scummvm/backends/common/user-action.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef COMMON_USERACTION
#define COMMON_USERACTION
#include "common/events.h"
#include "common/list.h"
#include "common/str.h"
namespace Common {
struct HardwareKey;
class Keymap;
enum UserActionType {
kGenericUserActionType,
// common actions
kDirectionUpUserAction,
kDirectionDownUserAction,
kDirectionLeftUserAction,
kDirectionRightUserAction,
kLeftClickUserAction,
kRightClickUserAction,
kSaveUserAction,
kMenuUserAction,
kUserActionTypeMax
};
enum UserActionCategory {
kGenericUserActionCategory,
// classes of action - probably need to be slightly more specific than this
kInGameUserAction, // effects the actual gameplay
kSystemUserAction, //show a menu / change volume / etc
kUserActionCategoryMax
};
struct UserAction {
/** unique id used for saving/loading to config */
int32 id;
/** Human readable description */
String description;
/** Events to be sent when mapped key is pressed */
List<Event> events;
UserActionCategory category;
UserActionType type;
int priority;
int group;
int flags;
private:
/** Hardware key that is mapped to this UserAction */
const HardwareKey *_hwKey;
Keymap *_parent;
public:
UserAction( String des = "",
UserActionCategory cat = kGenericUserActionCategory,
UserActionType ty = kGenericUserActionType,
int pr = 0, int gr = 0, int fl = 0 );
void setParent(Keymap *parent);
void mapKey(const HardwareKey *key);
const HardwareKey *getMappedKey() const;
};
} // end of namespace Common
#endif