scummvm/engines/sherlock/sherlock.h

94 lines
2.2 KiB
C
Raw Normal View History

2015-03-15 16:52:55 -04:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_HOLMES_H
#define SHERLOCK_HOLMES_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/endian.h"
#include "common/util.h"
#include "common/savefile.h"
#include "common/hash-str.h"
#include "engines/engine.h"
2015-03-15 17:25:21 -04:00
#include "sherlock/graphics.h"
2015-03-15 16:52:55 -04:00
#include "sherlock/journal.h"
#include "sherlock/resources.h"
#include "sherlock/room.h"
#include "sherlock/talk.h"
namespace Sherlock {
enum {
kFileTypeHash
};
enum {
kDebugScript = 1 << 0
};
enum {
GType_SerratedScalpel = 0,
GType_RoseTattoo = 1
};
#define SHERLOCK_SCREEN_WIDTH 320
#define SHERLOCK_SCREEN_HEIGHT 200
struct SherlockGameDescription;
class Resource;
class SherlockEngine : public Engine {
private:
bool detectGame();
void initialize();
public:
const SherlockGameDescription *_gameDescription;
Journal *_journal;
Resources *_res;
Rooms *_rooms;
2015-03-15 17:25:21 -04:00
Screen *_screen;
2015-03-15 16:52:55 -04:00
Talk *_talk;
Common::Array<bool> _flags;
public:
SherlockEngine(OSystem *syst, const SherlockGameDescription *gameDesc);
virtual ~SherlockEngine();
virtual Common::Error run();
virtual void initFlags() = 0;
int getGameType() const;
uint32 getGameID() const;
uint32 getGameFeatures() const;
Common::Language getLanguage() const;
Common::Platform getPlatform() const;
Common::String getGameFile(int fileType);
};
} // End of namespace Sherlock
#endif