scummvm/engines/ags/engine/debugging/debug_log.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
*/
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#ifndef AGS_ENGINE_DEBUGGING_DEBUG_LOG_H
#define AGS_ENGINE_DEBUGGING_DEBUG_LOG_H
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#include "ags/engine/ac/runtime_defines.h"
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#include "ags/shared/debugging/out.h"
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#include "ags/shared/util/ini_util.h"
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#include "ags/shared/util/string.h"
namespace AGS3 {
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struct ccInstance;
void init_debug(const AGS::Shared::ConfigTree &cfg, bool stderr_only);
void apply_debug_config(const AGS::Shared::ConfigTree &cfg);
void shutdown_debug();
void debug_set_console(bool enable);
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// prints debug messages of given type tagged with kDbgGroup_Script,
// prepending it with current room number and script position info
void debug_script_print(const AGS::Shared::String &msg, AGS::Shared::MessageType mt);
// prints formatted debug warnings tagged with kDbgGroup_Script,
// prepending it with current room number and script position info
void debug_script_warn(const char *texx, ...);
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// prints formatted debug message tagged with kDbgGroup_Script,
// prepending it with current room number and script position info
void debug_script_log(const char *msg, ...);
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// Same as quit(), but with message formatting
void quitprintf(const char *texx, ...);
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// Connect engine to external debugger, if one is available
bool init_editor_debugging();
// allow LShift to single-step, RShift to pause flow
void scriptDebugHook(ccInstance *ccinst, int linenum);
} // namespace AGS3
#endif