263 lines
6.3 KiB
C++
263 lines
6.3 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <unistd.h>
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#include <malloc.h>
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#ifndef GAMECUBE
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#include <wiiuse/wpad.h>
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#endif
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#include <ogc/lwp_watchdog.h>
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#include "osystem.h"
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#define TIMER_THREAD_STACKSIZE (1024 * 32)
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#define TIMER_THREAD_PRIO 64
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#define PAD_CHECK_TIME 40
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#ifndef GAMECUBE
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#define PADS_A (PAD_BUTTON_A | (WPAD_BUTTON_A << 16))
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#define PADS_B (PAD_BUTTON_B | (WPAD_BUTTON_B << 16))
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#define PADS_X (PAD_BUTTON_X | (WPAD_BUTTON_MINUS << 16))
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#define PADS_Y (PAD_BUTTON_Y | (WPAD_BUTTON_PLUS << 16))
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#define PADS_Z (PAD_TRIGGER_Z | (WPAD_BUTTON_2 << 16))
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#define PADS_START (PAD_BUTTON_START | (WPAD_BUTTON_HOME << 16))
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#define PADS_UP (PAD_BUTTON_UP | (WPAD_BUTTON_UP << 16))
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#define PADS_DOWN (PAD_BUTTON_DOWN | (WPAD_BUTTON_DOWN << 16))
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#define PADS_LEFT (PAD_BUTTON_LEFT | (WPAD_BUTTON_LEFT << 16))
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#define PADS_RIGHT (PAD_BUTTON_RIGHT | (WPAD_BUTTON_RIGHT << 16))
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#else
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#define PADS_A PAD_BUTTON_A
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#define PADS_B PAD_BUTTON_B
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#define PADS_X PAD_BUTTON_X
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#define PADS_Y PAD_BUTTON_Y
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#define PADS_Z PAD_TRIGGER_Z
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#define PADS_START PAD_BUTTON_START
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#define PADS_UP PAD_BUTTON_UP
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#define PADS_DOWN PAD_BUTTON_DOWN
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#define PADS_LEFT PAD_BUTTON_LEFT
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#define PADS_RIGHT PAD_BUTTON_RIGHT
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#endif
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static lwpq_t timer_queue;
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static lwp_t timer_thread;
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static u8 *timer_stack;
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static bool timer_thread_running = false;
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static bool timer_thread_quit = false;
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static void * timer_thread_func(void *arg) {
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while (!timer_thread_quit) {
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DefaultTimerManager *tm =
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(DefaultTimerManager *) g_system->getTimerManager();
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tm->handler();
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usleep(1000 * 10);
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}
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return NULL;
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}
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void OSystem_Wii::initEvents() {
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timer_thread_quit = false;
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timer_stack = (u8 *) memalign(32, TIMER_THREAD_STACKSIZE);
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memset(timer_stack, 0, TIMER_THREAD_STACKSIZE);
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LWP_InitQueue(&timer_queue);
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s32 res = LWP_CreateThread(&timer_thread, timer_thread_func, NULL,
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timer_stack, TIMER_THREAD_STACKSIZE,
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TIMER_THREAD_PRIO);
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if (res) {
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printf("ERROR creating timer thread: %d\n", res);
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LWP_CloseQueue(timer_queue);
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}
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timer_thread_running = res == 0;
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#ifndef GAMECUBE
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WPAD_Init();
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WPAD_SetDataFormat(WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR);
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WPAD_SetIdleTimeout(120);
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#endif
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}
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void OSystem_Wii::deinitEvents() {
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if (timer_thread_running) {
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timer_thread_quit = true;
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LWP_ThreadBroadcast(timer_queue);
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LWP_JoinThread(timer_thread, NULL);
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LWP_CloseQueue(timer_queue);
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timer_thread_running = false;
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}
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#ifndef GAMECUBE
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WPAD_Shutdown();
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#endif
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}
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void OSystem_Wii::updateEventScreenResolution() {
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#ifndef GAMECUBE
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WPAD_SetVRes(WPAD_CHAN_0, _currentWidth + _currentWidth / 5,
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_currentHeight + _currentHeight / 5);
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#endif
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}
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#define KBD_EVENT(pad_button, kbd_keycode, kbd_ascii) \
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do { \
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if ((bd | bu) & pad_button) { \
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if (bd & pad_button) \
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event.type = Common::EVENT_KEYDOWN; \
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else \
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event.type = Common::EVENT_KEYUP; \
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event.kbd.keycode = kbd_keycode; \
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event.kbd.ascii = kbd_ascii; \
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return true; \
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} \
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} while (0)
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bool OSystem_Wii::pollEvent(Common::Event &event) {
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u32 bd, bh, bu;
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PAD_ScanPads();
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bd = PAD_ButtonsDown(0);
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bh = PAD_ButtonsHeld(0);
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bu = PAD_ButtonsUp(0);
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#ifndef GAMECUBE
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WPAD_ScanPads();
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s32 res = WPAD_Probe(0, NULL);
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if (res == WPAD_ERR_NONE) {
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bd |= WPAD_ButtonsDown(0) << 16;
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bh |= WPAD_ButtonsHeld(0) << 16;
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bu |= WPAD_ButtonsUp(0) << 16;
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}
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#endif
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if (bd || bu) {
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if (bh & PADS_UP)
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event.kbd.flags = Common::KBD_SHIFT;
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KBD_EVENT(PADS_Z, Common::KEYCODE_RETURN, Common::ASCII_RETURN);
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KBD_EVENT(PADS_X, Common::KEYCODE_ESCAPE, Common::ASCII_ESCAPE);
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KBD_EVENT(PADS_Y, Common::KEYCODE_PERIOD, '.');
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KBD_EVENT(PADS_START, Common::KEYCODE_F5, Common::ASCII_F5);
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KBD_EVENT(PADS_UP, Common::KEYCODE_LSHIFT, 0);
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KBD_EVENT(PADS_DOWN, Common::KEYCODE_0, '0');
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KBD_EVENT(PADS_LEFT, Common::KEYCODE_y, 'y');
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KBD_EVENT(PADS_RIGHT, Common::KEYCODE_n, 'n');
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if ((bd | bu) & (PADS_A | PADS_B)) {
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if (bd & PADS_A)
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event.type = Common::EVENT_LBUTTONDOWN;
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else if (bu & PADS_A)
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event.type = Common::EVENT_LBUTTONUP;
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else if (bd & PADS_B)
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event.type = Common::EVENT_RBUTTONDOWN;
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else if (bu & PADS_B)
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event.type = Common::EVENT_RBUTTONUP;
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event.mouse.x = _mouseX;
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event.mouse.y = _mouseY;
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return true;
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}
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}
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s32 mx = _mouseX;
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s32 my = _mouseY;
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#ifndef GAMECUBE
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if (res == WPAD_ERR_NONE) {
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struct ir_t ir;
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WPAD_IR(0, &ir);
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if (ir.valid) {
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mx = ir.x - _currentWidth / 10;
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my = ir.y - _currentHeight / 10;
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if (mx < 0)
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mx = 0;
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if (mx >= _currentWidth)
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mx = _currentWidth - 1;
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if (my < 0)
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my = 0;
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if (my >= _currentHeight)
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my = _currentHeight - 1;
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if ((mx != _mouseX) || (my != _mouseY)) {
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event.type = Common::EVENT_MOUSEMOVE;
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event.mouse.x = _mouseX = mx;
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event.mouse.y = _mouseY = my;
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return true;
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}
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}
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}
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#endif
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uint32 time = getMillis();
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if (time - _lastPadCheck > PAD_CHECK_TIME) {
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_lastPadCheck = time;
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if (abs (PAD_StickX(0)) > 16)
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mx += PAD_StickX(0) / (4 * _overlayWidth / _currentWidth);
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if (abs (PAD_StickY(0)) > 16)
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my -= PAD_StickY(0) / (4 * _overlayHeight / _currentHeight);
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if (mx < 0)
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mx = 0;
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if (mx >= _currentWidth)
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mx = _currentWidth - 1;
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if (my < 0)
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my = 0;
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if (my >= _currentHeight)
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my = _currentHeight - 1;
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if ((mx != _mouseX) || (my != _mouseY)) {
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event.type = Common::EVENT_MOUSEMOVE;
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event.mouse.x = _mouseX = mx;
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event.mouse.y = _mouseY = my;
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return true;
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}
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}
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return false;
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}
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