scummvm/engines/sci/engine/kernel.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_ENGINE_KERNEL_H
#define SCI_ENGINE_KERNEL_H
#include "common/scummsys.h"
#include "common/debug.h"
#include "common/rect.h"
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#include "sci/sci.h" // for USE_OLD_MUSIC_FUNCTIONS
#include "sci/engine/vm_types.h" // for reg_t
#include "sci/engine/vm.h"
namespace Sci {
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struct Node; // from segment.h
struct List; // from segment.h
/**
* @defgroup VocabularyResources Vocabulary resources in SCI
*
* vocab.999 / 999.voc (unneeded) contains names of the kernel functions which
* are implemented by the interpreter. In Sierra SCI, they are used exclusively
* by the debugger, which is why keeping the file up to date was less important.
* This resource is notoriously unreliable, and should not be used. Fortunately,
* kernel names are the same in major SCI revisions, which is why we have them
* hardcoded.
*
* vocab.998 / 998.voc (unneeded) contains opcode names. Opcodes have remained
* the same from SCI0 to SCI2.1, and have changed in SCI3, so this is only used
* on demand for debugging purposes, for showing the opcode names
*
* vocab.997 / 997.voc (usually needed) contains the names of every selector in
* the class hierarchy. Each method and property '''name''' consumes one id, but
* if a name is shared between classes, one id will do. Some demos do not contain
* a selector vocabulary, but the selectors used by the engine have stayed more or
* less static, so we add the selectors we need inside static_selectors.cpp
* The SCI engine loads vocab.997 on startup, and fills in an internal structure
* that allows interpreter code to access these selectors via #defined macros. It
* does not use the file after this initial stage.
*
* vocab.996 / 996.voc (required) contains the classes which are used in each
* script, and is required by the segment manager
*
* vocab.995 / 995.voc (unneeded) contains strings for the embedded SCI debugger
*
* vocab.994 / 994.voc (unneeded) contains offsets into certain classes of certain
* properties. This enables the interpreter to update these properties in O(1) time,
* which was important in the era when SCI was initially conceived. In SCI, we
* figured out what '''property''' a certain offset refers to (which requires one to
* guess what class a pointer points to) and then simply use the property name and
* vocab.997. This results in much more readable code. Thus, this vocabulary isn't
* used at all.
*
* SCI0 parser vocabularies:
* - vocab.901 / 901.voc - suffix vocabulary
* - vocab.900 / 900.vo1 - parse tree branches
* - vocab.0 / 0.voc - main vocabulary, containing words and their attributes
* (e.g. "onto" - "position")
*
* SCI01 parser vocabularies:
* - vocab.902 / 902.voc - suffix vocabulary
* - vocab.901 / 901.vo1 - parse tree branches
* - vocab.900 / 900.voc - main vocabulary, containing words and their attributes
* (e.g. "onto" - "position")
*
*/
//@{
//#define DEBUG_PARSER // enable for parser debugging
//#define DISABLE_VALIDATIONS // enable to stop validation checks
/* Generic description: */
typedef reg_t KernelFunc(EngineState *s, int argc, reg_t *argv);
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struct KernelFuncWithSignature {
KernelFunc *fun; /**< The actual function */
const char *signature; /**< KernelFunc signature */
Common::String orig_name; /**< Original name, in case we couldn't map it */
bool isDummy;
};
enum AutoDetectedFeatures {
kFeatureOldScriptHeader = 1 << 0
};
class Kernel {
public:
/**
* Initializes the SCI kernel
*/
Kernel(ResourceManager *resMan, Common::String gameId);
~Kernel();
uint getSelectorNamesSize() const;
const Common::String &getSelectorName(uint selector) const;
uint getKernelNamesSize() const;
const Common::String &getKernelName(uint number) const;
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/**
* Determines the selector ID of a selector by its name
* @param selectorName Name of the selector to look up
* @return The appropriate selector ID, or -1 on error
*/
int findSelector(const char *selectorName) const;
// Script dissection/dumping functions
void dissectScript(int scriptNumber, Vocabulary *vocab);
void dumpScriptObject(char *data, int seeker, int objsize);
void dumpScriptClass(char *data, int seeker, int objsize);
SelectorCache _selectorCache; /**< Shortcut list for important selectors */
typedef Common::Array<KernelFuncWithSignature> KernelFuncsContainer;
KernelFuncsContainer _kernelFuncs; /**< Table of kernel functions */
private:
/**
* Loads the kernel function names.
*
* This function reads the kernel function name table from resource_map,
* and fills the _kernelNames array with them.
* The resulting list has the same format regardless of the format of the
* name table of the resource (the format changed between version 0 and 1).
* @return true on success, false on failure
*/
bool loadKernelNames(Common::String gameId);
/**
* Sets the default kernel function names, based on the SCI version used
*/
void setDefaultKernelNames(Common::String gameId);
#ifdef ENABLE_SCI32
/**
* Sets the default kernel function names to the SCI2 kernel functions
*/
void setKernelNamesSci2();
/**
* Sets the default kernel function names to the SCI2.1 kernel functions
*/
void setKernelNamesSci21(Common::String gameId);
#endif
/**
* Loads the kernel selector names.
*/
void loadSelectorNames();
/**
* Check for any hardcoded selector table we might have that can be used
* if a game is missing the selector names.
*/
Common::StringList checkStaticSelectorNames();
/**
* Maps special selectors
*/
void mapSelectors();
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/**
* Maps kernel functions
*/
void mapFunctions();
ResourceManager *_resMan;
uint32 features;
// Kernel-related lists
Common::StringList _selectorNames;
Common::StringList _kernelNames;
};
/******************** Selector functionality ********************/
enum SelectorInvocation {
kStopOnInvalidSelector = 0,
kContinueOnInvalidSelector = 1
};
/**
* Retrieves a selector from an object.
* @param segMan the segment mananger
* @param _obj_ the address of the object which the selector should be read from
* @param _slc_ the selector to read
* @return the selector value as a reg_t
* This macro halts on error. 'selector' must be a selector name registered in vm.h's
* SelectorCache and mapped in script.cpp.
*/
#define GET_SEL32(segMan, _obj_, _slc_) read_selector(segMan, _obj_, ((SciEngine*)g_engine)->getKernel()->_selectorCache._slc_)
#define GET_SEL32V(segMan, _obj_, _slc_) (GET_SEL32(segMan, _obj_, _slc_).offset)
/**
* Writes a selector value to an object.
* @param segMan the segment mananger
* @param _obj_ the address of the object which the selector should be written to
* @param _slc_ the selector to read
* @param _val_ the value to write
* This macro halts on error. 'selector' must be a selector name registered in vm.h's
* SelectorCache and mapped in script.cpp.
*/
#define PUT_SEL32(segMan, _obj_, _slc_, _val_) write_selector(segMan, _obj_, ((SciEngine*)g_engine)->getKernel()->_selectorCache._slc_, _val_)
#define PUT_SEL32V(segMan, _obj_, _slc_, _val_) PUT_SEL32(segMan, _obj_, _slc_, make_reg(0, _val_))
/**
* Kludge for use with invoke_selector(). Used for compatibility with compilers
* that cannot handle vararg macros.
*/
#define INV_SEL(_object_, _selector_, _noinvalid_) \
s, _object_, s->_kernel->_selectorCache._selector_, _noinvalid_, argv, argc
reg_t read_selector(SegManager *segMan, reg_t object, Selector selector_id);
void write_selector(SegManager *segMan, reg_t object, Selector selector_id, reg_t value);
int invoke_selector(EngineState *s, reg_t object, int selector_id, SelectorInvocation noinvalid,
StackPtr k_argp, int k_argc, int argc, ...);
/******************** Text functionality ********************/
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/**
* Looks up text referenced by scripts
* SCI uses two values to reference to text: An address, and an index. The address
* determines whether the text should be read from a resource file, or from the heap,
* while the index either refers to the number of the string in the specified source,
* or to a relative position inside the text.
*
* @param s The current state
* @param address The address to look up
* @param index The relative index
* @return The referenced text, or empty string on error.
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*/
Common::String kernel_lookup_text(EngineState *s, reg_t address, int index);
/******************** Priority macros/functions ********************/
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/**
* Finds the position of the priority band specified
* Parameters: (EngineState *) s: State to search in
* (int) band: Band to look for
* Returns : (int) Offset at which the band starts
*/
int _find_priority_band(EngineState *s, int band);
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/**
* Does the opposite of _find_priority_band
* @param s Engine state
* @param y Coordinate to check
* @return The priority band y belongs to
*/
int _find_view_priority(EngineState *s, int y);
/******************** Dynamic view list functions ********************/
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/**
* Determines the now-seen rectangle of a view object
* @param s The state to use
* @param object The object to check
* @param clip Flag to determine wheter priority band clipping
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* should be performed
* @return The absolute rectangle describing the now-seen area.
*/
extern Common::Rect get_nsrect(EngineState *s, reg_t object, byte clip);
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#ifdef USE_OLD_MUSIC_FUNCTIONS
/******************** Misc functions ********************/
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/**
* Get all sound events, apply their changes to the heap
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*/
void process_sound_events(EngineState *s);
/******************** Constants ********************/
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#endif
/* Maximum length of a savegame name (including terminator character) */
#define SCI_MAX_SAVENAME_LENGTH 0x24
/******************** Kernel functions ********************/
// New kernel functions
reg_t kStrLen(EngineState *s, int argc, reg_t *argv);
reg_t kGetFarText(EngineState *s, int argc, reg_t *argv);
reg_t kReadNumber(EngineState *s, int argc, reg_t *argv);
reg_t kStrCat(EngineState *s, int argc, reg_t *argv);
reg_t kStrCmp(EngineState *s, int argc, reg_t *argv);
reg_t kSetSynonyms(EngineState *s, int argc, reg_t *argv);
reg_t kLock(EngineState *s, int argc, reg_t *argv);
reg_t kPalette(EngineState *s, int argc, reg_t *argv);
reg_t kPalVary(EngineState *s, int argc, reg_t *argv);
reg_t kAssertPalette(EngineState *s, int argc, reg_t *argv);
reg_t kPortrait(EngineState *s, int argc, reg_t *argv);
reg_t kNumCels(EngineState *s, int argc, reg_t *argv);
reg_t kNumLoops(EngineState *s, int argc, reg_t *argv);
reg_t kDrawCel(EngineState *s, int argc, reg_t *argv);
reg_t kCoordPri(EngineState *s, int argc, reg_t *argv);
reg_t kPriCoord(EngineState *s, int argc, reg_t *argv);
reg_t kShakeScreen(EngineState *s, int argc, reg_t *argv);
reg_t kSetCursor(EngineState *s, int argc, reg_t *argv);
reg_t kMoveCursor(EngineState *s, int argc, reg_t *argv);
reg_t kPicNotValid(EngineState *s, int argc, reg_t *argv);
reg_t kOnControl(EngineState *s, int argc, reg_t *argv);
reg_t kDrawPic(EngineState *s, int argc, reg_t *argv);
reg_t kGetPort(EngineState *s, int argc, reg_t *argv);
reg_t kSetPort(EngineState *s, int argc, reg_t *argv);
reg_t kNewWindow(EngineState *s, int argc, reg_t *argv);
reg_t kDisposeWindow(EngineState *s, int argc, reg_t *argv);
reg_t kCelWide(EngineState *s, int argc, reg_t *argv);
reg_t kCelHigh(EngineState *s, int argc, reg_t *argv);
reg_t kSetJump(EngineState *s, int argc, reg_t *argv);
reg_t kDirLoop(EngineState *s, int argc, reg_t *argv);
reg_t kDoAvoider(EngineState *s, int argc, reg_t *argv);
reg_t kGetAngle(EngineState *s, int argc, reg_t *argv);
reg_t kGetDistance(EngineState *s, int argc, reg_t *argv);
reg_t kRandom(EngineState *s, int argc, reg_t *argv);
reg_t kAbs(EngineState *s, int argc, reg_t *argv);
reg_t kSqrt(EngineState *s, int argc, reg_t *argv);
reg_t kTimesSin(EngineState *s, int argc, reg_t *argv);
reg_t kTimesCos(EngineState *s, int argc, reg_t *argv);
reg_t kCosMult(EngineState *s, int argc, reg_t *argv);
reg_t kSinMult(EngineState *s, int argc, reg_t *argv);
reg_t kTimesTan(EngineState *s, int argc, reg_t *argv);
reg_t kTimesCot(EngineState *s, int argc, reg_t *argv);
reg_t kCosDiv(EngineState *s, int argc, reg_t *argv);
reg_t kSinDiv(EngineState *s, int argc, reg_t *argv);
reg_t kValidPath(EngineState *s, int argc, reg_t *argv);
reg_t kFOpen(EngineState *s, int argc, reg_t *argv);
reg_t kFPuts(EngineState *s, int argc, reg_t *argv);
reg_t kFGets(EngineState *s, int argc, reg_t *argv);
reg_t kFClose(EngineState *s, int argc, reg_t *argv);
reg_t kMapKeyToDir(EngineState *s, int argc, reg_t *argv);
reg_t kGlobalToLocal(EngineState *s, int argc, reg_t *argv);
reg_t kLocalToGlobal(EngineState *s, int argc, reg_t *argv);
reg_t kWait(EngineState *s, int argc, reg_t *argv);
reg_t kRestartGame(EngineState *s, int argc, reg_t *argv);
reg_t kDeviceInfo(EngineState *s, int argc, reg_t *argv);
reg_t kGetEvent(EngineState *s, int argc, reg_t *argv);
reg_t kCheckFreeSpace(EngineState *s, int argc, reg_t *argv);
reg_t kFlushResources(EngineState *s, int argc, reg_t *argv);
reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv);
reg_t kSetDebug(EngineState *s, int argc, reg_t *argv);
reg_t kCheckSaveGame(EngineState *s, int argc, reg_t *argv);
reg_t kSaveGame(EngineState *s, int argc, reg_t *argv);
reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv);
reg_t kFileIO(EngineState *s, int argc, reg_t *argv);
reg_t kGetTime(EngineState *s, int argc, reg_t *argv);
reg_t kHaveMouse(EngineState *s, int argc, reg_t *argv);
reg_t kJoystick(EngineState *s, int argc, reg_t *argv);
reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv);
reg_t kGetCWD(EngineState *s, int argc, reg_t *argv);
reg_t kSort(EngineState *s, int argc, reg_t *argv);
reg_t kStrEnd(EngineState *s, int argc, reg_t *argv);
reg_t kMemory(EngineState *s, int argc, reg_t *argv);
reg_t kAvoidPath(EngineState *s, int argc, reg_t *argv);
reg_t kParse(EngineState *s, int argc, reg_t *argv);
reg_t kSaid(EngineState *s, int argc, reg_t *argv);
reg_t kStrCpy(EngineState *s, int argc, reg_t *argv);
reg_t kStrAt(EngineState *s, int argc, reg_t *argv);
reg_t kEditControl(EngineState *s, int argc, reg_t *argv);
reg_t kDrawControl(EngineState *s, int argc, reg_t *argv);
reg_t kHiliteControl(EngineState *s, int argc, reg_t *argv);
reg_t kClone(EngineState *s, int argc, reg_t *argv);
reg_t kDisposeClone(EngineState *s, int argc, reg_t *argv);
reg_t kCanBeHere(EngineState *s, int argc, reg_t *argv);
reg_t kCantBeHere(EngineState *s, int argc, reg_t *argv);
reg_t kSetNowSeen(EngineState *s, int argc, reg_t *argv);
reg_t kInitBresen(EngineState *s, int argc, reg_t *argv);
reg_t kDoBresen(EngineState *s, int argc, reg_t *argv);
reg_t kBaseSetter(EngineState *s, int argc, reg_t *argv);
reg_t kAddToPic(EngineState *s, int argc, reg_t *argv);
reg_t kAnimate(EngineState *s, int argc, reg_t *argv);
reg_t kDisplay(EngineState *s, int argc, reg_t *argv);
reg_t kGraph(EngineState *s, int argc, reg_t *argv);
reg_t kFormat(EngineState *s, int argc, reg_t *argv);
reg_t kDoSound(EngineState *s, int argc, reg_t *argv);
reg_t kAddMenu(EngineState *s, int argc, reg_t *argv);
reg_t kSetMenu(EngineState *s, int argc, reg_t *argv);
reg_t kGetMenu(EngineState *s, int argc, reg_t *argv);
reg_t kDrawStatus(EngineState *s, int argc, reg_t *argv);
reg_t kDrawMenuBar(EngineState *s, int argc, reg_t *argv);
reg_t kMenuSelect(EngineState *s, int argc, reg_t *argv);
reg_t kLoad(EngineState *s, int argc, reg_t *argv);
reg_t kUnLoad(EngineState *s, int argc, reg_t *argv);
reg_t kScriptID(EngineState *s, int argc, reg_t *argv);
reg_t kDisposeScript(EngineState *s, int argc, reg_t *argv);
reg_t kIsObject(EngineState *s, int argc, reg_t *argv);
reg_t kRespondsTo(EngineState *s, int argc, reg_t *argv);
reg_t kNewList(EngineState *s, int argc, reg_t *argv);
reg_t kDisposeList(EngineState *s, int argc, reg_t *argv);
reg_t kNewNode(EngineState *s, int argc, reg_t *argv);
reg_t kFirstNode(EngineState *s, int argc, reg_t *argv);
reg_t kLastNode(EngineState *s, int argc, reg_t *argv);
reg_t kEmptyList(EngineState *s, int argc, reg_t *argv);
reg_t kNextNode(EngineState *s, int argc, reg_t *argv);
reg_t kPrevNode(EngineState *s, int argc, reg_t *argv);
reg_t kNodeValue(EngineState *s, int argc, reg_t *argv);
reg_t kAddAfter(EngineState *s, int argc, reg_t *argv);
reg_t kAddToFront(EngineState *s, int argc, reg_t *argv);
reg_t kAddToEnd(EngineState *s, int argc, reg_t *argv);
reg_t kFindKey(EngineState *s, int argc, reg_t *argv);
reg_t kDeleteKey(EngineState *s, int argc, reg_t *argv);
reg_t kMemoryInfo(EngineState *s, int argc, reg_t *argv);
reg_t kGetSaveDir(EngineState *s, int argc, reg_t *argv);
reg_t kTextSize(EngineState *s, int argc, reg_t *argv);
reg_t kIsItSkip(EngineState *s, int argc, reg_t *argv);
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reg_t kGetMessage(EngineState *s, int argc, reg_t *argv);
reg_t kMessage(EngineState *s, int argc, reg_t *argv);
reg_t kDoAudio(EngineState *s, int argc, reg_t *argv);
reg_t kDoSync(EngineState *s, int argc, reg_t *argv);
reg_t kResCheck(EngineState *s, int argc, reg_t *argv);
reg_t kSetQuitStr(EngineState *s, int argc, reg_t *argv);
reg_t kShowMovie(EngineState *s, int argc, reg_t *argv);
reg_t kSetVideoMode(EngineState *s, int argc, reg_t *argv);
reg_t kStrSplit(EngineState *s, int argc, reg_t *argv);
reg_t kPlatform(EngineState *s, int argc, reg_t *argv);
reg_t kTextColors(EngineState *s, int argc, reg_t *argv);
reg_t kTextFonts(EngineState *s, int argc, reg_t *argv);
#ifdef ENABLE_SCI32
// SCI2 Kernel Functions
reg_t kIsHiRes(EngineState *s, int argc, reg_t *argv);
reg_t kArray(EngineState *s, int argc, reg_t *argv);
reg_t kListAt(EngineState *s, int argc, reg_t *argv);
reg_t kString(EngineState *s, int argc, reg_t *argv);
// "Screen items" in SCI32 are views
reg_t kAddScreenItem(EngineState *s, int argc, reg_t *argv);
reg_t kUpdateScreenItem(EngineState *s, int argc, reg_t *argv);
reg_t kDeleteScreenItem(EngineState *s, int argc, reg_t *argv);
// "Planes" in SCI32 are pictures
reg_t kAddPlane(EngineState *s, int argc, reg_t *argv);
reg_t kDeletePlane(EngineState *s, int argc, reg_t *argv);
reg_t kUpdatePlane(EngineState *s, int argc, reg_t *argv);
reg_t kRepaintPlane(EngineState *s, int argc, reg_t *argv);
reg_t kFrameOut(EngineState *s, int argc, reg_t *argv);
reg_t kListIndexOf(EngineState *s, int argc, reg_t *argv);
reg_t kListEachElementDo(EngineState *s, int argc, reg_t *argv);
reg_t kListFirstTrue(EngineState *s, int argc, reg_t *argv);
reg_t kListAllTrue(EngineState *s, int argc, reg_t *argv);
reg_t kOnMe(EngineState *s, int argc, reg_t *argv);
reg_t kInPolygon(EngineState *s, int argc, reg_t *argv);
// SCI2.1 Kernel Functions
reg_t kSave(EngineState *s, int argc, reg_t *argv);
reg_t kList(EngineState *s, int argc, reg_t *argv);
#endif
} // End of namespace Sci
#endif // SCI_ENGINE_KERNEL_H