2014-03-13 14:31:02 +01:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ILLUSIONS_SCRIPTMAN_H
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#define ILLUSIONS_SCRIPTMAN_H
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#include "illusions/scriptresource.h"
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2014-03-13 16:59:16 +01:00
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#include "illusions/thread.h"
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2014-03-13 14:31:02 +01:00
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#include "common/algorithm.h"
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#include "common/stack.h"
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namespace Illusions {
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class IllusionsEngine;
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2014-03-13 19:55:25 +01:00
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class ScriptOpcodes;
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2014-03-13 14:31:02 +01:00
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struct ActiveScene {
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uint32 _sceneId;
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int _pauseCtr;
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};
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class ActiveScenes {
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public:
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ActiveScenes();
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void clear();
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void push(uint32 sceneId);
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void pop();
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void pauseActiveScene();
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void unpauseActiveScene();
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int getActiveScenesCount();
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void getActiveSceneInfo(uint index, uint32 *sceneId, int *pauseCtr);
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uint32 getCurrentScene();
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bool isSceneActive(uint32 sceneId);
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protected:
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Common::FixedStack<ActiveScene, 16> _stack;
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};
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class ScriptStack {
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public:
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ScriptStack();
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void clear();
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void push(int16 value);
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int16 pop();
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int16 peek();
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protected:
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int _stackPos;
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int16 _stack[256];
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};
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class ScriptMan {
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public:
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ScriptMan(IllusionsEngine *vm);
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~ScriptMan();
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void setSceneIdThreadId(uint32 theSceneId, uint32 theThreadId);
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2014-03-13 19:55:25 +01:00
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void startScriptThread(uint32 threadId, uint32 callingThreadId,
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uint32 value8, uint32 valueC, uint32 value10);
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void startAnonScriptThread(int32 threadId, uint32 callingThreadId,
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uint32 value8, uint32 valueC, uint32 value10);
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uint32 startTempScriptThread(byte *scriptCodeIp, uint32 callingThreadId,
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uint32 value8, uint32 valueC, uint32 value10);
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2014-03-19 23:18:25 +01:00
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uint32 startAbortableTimerThread(uint32 duration, uint32 threadId);
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uint32 startTimerThread(uint32 duration, uint32 threadId);
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2014-03-19 20:39:16 +01:00
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void setCurrFontId(uint32 fontId);
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bool enterScene(uint32 sceneId, uint32 threadId);
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2014-03-13 14:31:02 +01:00
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public:
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IllusionsEngine *_vm;
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2014-03-13 19:55:25 +01:00
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ScriptResource *_scriptResource;
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2014-03-13 14:31:02 +01:00
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ActiveScenes _activeScenes;
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ScriptStack _stack;
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2014-03-13 19:55:25 +01:00
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int _pauseCtr;
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2014-03-13 14:31:02 +01:00
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uint32 _theSceneId;
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uint32 _theThreadId;
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2014-03-13 19:55:25 +01:00
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bool _doScriptThreadInit;
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uint32 _nextTempThreadId;
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2014-03-13 14:31:02 +01:00
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2014-03-19 20:39:16 +01:00
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uint32 _fontId;
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2014-03-13 19:55:25 +01:00
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ThreadList *_threads;
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ScriptOpcodes *_scriptOpcodes;
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2014-03-13 16:59:16 +01:00
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2014-03-20 13:24:33 +01:00
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uint32 _callerThreadId;
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2014-03-13 19:55:25 +01:00
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void newScriptThread(uint32 threadId, uint32 callingThreadId, uint notifyFlags,
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byte *scriptCodeIp, uint32 value8, uint32 valueC, uint32 value10);
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2014-03-19 23:18:25 +01:00
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uint32 newTimerThread(uint32 duration, uint32 callingThreadId, bool isAbortable);
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2014-03-13 19:55:25 +01:00
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uint32 newTempThreadId();
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2014-03-13 14:31:02 +01:00
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_SCRIPTMAN_H
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