2016-02-22 20:43:14 -05:00
|
|
|
/* ScummVM - Graphic Adventure Engine
|
|
|
|
*
|
|
|
|
* ScummVM is the legal property of its developers, whose names
|
|
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
|
|
* file distributed with this source distribution.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
2016-03-13 15:30:12 -04:00
|
|
|
#include "titanic/titanic.h"
|
2016-02-22 20:43:14 -05:00
|
|
|
#include "titanic/game_manager.h"
|
2016-03-12 19:23:00 -05:00
|
|
|
#include "titanic/game_view.h"
|
2016-02-22 21:15:20 -05:00
|
|
|
#include "titanic/screen_manager.h"
|
2016-03-08 22:56:34 -05:00
|
|
|
#include "titanic/core/project_item.h"
|
|
|
|
#include "titanic/messages/messages.h"
|
2016-02-22 20:43:14 -05:00
|
|
|
|
2016-03-12 19:23:00 -05:00
|
|
|
|
2016-02-22 20:43:14 -05:00
|
|
|
namespace Titanic {
|
|
|
|
|
2016-03-12 19:23:00 -05:00
|
|
|
void CGameManagerList::postLoad(uint ticks, CProjectItem *project) {
|
|
|
|
for (iterator i = begin(); i != end(); ++i)
|
|
|
|
(*i)->postLoad(ticks, project);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
|
|
|
|
void CGameManagerListItem::postLoad(uint ticks, CProjectItem *project) {
|
|
|
|
warning("TODO");
|
|
|
|
}
|
|
|
|
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
|
2016-02-22 20:43:14 -05:00
|
|
|
CGameManager::CGameManager(CProjectItem *project, CGameView *gameView):
|
2016-03-08 22:34:51 -05:00
|
|
|
_project(project), _gameView(gameView), _trueTalkManager(this),
|
|
|
|
_inputHandler(this), _inputTranslator(&_inputHandler),
|
|
|
|
_gameState(this), _sound(this), _musicRoom(this),
|
2016-03-14 23:09:57 -04:00
|
|
|
_field30(0), _field34(0), _field4C(0),
|
2016-03-12 19:23:00 -05:00
|
|
|
_field50(0), _field54(0), _tickCount1(0), _tickCount2(0) {
|
2016-03-14 23:09:57 -04:00
|
|
|
|
|
|
|
_videoSurface1 = nullptr;
|
|
|
|
_videoSurface2 = CScreenManager::_screenManagerPtr->createSurface(600, 340);
|
2016-03-08 22:56:34 -05:00
|
|
|
_project->setGameManager(this);
|
2016-03-14 23:09:57 -04:00
|
|
|
g_vm->_filesManager.setGameManager(this);
|
2016-02-22 20:43:14 -05:00
|
|
|
}
|
|
|
|
|
2016-02-23 20:59:57 -05:00
|
|
|
void CGameManager::load(SimpleFile *file) {
|
2016-03-08 22:34:51 -05:00
|
|
|
file->readNumber();
|
|
|
|
|
2016-03-10 18:44:18 -05:00
|
|
|
_gameState.load(file);
|
|
|
|
_list.load(file);
|
|
|
|
_trueTalkManager.load(file);
|
|
|
|
_sound.load(file);
|
2016-02-23 20:59:57 -05:00
|
|
|
}
|
|
|
|
|
2016-03-12 19:23:00 -05:00
|
|
|
void CGameManager::postLoad(CProjectItem *project) {
|
|
|
|
if (_gameView) {
|
|
|
|
_gameView->postLoad();
|
|
|
|
|
|
|
|
if (!_gameView->_fieldC) {
|
2016-03-13 15:07:27 -04:00
|
|
|
CViewItem *view = getView();
|
|
|
|
if (view)
|
|
|
|
_gameView->setView(view);
|
2016-03-12 19:23:00 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Signal to anything interested that the game has been loaded
|
|
|
|
CLoadSuccessMsg msg(_tickCount1 - _tickCount2);
|
|
|
|
msg.execute(project, nullptr, MSGFLAG_SCAN);
|
2016-03-07 08:11:06 -05:00
|
|
|
|
2016-03-12 19:23:00 -05:00
|
|
|
// Signal to any registered list items
|
|
|
|
_list.postLoad(_tickCount1, _project);
|
2016-03-07 08:11:06 -05:00
|
|
|
|
2016-03-12 19:23:00 -05:00
|
|
|
// Signal the true talk manager and sound
|
|
|
|
_trueTalkManager.postLoad();
|
|
|
|
_sound.postLoad();
|
2016-02-23 20:59:57 -05:00
|
|
|
}
|
|
|
|
|
2016-03-13 15:30:12 -04:00
|
|
|
void CGameManager::initBounds() {
|
|
|
|
_bounds = Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
|
|
|
}
|
|
|
|
|
2016-03-15 23:49:18 -04:00
|
|
|
void CGameManager::fn2() {
|
|
|
|
warning("TODO");
|
|
|
|
}
|
|
|
|
|
2016-03-12 19:23:00 -05:00
|
|
|
} // End of namespace Titanic
|