scummvm/engines/mutationofjb/gamedata.cpp

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2018-03-20 18:58:45 +01:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/gamedata.h"
#include "common/stream.h"
#include "common/util.h"
#include "common/translation.h"
namespace MutationOfJB {
static bool readString(Common::ReadStream &stream, char *str) {
char buf[MAX_STR_LENGTH];
memset(str, 0, MAX_STR_LENGTH + 1);
uint8 len = stream.readByte();
stream.read(buf, MAX_STR_LENGTH);
len = MIN(len, MAX_STR_LENGTH);
memcpy(str, buf, len);
return true;
}
bool Door::loadFromStream(Common::ReadStream &stream) {
readString(stream, _name);
_destSceneId = stream.readByte();
_destX = stream.readUint16LE();
_destY = stream.readUint16LE();
_x = stream.readUint16LE();
_y = stream.readByte();
_width = stream.readUint16LE();
_height = stream.readByte();
_walkToX = stream.readUint16LE();
_walkToY = stream.readByte();
_SP = stream.readByte();
return true;
}
bool Object::loadFromStream(Common::ReadStream &stream) {
_AC = stream.readByte();
_FA = stream.readByte();
_FR = stream.readByte();
_NA = stream.readByte();
_FS = stream.readByte();
_unknown = stream.readByte();
_CA = stream.readByte();
_x = stream.readUint16LE();
_y = stream.readByte();
_XL = stream.readUint16LE();
_YL = stream.readByte();
_WX = stream.readUint16LE();
_WY = stream.readByte();
_SP = stream.readByte();
return true;
}
bool Static::loadFromStream(Common::ReadStream &stream) {
_active = stream.readByte();
readString(stream, _name);
_x = stream.readUint16LE();
_y = stream.readByte();
_width = stream.readUint16LE();
_height = stream.readByte();
_walkToX = stream.readUint16LE();
_walkToY = stream.readByte();
_SP = stream.readByte();
return true;
}
bool Bitmap::loadFromStream(Common::ReadStream &stream) {
_frame = stream.readByte();
_isVisible = stream.readByte();
_x1 = stream.readUint16LE();
_y1 = stream.readByte();
_x2 = stream.readUint16LE();
_y2 = stream.readByte();
return true;
}
bool Scene::loadFromStream(Common::ReadStream &stream) {
int i;
_startup = stream.readByte();
_unknown001 = stream.readByte();
_unknown002 = stream.readByte();
_unknown003 = stream.readByte();
_DL = stream.readByte();
_noDoors = stream.readByte();
_noDoors = MIN(_noDoors, (uint8) ARRAYSIZE(_doors));
for (i = 0; i < ARRAYSIZE(_doors); ++i) {
_doors[i].loadFromStream(stream);
}
_noObjects = stream.readByte();
_noObjects = MIN(_noObjects, (uint8) ARRAYSIZE(_objects));
for (i = 0; i < ARRAYSIZE(_objects); ++i) {
_objects[i].loadFromStream(stream);
}
_noStatics = stream.readByte();
_noStatics = MIN(_noStatics, (uint8) ARRAYSIZE(_statics));
for (i = 0; i < ARRAYSIZE(_statics); ++i) {
_statics[i].loadFromStream(stream);
}
for (i = 0; i < ARRAYSIZE(_bitmaps); ++i) {
_bitmaps[i].loadFromStream(stream);
}
_obstacleY1 = stream.readUint16LE();
_palRotStart = stream.readByte();
_palRotEnd = stream.readByte();
_palRotPeriod = stream.readByte();
stream.read(_unknown38A, 80);
return true;
}
Door *Scene::getDoor(uint8 doorId) {
if (doorId == 0 || doorId > _noDoors) {
warning(_("Door %d does not exist"), doorId);
return nullptr;
}
return &_doors[doorId - 1];
}
Object *Scene::getObject(uint8 objectId) {
if (objectId == 0 || objectId > _noObjects) {
warning(_("Object %d does not exist"), objectId);
return nullptr;
}
return &_objects[objectId - 1];
}
Static *Scene::getStatic(uint8 staticId) {
if (staticId == 0 || staticId > _noStatics) {
warning(_("Static %d does not exist"), staticId);
return nullptr;
}
return &_statics[staticId - 1];
}
GameData::GameData()
: _currentScene(0),
_lastScene(0),
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_partB(false) {}
Scene *GameData::getScene(uint8 sceneId) {
if (sceneId == 0 || sceneId > ARRAYSIZE(_scenes)) {
warning(_("Scene %d does not exist"), sceneId);
return nullptr;
}
return &_scenes[sceneId - 1];
}
bool GameData::loadFromStream(Common::ReadStream &stream) {
for (int i = 0; i < ARRAYSIZE(_scenes); ++i) {
_scenes[i].loadFromStream(stream);
}
return true;
}
}