scummvm/engines/ags/plugins/ags_waves/sound.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/util.h"
#include "ags/plugins/ags_waves/ags_waves.h"
namespace AGS3 {
namespace Plugins {
namespace AGSWaves {
void AGSWaves::NoiseCreator(ScriptMethodParams &params) {
//PARAMS2(int, graphic, int, setA);
}
void AGSWaves::SFX_Play(ScriptMethodParams &params) {
//PARAMS2(int, SFX, int, repeat);
}
void AGSWaves::SFX_SetVolume(ScriptMethodParams &params) {
//PARAMS2(int, SFX, int, volume);
}
void AGSWaves::SFX_GetVolume(ScriptMethodParams &params) {
//PARAMS1(int, SFX);
params._result = 0;
}
void AGSWaves::Music_Play(ScriptMethodParams &params) {
//PARAMS6(int, MFX, int, repeat, int, fadeinMS, int, fadeoutMS, int, Position, bool, fixclick);
}
void AGSWaves::Music_SetVolume(ScriptMethodParams &params) {
//PARAMS1(int, volume);
}
void AGSWaves::Music_GetVolume(ScriptMethodParams &params) {
params._result = 0;
}
void AGSWaves::SFX_Stop(ScriptMethodParams &params) {
//PARAMS2(int, SFX, int, fademsOUT);
}
void AGSWaves::SFX_SetPosition(ScriptMethodParams &params) {
//PARAMS4(int, SFX, int, x, int, y, int, intensity);
}
void AGSWaves::SFX_SetGlobalVolume(ScriptMethodParams &params) {
//PARAMS1(int, volume);
}
void AGSWaves::Load_SFX(ScriptMethodParams &params) {
//PARAMS1(int, SFX);
}
void AGSWaves::Audio_Apply_Filter(ScriptMethodParams &params) {
//PARAMS1(int, Frequency);
}
void AGSWaves::Audio_Remove_Filter(ScriptMethodParams &params) {
}
void AGSWaves::SFX_AllowOverlap(ScriptMethodParams &params) {
//PARAMS2(int, SFX, int, allow);
}
void AGSWaves::SFX_Filter(ScriptMethodParams &params) {
//PARAMS2(int, SFX, int, enable);
}
} // namespace AGSWaves
} // namespace Plugins
} // namespace AGS3