2008-07-30 13:47:54 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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2008-07-21 00:11:25 +00:00
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#ifndef COMMON_USERACTION
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#define COMMON_USERACTION
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#include "common/events.h"
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#include "common/list.h"
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#include "common/str.h"
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namespace Common {
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struct HardwareKey;
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2008-07-24 10:00:56 +00:00
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class Keymap;
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2008-07-21 00:11:25 +00:00
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enum UserActionType {
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kGenericUserActionType,
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// common actions
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kDirectionUpUserAction,
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kDirectionDownUserAction,
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kDirectionLeftUserAction,
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kDirectionRightUserAction,
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kLeftClickUserAction,
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kRightClickUserAction,
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kSaveUserAction,
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kMenuUserAction,
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kUserActionTypeMax
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};
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enum UserActionCategory {
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kGenericUserActionCategory,
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// classes of action - probably need to be slightly more specific than this
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kInGameUserAction, // effects the actual gameplay
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kSystemUserAction, //show a menu / change volume / etc
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kUserActionCategoryMax
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};
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struct UserAction {
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/** unique id used for saving/loading to config */
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int32 id;
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/** Human readable description */
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String description;
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/** Events to be sent when mapped key is pressed */
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List<Event> events;
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UserActionCategory category;
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UserActionType type;
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int priority;
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int group;
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int flags;
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2008-07-24 10:00:56 +00:00
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private:
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2008-07-21 00:11:25 +00:00
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/** Hardware key that is mapped to this UserAction */
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2008-07-24 10:00:56 +00:00
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const HardwareKey *_hwKey;
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Keymap *_parent;
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2008-07-21 00:11:25 +00:00
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2008-07-24 10:00:56 +00:00
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public:
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2008-07-21 00:11:25 +00:00
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UserAction( String des = "",
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UserActionCategory cat = kGenericUserActionCategory,
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UserActionType ty = kGenericUserActionType,
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2008-07-24 10:00:56 +00:00
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int pr = 0, int gr = 0, int fl = 0 );
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void setParent(Keymap *parent);
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void mapKey(const HardwareKey *key);
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const HardwareKey *getMappedKey() const;
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2008-07-21 00:11:25 +00:00
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};
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} // end of namespace Common
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2008-07-30 13:47:54 +00:00
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#endif
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