scummvm/engines/titanic/game/speech_dispensor.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/speech_dispensor.h"
namespace Titanic {
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BEGIN_MESSAGE_MAP(CSpeechDispensor, CBackground)
ON_MESSAGE(FrameMsg)
ON_MESSAGE(MouseButtonUpMsg)
ON_MESSAGE(StatusChangeMsg)
ON_MESSAGE(ChangeSeasonMsg)
END_MESSAGE_MAP()
CSpeechDispensor::CSpeechDispensor() : CBackground(), _dragItem(nullptr),
_fieldE0(0), _state(0), _fieldEC(0), _fieldF8(0), _seasonNum(SEASON_SUMMER) {
}
void CSpeechDispensor::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_fieldE0, indent);
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file->writeNumberLine(_state, indent);
file->writeNumberLine(_fieldEC, indent);
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file->writeNumberLine(_itemPos.x, indent);
file->writeNumberLine(_itemPos.y, indent);
file->writeNumberLine(_fieldF8, indent);
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file->writeNumberLine(_seasonNum, indent);
CBackground::save(file, indent);
}
void CSpeechDispensor::load(SimpleFile *file) {
file->readNumber();
_fieldE0 = file->readNumber();
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_state = file->readNumber();
_fieldEC = file->readNumber();
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_itemPos.x = file->readNumber();
_itemPos.y = file->readNumber();
_fieldF8 = file->readNumber();
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_seasonNum = (Season)file->readNumber();
CBackground::load(file);
}
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bool CSpeechDispensor::FrameMsg(CFrameMsg *msg) {
if (_fieldEC || _seasonNum == 0 || _seasonNum == 3)
return true;
CGameObject *dragObject = getDraggingObject();
if (!_dragItem && dragObject && getView() == findView()) {
if (dragObject->isEquals("Perch")) {
petDisplayMessage(1, "This stick is too short to reach the branches.");
return true;
}
if (dragObject->isEquals("LongStick"))
_dragItem = dragObject;
}
if (_dragItem) {
Point pt(_itemPos.x + _dragItem->_bounds.left,
_itemPos.y + _dragItem->_bounds.top);
bool flag = checkPoint(pt, true);
switch (_state) {
case 0:
playSound("z#93.wav");
if (_seasonNum == SEASON_WINTER) {
petDisplayMessage(1, "You cannot get this, it is frozen to the branch.");
_fieldE0 = false;
_state = 1;
} else {
if (++_fieldE0 >= 5) {
CActMsg actMsg("PlayerGetsSpeechCentre");
actMsg.execute("SeasonalAdjust");
CSpeechFallsFromTreeMsg fallMsg(pt);
fallMsg.execute("SpeechCentre");
_fieldEC = true;
_fieldE0 = false;
}
_state = 1;
}
break;
case 2:
_state = 0;
++_fieldE0;
break;
default:
break;
}
}
return true;
}
bool CSpeechDispensor::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
if (!_fieldEC) {
playSound("z#93.wav");
if (_fieldF8) {
petDisplayMessage(1, "Sadly, this is out of your reach.");
} else {
petDisplayMessage(1, "You can't pick this up on account of it being stuck to the branch.");
}
}
return true;
}
bool CSpeechDispensor::StatusChangeMsg(CStatusChangeMsg *msg) {
_fieldF8 = msg->_newStatus == 1;
return true;
}
bool CSpeechDispensor::ChangeSeasonMsg(CChangeSeasonMsg *msg) {
_seasonNum = (Season)(((int)_seasonNum + 1) % 4);
return true;
}
} // End of namespace Titanic