scummvm/backends/cloud/cloudmanager.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CLOUD_CLOUDMANAGER_H
#define CLOUD_CLOUDMANAGER_H
#include "backends/cloud/storage.h"
#include "common/array.h"
#include "common/singleton.h"
namespace Cloud {
class CloudManager : public Common::Singleton<CloudManager> {
Common::Array<Cloud::Storage *> _storages;
uint _currentStorageIndex;
void printBool(Cloud::Storage::BoolResponse response) const;
public:
CloudManager();
virtual ~CloudManager();
/**
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* Loads all information from configs and creates current Storage instance.
*
* @note It's called once on startup in scummvm_main().
*/
void init();
/**
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* Saves all information into configuration file.
*/
void save();
/**
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* Adds new Storage into list.
*
* @param storage Cloud::Storage to add.
* @param makeCurrent whether added storage should be the new current storage.
* @param saveConfig whether save() should be called to update configuration file.
*/
void addStorage(Cloud::Storage *storage, bool makeCurrent = true, bool saveConfig = true);
/**
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* Returns active Storage, which could be used to interact
* with cloud storage.
*
* @return active Cloud::Storage or null, if there is no active Storage.
*/
Cloud::Storage *getCurrentStorage();
/**
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* Starts saves syncing process in currently active storage if there is any.
*/
SavesSyncRequest *syncSaves(Cloud::Storage::BoolCallback callback = nullptr, Networking::ErrorCallback errorCallback = nullptr);
/**
* Starts feature testing (the one I'm working on currently). (Temporary)
*/
void testFeature();
/** Returns whether there are any requests running. */
bool isWorking();
/** Returns whether there is a SavesSyncRequest running. */
bool isSyncing();
/** Returns a number in [0, 1] range which represents current sync progress (1 = complete). */
double getSyncProgress();
/** Returns an array of saves names which are not yet synced (thus cannot be used). */
Common::Array<Common::String> getSyncingFiles();
};
/** Shortcut for accessing the connection manager. */
#define CloudMan Cloud::CloudManager::instance()
} // End of namespace Cloud
#endif