2006-07-09 11:47:17 +00:00
|
|
|
/* ScummVMDS - Scumm Interpreter DS Port
|
|
|
|
* Copyright (C) 2002-2004 The ScummVM project and Neil Millstone
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef _DSMAIN_H
|
|
|
|
#define _DSMAIN_H
|
|
|
|
|
|
|
|
#include <nds.h>
|
|
|
|
#include "stdafx.h"
|
|
|
|
#include "system.h"
|
|
|
|
#include "scummconsole.h"
|
2006-07-09 13:10:45 +00:00
|
|
|
#include "NDS/scummvm_ipc.h"
|
2006-07-09 11:47:17 +00:00
|
|
|
|
|
|
|
namespace DS {
|
|
|
|
|
|
|
|
// Pen reading functions
|
|
|
|
void penInit();
|
|
|
|
void penUpdate();
|
|
|
|
bool getPenDown();
|
|
|
|
bool getPenHeld();
|
|
|
|
bool getPenReleased();
|
|
|
|
int getPenX();
|
|
|
|
int getPenY();
|
|
|
|
GLvector getPenPos();
|
|
|
|
void consumePenEvents();
|
|
|
|
|
|
|
|
// Pad reading
|
|
|
|
int getKeysHeld();
|
|
|
|
void keysUpdate();
|
|
|
|
int getKeysDown();
|
|
|
|
int getKeysReleased();
|
|
|
|
void consumeKeys();
|
|
|
|
int leftHandedSwap(int keys);
|
|
|
|
|
|
|
|
// Video
|
|
|
|
void displayMode8Bit(); // Switch to 8-bit mode5
|
|
|
|
void displayMode16Bit(); // Switch to 16-bit mode5
|
|
|
|
|
|
|
|
// Flip double buffer
|
|
|
|
void displayMode16BitFlipBuffer();
|
|
|
|
|
|
|
|
// Get address of current back buffer
|
|
|
|
u16* get16BitBackBuffer();
|
|
|
|
u16* get8BitBackBuffer();
|
|
|
|
|
|
|
|
void setTalkPos(int x, int y);
|
|
|
|
void setTopScreenTarget(int x, int y);
|
|
|
|
|
|
|
|
// Timers
|
|
|
|
void setTimerCallback(OSystem::TimerProc proc, int interval); // Setup a callback function at a regular interval
|
|
|
|
int getMillis(); // Return the current runtime in milliseconds
|
|
|
|
void doTimerCallback(); // Call callback function if required
|
|
|
|
|
|
|
|
// Sound
|
|
|
|
void setSoundProc(OSystem::SoundProc proc, void* param); // Setup a callback function for sound
|
|
|
|
void doSoundCallback(); // Call function if sound buffers need more data
|
|
|
|
void playSound(const void* data, u32 length, bool loop, bool adpcm = false, int rate = 22050); // Start a sound
|
|
|
|
void stopSound(int channel);
|
|
|
|
|
|
|
|
// Event queue
|
|
|
|
void addEventsToQueue();
|
|
|
|
void VBlankHandler();
|
|
|
|
|
|
|
|
// Sam and Max Stuff
|
|
|
|
void setGameID(int id);
|
|
|
|
void setCursorIcon(const u8* icon, uint w, uint h, byte keycolor);
|
|
|
|
|
|
|
|
// Shake
|
|
|
|
void setShakePos(int shakePos);
|
|
|
|
|
|
|
|
// Reports
|
|
|
|
void memoryReport();
|
|
|
|
|
|
|
|
// GBAMP
|
|
|
|
bool isGBAMPAvailable();
|
|
|
|
|
|
|
|
// Sleep (I'd like some of that right now)
|
|
|
|
void checkSleepMode();
|
|
|
|
|
|
|
|
// Virtual keyboard
|
|
|
|
void setKeyboardIcon(bool enable);
|
|
|
|
bool getKeyboardIcon();
|
|
|
|
void setKeyboardEnable(bool en);
|
|
|
|
bool getKeyboardEnable();
|
|
|
|
|
|
|
|
// Options
|
|
|
|
void setLeftHanded(bool enable);
|
|
|
|
void setTouchXOffset(int x);
|
|
|
|
void setTouchYOffset(int y);
|
|
|
|
void setUnscaledMode(bool enable);
|
|
|
|
void setIndyFightState(bool st);
|
|
|
|
bool getIndyFightState();
|
|
|
|
|
|
|
|
// Display
|
|
|
|
bool getIsDisplayMode8Bit();
|
|
|
|
void setGameSize(int width, int height);
|
|
|
|
int getGameWidth();
|
|
|
|
int getGameHeight();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|