141 lines
4.3 KiB
C
141 lines
4.3 KiB
C
|
/* ScummVM - Graphic Adventure Engine
|
||
|
*
|
||
|
* ScummVM is the legal property of its developers, whose names
|
||
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
||
|
* file distributed with this source distribution.
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software
|
||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
*
|
||
|
* $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/null/null.cpp $
|
||
|
* $Id: null.cpp 34912 2008-11-06 15:02:50Z fingolfin $
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#if defined(ANDROID)
|
||
|
|
||
|
#include <GLES/gl.h>
|
||
|
|
||
|
#include "graphics/surface.h"
|
||
|
|
||
|
#include "common/rect.h"
|
||
|
#include "common/array.h"
|
||
|
|
||
|
class GLESTexture {
|
||
|
public:
|
||
|
static void initGLExtensions();
|
||
|
|
||
|
GLESTexture();
|
||
|
virtual ~GLESTexture();
|
||
|
virtual void reinitGL();
|
||
|
virtual void allocBuffer(GLuint width, GLuint height);
|
||
|
const Graphics::Surface* surface_const() const { return &_surface; }
|
||
|
GLuint width() const { return _surface.w; }
|
||
|
GLuint height() const { return _surface.h; }
|
||
|
GLuint texture_name() const { return _texture_name; }
|
||
|
bool dirty() const { return _all_dirty || !_dirty_rect.isEmpty(); }
|
||
|
virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
|
||
|
const void* buf, int pitch);
|
||
|
virtual void fillBuffer(byte x);
|
||
|
virtual void drawTexture() {
|
||
|
drawTexture(0, 0, _surface.w, _surface.h);
|
||
|
}
|
||
|
virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
|
||
|
|
||
|
protected:
|
||
|
virtual byte bytesPerPixel() const = 0;
|
||
|
virtual GLenum glFormat() const = 0;
|
||
|
virtual GLenum glType() const = 0;
|
||
|
virtual size_t paletteSize() const { return 0; };
|
||
|
void setDirty() {
|
||
|
_all_dirty = true;
|
||
|
_dirty_rect = Common::Rect();
|
||
|
}
|
||
|
void setDirtyRect(const Common::Rect& r) {
|
||
|
if (!_all_dirty) {
|
||
|
if (_dirty_rect.isEmpty())
|
||
|
_dirty_rect = r;
|
||
|
else
|
||
|
_dirty_rect.extend(r);
|
||
|
}
|
||
|
}
|
||
|
GLuint _texture_name;
|
||
|
Graphics::Surface _surface;
|
||
|
GLuint _texture_width;
|
||
|
GLuint _texture_height;
|
||
|
bool _all_dirty;
|
||
|
Common::Rect _dirty_rect; // Covers dirty area
|
||
|
};
|
||
|
|
||
|
// RGBA4444 texture
|
||
|
class GLES4444Texture : public GLESTexture {
|
||
|
protected:
|
||
|
virtual byte bytesPerPixel() const { return 2; }
|
||
|
virtual GLenum glFormat() const { return GL_RGBA; }
|
||
|
virtual GLenum glType() const { return GL_UNSIGNED_SHORT_4_4_4_4; }
|
||
|
};
|
||
|
|
||
|
// RGB565 texture
|
||
|
class GLES565Texture : public GLESTexture {
|
||
|
protected:
|
||
|
virtual byte bytesPerPixel() const { return 2; }
|
||
|
virtual GLenum glFormat() const { return GL_RGB; }
|
||
|
virtual GLenum glType() const { return GL_UNSIGNED_SHORT_5_6_5; }
|
||
|
};
|
||
|
|
||
|
// RGB888 256-entry paletted texture
|
||
|
class GLESPaletteTexture : public GLESTexture {
|
||
|
public:
|
||
|
GLESPaletteTexture();
|
||
|
virtual ~GLESPaletteTexture();
|
||
|
virtual void allocBuffer(GLuint width, GLuint height);
|
||
|
virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
|
||
|
const void* buf, int pitch);
|
||
|
Graphics::Surface* surface() {
|
||
|
setDirty();
|
||
|
return &_surface;
|
||
|
}
|
||
|
void* pixels() {
|
||
|
setDirty();
|
||
|
return _surface.pixels;
|
||
|
}
|
||
|
const byte* palette_const() const { return _texture; };
|
||
|
byte* palette() {
|
||
|
setDirty();
|
||
|
return _texture;
|
||
|
};
|
||
|
virtual void drawTexture() {
|
||
|
drawTexture(0, 0, _surface.w, _surface.h);
|
||
|
}
|
||
|
virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
|
||
|
virtual void fillBuffer(byte x);
|
||
|
protected:
|
||
|
virtual byte bytesPerPixel() const { return 1; }
|
||
|
virtual GLenum glFormat() const { return GL_RGB; }
|
||
|
virtual GLenum glType() const { return GL_PALETTE8_RGB8_OES; }
|
||
|
virtual size_t paletteSize() const { return 256 * 3; };
|
||
|
virtual void uploadTexture() const;
|
||
|
byte* _texture;
|
||
|
};
|
||
|
|
||
|
// RGBA8888 256-entry paletted texture
|
||
|
class GLESPaletteATexture : public GLESPaletteTexture {
|
||
|
protected:
|
||
|
virtual GLenum glFormat() const { return GL_RGBA; }
|
||
|
virtual GLenum glType() const { return GL_PALETTE8_RGBA8_OES; }
|
||
|
virtual size_t paletteSize() const { return 256 * 4; };
|
||
|
};
|
||
|
|
||
|
#endif
|