34 lines
957 B
C
34 lines
957 B
C
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#ifndef _SCREEN_H_
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#define _SCREEN_H_
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#include <SDL_opengl.h>
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#define SCREEN_WIDTH 640
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#define SCREEN_HEIGHT 480
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#define SCREEN_BLOCK_WIDTH 16
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#define SCREEN_BLOCK_HEIGHT 16
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#define SCREEN_BLOCK_SIZE (SCREEN_BLOCK_WIDTH*SCREEN_BLOCK_HEIGHT)
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// Yaz: warning, SCREEN_WIDTH must be divisible by SCREEN_BLOCK_WIDTH and SCREEN_HEIGHT by SCREEN_BLOCK_HEIGH
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// maybe we should check it with the precompiler...
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#define NUM_SCREEN_BLOCK_WIDTH (SCREEN_WIDTH / SCREEN_BLOCK_WIDTH)
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#define NUM_SCREEN_BLOCK_HEIGHT (SCREEN_HEIGHT / SCREEN_BLOCK_HEIGHT)
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#define NUM_SCREEN_BLOCKS (NUM_SCREEN_BLOCK_WIDTH * NUM_SCREEN_BLOCK_HEIGHT)
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struct screenBlockDataStruct
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{
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bool isDirty;
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float depth;
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};
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void screenBlocksReset();
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void screenBlocksInit(char* zbuffer);
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void screenBlocksInitEmpty();
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void screenBlocksAddRectangle( int top, int right, int left, int bottom, float depth );
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void screenBlocksDrawDebug();
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void screenBlocksBlitDirtyBlocks();
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#endif // _SCREEN_H_
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