2021-07-19 21:30:32 -07:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or(at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/util.h"
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#include "ags/plugins/ags_waves/ags_waves.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSWaves {
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2021-07-19 22:36:07 -07:00
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void AGSWaves::NoiseCreator(ScriptMethodParams ¶ms) {
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//PARAMS2(int, graphic, int, setA);
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}
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2021-07-19 21:30:32 -07:00
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void AGSWaves::SFX_Play(ScriptMethodParams ¶ms) {
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//PARAMS2(int, SFX, int, repeat);
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}
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void AGSWaves::SFX_SetVolume(ScriptMethodParams ¶ms) {
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//PARAMS2(int, SFX, int, volume);
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}
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void AGSWaves::SFX_GetVolume(ScriptMethodParams ¶ms) {
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//PARAMS1(int, SFX);
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params._result = 0;
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}
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void AGSWaves::Music_Play(ScriptMethodParams ¶ms) {
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//PARAMS6(int, MFX, int, repeat, int, fadeinMS, int, fadeoutMS, int, Position, bool, fixclick);
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}
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void AGSWaves::Music_SetVolume(ScriptMethodParams ¶ms) {
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//PARAMS1(int, volume);
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}
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void AGSWaves::Music_GetVolume(ScriptMethodParams ¶ms) {
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params._result = 0;
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}
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void AGSWaves::SFX_Stop(ScriptMethodParams ¶ms) {
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//PARAMS2(int, SFX, int, fademsOUT);
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}
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void AGSWaves::SFX_SetPosition(ScriptMethodParams ¶ms) {
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//PARAMS4(int, SFX, int, x, int, y, int, intensity);
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}
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void AGSWaves::SFX_SetGlobalVolume(ScriptMethodParams ¶ms) {
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//PARAMS1(int, volume);
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}
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void AGSWaves::Load_SFX(ScriptMethodParams ¶ms) {
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//PARAMS1(int, SFX);
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}
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void AGSWaves::Audio_Apply_Filter(ScriptMethodParams ¶ms) {
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//PARAMS1(int, Frequency);
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}
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void AGSWaves::Audio_Remove_Filter(ScriptMethodParams ¶ms) {
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}
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void AGSWaves::SFX_AllowOverlap(ScriptMethodParams ¶ms) {
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//PARAMS2(int, SFX, int, allow);
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}
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void AGSWaves::SFX_Filter(ScriptMethodParams ¶ms) {
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//PARAMS2(int, SFX, int, enable);
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}
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} // namespace AGSWaves
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} // namespace Plugins
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} // namespace AGS3
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