812 lines
16 KiB
C++
812 lines
16 KiB
C++
|
/* ScummVM - Scumm Interpreter
|
||
|
* Copyright (C) 2004 The ScummVM project
|
||
|
*
|
||
|
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software
|
||
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
*
|
||
|
* $Header$
|
||
|
*
|
||
|
*/
|
||
|
/*
|
||
|
|
||
|
Description:
|
||
|
|
||
|
Scripting module script function component
|
||
|
|
||
|
Notes:
|
||
|
*/
|
||
|
|
||
|
#include "reinherit.h"
|
||
|
|
||
|
#include "yslib.h"
|
||
|
|
||
|
/*
|
||
|
* Uses the following modules:
|
||
|
\*--------------------------------------------------------------------------*/
|
||
|
#include "actor_mod.h"
|
||
|
#include "animation_mod.h"
|
||
|
#include "console_mod.h"
|
||
|
#include "interface_mod.h"
|
||
|
#include "text_mod.h"
|
||
|
|
||
|
/*
|
||
|
\*--------------------------------------------------------------------------*/
|
||
|
#include "script.h"
|
||
|
#include "sfuncs.h"
|
||
|
|
||
|
namespace Saga {
|
||
|
|
||
|
R_SFUNC_ENTRY SFuncList[R_SFUNC_NUM] = {
|
||
|
|
||
|
{0, 0, NULL}
|
||
|
,
|
||
|
{1, 1, SF_Sleep}
|
||
|
,
|
||
|
{2, 0, NULL}
|
||
|
,
|
||
|
{3, 1, SF_3}
|
||
|
,
|
||
|
{4, 1, SF_SetCommandText}
|
||
|
,
|
||
|
{5, 0, NULL}
|
||
|
,
|
||
|
{6, 3, SF_ActorWalkTo}
|
||
|
,
|
||
|
{7, 0, NULL}
|
||
|
,
|
||
|
{8, 2, SF_SetActorOrient}
|
||
|
,
|
||
|
{9, 0, NULL}
|
||
|
,
|
||
|
{10, 0, NULL}
|
||
|
,
|
||
|
{11, 1, SF_FreezeInterface}
|
||
|
,
|
||
|
{12, 0, NULL}
|
||
|
,
|
||
|
{13, 0, NULL}
|
||
|
,
|
||
|
{14, 0, NULL}
|
||
|
,
|
||
|
{15, 0, NULL}
|
||
|
,
|
||
|
{16, 0, NULL}
|
||
|
,
|
||
|
{17, 0, NULL}
|
||
|
,
|
||
|
{18, 0, NULL}
|
||
|
,
|
||
|
{19, 0, NULL}
|
||
|
,
|
||
|
{20, 0, NULL}
|
||
|
,
|
||
|
{21, 0, NULL}
|
||
|
,
|
||
|
{22, 0, NULL}
|
||
|
,
|
||
|
{23, 0, NULL}
|
||
|
,
|
||
|
{24, 0, NULL}
|
||
|
,
|
||
|
{25, 0, NULL}
|
||
|
,
|
||
|
{26, 3, SF_StartAnim}
|
||
|
,
|
||
|
{27, 3, SF_ActorWalkToAsync}
|
||
|
,
|
||
|
{28, 0, NULL}
|
||
|
,
|
||
|
{29, 0, NULL}
|
||
|
,
|
||
|
{30, 3, SF_PlaceActor}
|
||
|
,
|
||
|
{31, 0, NULL}
|
||
|
,
|
||
|
{32, 0, NULL}
|
||
|
,
|
||
|
{33, 0, NULL}
|
||
|
,
|
||
|
{34, 0, NULL}
|
||
|
,
|
||
|
{35, 0, NULL}
|
||
|
,
|
||
|
{36, 4, SF_ActorWalkTo2}
|
||
|
,
|
||
|
{37, 4, SF_SetActorAct}
|
||
|
,
|
||
|
{38, 3, SF_SetActorAct2}
|
||
|
,
|
||
|
{39, 0, NULL}
|
||
|
,
|
||
|
{40, 0, NULL}
|
||
|
,
|
||
|
{41, 4, SF_LinkAnim}
|
||
|
,
|
||
|
{42, 0, NULL}
|
||
|
,
|
||
|
{43, 6, SF_PlaceActorEx}
|
||
|
,
|
||
|
{44, 0, SF_CheckUserInterrupt}
|
||
|
,
|
||
|
{45, 0, NULL}
|
||
|
,
|
||
|
{46, 0, NULL}
|
||
|
,
|
||
|
{47, 0, NULL}
|
||
|
,
|
||
|
{48, 0, NULL}
|
||
|
,
|
||
|
{49, 0, NULL}
|
||
|
,
|
||
|
{50, 0, NULL}
|
||
|
,
|
||
|
{51, 0, NULL}
|
||
|
,
|
||
|
{52, 0, NULL}
|
||
|
,
|
||
|
{53, 0, NULL}
|
||
|
,
|
||
|
{54, 0, NULL}
|
||
|
,
|
||
|
{55, 0, NULL}
|
||
|
,
|
||
|
{56, 0, NULL}
|
||
|
,
|
||
|
{57, 0, NULL}
|
||
|
,
|
||
|
{58, 0, NULL}
|
||
|
,
|
||
|
{59, 0, NULL}
|
||
|
,
|
||
|
{60, 0, NULL}
|
||
|
,
|
||
|
{61, 0, NULL}
|
||
|
,
|
||
|
{62, 0, NULL}
|
||
|
,
|
||
|
{63, 0, NULL}
|
||
|
,
|
||
|
{64, 0, NULL}
|
||
|
,
|
||
|
{65, 0, NULL}
|
||
|
,
|
||
|
{66, 0, NULL}
|
||
|
,
|
||
|
{67, 0, NULL}
|
||
|
,
|
||
|
{68, 0, NULL}
|
||
|
,
|
||
|
{69, 0, NULL}
|
||
|
,
|
||
|
{70, 0, NULL}
|
||
|
,
|
||
|
{71, 0, NULL}
|
||
|
,
|
||
|
{72, 0, NULL}
|
||
|
,
|
||
|
{73, 0, NULL}
|
||
|
,
|
||
|
{74, 0, NULL}
|
||
|
,
|
||
|
{75, 0, NULL}
|
||
|
,
|
||
|
{76, 0, NULL}
|
||
|
,
|
||
|
{77, 0, NULL}
|
||
|
};
|
||
|
|
||
|
int SF_Sleep(R_SCRIPTFUNC_PARAMS)
|
||
|
/*--------------------------------------------------------------------------*\
|
||
|
*
|
||
|
* Script function #1 (0x01) blocking
|
||
|
*
|
||
|
* Suspends thread execution for the specified time period
|
||
|
*
|
||
|
* Param1: time to suspend ( units? )
|
||
|
*
|
||
|
\*--------------------------------------------------------------------------*/
|
||
|
{
|
||
|
SDataWord_T time_param;
|
||
|
|
||
|
int time;
|
||
|
|
||
|
SSTACK_Pop(thread->stack, &time_param);
|
||
|
|
||
|
time = SDATA_ReadWordU(time_param);
|
||
|
|
||
|
thread->sleep_time = time * 10;
|
||
|
|
||
|
return R_SUCCESS;
|
||
|
}
|
||
|
|
||
|
int SF_3(R_SCRIPTFUNC_PARAMS)
|
||
|
/*--------------------------------------------------------------------------*\
|
||
|
*
|
||
|
* Script function #3 (0x03)
|
||
|
*
|
||
|
* Unknown function; pops a parameter and pushes a return value
|
||
|
*
|
||
|
* Param1: unknown
|
||
|
*
|
||
|
\*--------------------------------------------------------------------------*/
|
||
|
{
|
||
|
/* INCOMPLETE */
|
||
|
|
||
|
SDataWord_T param1;
|
||
|
|
||
|
SSTACK_Pop(thread->stack, ¶m1);
|
||
|
|
||
|
SSTACK_Push(thread->stack, 0); /* push for now to allow intro faire
|
||
|
* setup to run completely */
|
||
|
|
||
|
return R_SUCCESS;
|
||
|
}
|
||
|
|
||
|
int SF_SetCommandText(R_SCRIPTFUNC_PARAMS)
|
||
|
/*--------------------------------------------------------------------------*\
|
||
|
*
|
||
|
* Script function #4 (0x04) nonblocking
|
||
|
*
|
||
|
* Set the command display to the specified text string
|
||
|
*
|
||
|
* Param1: dialogue index of string
|
||
|
*
|
||
|
\*--------------------------------------------------------------------------*/
|
||
|
{
|
||
|
SDataWord_T s_idx_parm;
|
||
|
|
||
|
SSTACK_Pop(thread->stack, &s_idx_parm);
|
||
|
|
||
|
/* INCOMPLETE */
|
||
|
|
||
|
return R_SUCCESS;
|
||
|
}
|
||
|
|
||
|
int SF_ActorWalkTo(R_SCRIPTFUNC_PARAMS)
|
||
|
/*--------------------------------------------------------------------------*\
|
||
|
*
|
||
|
* Script function #6 (0x06) blocking
|
||
|
*
|
||
|
* Commands the specified actor to walk to the given position
|
||
|
*
|
||
|
* Param1: actor id
|
||
|
* Param2: actor destination x
|
||
|
* Param3: actor destination y
|
||
|
*
|
||
|
\*--------------------------------------------------------------------------*/
|
||
|
{
|
||
|
SDataWord_T actor_parm;
|
||
|
|
||
|
SDataWord_T x_parm;
|
||
|
SDataWord_T y_parm;
|
||
|
|
||
|
int actor_id;
|
||
|
int actor_idx;
|
||
|
|
||
|
R_POINT pt;
|
||
|
|
||
|
SSTACK_Pop(thread->stack, &actor_parm);
|
||
|
|
||
|
SSTACK_Pop(thread->stack, &x_parm);
|
||
|
SSTACK_Pop(thread->stack, &y_parm);
|
||
|
|
||
|
actor_id = SDATA_ReadWordS(actor_parm);
|
||
|
|
||
|
actor_idx = ACTOR_GetActorIndex(actor_id);
|
||
|
if (actor_idx < 0) {
|
||
|
CON_Print(S_WARN_PREFIX "SF.08: Actor id 0x%X not found.",
|
||
|
actor_id);
|
||
|
return R_FAILURE;
|
||
|
}
|
||
|
|
||
|
pt.x = SDATA_ReadWordS(x_parm);
|
||
|
pt.y = SDATA_ReadWordS(y_parm);
|
||
|
|
||
|
ACTOR_WalkTo(actor_idx, &pt, 0, &thread->sem);
|
||
|
|
||
|
return R_SUCCESS;
|
||
|
}
|
||
|
|
||
|
int SF_SetActorOrient(R_SCRIPTFUNC_PARAMS)
|
||
|
/*--------------------------------------------------------------------------*\
|
||
|
*
|
||
|
* Script function #8 (0x08) nonblocking
|
||
|
*
|
||
|
* Sets the orientation of the specified actor.
|
||
|
*
|
||
|
* Param1: actor id
|
||
|
* Param2: actor orientation
|
||
|
*
|
||
|
\*--------------------------------------------------------------------------*/
|
||
|
{
|
||
|
SDataWord_T actor_parm;
|
||
|
SDataWord_T orient_parm;
|
||
|
|
||
|
int actor_id;
|
||
|
int actor_idx;
|
||
|
int orientation;
|
||
|
|
||
|
SSTACK_Pop(thread->stack, &actor_parm);
|
||
|
SSTACK_Pop(thread->stack, &orient_parm);
|
||
|
|
||
|
actor_id = SDATA_ReadWordS(actor_parm);
|
||
|
orientation = SDATA_ReadWordS(orient_parm);
|
||
|
|
||
|
actor_idx = ACTOR_GetActorIndex(actor_id);
|
||
|
if (actor_idx < 0) {
|
||
|
CON_Print(S_WARN_PREFIX "SF.08: Actor id 0x%X not found.",
|
||
|
actor_id);
|
||
|
|
||
|
return R_FAILURE;
|
||
|
}
|
||
|
|
||
|
ACTOR_SetOrientation(actor_idx, orientation);
|
||
|
return R_SUCCESS;
|
||
|
}
|
||
|
|
||
|
int SF_FreezeInterface(R_SCRIPTFUNC_PARAMS)
|
||
|
/*--------------------------------------------------------------------------*\
|
||
|
*
|
||
|
* Script function #11 (0x0B) nonblocking
|
||
|
*
|
||
|
* If the parameter is true, the user interface is disabled while script
|
||
|
* continues to run. If the parameter is false, the user interface is
|
||
|
* reenabled.
|
||
|
*
|
||
|
* Param1: boolean
|
||
|
*
|
||
|
\*--------------------------------------------------------------------------*/
|
||
|
{
|
||
|
SDataWord_T b_param;
|
||
|
|
||
|
SSTACK_Pop(thread->stack, &b_param);
|
||
|
|
||
|
if (b_param) {
|
||
|
INTERFACE_Deactivate();
|
||
|
} else {
|
||
|
INTERFACE_Activate();
|
||
|
}
|
||
|
|
||
|
return R_SUCCESS;
|
||
|
}
|
||
|
|
||
|
int SF_StartAnim(R_SCRIPTFUNC_PARAMS)
|
||
|
/*--------------------------------------------------------------------------*\
|
||
|
*
|
||
|
* Script function #26 (0x1A) nonblocking
|
||
|
*
|
||
|
* Starts the specified animation
|
||
|
*
|
||
|
* Param1: ?
|
||
|
* Param2: frames of animation to play or -1 to loop
|
||
|
* Param3: animation id
|
||
|
*
|
||
|
\*--------------------------------------------------------------------------*/
|
||
|
{
|
||
|
SDataWord_T unk_parm;
|
||
|
SDataWord_T frame_parm;
|
||
|
SDataWord_T anim_id_parm;
|
||
|
|
||
|
int frame_count;
|
||
|
int anim_id;
|
||
|
|
||
|
SSTACK_Pop(thread->stack, &anim_id_parm);
|
||
|
SSTACK_Pop(thread->stack, &frame_parm);
|
||
|
SSTACK_Pop(thread->stack, &unk_parm);
|
||
|
|
||
|
frame_count = SDATA_ReadWordS(frame_parm);
|
||
|
anim_id = SDATA_ReadWordS(anim_id_parm);
|
||
|
|
||
|
if (ANIM_Play(anim_id, 0) != R_SUCCESS) {
|
||
|
|
||
|
CON_Print(S_WARN_PREFIX
|
||
|
"SF.26: ANIM_Play() failed. Anim id: %u\n", anim_id);
|
||
|
|
||
|
return R_FAILURE;
|
||
|
}
|
||
|
|
||
|
return R_SUCCESS;
|
||
|
}
|
||
|
|
||
|
int SF_ActorWalkToAsync(R_SCRIPTFUNC_PARAMS)
|
||
|
/*--------------------------------------------------------------------------*\
|
||
|
*
|
||
|
* Script function #27 (0x1B) nonblocking
|
||
|
*
|
||
|
* Commands the specified actor to walk to the given position
|
||
|
*
|
||
|
* Param1: actor id
|
||
|
* Param2: actor destination x
|
||
|
* Param3: actor destination y
|
||
|
*
|
||
|
\*--------------------------------------------------------------------------*/
|
||
|
{
|
||
|
SDataWord_T actor_parm;
|
||
|
|
||
|
SDataWord_T x_parm;
|
||
|
SDataWord_T y_parm;
|
||
|
|
||
|
int actor_id;
|
||
|
int actor_idx;
|
||
|
|
||
|
R_POINT pt;
|
||
|
|
||
|
SSTACK_Pop(thread->stack, &actor_parm);
|
||
|
|
||
|
SSTACK_Pop(thread->stack, &x_parm);
|
||
|
SSTACK_Pop(thread->stack, &y_parm);
|
||
|
|
||
|
actor_id = SDATA_ReadWordS(actor_parm);
|
||
|
|
||
|
actor_idx = ACTOR_GetActorIndex(actor_id);
|
||
|
if (actor_idx < 0) {
|
||
|
CON_Print(S_WARN_PREFIX "SF.08: Actor id 0x%X not found.",
|
||
|
actor_id);
|
||
|
return R_FAILURE;
|
||
|
}
|
||
|
|
||
|
pt.x = SDATA_ReadWordS(x_parm);
|
||
|
pt.y = SDATA_ReadWordS(y_parm);
|
||
|
|
||
|
ACTOR_WalkTo(actor_idx, &pt, 0, NULL);
|
||
|
|
||
|
return R_SUCCESS;
|
||
|
}
|
||
|
|
||
|
int SF_PlaceActor(R_SCRIPTFUNC_PARAMS)
|
||
|
/*--------------------------------------------------------------------------*\
|
||
|
*
|
||
|
* Script function #30 (0x1E) nonblocking
|
||
|
*
|
||
|
* Positions an actor at the specified location; actor is created if the
|
||
|
* actor does not already exist.
|
||
|
*
|
||
|
* Param1: actor id
|
||
|
* Param2: actor pos x
|
||
|
* Param3: actor pos y
|
||
|
*
|
||
|
\*--------------------------------------------------------------------------*/
|
||
|
{
|
||
|
SDataWord_T actor_parm;
|
||
|
|
||
|
SDataWord_T x_parm;
|
||
|
SDataWord_T y_parm;
|
||
|
|
||
|
int actor_id;
|
||
|
int actor_idx;
|
||
|
int result;
|
||
|
|
||
|
R_POINT pt;
|
||
|
|
||
|
SSTACK_Pop(thread->stack, &actor_parm);
|
||
|
|
||
|
SSTACK_Pop(thread->stack, &x_parm);
|
||
|
SSTACK_Pop(thread->stack, &y_parm);
|
||
|
|
||
|
actor_id = SDATA_ReadWordS(actor_parm);
|
||
|
|
||
|
pt.x = SDATA_ReadWordS(x_parm);
|
||
|
pt.y = SDATA_ReadWordS(y_parm);
|
||
|
|
||
|
if (!ACTOR_ActorExists(actor_id)) {
|
||
|
|
||
|
result = ACTOR_Create(actor_id, pt.x, pt.y);
|
||
|
|
||
|
if (result != R_SUCCESS) {
|
||
|
|
||
|
CON_Print(S_WARN_PREFIX
|
||
|
"SF.30: Couldn't create actor 0x%X.", actor_id);
|
||
|
return R_FAILURE;
|
||
|
}
|
||
|
} else {
|
||
|
|
||
|
actor_idx = ACTOR_GetActorIndex(actor_id);
|
||
|
|
||
|
ACTOR_Move(actor_idx, &pt);
|
||
|
}
|
||
|
|
||
|
return R_SUCCESS;
|
||
|
}
|
||
|
|
||
|
int SF_ActorWalkTo2(R_SCRIPTFUNC_PARAMS)
|
||
|
/*--------------------------------------------------------------------------*\
|
||
|
*
|
||
|
* Script function #36 (0x24) ?
|
||
|
*
|
||
|
* Commands the specified actor to walk to the given position
|
||
|
*
|
||
|
* Param1: actor id
|
||
|
* Param2: actor destination x
|
||
|
* Param3: actor destination y
|
||
|
* Param4: unknown
|
||
|
*
|
||
|
\*--------------------------------------------------------------------------*/
|
||
|
{
|
||
|
/* INCOMPLETE */
|
||
|
|
||
|
SDataWord_T actor_parm;
|
||
|
|
||
|
SDataWord_T x_parm;
|
||
|
SDataWord_T y_parm;
|
||
|
SDataWord_T unk_parm;
|
||
|
|
||
|
int actor_idx;
|
||
|
|
||
|
R_POINT pt;
|
||
|
|
||
|
SSTACK_Pop(thread->stack, &actor_parm);
|
||
|
|
||
|
SSTACK_Pop(thread->stack, &x_parm);
|
||
|
SSTACK_Pop(thread->stack, &y_parm);
|
||
|
SSTACK_Pop(thread->stack, &unk_parm);
|
||
|
|
||
|
actor_idx = ACTOR_GetActorIndex(SDATA_ReadWordS(actor_parm));
|
||
|
if (actor_idx < 0) {
|
||
|
CON_Print(S_WARN_PREFIX "SF.36: Actor id 0x%X not found.",
|
||
|
(int)actor_parm);
|
||
|
return R_FAILURE;
|
||
|
}
|
||
|
|
||
|
pt.x = SDATA_ReadWordS(x_parm);
|
||
|
pt.y = SDATA_ReadWordS(y_parm);
|
||
|
|
||
|
#if 1
|
||
|
ACTOR_WalkTo(actor_idx, &pt, 0, NULL);
|
||
|
#else
|
||
|
ACTOR_WalkTo(actor_idx, &pt, 0, &thread->sem);
|
||
|
#endif
|
||
|
|
||
|
return R_SUCCESS;
|
||
|
}
|
||
|
|
||
|
int SF_SetActorAct(R_SCRIPTFUNC_PARAMS)
|
||
|
/*--------------------------------------------------------------------------*\
|
||
|
*
|
||
|
* Script function #37 (0x25) nonblocking
|
||
|
*
|
||
|
* Sets an actor to the specified action state
|
||
|
*
|
||
|
* Param1: actor id
|
||
|
* Param2: unknown
|
||
|
* Param3: actor action state
|
||
|
* Param4: unknown
|
||
|
*
|
||
|
\*--------------------------------------------------------------------------*/
|
||
|
{
|
||
|
/* INCOMPLETE */
|
||
|
|
||
|
SDataWord_T actor_parm;
|
||
|
|
||
|
SDataWord_T unk1_parm;
|
||
|
SDataWord_T unk2_parm;
|
||
|
SDataWord_T action_parm;
|
||
|
|
||
|
int actor_id;
|
||
|
int actor_idx;
|
||
|
|
||
|
int action;
|
||
|
/*uint flags; */
|
||
|
|
||
|
SSTACK_Pop(thread->stack, &actor_parm);
|
||
|
|
||
|
SSTACK_Pop(thread->stack, &unk1_parm);
|
||
|
SSTACK_Pop(thread->stack, &action_parm);
|
||
|
SSTACK_Pop(thread->stack, &unk2_parm);
|
||
|
|
||
|
actor_id = SDATA_ReadWordS(actor_parm);
|
||
|
action = SDATA_ReadWordS(action_parm);
|
||
|
|
||
|
actor_idx = ACTOR_GetActorIndex(actor_id);
|
||
|
|
||
|
if (ACTOR_SetAction(actor_idx, action, ACTION_NONE) != R_SUCCESS) {
|
||
|
CON_Print(S_WARN_PREFIX "SF.37: ACTOR_SetAction() failed.");
|
||
|
|
||
|
return R_FAILURE;
|
||
|
}
|
||
|
|
||
|
return R_SUCCESS;
|
||
|
}
|
||
|
|
||
|
int SF_SetActorAct2(R_SCRIPTFUNC_PARAMS)
|
||
|
/*--------------------------------------------------------------------------*\
|
||
|
*
|
||
|
* Script function #38 (0x26) nonblocking
|
||
|
*
|
||
|
* Sets an actor to the specified action state
|
||
|
*
|
||
|
* Param1: actor id
|
||
|
* Param2: actor action state
|
||
|
* Param3: unknown
|
||
|
*
|
||
|
\*--------------------------------------------------------------------------*/
|
||
|
{
|
||
|
/* INCOMPLETE */
|
||
|
|
||
|
SDataWord_T actor_parm;
|
||
|
|
||
|
SDataWord_T unk1_parm;
|
||
|
SDataWord_T action_parm;
|
||
|
|
||
|
int actor_id;
|
||
|
int actor_idx;
|
||
|
|
||
|
int action;
|
||
|
/*uint flags; */
|
||
|
|
||
|
SSTACK_Pop(thread->stack, &actor_parm);
|
||
|
|
||
|
SSTACK_Pop(thread->stack, &action_parm);
|
||
|
SSTACK_Pop(thread->stack, &unk1_parm);
|
||
|
|
||
|
actor_id = SDATA_ReadWordS(actor_parm);
|
||
|
action = SDATA_ReadWordS(action_parm);
|
||
|
|
||
|
actor_idx = ACTOR_GetActorIndex(actor_id);
|
||
|
|
||
|
if (ACTOR_SetAction(actor_idx, action, ACTION_NONE) != R_SUCCESS) {
|
||
|
CON_Print(S_WARN_PREFIX "SF.38: ACTOR_SetAction() failed.");
|
||
|
|
||
|
return R_FAILURE;
|
||
|
}
|
||
|
|
||
|
return R_SUCCESS;
|
||
|
}
|
||
|
|
||
|
int SF_LinkAnim(R_SCRIPTFUNC_PARAMS)
|
||
|
/*--------------------------------------------------------------------------*\
|
||
|
*
|
||
|
* Script function #41 (0x29) nonblocking
|
||
|
*
|
||
|
* Links the specified animations for playback
|
||
|
*
|
||
|
* Param1: ?
|
||
|
* Param2: total linked frame count
|
||
|
* Param3: animation id link target
|
||
|
* Param4: animation id link source
|
||
|
*
|
||
|
\*--------------------------------------------------------------------------*/
|
||
|
{
|
||
|
SDataWord_T unk_parm;
|
||
|
|
||
|
SDataWord_T tframes_parm;
|
||
|
SDataWord_T anim1_parm;
|
||
|
SDataWord_T anim2_parm;
|
||
|
|
||
|
int tframes;
|
||
|
|
||
|
uint anim_id1;
|
||
|
uint anim_id2;
|
||
|
|
||
|
SSTACK_Pop(thread->stack, &anim1_parm);
|
||
|
SSTACK_Pop(thread->stack, &anim2_parm);
|
||
|
|
||
|
SSTACK_Pop(thread->stack, &tframes_parm);
|
||
|
SSTACK_Pop(thread->stack, &unk_parm);
|
||
|
|
||
|
tframes = SDATA_ReadWordS(tframes_parm);
|
||
|
|
||
|
anim_id1 = SDATA_ReadWordU(anim1_parm);
|
||
|
anim_id2 = SDATA_ReadWordU(anim2_parm);
|
||
|
|
||
|
if (ANIM_Link(anim_id1, anim_id2) != R_SUCCESS) {
|
||
|
|
||
|
CON_Print(S_WARN_PREFIX
|
||
|
"SF.41: ANIM_Link() failed. (%u->%u)\n", anim_id1,
|
||
|
anim_id2);
|
||
|
|
||
|
return R_FAILURE;
|
||
|
}
|
||
|
|
||
|
return R_SUCCESS;
|
||
|
}
|
||
|
|
||
|
int SF_PlaceActorEx(R_SCRIPTFUNC_PARAMS)
|
||
|
/*--------------------------------------------------------------------------*\
|
||
|
*
|
||
|
* Script function #43 (0x2B) nonblocking
|
||
|
*
|
||
|
* Positions an actor at the specified location; actor is created if the
|
||
|
* actor does not already exist.
|
||
|
*
|
||
|
* Param1: actor id
|
||
|
* Param2: actor pos x
|
||
|
* Param3: actor pos y
|
||
|
* Param4: ?
|
||
|
* Param5: actor action
|
||
|
* Param6: ?
|
||
|
*
|
||
|
\*--------------------------------------------------------------------------*/
|
||
|
{
|
||
|
/* INCOMPLETE */
|
||
|
|
||
|
SDataWord_T actor_parm;
|
||
|
|
||
|
SDataWord_T x_parm;
|
||
|
SDataWord_T y_parm;
|
||
|
|
||
|
SDataWord_T action_parm;
|
||
|
|
||
|
SDataWord_T unknown_parm;
|
||
|
|
||
|
int actor_id;
|
||
|
int actor_idx;
|
||
|
int action_state;
|
||
|
int result;
|
||
|
|
||
|
R_POINT pt;
|
||
|
|
||
|
SSTACK_Pop(thread->stack, &actor_parm);
|
||
|
|
||
|
SSTACK_Pop(thread->stack, &x_parm);
|
||
|
SSTACK_Pop(thread->stack, &y_parm);
|
||
|
|
||
|
SSTACK_Pop(thread->stack, &unknown_parm);
|
||
|
SSTACK_Pop(thread->stack, &action_parm);
|
||
|
SSTACK_Pop(thread->stack, &unknown_parm);
|
||
|
|
||
|
actor_id = SDATA_ReadWordS(actor_parm);
|
||
|
|
||
|
pt.x = SDATA_ReadWordS(x_parm);
|
||
|
pt.y = SDATA_ReadWordS(y_parm);
|
||
|
|
||
|
action_state = SDATA_ReadWordU(action_parm);
|
||
|
|
||
|
if (!ACTOR_ActorExists(actor_id)) {
|
||
|
|
||
|
result = ACTOR_Create(actor_id, pt.x, pt.y);
|
||
|
|
||
|
if (result != R_SUCCESS) {
|
||
|
|
||
|
CON_Print(S_WARN_PREFIX
|
||
|
"SF.43: Couldn't create actor 0x%X.", actor_id);
|
||
|
|
||
|
return R_FAILURE;
|
||
|
}
|
||
|
} else {
|
||
|
|
||
|
actor_idx = ACTOR_GetActorIndex(actor_id);
|
||
|
|
||
|
ACTOR_Move(actor_idx, &pt);
|
||
|
}
|
||
|
|
||
|
actor_idx = ACTOR_GetActorIndex(actor_id);
|
||
|
|
||
|
ACTOR_SetDefaultAction(actor_idx, action_state, ACTION_NONE);
|
||
|
ACTOR_SetAction(actor_idx, action_state, ACTION_NONE);
|
||
|
|
||
|
return R_SUCCESS;
|
||
|
}
|
||
|
|
||
|
int SF_CheckUserInterrupt(R_SCRIPTFUNC_PARAMS)
|
||
|
/*--------------------------------------------------------------------------*\
|
||
|
*
|
||
|
* Script function #44 (0x2C) nonblocking
|
||
|
*
|
||
|
* Checks to see if the user has interrupted a currently playing
|
||
|
* game cinematic. Pushes a zero or positive value if the game
|
||
|
* has not been interrupted.
|
||
|
*
|
||
|
\*--------------------------------------------------------------------------*/
|
||
|
{
|
||
|
SSTACK_Push(thread->stack, 0);
|
||
|
|
||
|
/* INCOMPLETE */
|
||
|
|
||
|
return R_SUCCESS;
|
||
|
}
|
||
|
|
||
|
} // End of namespace Saga
|