2009-05-26 14:22:57 +00:00
|
|
|
/* Residual - A 3D game interpreter
|
2009-05-07 19:06:31 +00:00
|
|
|
*
|
|
|
|
* Residual is the legal property of its developers, whose names
|
|
|
|
* are too numerous to list here. Please refer to the AUTHORS
|
|
|
|
* file distributed with this source distribution.
|
|
|
|
*
|
|
|
|
* This library is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
|
|
* License as published by the Free Software Foundation; either
|
|
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
* Lesser General Public License for more details.
|
|
|
|
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
|
|
* License along with this library; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
|
|
*
|
|
|
|
* $URL$
|
|
|
|
* $Id$
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef COMMON_SYSTEM_H
|
|
|
|
#define COMMON_SYSTEM_H
|
|
|
|
|
|
|
|
#include "common/sys.h"
|
|
|
|
#include "common/noncopyable.h"
|
|
|
|
#include "common/rect.h"
|
|
|
|
|
|
|
|
namespace Audio {
|
|
|
|
class Mixer;
|
|
|
|
}
|
|
|
|
|
|
|
|
namespace Graphics {
|
|
|
|
struct Surface;
|
|
|
|
}
|
|
|
|
|
|
|
|
namespace Common {
|
|
|
|
struct Event;
|
|
|
|
class EventManager;
|
|
|
|
class SaveFileManager;
|
|
|
|
class SearchSet;
|
|
|
|
class TimerManager;
|
|
|
|
class SeekableReadStream;
|
|
|
|
class WriteStream;
|
|
|
|
}
|
|
|
|
|
|
|
|
class FilesystemFactory;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Interface for Residual backends.
|
|
|
|
*/
|
|
|
|
class OSystem : Common::NonCopyable {
|
|
|
|
protected:
|
|
|
|
OSystem();
|
|
|
|
virtual ~OSystem();
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The following method is called once, from main.cpp, after all
|
|
|
|
* config data (including command line params etc.) are fully loaded.
|
|
|
|
*
|
|
|
|
* @note Subclasses should always invoke the implementation of their
|
|
|
|
* parent class. They should do so near the end of their own
|
|
|
|
* implementation.
|
|
|
|
*/
|
|
|
|
virtual void initBackend() { }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Allows the backend to perform engine specific init.
|
|
|
|
* Called just before the engine is run.
|
|
|
|
*/
|
|
|
|
virtual void engineInit() { }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Allows the backend to perform engine specific de-init.
|
|
|
|
* Called after the engine finishes.
|
|
|
|
*/
|
|
|
|
virtual void engineDone() { }
|
|
|
|
|
|
|
|
/** @name Feature flags */
|
|
|
|
//@{
|
|
|
|
|
|
|
|
/**
|
|
|
|
* A feature in this context means an ability of the backend which can be
|
|
|
|
* either on or off. Examples include:
|
|
|
|
* - fullscreen mode
|
|
|
|
*/
|
|
|
|
enum Feature {
|
|
|
|
/**
|
|
|
|
* If your backend supports both a windowed and a fullscreen mode,
|
|
|
|
* then this feature flag can be used to switch between the two.
|
|
|
|
*/
|
|
|
|
kFeatureFullscreenMode,
|
|
|
|
kFeatureFullscreenModeSwitch,
|
|
|
|
kFeatureIconifyWindow,
|
|
|
|
kFeatureOpenGL,
|
|
|
|
kVGADisplaySizeCapable,
|
|
|
|
kQVGADisplaySizeCapable,
|
|
|
|
kQVGADisplayPreffered
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Determine whether the backend supports the specified feature.
|
|
|
|
*/
|
|
|
|
virtual bool hasFeature(Feature f) { return false; }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* En-/disable the specified feature. For example, this may be used to
|
|
|
|
* enable fullscreen mode, or to deactivate aspect correction, etc.
|
|
|
|
*/
|
|
|
|
virtual void setFeatureState(Feature f, bool enable) {}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Query the state of the specified feature. For example, test whether
|
|
|
|
* fullscreen mode is active or not.
|
|
|
|
*/
|
|
|
|
virtual bool getFeatureState(Feature f) { return false; }
|
|
|
|
|
|
|
|
//@}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @name Graphics
|
|
|
|
*
|
|
|
|
* The way graphics work in the class OSystem are meant to make
|
|
|
|
* it possible for game frontends to implement all they need in
|
|
|
|
* an efficient manner. The downside of this is that it may be
|
|
|
|
* rather complicated for backend authors to fully understand and
|
|
|
|
* implement the semantics of the OSystem interface.
|
|
|
|
*/
|
|
|
|
|
|
|
|
//@{
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Set the size of the screen.
|
|
|
|
*
|
|
|
|
* @param width the new screen width
|
|
|
|
* @param height the new screen height
|
|
|
|
* @param fullscreen the new screen will be displayed in fullscreeen mode
|
|
|
|
*/
|
|
|
|
virtual byte *setupScreen(int screenW, int screenH, bool fullscreen, bool accel3d) = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Flush the whole screen, that is render the current content of the screen
|
|
|
|
* framebuffer to the display.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
virtual void updateScreen() = 0;
|
|
|
|
|
|
|
|
virtual void setFullscreenMode(bool enable) = 0;
|
|
|
|
|
|
|
|
//@}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/** @name Mouse */
|
|
|
|
//@{
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Move ("warp") the mouse cursor to the specified position in virtual
|
|
|
|
* screen coordinates.
|
|
|
|
* @param x the new x position of the mouse
|
|
|
|
* @param y the new y position of the mouse
|
|
|
|
*/
|
|
|
|
virtual void warpMouse(int x, int y) = 0;
|
|
|
|
|
|
|
|
//@}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/** @name Events and Time */
|
|
|
|
//@{
|
|
|
|
|
|
|
|
/** Get the number of milliseconds since the program was started. */
|
|
|
|
virtual uint32 getMillis() = 0;
|
|
|
|
|
|
|
|
/** Delay/sleep for the specified amount of milliseconds. */
|
|
|
|
virtual void delayMillis(uint msecs) = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the current time and date, in the local timezone.
|
|
|
|
* Corresponds on many systems to the combination of time()
|
|
|
|
* and localtime().
|
|
|
|
*/
|
|
|
|
virtual void getTimeAndDate(struct tm &t) const = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Return the timer manager singleton. For more information, refer
|
|
|
|
* to the TimerManager documentation.
|
|
|
|
*/
|
|
|
|
virtual Common::TimerManager *getTimerManager() = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Return the event manager singleton. For more information, refer
|
|
|
|
* to the EventManager documentation.
|
|
|
|
*/
|
|
|
|
virtual Common::EventManager *getEventManager() = 0;
|
|
|
|
|
|
|
|
//@}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @name Mutex handling
|
|
|
|
* Historically, the OSystem API used to have a method which allowed
|
|
|
|
* creating threads. Hence mutex support was needed for thread syncing.
|
|
|
|
* To ease portability, though, we decided to remove the threading API.
|
|
|
|
* Instead, we now use timers (see setTimerCallback() and Common::Timer).
|
|
|
|
* But since those may be implemented using threads (and in fact, that's
|
|
|
|
* how our primary backend, the SDL one, does it on many systems), we
|
|
|
|
* still have to do mutex syncing in our timer callbacks.
|
|
|
|
* In addition, the sound mixer uses a mutex in case the backend runs it
|
|
|
|
* from a dedicated thread (as e.g. the SDL backend does).
|
|
|
|
*
|
|
|
|
* Hence backends which do not use threads to implement the timers simply
|
|
|
|
* can use dummy implementations for these methods.
|
|
|
|
*/
|
|
|
|
//@{
|
|
|
|
|
|
|
|
typedef struct OpaqueMutex *MutexRef;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Create a new mutex.
|
|
|
|
* @return the newly created mutex, or 0 if an error occured.
|
|
|
|
*/
|
|
|
|
virtual MutexRef createMutex() = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Lock the given mutex.
|
|
|
|
*
|
|
|
|
* @note ScummVM code assumes that the mutex implementation supports
|
|
|
|
* recursive locking. That is, a thread may lock a mutex twice w/o
|
|
|
|
* deadlocking. In case of a multilock, the mutex has to be unlocked
|
|
|
|
* as many times as it was locked befored it really becomes unlocked.
|
|
|
|
*
|
|
|
|
* @param mutex the mutex to lock.
|
|
|
|
*/
|
|
|
|
virtual void lockMutex(MutexRef mutex) = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Unlock the given mutex.
|
|
|
|
* @param mutex the mutex to unlock.
|
|
|
|
*/
|
|
|
|
virtual void unlockMutex(MutexRef mutex) = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Delete the given mutex. Make sure the mutex is unlocked before you delete it.
|
|
|
|
* If you delete a locked mutex, the behavior is undefined, in particular, your
|
|
|
|
* program may crash.
|
|
|
|
* @param mutex the mutex to delete.
|
|
|
|
*/
|
|
|
|
virtual void deleteMutex(MutexRef mutex) = 0;
|
|
|
|
|
|
|
|
//@}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/** @name Sound */
|
|
|
|
//@{
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Return the audio mixer. For more information, refer to the
|
|
|
|
* Audio::Mixer documentation.
|
|
|
|
*/
|
|
|
|
virtual Audio::Mixer *getMixer() = 0;
|
|
|
|
|
|
|
|
//@}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/** @name Miscellaneous */
|
|
|
|
//@{
|
|
|
|
/** Quit (exit) the application. */
|
|
|
|
virtual void quit() = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Set a window caption or any other comparable status display to the
|
|
|
|
* given value. The caption must be a pure ASCII string. Passing a
|
|
|
|
* non-ASCII string may lead to unexpected behavior, even crashes.
|
|
|
|
*
|
|
|
|
* In a future revision of this API, this may be changed to allowing
|
|
|
|
* UTF-8 or UTF-16 encoded data, or maybe ISO LATIN 1.
|
|
|
|
*
|
|
|
|
* @param caption the window caption to use, as an ASCII string
|
|
|
|
*/
|
|
|
|
virtual void setWindowCaption(const char *caption) {}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Return the SaveFileManager, used to store and load savestates
|
|
|
|
* and other modifiable persistent game data. For more information,
|
|
|
|
* refer to the SaveFileManager documentation.
|
|
|
|
*/
|
|
|
|
virtual Common::SaveFileManager *getSavefileManager() = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the FilesystemFactory object, depending on the current architecture.
|
|
|
|
*
|
|
|
|
* @return the FSNode factory for the current architecture
|
|
|
|
*/
|
|
|
|
virtual FilesystemFactory *getFilesystemFactory() = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Add system specific Common::Archive objects to the given SearchSet.
|
|
|
|
* E.g. on Unix the dir corresponding to DATA_PATH (if set), or on
|
|
|
|
* Mac OS X the 'Resource' dir in the app bundle.
|
|
|
|
*
|
|
|
|
* @todo Come up with a better name. This one sucks.
|
|
|
|
*
|
|
|
|
* @param s the SearchSet to which the system specific dirs, if any, are added
|
|
|
|
* @param priority the priority with which those dirs are added
|
|
|
|
*/
|
|
|
|
virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0) {}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Open the default config file for reading, by returning a suitable
|
|
|
|
* ReadStream instance. It is the callers responsiblity to delete
|
|
|
|
* the stream after use.
|
|
|
|
*/
|
|
|
|
virtual Common::SeekableReadStream *createConfigReadStream() = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Open the default config file for writing, by returning a suitable
|
|
|
|
* WriteStream instance. It is the callers responsiblity to delete
|
|
|
|
* the stream after use.
|
|
|
|
*
|
|
|
|
* May return 0 to indicate that writing to config file is not possible.
|
|
|
|
*/
|
|
|
|
virtual Common::WriteStream *createConfigWriteStream() = 0;
|
|
|
|
|
|
|
|
//@}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/** The global OSystem instance. Initialised in main(). */
|
|
|
|
extern OSystem *g_system;
|
|
|
|
|
|
|
|
#endif
|