scummvm/backends/platform/wii/osystem_events.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <unistd.h>
#include <malloc.h>
#ifndef GAMECUBE
#include <wiiuse/wpad.h>
#endif
#include <ogc/lwp_watchdog.h>
#include "osystem.h"
#define TIMER_THREAD_STACKSIZE (1024 * 32)
#define TIMER_THREAD_PRIO 64
#define PAD_CHECK_TIME 40
#ifndef GAMECUBE
#define PADS_A (PAD_BUTTON_A | (WPAD_BUTTON_A << 16))
#define PADS_B (PAD_BUTTON_B | (WPAD_BUTTON_B << 16))
#define PADS_X (PAD_BUTTON_X | (WPAD_BUTTON_MINUS << 16))
#define PADS_Y (PAD_BUTTON_Y | (WPAD_BUTTON_PLUS << 16))
#define PADS_Z (PAD_TRIGGER_Z | (WPAD_BUTTON_2 << 16))
#define PADS_START (PAD_BUTTON_START | (WPAD_BUTTON_HOME << 16))
#define PADS_UP (PAD_BUTTON_UP | (WPAD_BUTTON_UP << 16))
#define PADS_DOWN (PAD_BUTTON_DOWN | (WPAD_BUTTON_DOWN << 16))
#define PADS_LEFT (PAD_BUTTON_LEFT | (WPAD_BUTTON_LEFT << 16))
#define PADS_RIGHT (PAD_BUTTON_RIGHT | (WPAD_BUTTON_RIGHT << 16))
#else
#define PADS_A PAD_BUTTON_A
#define PADS_B PAD_BUTTON_B
#define PADS_X PAD_BUTTON_X
#define PADS_Y PAD_BUTTON_Y
#define PADS_Z PAD_TRIGGER_Z
#define PADS_START PAD_BUTTON_START
#define PADS_UP PAD_BUTTON_UP
#define PADS_DOWN PAD_BUTTON_DOWN
#define PADS_LEFT PAD_BUTTON_LEFT
#define PADS_RIGHT PAD_BUTTON_RIGHT
#endif
static lwpq_t timer_queue;
static lwp_t timer_thread;
static u8 *timer_stack;
static bool timer_thread_running = false;
static bool timer_thread_quit = false;
static void * timer_thread_func(void *arg) {
while (!timer_thread_quit) {
DefaultTimerManager *tm =
(DefaultTimerManager *) g_system->getTimerManager();
tm->handler();
usleep(1000 * 10);
}
return NULL;
}
void OSystem_Wii::initEvents() {
timer_thread_quit = false;
timer_stack = (u8 *) memalign(32, TIMER_THREAD_STACKSIZE);
memset(timer_stack, 0, TIMER_THREAD_STACKSIZE);
LWP_InitQueue(&timer_queue);
s32 res = LWP_CreateThread(&timer_thread, timer_thread_func, NULL,
timer_stack, TIMER_THREAD_STACKSIZE,
TIMER_THREAD_PRIO);
if (res) {
printf("ERROR creating timer thread: %d\n", res);
LWP_CloseQueue(timer_queue);
}
timer_thread_running = res == 0;
#ifndef GAMECUBE
WPAD_Init();
WPAD_SetDataFormat(WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR);
WPAD_SetIdleTimeout(120);
#endif
}
void OSystem_Wii::deinitEvents() {
if (timer_thread_running) {
timer_thread_quit = true;
LWP_ThreadBroadcast(timer_queue);
LWP_JoinThread(timer_thread, NULL);
LWP_CloseQueue(timer_queue);
timer_thread_running = false;
}
#ifndef GAMECUBE
WPAD_Shutdown();
#endif
}
void OSystem_Wii::updateEventScreenResolution() {
#ifndef GAMECUBE
WPAD_SetVRes(WPAD_CHAN_0, _currentWidth + _currentWidth / 5,
_currentHeight + _currentHeight / 5);
#endif
}
#define KBD_EVENT(pad_button, kbd_keycode, kbd_ascii) \
do { \
if ((bd | bu) & pad_button) { \
if (bd & pad_button) \
event.type = Common::EVENT_KEYDOWN; \
else \
event.type = Common::EVENT_KEYUP; \
event.kbd.keycode = kbd_keycode; \
event.kbd.ascii = kbd_ascii; \
return true; \
} \
} while (0)
bool OSystem_Wii::pollEvent(Common::Event &event) {
u32 bd, bh, bu;
PAD_ScanPads();
bd = PAD_ButtonsDown(0);
bh = PAD_ButtonsHeld(0);
bu = PAD_ButtonsUp(0);
#ifndef GAMECUBE
WPAD_ScanPads();
s32 res = WPAD_Probe(0, NULL);
if (res == WPAD_ERR_NONE) {
bd |= WPAD_ButtonsDown(0) << 16;
bh |= WPAD_ButtonsHeld(0) << 16;
bu |= WPAD_ButtonsUp(0) << 16;
}
#endif
if (bd || bu) {
if (bh & PADS_UP)
event.kbd.flags = Common::KBD_SHIFT;
KBD_EVENT(PADS_Z, Common::KEYCODE_RETURN, Common::ASCII_RETURN);
KBD_EVENT(PADS_X, Common::KEYCODE_ESCAPE, Common::ASCII_ESCAPE);
KBD_EVENT(PADS_Y, Common::KEYCODE_PERIOD, '.');
KBD_EVENT(PADS_START, Common::KEYCODE_F5, Common::ASCII_F5);
KBD_EVENT(PADS_UP, Common::KEYCODE_LSHIFT, 0);
KBD_EVENT(PADS_DOWN, Common::KEYCODE_0, '0');
KBD_EVENT(PADS_LEFT, Common::KEYCODE_y, 'y');
KBD_EVENT(PADS_RIGHT, Common::KEYCODE_n, 'n');
if ((bd | bu) & (PADS_A | PADS_B)) {
if (bd & PADS_A)
event.type = Common::EVENT_LBUTTONDOWN;
else if (bu & PADS_A)
event.type = Common::EVENT_LBUTTONUP;
else if (bd & PADS_B)
event.type = Common::EVENT_RBUTTONDOWN;
else if (bu & PADS_B)
event.type = Common::EVENT_RBUTTONUP;
event.mouse.x = _mouseX;
event.mouse.y = _mouseY;
return true;
}
}
s32 mx = _mouseX;
s32 my = _mouseY;
#ifndef GAMECUBE
if (res == WPAD_ERR_NONE) {
struct ir_t ir;
WPAD_IR(0, &ir);
if (ir.valid) {
mx = ir.x - _currentWidth / 10;
my = ir.y - _currentHeight / 10;
if (mx < 0)
mx = 0;
if (mx >= _currentWidth)
mx = _currentWidth - 1;
if (my < 0)
my = 0;
if (my >= _currentHeight)
my = _currentHeight - 1;
if ((mx != _mouseX) || (my != _mouseY)) {
event.type = Common::EVENT_MOUSEMOVE;
event.mouse.x = _mouseX = mx;
event.mouse.y = _mouseY = my;
return true;
}
}
}
#endif
uint32 time = getMillis();
if (time - _lastPadCheck > PAD_CHECK_TIME) {
_lastPadCheck = time;
if (abs (PAD_StickX(0)) > 16)
mx += PAD_StickX(0) / (4 * _overlayWidth / _currentWidth);
if (abs (PAD_StickY(0)) > 16)
my -= PAD_StickY(0) / (4 * _overlayHeight / _currentHeight);
if (mx < 0)
mx = 0;
if (mx >= _currentWidth)
mx = _currentWidth - 1;
if (my < 0)
my = 0;
if (my >= _currentHeight)
my = _currentHeight - 1;
if ((mx != _mouseX) || (my != _mouseY)) {
event.type = Common::EVENT_MOUSEMOVE;
event.mouse.x = _mouseX = mx;
event.mouse.y = _mouseY = my;
return true;
}
}
return false;
}