scummvm/engines/ags/engine/ac/file.cpp

754 lines
25 KiB
C++
Raw Normal View History

2020-11-21 08:58:42 -08:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
2020-11-26 14:34:47 -08:00
#include "ags/engine/ac/asset_helper.h"
2020-11-22 20:31:43 -08:00
#include "ags/shared/ac/audiocliptype.h"
2020-11-26 14:34:47 -08:00
#include "ags/engine/ac/file.h"
2020-11-22 20:31:43 -08:00
#include "ags/shared/ac/common.h"
2020-11-26 14:34:47 -08:00
#include "ags/engine/ac/game.h"
#include "ags/engine/ac/gamesetup.h"
2020-11-22 20:31:43 -08:00
#include "ags/shared/ac/gamesetupstruct.h"
2020-11-26 14:34:47 -08:00
#include "ags/engine/ac/global_file.h"
#include "ags/engine/ac/path_helper.h"
#include "ags/engine/ac/runtime_defines.h"
#include "ags/engine/ac/string.h"
#include "ags/engine/debugging/debug_log.h"
#include "ags/engine/debugging/debugger.h"
2020-11-22 20:31:43 -08:00
#include "ags/shared/util/misc.h"
2020-11-26 14:34:47 -08:00
#include "ags/engine/platform/base/agsplatformdriver.h"
2020-11-22 20:31:43 -08:00
#include "ags/shared/util/stream.h"
2021-01-17 08:59:58 -08:00
#include "ags/shared/util/filestream.h"
2020-11-22 20:31:43 -08:00
#include "ags/shared/core/assetmanager.h"
#include "ags/shared/core/asset.h"
2020-11-26 14:34:47 -08:00
#include "ags/engine/main/engine.h"
#include "ags/engine/main/game_file.h"
2020-11-22 20:31:43 -08:00
#include "ags/shared/util/directory.h"
#include "ags/shared/util/path.h"
#include "ags/shared/util/string.h"
#include "ags/shared/util/string_utils.h"
2020-11-26 14:34:47 -08:00
#include "ags/shared/debugging/out.h"
#include "ags/engine/script/script_api.h"
#include "ags/engine/script/script_runtime.h"
#include "ags/engine/ac/dynobj/scriptstring.h"
#include "ags/globals.h"
2020-11-26 14:34:47 -08:00
namespace AGS3 {
using namespace AGS::Shared;
extern GameSetup usetup;
extern AGSPlatformDriver *platform;
extern int MAXSTRLEN;
// TODO: the asset path configuration should certainly be revamped at some
// point, with uniform method of configuring auxiliary paths and packages.
// Installation directory, may contain absolute or relative path
String installDirectory;
// Installation directory, containing audio files
String installAudioDirectory;
// Installation directory, containing voice-over files
String installVoiceDirectory;
// object-based File routines
int File_Exists(const char *fnmm) {
2020-11-21 19:31:48 +00:00
ResolvedPath rp;
if (!ResolveScriptPath(fnmm, true, rp))
return 0;
2020-11-21 19:31:48 +00:00
return (File::TestReadFile(rp.FullPath) || File::TestReadFile(rp.AltPath)) ? 1 : 0;
}
int File_Delete(const char *fnmm) {
2020-11-21 19:31:48 +00:00
ResolvedPath rp;
if (!ResolveScriptPath(fnmm, false, rp))
return 0;
2020-11-21 19:31:48 +00:00
if (::remove(rp.FullPath) == 0)
return 1;
if (errnum == AL_ENOENT && !rp.AltPath.IsEmpty() && rp.AltPath.Compare(rp.FullPath) != 0)
2020-11-21 19:31:48 +00:00
return ::remove(rp.AltPath) == 0 ? 1 : 0;
return 0;
}
void *sc_OpenFile(const char *fnmm, int mode) {
2020-11-21 19:31:48 +00:00
if ((mode < scFileRead) || (mode > scFileAppend))
quit("!OpenFile: invalid file mode");
2020-11-21 19:31:48 +00:00
sc_File *scf = new sc_File();
if (scf->OpenFile(fnmm, mode) == 0) {
delete scf;
return nullptr;
}
ccRegisterManagedObject(scf, scf);
return scf;
}
void File_Close(sc_File *fil) {
2020-11-21 19:31:48 +00:00
fil->Close();
}
void File_WriteString(sc_File *fil, const char *towrite) {
2020-11-21 19:31:48 +00:00
FileWrite(fil->handle, towrite);
}
void File_WriteInt(sc_File *fil, int towrite) {
2020-11-21 19:31:48 +00:00
FileWriteInt(fil->handle, towrite);
}
void File_WriteRawChar(sc_File *fil, int towrite) {
2020-11-21 19:31:48 +00:00
FileWriteRawChar(fil->handle, towrite);
}
void File_WriteRawLine(sc_File *fil, const char *towrite) {
2020-11-21 19:31:48 +00:00
FileWriteRawLine(fil->handle, towrite);
}
void File_ReadRawLine(sc_File *fil, char *buffer) {
Stream *in = get_valid_file_stream_from_handle(fil->handle, "File.ReadRawLine");
check_strlen(buffer);
int i = 0;
while (i < MAXSTRLEN - 1) {
buffer[i] = in->ReadInt8();
if (buffer[i] == 13) {
// CR -- skip LF and abort
in->ReadInt8();
break;
}
if (buffer[i] == 10) // LF only -- abort
break;
if (in->EOS()) // EOF -- abort
break;
i++;
}
buffer[i] = 0;
}
const char *File_ReadRawLineBack(sc_File *fil) {
char readbuffer[MAX_MAXSTRLEN + 1];
File_ReadRawLine(fil, readbuffer);
return CreateNewScriptString(readbuffer);
}
void File_ReadString(sc_File *fil, char *toread) {
2020-11-21 19:31:48 +00:00
FileRead(fil->handle, toread);
}
2020-11-21 19:31:48 +00:00
const char *File_ReadStringBack(sc_File *fil) {
Stream *in = get_valid_file_stream_from_handle(fil->handle, "File.ReadStringBack");
if (in->EOS()) {
return CreateNewScriptString("");
}
2020-11-21 19:31:48 +00:00
int lle = in->ReadInt32();
if ((lle >= 20000) || (lle < 1))
quit("!File.ReadStringBack: file was not written by WriteString");
2020-11-21 19:31:48 +00:00
char *retVal = (char *)malloc(lle);
in->Read(retVal, lle);
2020-11-21 19:31:48 +00:00
return CreateNewScriptString(retVal, false);
}
int File_ReadInt(sc_File *fil) {
2020-11-21 19:31:48 +00:00
return FileReadInt(fil->handle);
}
int File_ReadRawChar(sc_File *fil) {
2020-11-21 19:31:48 +00:00
return FileReadRawChar(fil->handle);
}
int File_ReadRawInt(sc_File *fil) {
2020-11-21 19:31:48 +00:00
return FileReadRawInt(fil->handle);
}
2020-11-21 19:31:48 +00:00
int File_Seek(sc_File *fil, int offset, int origin) {
Stream *in = get_valid_file_stream_from_handle(fil->handle, "File.Seek");
if (!in->Seek(offset, (StreamSeek)origin)) {
return -1;
}
return in->GetPosition();
}
int File_GetEOF(sc_File *fil) {
2020-11-21 19:31:48 +00:00
if (fil->handle <= 0)
return 1;
return FileIsEOF(fil->handle);
}
int File_GetError(sc_File *fil) {
2020-11-21 19:31:48 +00:00
if (fil->handle <= 0)
return 1;
return FileIsError(fil->handle);
}
2020-11-21 19:31:48 +00:00
int File_GetPosition(sc_File *fil) {
if (fil->handle <= 0)
return -1;
Stream *stream = get_valid_file_stream_from_handle(fil->handle, "File.Position");
// TODO: a problem is that AGS script does not support unsigned or long int
return (int)stream->GetPosition();
}
//=============================================================================
const char *GameInstallRootToken = "$INSTALLDIR$";
const char *UserSavedgamesRootToken = "$MYDOCS$";
const char *GameSavedgamesDirToken = "$SAVEGAMEDIR$";
const char *GameDataDirToken = "$APPDATADIR$";
2020-11-21 19:31:48 +00:00
void FixupFilename(char *filename) {
const char *illegal = platform->GetIllegalFileChars();
for (char *name_ptr = filename; *name_ptr; ++name_ptr) {
if (*name_ptr < ' ') {
*name_ptr = '_';
} else {
for (const char *ch_ptr = illegal; *ch_ptr; ++ch_ptr)
if (*name_ptr == *ch_ptr)
*name_ptr = '_';
}
}
}
// Tests if there is a special path token in the beginning of the given path;
// if there is and there is no slash between token and the rest of the string,
// then assigns new string that has such slash.
// Returns TRUE if the new string was created, and FALSE if the path was good.
2020-11-21 19:31:48 +00:00
bool FixSlashAfterToken(const String &path, const String &token, String &new_path) {
if (path.CompareLeft(token) == 0 && path.GetLength() > token.GetLength() &&
path[token.GetLength()] != '/') {
2020-11-21 19:31:48 +00:00
new_path = String::FromFormat("%s/%s", token.GetCStr(), path.Mid(token.GetLength()).GetCStr());
return true;
}
return false;
}
String FixSlashAfterToken(const String &path) {
String fixed_path = path;
Path::FixupPath(fixed_path);
if (FixSlashAfterToken(fixed_path, GameInstallRootToken, fixed_path) ||
FixSlashAfterToken(fixed_path, UserSavedgamesRootToken, fixed_path) ||
FixSlashAfterToken(fixed_path, GameSavedgamesDirToken, fixed_path) ||
FixSlashAfterToken(fixed_path, GameDataDirToken, fixed_path))
2020-11-21 19:31:48 +00:00
return fixed_path;
return path;
}
String MakeSpecialSubDir(const String &sp_dir) {
if (is_relative_filename(sp_dir))
return sp_dir;
String full_path = sp_dir;
if (full_path.GetLast() != '/' && full_path.GetLast() != '\\')
full_path.AppendChar('/');
full_path.Append(_GP(game).saveGameFolderName);
2020-11-21 19:31:48 +00:00
Directory::CreateDirectory(full_path);
return full_path;
}
String MakeAppDataPath() {
return "./";
2020-11-21 19:31:48 +00:00
}
bool ResolveScriptPath(const String &orig_sc_path, bool read_only, ResolvedPath &rp) {
rp = ResolvedPath();
bool is_absolute = !is_relative_filename(orig_sc_path);
if (is_absolute && !read_only) {
debug_script_warn("Attempt to access file '%s' denied (cannot write to absolute path)", orig_sc_path.GetCStr());
return false;
}
if (is_absolute) {
rp.FullPath = orig_sc_path;
return true;
}
2021-01-23 21:22:56 -08:00
/*
if (read_only) {
// For reading files, first try as a save file, then fall back
// in the game folder. This handles cases where some games like
// The Blackwell Legacy write to files in the game folder
rp.BaseDir = SAVE_FOLDER_PREFIX;
rp.FullPath = String::FromFormat("%s%s", SAVE_FOLDER_PREFIX,
orig_sc_path.GetNullableCStr());
rp.AltPath = orig_sc_path;
} else {
// For writing files, always use as save files
rp.BaseDir = SAVE_FOLDER_PREFIX;
rp.FullPath = String::FromFormat("%s%s", SAVE_FOLDER_PREFIX,
orig_sc_path.GetNullableCStr());
}
2021-01-23 21:22:56 -08:00
*/
2020-11-21 19:31:48 +00:00
String sc_path = FixSlashAfterToken(orig_sc_path);
String parent_dir;
String child_path;
String alt_path;
2021-01-23 21:22:56 -08:00
if (sc_path.CompareLeft(GameInstallRootToken) == 0) {
2020-11-21 19:31:48 +00:00
if (!read_only) {
debug_script_warn("Attempt to access file '%s' denied (cannot write to game installation directory)",
sc_path.GetCStr());
2020-11-21 19:31:48 +00:00
return false;
}
parent_dir = get_install_dir();
parent_dir.AppendChar('/');
2021-01-23 21:22:56 -08:00
child_path = sc_path.Mid(strlen(GameInstallRootToken));
} else if (sc_path.CompareLeft(GameSavedgamesDirToken) == 0) {
2020-11-21 19:31:48 +00:00
parent_dir = get_save_game_directory();
2021-01-23 21:22:56 -08:00
child_path = sc_path.Mid(strlen(GameSavedgamesDirToken));
} else if (sc_path.CompareLeft(GameDataDirToken) == 0) {
2020-11-21 19:31:48 +00:00
parent_dir = MakeAppDataPath();
2021-01-23 21:22:56 -08:00
child_path = sc_path.Mid(strlen(GameDataDirToken));
2020-11-21 19:31:48 +00:00
} else {
child_path = sc_path;
2021-01-23 21:22:56 -08:00
// For cases where a file is trying to write to a game path, always remap
// it to write to a savefile. For normal reading, we thus need to give
// preference to any save file with a given name before looking in the
// game folder. This for example fixes an issue with The Blackwell Legacy,
// which wants to create a new prog.bwl in the game folder
parent_dir = SAVE_FOLDER_PREFIX;
if (read_only) {
alt_path = String::FromFormat("%s/%s", get_install_dir().GetCStr(),
sc_path.GetCStr());
2020-11-21 19:31:48 +00:00
}
}
if (child_path[0u] == '\\' || child_path[0u] == '/')
child_path.ClipLeft(1);
String full_path = String::FromFormat("%s%s", parent_dir.GetCStr(), child_path.GetCStr());
// don't allow write operations for relative paths outside game dir
if (!read_only) {
if (!Path::IsSameOrSubDir(parent_dir, full_path)) {
debug_script_warn("Attempt to access file '%s' denied (outside of game directory)", sc_path.GetCStr());
return false;
}
}
rp.BaseDir = parent_dir;
rp.FullPath = full_path;
rp.AltPath = alt_path;
2021-01-23 21:22:56 -08:00
2020-11-21 19:31:48 +00:00
return true;
}
bool ResolveWritePathAndCreateDirs(const String &sc_path, ResolvedPath &rp) {
if (!ResolveScriptPath(sc_path, false, rp))
return false;
if (!Directory::CreateAllDirectories(rp.BaseDir, Path::GetDirectoryPath(rp.FullPath))) {
debug_script_warn("ResolveScriptPath: failed to create all subdirectories: %s", rp.FullPath.GetCStr());
return false;
}
return true;
}
Stream *LocateAsset(const AssetPath &path, size_t &asset_size) {
String assetlib = path.first;
String assetname = path.second;
bool needsetback = false;
// Change to the different library, if required
// TODO: teaching AssetManager to register multiple libraries simultaneously
// will let us skip this step, and also make this operation much faster.
if (!assetlib.IsEmpty() && assetlib.CompareNoCase(ResPaths.GamePak.Name) != 0) {
AssetManager::SetDataFile(get_known_assetlib(assetlib));
needsetback = true;
}
Stream *asset_stream = AssetManager::OpenAsset(assetname);
asset_size = AssetManager::GetLastAssetSize();
if (needsetback)
AssetManager::SetDataFile(ResPaths.GamePak.Path);
return asset_stream;
}
//
// AGS custom PACKFILE callbacks, that use our own Stream object
//
2020-11-21 19:31:48 +00:00
static int ags_pf_fclose(void *userdata) {
delete(AGS_PACKFILE_OBJ *)userdata;
return 0;
}
2020-11-21 19:31:48 +00:00
static int ags_pf_getc(void *userdata) {
AGS_PACKFILE_OBJ *obj = (AGS_PACKFILE_OBJ *)userdata;
if (obj->remains > 0) {
obj->remains--;
return obj->stream->ReadByte();
}
return -1;
}
2020-11-21 19:31:48 +00:00
static int ags_pf_ungetc(int c, void *userdata) {
return -1; // we do not want to support this
}
2020-11-21 19:31:48 +00:00
static long ags_pf_fread(void *p, long n, void *userdata) {
AGS_PACKFILE_OBJ *obj = (AGS_PACKFILE_OBJ *)userdata;
if (obj->remains > 0) {
size_t read = Math::Min(obj->remains, (size_t)n);
obj->remains -= read;
return obj->stream->Read(p, read);
}
return -1;
}
2020-11-21 19:31:48 +00:00
static int ags_pf_putc(int c, void *userdata) {
return -1; // don't support write
}
2020-11-21 19:31:48 +00:00
static long ags_pf_fwrite(AL_CONST void *p, long n, void *userdata) {
return -1; // don't support write
}
2020-11-21 19:31:48 +00:00
static int ags_pf_fseek(void *userdata, int offset) {
return -1; // don't support seek
}
2020-11-21 19:31:48 +00:00
static int ags_pf_feof(void *userdata) {
return ((AGS_PACKFILE_OBJ *)userdata)->remains == 0;
}
2020-11-21 19:31:48 +00:00
static int ags_pf_ferror(void *userdata) {
return ((AGS_PACKFILE_OBJ *)userdata)->stream->HasErrors() ? 1 : 0;
}
// Custom PACKFILE callback table
static PACKFILE_VTABLE ags_packfile_vtable = {
2020-11-21 19:31:48 +00:00
ags_pf_fclose,
ags_pf_getc,
ags_pf_ungetc,
ags_pf_fread,
ags_pf_putc,
ags_pf_fwrite,
ags_pf_fseek,
ags_pf_feof,
ags_pf_ferror
};
//
2020-11-21 19:31:48 +00:00
PACKFILE *PackfileFromAsset(const AssetPath &path, size_t &asset_size) {
Stream *asset_stream = LocateAsset(path, asset_size);
if (asset_stream && asset_size > 0) {
AGS_PACKFILE_OBJ *obj = new AGS_PACKFILE_OBJ;
obj->stream.reset(asset_stream);
obj->asset_size = asset_size;
obj->remains = asset_size;
return pack_fopen_vtable(&ags_packfile_vtable, obj);
}
return nullptr;
}
bool DoesAssetExistInLib(const AssetPath &assetname) {
bool needsetback = false;
// Change to the different library, if required
// TODO: teaching AssetManager to register multiple libraries simultaneously
// will let us skip this step, and also make this operation much faster.
if (!assetname.first.IsEmpty() && assetname.first.CompareNoCase(ResPaths.GamePak.Name) != 0) {
AssetManager::SetDataFile(get_known_assetlib(assetname.first));
needsetback = true;
}
bool res = AssetManager::DoesAssetExist(assetname.second);
if (needsetback)
AssetManager::SetDataFile(ResPaths.GamePak.Path);
return res;
}
void set_install_dir(const String &path, const String &audio_path, const String &voice_path) {
if (path.IsEmpty())
installDirectory = ".";
else
installDirectory = Path::MakePathNoSlash(path);
if (audio_path.IsEmpty())
installAudioDirectory = ".";
else
installAudioDirectory = Path::MakePathNoSlash(audio_path);
if (voice_path.IsEmpty())
installVoiceDirectory = ".";
else
installVoiceDirectory = Path::MakePathNoSlash(voice_path);
}
String get_install_dir() {
return installDirectory;
}
String get_audio_install_dir() {
return installAudioDirectory;
}
String get_voice_install_dir() {
return installVoiceDirectory;
}
void get_install_dir_path(char *buffer, const char *fileName) {
sprintf(buffer, "%s/%s", installDirectory.GetCStr(), fileName);
}
String find_assetlib(const String &filename) {
String libname = cbuf_to_string_and_free(ci_find_file(ResPaths.DataDir, filename));
if (AssetManager::IsDataFile(libname))
return libname;
if (Path::ComparePaths(ResPaths.DataDir, installDirectory) != 0) {
// Hack for running in Debugger
libname = cbuf_to_string_and_free(ci_find_file(installDirectory, filename));
if (AssetManager::IsDataFile(libname))
return libname;
}
return "";
}
// Looks up for known valid asset library and returns path, or empty string if failed
2020-11-21 19:31:48 +00:00
String get_known_assetlib(const String &filename) {
// TODO: write now there's only 3 regular PAKs, so we may do this quick
// string comparison, but if we support more maybe we could use a table.
if (filename.CompareNoCase(ResPaths.GamePak.Name) == 0)
return ResPaths.GamePak.Path;
if (filename.CompareNoCase(ResPaths.AudioPak.Name) == 0)
return ResPaths.AudioPak.Path;
if (filename.CompareNoCase(ResPaths.SpeechPak.Name) == 0)
return ResPaths.SpeechPak.Path;
return String();
}
Stream *find_open_asset(const String &filename) {
2020-11-26 14:34:47 -08:00
Stream *asset_s = Shared::AssetManager::OpenAsset(filename);
2020-11-21 19:31:48 +00:00
if (!asset_s && Path::ComparePaths(ResPaths.DataDir, installDirectory) != 0) {
// Just in case they're running in Debug, try standalone file in compiled folder
asset_s = ci_fopen(String::FromFormat("%s/%s", installDirectory.GetCStr(), filename.GetCStr()));
}
return asset_s;
}
AssetPath get_audio_clip_assetpath(int bundling_type, const String &filename) {
// Special case is explicitly defined audio directory, which should be
// tried first regardless of bundling type.
if (Path::ComparePaths(ResPaths.DataDir, installAudioDirectory) != 0) {
String filepath = String::FromFormat("%s/%s", installAudioDirectory.GetCStr(), filename.GetCStr());
if (Path::IsFile(filepath))
return AssetPath("", filepath);
}
if (bundling_type == AUCL_BUNDLE_EXE)
return AssetPath(ResPaths.GamePak.Name, filename);
else if (bundling_type == AUCL_BUNDLE_VOX)
return AssetPath(_GP(game).GetAudioVOXName(), filename);
2020-11-21 19:31:48 +00:00
return AssetPath();
}
AssetPath get_voice_over_assetpath(const String &filename) {
// Special case is explicitly defined voice-over directory, which should be
// tried first.
if (Path::ComparePaths(ResPaths.DataDir, installVoiceDirectory) != 0) {
String filepath = String::FromFormat("%s/%s", installVoiceDirectory.GetCStr(), filename.GetCStr());
if (Path::IsFile(filepath))
return AssetPath("", filepath);
}
return AssetPath(ResPaths.SpeechPak.Name, filename);
}
ScriptFileHandle valid_handles[MAX_OPEN_SCRIPT_FILES + 1];
// [IKM] NOTE: this is not precisely the number of files opened at this moment,
// but rather maximal number of handles that were used simultaneously during game run
int num_open_script_files = 0;
2020-11-21 19:31:48 +00:00
ScriptFileHandle *check_valid_file_handle_ptr(Stream *stream_ptr, const char *operation_name) {
if (stream_ptr) {
for (int i = 0; i < num_open_script_files; ++i) {
if (stream_ptr == valid_handles[i].stream) {
return &valid_handles[i];
}
}
}
String exmsg = String::FromFormat("!%s: invalid file handle; file not previously opened or has been closed", operation_name);
quit(exmsg);
return nullptr;
}
ScriptFileHandle *check_valid_file_handle_int32(int32_t handle, const char *operation_name) {
2020-11-21 19:31:48 +00:00
if (handle > 0) {
for (int i = 0; i < num_open_script_files; ++i) {
if (handle == valid_handles[i].handle) {
return &valid_handles[i];
}
}
}
String exmsg = String::FromFormat("!%s: invalid file handle; file not previously opened or has been closed", operation_name);
quit(exmsg);
return nullptr;
}
Stream *get_valid_file_stream_from_handle(int32_t handle, const char *operation_name) {
2020-11-21 19:31:48 +00:00
ScriptFileHandle *sc_handle = check_valid_file_handle_int32(handle, operation_name);
return sc_handle ? sc_handle->stream : nullptr;
}
//=============================================================================
//
// Script API Functions
//
//=============================================================================
extern ScriptString myScriptStringImpl;
// int (const char *fnmm)
RuntimeScriptValue Sc_File_Delete(const RuntimeScriptValue *params, int32_t param_count) {
2020-11-21 19:31:48 +00:00
API_SCALL_INT_POBJ(File_Delete, const char);
}
// int (const char *fnmm)
RuntimeScriptValue Sc_File_Exists(const RuntimeScriptValue *params, int32_t param_count) {
2020-11-21 19:31:48 +00:00
API_SCALL_INT_POBJ(File_Exists, const char);
}
// void *(const char *fnmm, int mode)
RuntimeScriptValue Sc_sc_OpenFile(const RuntimeScriptValue *params, int32_t param_count) {
2020-11-21 19:31:48 +00:00
API_SCALL_OBJAUTO_POBJ_PINT(sc_File, sc_OpenFile, const char);
}
// void (sc_File *fil)
RuntimeScriptValue Sc_File_Close(void *self, const RuntimeScriptValue *params, int32_t param_count) {
2020-11-21 19:31:48 +00:00
API_OBJCALL_VOID(sc_File, File_Close);
}
// int (sc_File *fil)
RuntimeScriptValue Sc_File_ReadInt(void *self, const RuntimeScriptValue *params, int32_t param_count) {
2020-11-21 19:31:48 +00:00
API_OBJCALL_INT(sc_File, File_ReadInt);
}
// int (sc_File *fil)
RuntimeScriptValue Sc_File_ReadRawChar(void *self, const RuntimeScriptValue *params, int32_t param_count) {
2020-11-21 19:31:48 +00:00
API_OBJCALL_INT(sc_File, File_ReadRawChar);
}
// int (sc_File *fil)
RuntimeScriptValue Sc_File_ReadRawInt(void *self, const RuntimeScriptValue *params, int32_t param_count) {
2020-11-21 19:31:48 +00:00
API_OBJCALL_INT(sc_File, File_ReadRawInt);
}
// void (sc_File *fil, char* buffer)
RuntimeScriptValue Sc_File_ReadRawLine(void *self, const RuntimeScriptValue *params, int32_t param_count) {
2020-11-21 19:31:48 +00:00
API_OBJCALL_VOID_POBJ(sc_File, File_ReadRawLine, char);
}
// const char* (sc_File *fil)
RuntimeScriptValue Sc_File_ReadRawLineBack(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_CONST_OBJCALL_OBJ(sc_File, const char, myScriptStringImpl, File_ReadRawLineBack);
}
// void (sc_File *fil, char *toread)
RuntimeScriptValue Sc_File_ReadString(void *self, const RuntimeScriptValue *params, int32_t param_count) {
2020-11-21 19:31:48 +00:00
API_OBJCALL_VOID_POBJ(sc_File, File_ReadString, char);
}
// const char* (sc_File *fil)
RuntimeScriptValue Sc_File_ReadStringBack(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_CONST_OBJCALL_OBJ(sc_File, const char, myScriptStringImpl, File_ReadStringBack);
}
// void (sc_File *fil, int towrite)
RuntimeScriptValue Sc_File_WriteInt(void *self, const RuntimeScriptValue *params, int32_t param_count) {
2020-11-21 19:31:48 +00:00
API_OBJCALL_VOID_PINT(sc_File, File_WriteInt);
}
// void (sc_File *fil, int towrite)
RuntimeScriptValue Sc_File_WriteRawChar(void *self, const RuntimeScriptValue *params, int32_t param_count) {
2020-11-21 19:31:48 +00:00
API_OBJCALL_VOID_PINT(sc_File, File_WriteRawChar);
}
// void (sc_File *fil, const char *towrite)
RuntimeScriptValue Sc_File_WriteRawLine(void *self, const RuntimeScriptValue *params, int32_t param_count) {
2020-11-21 19:31:48 +00:00
API_OBJCALL_VOID_POBJ(sc_File, File_WriteRawLine, const char);
}
// void (sc_File *fil, const char *towrite)
RuntimeScriptValue Sc_File_WriteString(void *self, const RuntimeScriptValue *params, int32_t param_count) {
2020-11-21 19:31:48 +00:00
API_OBJCALL_VOID_POBJ(sc_File, File_WriteString, const char);
}
RuntimeScriptValue Sc_File_Seek(void *self, const RuntimeScriptValue *params, int32_t param_count) {
2020-11-21 19:31:48 +00:00
API_OBJCALL_INT_PINT2(sc_File, File_Seek);
}
// int (sc_File *fil)
RuntimeScriptValue Sc_File_GetEOF(void *self, const RuntimeScriptValue *params, int32_t param_count) {
2020-11-21 19:31:48 +00:00
API_OBJCALL_INT(sc_File, File_GetEOF);
}
// int (sc_File *fil)
RuntimeScriptValue Sc_File_GetError(void *self, const RuntimeScriptValue *params, int32_t param_count) {
2020-11-21 19:31:48 +00:00
API_OBJCALL_INT(sc_File, File_GetError);
}
RuntimeScriptValue Sc_File_GetPosition(void *self, const RuntimeScriptValue *params, int32_t param_count) {
2020-11-21 19:31:48 +00:00
API_OBJCALL_INT(sc_File, File_GetPosition);
}
void RegisterFileAPI() {
ccAddExternalStaticFunction("File::Delete^1", Sc_File_Delete);
ccAddExternalStaticFunction("File::Exists^1", Sc_File_Exists);
ccAddExternalStaticFunction("File::Open^2", Sc_sc_OpenFile);
ccAddExternalObjectFunction("File::Close^0", Sc_File_Close);
ccAddExternalObjectFunction("File::ReadInt^0", Sc_File_ReadInt);
ccAddExternalObjectFunction("File::ReadRawChar^0", Sc_File_ReadRawChar);
ccAddExternalObjectFunction("File::ReadRawInt^0", Sc_File_ReadRawInt);
ccAddExternalObjectFunction("File::ReadRawLine^1", Sc_File_ReadRawLine);
ccAddExternalObjectFunction("File::ReadRawLineBack^0", Sc_File_ReadRawLineBack);
ccAddExternalObjectFunction("File::ReadString^1", Sc_File_ReadString);
ccAddExternalObjectFunction("File::ReadStringBack^0", Sc_File_ReadStringBack);
ccAddExternalObjectFunction("File::WriteInt^1", Sc_File_WriteInt);
ccAddExternalObjectFunction("File::WriteRawChar^1", Sc_File_WriteRawChar);
ccAddExternalObjectFunction("File::WriteRawLine^1", Sc_File_WriteRawLine);
ccAddExternalObjectFunction("File::WriteString^1", Sc_File_WriteString);
ccAddExternalObjectFunction("File::Seek^2", Sc_File_Seek);
ccAddExternalObjectFunction("File::get_EOF", Sc_File_GetEOF);
ccAddExternalObjectFunction("File::get_Error", Sc_File_GetError);
ccAddExternalObjectFunction("File::get_Position", Sc_File_GetPosition);
2020-11-21 19:31:48 +00:00
/* ----------------------- Registering unsafe exports for plugins -----------------------*/
ccAddExternalFunctionForPlugin("File::Delete^1", (void *)File_Delete);
ccAddExternalFunctionForPlugin("File::Exists^1", (void *)File_Exists);
ccAddExternalFunctionForPlugin("File::Open^2", (void *)sc_OpenFile);
ccAddExternalFunctionForPlugin("File::Close^0", (void *)File_Close);
ccAddExternalFunctionForPlugin("File::ReadInt^0", (void *)File_ReadInt);
ccAddExternalFunctionForPlugin("File::ReadRawChar^0", (void *)File_ReadRawChar);
ccAddExternalFunctionForPlugin("File::ReadRawInt^0", (void *)File_ReadRawInt);
ccAddExternalFunctionForPlugin("File::ReadRawLine^1", (void *)File_ReadRawLine);
ccAddExternalFunctionForPlugin("File::ReadRawLineBack^0", (void *)File_ReadRawLineBack);
ccAddExternalFunctionForPlugin("File::ReadString^1", (void *)File_ReadString);
ccAddExternalFunctionForPlugin("File::ReadStringBack^0", (void *)File_ReadStringBack);
ccAddExternalFunctionForPlugin("File::WriteInt^1", (void *)File_WriteInt);
ccAddExternalFunctionForPlugin("File::WriteRawChar^1", (void *)File_WriteRawChar);
ccAddExternalFunctionForPlugin("File::WriteRawLine^1", (void *)File_WriteRawLine);
ccAddExternalFunctionForPlugin("File::WriteString^1", (void *)File_WriteString);
ccAddExternalFunctionForPlugin("File::get_EOF", (void *)File_GetEOF);
ccAddExternalFunctionForPlugin("File::get_Error", (void *)File_GetError);
}
} // namespace AGS3