scummvm/backends/graphics/null/null-graphics.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_GRAPHICS_NULL_H
#define BACKENDS_GRAPHICS_NULL_H
#include "backends/graphics/graphics.h"
static const OSystem::GraphicsMode s_noGraphicsModes[] = { {0, 0, 0} };
class NullGraphicsManager : public GraphicsManager {
public:
virtual ~NullGraphicsManager() {}
bool hasFeature(OSystem::Feature f) { return false; }
void setFeatureState(OSystem::Feature f, bool enable) {}
bool getFeatureState(OSystem::Feature f) { return false; }
const OSystem::GraphicsMode *getSupportedGraphicsModes() const { return s_noGraphicsModes; }
int getDefaultGraphicsMode() const { return 0; }
bool setGraphicsMode(int mode) { return true; }
void resetGraphicsScale(){}
int getGraphicsMode() const { return 0; }
inline Graphics::PixelFormat getScreenFormat() const {
return Graphics::PixelFormat::createFormatCLUT8();
}
inline Common::List<Graphics::PixelFormat> getSupportedFormats() const {
Common::List<Graphics::PixelFormat> list;
list.push_back(Graphics::PixelFormat::createFormatCLUT8());
return list;
}
void initSize(uint width, uint height, const Graphics::PixelFormat *format = NULL) {}
virtual int getScreenChangeID() const { return 0; }
void beginGFXTransaction() {}
OSystem::TransactionError endGFXTransaction() { return OSystem::kTransactionSuccess; }
BACKENDS: Refactor OpenGL & SDL graphics backends This patch refactors the OpenGL and SDL graphics backends, primarily to unify window scaling and mouse handling, and to fix coordinate mapping between the ScummVM window and the virtual game screen when they have different aspect ratios. Unified code for these two backends has been moved to a new header-only WindowedGraphicsManager class, so named because it contains code for managing graphics managers that interact with a windowing system and render virtual screens within a larger physical content window. The biggest behavioral change here is with the coordinate system mapping: Previously, mouse offsets were converted by mapping the whole space within the window as input to the virtual game screen without maintaining aspect ratio. This was done to prevent 'stickiness' when the mouse cursor was within the window but outside of the virtual game screen, but it caused noticeable distortion of mouse movement speed on the axis with blank space. Instead of introducing mouse speed distortion to prevent stickiness, this patch changes coordinate transformation to show the system cursor when the mouse moves outside of the virtual game screen when mouse grab is off, or by holding the mouse inside the virtual game screen (instead of the entire window) when mouse grab is on. This patch also improves some other properties of the GraphicsManager/PaletteManager interfaces: * Nullipotent operations (getWidth, getHeight, etc.) of the PaletteManager/GraphicsManager interfaces are now const * Methods marked `virtual` but not inherited by any subclass have been de-virtualized * Extra unnecessary calculations of hardware height in SurfaceSdlGraphicsManager have been removed * Methods have been renamed where appropriate for clarity (setWindowSize -> handleResize, etc.) * C++11 support improved with `override` specifier added on overridden virtual methods in subclasses (primarily to avoid myself accidentally creating new methods in the subclasses by changing types/names during refactoring) Additional refactoring can and should be done at some point to continue to deduplicate code between the OpenGL and SDL backends. Since the primary goal here was to improve the coordinate mapping, full refactoring of these backends was not completed here.
2017-07-19 19:15:12 -05:00
int16 getHeight() const { return 0; }
int16 getWidth() const { return 0; }
void setPalette(const byte *colors, uint start, uint num) {}
void grabPalette(byte *colors, uint start, uint num) {}
void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {}
Graphics::Surface *lockScreen() { return NULL; }
void unlockScreen() {}
void fillScreen(uint32 col) {}
void updateScreen() {}
void setShakePos(int shakeOffset) {}
void setFocusRectangle(const Common::Rect& rect) {}
void clearFocusRectangle() {}
void showOverlay() {}
void hideOverlay() {}
Graphics::PixelFormat getOverlayFormat() const { return Graphics::PixelFormat(); }
void clearOverlay() {}
void grabOverlay(void *buf, int pitch) {}
void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {}
int16 getOverlayHeight() { return 0; }
int16 getOverlayWidth() { return 0; }
bool showMouse(bool visible) { return !visible; }
void warpMouse(int x, int y) {}
void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL) {}
void setCursorPalette(const byte *colors, uint start, uint num) {}
};
#endif