scummvm/engines/sherlock/sound.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/sherlock.h"
#include "sherlock/sound.h"
#include "common/config-manager.h"
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namespace Sherlock {
Sound::Sound(SherlockEngine *vm): _vm(vm) {
_digitized = false;
_music = false;
_voices = 0;
_playingEpilogue = false;
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_diskSoundPlaying = false;
_soundPlaying = false;
_soundIsOn = &_soundPlaying;
_soundOn = true;
_musicOn = true;
_speechOn = true;
}
/**
* Saves sound-related settings
*/
void Sound::syncSoundSettings() {
_digitized = !ConfMan.getBool("mute");
_music = !ConfMan.getBool("mute") && !ConfMan.getBool("music_mute");
_voices = !ConfMan.getBool("mute") && !ConfMan.getBool("speech_mute") ? 1 : 0;
}
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void Sound::loadSound(const Common::String &name, int priority) {
// TODO
warning("TODO: Sound::loadSound");
}
bool Sound::playSound(const Common::String &name, WaitType waitType) {
// TODO
warning("TODO: Sound::playSound");
return true;
}
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void Sound::cacheSound(const Common::String &name, int index) {
// TODO
warning("TODO: Sound::cacheSound");
}
void Sound::playLoadedSound(int bufNum, int waitMode) {
// TODO
warning("TODO: Sound::playLoadedSound");
}
void Sound::playCachedSound(int index) {
// TODO
warning("TODO: Sound::playCachedSound");
}
void Sound::freeLoadedSounds() {
// TODO
warning("TODO: Sound::clearLoadedSound");
}
void Sound::clearCache() {
// TODO
warning("TODO: Sound::clearCache");
}
void Sound::stopSound() {
// TODO
warning("TODO: Sound::stopSound");
}
void Sound::playMusic(const Common::String &name) {
// TODO
warning("TODO: Sound::playMusic");
}
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void Sound::stopMusic() {
// TODO
warning("TODO: Sound::stopMusic");
}
int Sound::loadSong(int songNumber) {
// TODO
warning("TODO: Sound::loadSong");
return 0;
}
void Sound::startSong() {
// TODO
warning("TODO: Sound::startSong");
}
void Sound::freeSong() {
// TODO
warning("TODO: Sound::freeSong");
}
void Sound::stopSndFuncPtr(int v1, int v2) {
// TODO
warning("TODO: Sound::stopSndFuncPtr");
}
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void Sound::waitTimerRoland(uint time) {
// TODO
warning("TODO: Sound::waitTimerRoland");
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}
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void Sound::freeDigiSound() {
delete[] _digiBuf;
_digiBuf = nullptr;
_diskSoundPlaying = false;
_soundPlaying = false;
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}
} // End of namespace Sherlock