scummvm/engines/bladerunner/script/scene/ps12.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
static int kPoliceMazePS12TargetCount = 20;
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void SceneScriptPS12::InitializeScene() {
Police_Maze_Set_Pause_State(true);
if (Game_Flag_Query(kFlagPS11toPS12)) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
Scene_Loop_Set_Default(1);
Setup_Scene_Information(World_Waypoint_Query_X(8), World_Waypoint_Query_Y(8), World_Waypoint_Query_Z(8), 512);
} else {
Scene_Loop_Set_Default(1);
Setup_Scene_Information(World_Waypoint_Query_X(9), World_Waypoint_Query_Y(9), World_Waypoint_Query_Z(9), 0);
}
Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2);
Scene_Exit_Add_2D_Exit(1, 0, 5, 110, 196, 3);
}
static const int *getPoliceMazePS12TrackData29() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target1,
kPMTIFacing, 200,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 10000,
kPMTIObstacleSet, kItemPS12Target1,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target1, 1,
kPMTIEnemySet, kItemPS12Target1,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target1,
kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target14,
kPMTIPausedSet, kItemPS12Target1,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS12TrackData30() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target2,
kPMTIFacing, 67,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 9000,
kPMTIObstacleSet, kItemPS12Target2,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target2, 1,
kPMTIEnemySet, kItemPS12Target2,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target2,
kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target11,
kPMTIPausedSet, kItemPS12Target2,
kPMTITargetSet, kItemPS12Target2, 0,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS12TrackData31() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTITargetSet, kItemPS12Target3, 1,
kPMTIEnemyReset, kItemPS12Target3,
kPMTIObstacleReset, kItemPS12Target3,
kPMTIFacing, 480,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 10000,
kPMTIObstacleSet, kItemPS12Target3,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIRotate, 968, 100,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIMove, 0,
kPMTIPlaySound, 29, 33,
kPMTILeave,
kPMTIObstacleReset, kItemPS12Target3,
kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target4, kItemPS12Target5,
kPMTIPausedSet, kItemPS12Target3,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS12TrackData32() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target4,
kPMTIFacing, 1010,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 10000,
kPMTIObstacleSet, kItemPS12Target4,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target4, 1,
kPMTIEnemySet, kItemPS12Target4,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIRotate, 498, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target4,
kPMTIPausedReset1of3, kItemPS12Target5, kItemPS12Target3, kItemPS12Target12,
kPMTIPausedSet, kItemPS12Target4,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS12TrackData33() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target5,
kPMTIFacing, 540,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 10000,
kPMTIObstacleSet, kItemPS12Target5,
kPMTITargetSet, kItemPS12Target5, 1,
kPMTIEnemyReset, kItemPS12Target5,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIRotate, 284, 80,
kPMTIWait, 0,
kPMTIRotate, 28, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIMove, 0,
kPMTILeave,
kPMTIObstacleReset, kItemPS12Target5,
kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target3, kItemPS12Target4,
kPMTIPausedSet, kItemPS12Target5,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS12TrackData34() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target6,
kPMTIObstacleReset, kItemPS12Target7,
kPMTIObstacleReset, kItemPS12Target8,
kPMTIFacing, 469,
kPMTIPosition, 0,
kPMTITargetSet, kItemPS12Target6, 1,
kPMTITargetSet, kItemPS12Target7, 1,
kPMTITargetSet, kItemPS12Target8, 1,
kPMTIWaitRandom, 3000, 10000,
kPMTIObstacleSet, kItemPS12Target6,
kPMTIEnemySet, kItemPS12Target6,
kPMTIEnemySet, kItemPS12Target7,
kPMTIEnemySet, kItemPS12Target8,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIRotate, 376, 80,
kPMTIWait, 0,
kPMTIRotate, 168, 80,
kPMTIPlaySound, 29, 33,
kPMTIMove, 9,
kPMTIRotate, 33, 80,
kPMTIWait, 0,
kPMTIRotate, 15, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIRotate, 168, 80,
kPMTIWait, 0,
kPMTIRotate, 376, 80,
kPMTIWait, 0,
kPMTIRotate, 469, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTITargetSet, kItemPS12Target6, 1,
kPMTITargetSet, kItemPS12Target7, 1,
kPMTITargetSet, kItemPS12Target8, 1,
kPMTIEnemySet, kItemPS12Target6,
kPMTIEnemySet, kItemPS12Target7,
kPMTIEnemySet, kItemPS12Target8,
kPMTIRotate, 376, 80,
kPMTIWait, 0,
kPMTIRotate, 168, 80,
kPMTIMove, 9,
kPMTIRotate, 33, 80,
kPMTIWait, 0,
kPMTIRotate, 15, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 0,
kPMTIRotate, 469, 80,
kPMTIWait, 500,
kPMTIRotate, 198, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 0,
kPMTIMove, 19,
kPMTIPlaySound, 29, 33,
kPMTIWait, 0,
kPMTIObstacleReset, kItemPS12Target6,
kPMTIPausedReset, kItemPS12Target7,
kPMTIPausedSet, kItemPS12Target6,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS12TrackData35() {
static int trackData[] = {
kPMTIObstacleSet, kItemPS12Target7,
kPMTIFacing, 198,
kPMTIPosition, 0,
kPMTIRotate, 469, 80,
kPMTIMove, 9,
kPMTIWait, 0,
kPMTIObstacleReset, kItemPS12Target7,
kPMTIPausedReset, kItemPS12Target8,
kPMTIPausedSet, kItemPS12Target7,
kPMTIFacing, 198,
kPMTIObstacleSet, kItemPS12Target7,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS12TrackData36() {
static int trackData[] = {
kPMTIObstacleSet, kItemPS12Target8,
kPMTIFacing, 469,
kPMTIPosition, 0,
kPMTIObstacleSet, kItemPS12Target8,
kPMTIMove, 9,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIObstacleReset, kItemPS12Target6,
kPMTIObstacleReset, kItemPS12Target7,
kPMTIObstacleReset, kItemPS12Target8,
kPMTIPausedReset, kItemPS12Target9,
kPMTIPausedSet, kItemPS12Target8,
kPMTIFacing, 469,
kPMTIObstacleSet, kItemPS12Target8,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS12TrackData37() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target9,
kPMTIWaitRandom, 3000, 6000,
kPMTIPausedReset, kItemPS12Target10,
kPMTIFacing, 1010,
kPMTIPosition, 0,
kPMTIWait, 2000,
kPMTIObstacleSet, kItemPS12Target9,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target9, 1,
kPMTIEnemyReset, kItemPS12Target9,
kPMTIMove, 9,
kPMTIWait, 3000,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTILeave,
kPMTIObstacleReset, kItemPS12Target9,
kPMTIPausedSet, kItemPS12Target9,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS12TrackData38() {
static int trackData[] = {
kPMTIObstacleReset, kItemPS12Target10,
kPMTIFacing, 990,
kPMTIPosition, 0,
kPMTIWait, 3000,
kPMTIObstacleSet, kItemPS12Target10,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target10, 1,
kPMTIEnemySet, kItemPS12Target10,
kPMTIMove, 9,
kPMTIWait, 1000,
kPMTIShoot, 12, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target10,
kPMTIPausedReset, kItemPS12Target6,
kPMTIPausedSet, kItemPS12Target10,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS12TrackData39() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target11,
kPMTIFacing, 513,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 5000,
kPMTIObstacleSet, kItemPS12Target11,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target11, 1,
kPMTIMove, 5,
kPMTIWait, 1000,
kPMTIEnemySet, kItemPS12Target11,
kPMTIRotate, 1010, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target11,
kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target2,
kPMTIPausedSet, kItemPS12Target11,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS12TrackData40() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target12,
kPMTIFacing, 480,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 8000,
kPMTIObstacleSet, kItemPS12Target12,
kPMTIPlaySound, 29, 33,
kPMTITargetSet, kItemPS12Target12, 1,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIEnemySet, kItemPS12Target12,
kPMTIRotate, 968, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target12,
kPMTIPausedReset1of3, kItemPS12Target3, kItemPS12Target4, kItemPS12Target5,
kPMTIPausedSet, kItemPS12Target12,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS12TrackData41() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target13,
kPMTIFacing, 513,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 6000,
kPMTIObstacleSet, kItemPS12Target13,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target13, 1,
kPMTIEnemyReset, kItemPS12Target13,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIRotate, 1010, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIMove, 0,
kPMTIPlaySound, 34, 33,
kPMTILeave,
kPMTIObstacleReset, kItemPS12Target13,
kPMTIPausedReset1of2, kItemPS12Target11, kItemPS12Target2,
kPMTIPausedSet, kItemPS12Target13,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS12TrackData42() {
static int trackData[] = {
kPMTIObstacleReset, kItemPS12Target14,
kPMTIFacing, 109,
kPMTIPosition, 0,
kPMTIWaitRandom, 2000, 5000,
kPMTIObstacleSet, kItemPS12Target14,
kPMTIPlaySound, 29, 33,
kPMTITargetSet, kItemPS12Target14, 1,
kPMTIEnemySet, kItemPS12Target14,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target14,
kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target1,
kPMTIPausedSet, kItemPS12Target14,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS12TrackData43() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target15,
kPMTIFacing, 540,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 7000,
kPMTIObstacleSet, kItemPS12Target15,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target15, 1,
kPMTIEnemyReset, kItemPS12Target15,
kPMTIMove, 9,
kPMTIWait, 2000,
kPMTIRotate, 284, 80,
kPMTIWait, 0,
kPMTIRotate, 28, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 2000,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTILeave,
kPMTIObstacleReset, kItemPS12Target15,
kPMTIPausedReset, kItemPS12Target17,
kPMTIPausedSet, kItemPS12Target15,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS12TrackData44() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target16,
kPMTIFacing, 109,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 5000,
kPMTIObstacleSet, kItemPS12Target16,
kPMTIPlaySound, 29, 33,
kPMTITargetSet, kItemPS12Target16, 1,
kPMTIEnemyReset, kItemPS12Target16,
kPMTIMove, 5,
kPMTIWaitRandom, 2000, 2000,
kPMTIPlaySound, 29, 33,
kPMTIMove, 0,
kPMTILeave,
kPMTIObstacleReset, kItemPS12Target16,
kPMTIPausedReset1of2, kItemPS12Target14, kItemPS12Target1,
kPMTIPausedSet, kItemPS12Target16,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS12TrackData45() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target17,
kPMTIFacing, 540,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 10000,
kPMTIObstacleSet, kItemPS12Target17,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target17, 1,
kPMTIMove, 9,
kPMTIWait, 1000,
kPMTIEnemySet, kItemPS12Target17,
kPMTIRotate, 284, 80,
kPMTIWait, 0,
kPMTIRotate, 28, 80,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target17,
kPMTIPausedReset, kItemPS12Target15,
kPMTIPausedSet, kItemPS12Target17,
kPMTIRestart
};
return trackData;
}
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void SceneScriptPS12::SceneLoaded() {
Obstacle_Object("PARKMETR01", true);
Obstacle_Object("PARKMETR02", true);
Obstacle_Object("PARKMETR03", true);
Obstacle_Object("PARKMETR07", true);
Obstacle_Object("PARKMETR08", true);
Obstacle_Object("PARKMETR10", true);
Obstacle_Object("PARKMETR11", true);
Obstacle_Object("PARKMETR15", true);
Obstacle_Object("PARKMETR16", true);
Unclickable_Object("PARKMETR01");
Unclickable_Object("PARKMETR02");
Unclickable_Object("PARKMETR03");
Unclickable_Object("PARKMETR07");
Unclickable_Object("PARKMETR08");
Unclickable_Object("PARKMETR10");
Unclickable_Object("PARKMETR11");
Unclickable_Object("PARKMETR15");
Unclickable_Object("PARKMETR16");
if (!Query_System_Currently_Loading_Game()) {
Item_Add_To_World(kItemPS12Target1, 449, kSetPS10_PS11_PS12_PS13, -691.8f, -9.06f, 587.67f, 200, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS12Target2, 445, kSetPS10_PS11_PS12_PS13, -679.6f, -45.4f, 721.05f, 67, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS12Target3, 447, kSetPS10_PS11_PS12_PS13, -414.04f, -8.98f, 711.91f, 480, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS12Target4, 443, kSetPS10_PS11_PS12_PS13, -440.0f, -8.97f, 1137.0f, 1010, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS12Target5, 441, kSetPS10_PS11_PS12_PS13, -764.92f, -0.84f, 950.22f, 540, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS12Target6, 449, kSetPS10_PS11_PS12_PS13, -696.0f, -5.7f, 1185.0f, 469, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS12Target7, 449, kSetPS10_PS11_PS12_PS13, -635.0f, -5.7f, 1165.0f, 198, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS12Target8, 449, kSetPS10_PS11_PS12_PS13, -620.0f, -8.63f, 1366.0f, 469, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS12Target9, 447, kSetPS10_PS11_PS12_PS13, -584.0f, -79.4f, 775.0f, 1010, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS12Target10, 445, kSetPS10_PS11_PS12_PS13, -578.0f, -79.4f, 810.0f, 990, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS12Target11, 443, kSetPS10_PS11_PS12_PS13, -400.0f, -12.0f, 1110.0f, 513, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS12Target12, 449, kSetPS10_PS11_PS12_PS13, -414.04f, -8.98f, 711.91f, 480, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS12Target13, 447, kSetPS10_PS11_PS12_PS13, -400.0f, -12.0f, 1110.0f, 513, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS12Target14, 449, kSetPS10_PS11_PS12_PS13, -731.0f, 93.66f, 788.0f, 109, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS12Target15, 441, kSetPS10_PS11_PS12_PS13, -580.0f, -80.0f, 925.0f, 540, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS12Target16, 441, kSetPS10_PS11_PS12_PS13, -731.0f, 93.66f, 788.0f, 109, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS12Target17, 443, kSetPS10_PS11_PS12_PS13, -580.0f, -80.0f, 925.0f, 540, 72, 36, true, false, false, true);
}
Police_Maze_Target_Track_Add(kItemPS12Target1, -691.8f, -9.06f, 587.67f, -649.11f, -9.06f, 587.71f, 6, getPoliceMazePS12TrackData29(), true);
Police_Maze_Target_Track_Add(kItemPS12Target2, -679.6f, -45.4f, 721.05f, -679.6f, -1.4f, 721.05f, 6, getPoliceMazePS12TrackData30(), true);
Police_Maze_Target_Track_Add(kItemPS12Target3, -414.04f, -8.98f, 711.91f, -459.54f, -8.99f, 707.81f, 6, getPoliceMazePS12TrackData31(), false);
Police_Maze_Target_Track_Add(kItemPS12Target4, -440.0f, -8.97f, 1137.0f, -430.0f, -8.97f, 921.0f, 6, getPoliceMazePS12TrackData32(), false);
Police_Maze_Target_Track_Add(kItemPS12Target5, -764.92f, -0.84f, 950.22f, -722.92f, -0.84f, 950.22f, 6, getPoliceMazePS12TrackData33(), false);
Police_Maze_Target_Track_Add(kItemPS12Target6, -696.0f, -5.7f, 1185.0f, -635.0f, -5.7f, 1185.0f, 20, getPoliceMazePS12TrackData34(), false);
Police_Maze_Target_Track_Add(kItemPS12Target7, -635.0f, -5.7f, 1165.0f, -620.0f, -8.63f, 1366.0f, 10, getPoliceMazePS12TrackData35(), false);
Police_Maze_Target_Track_Add(kItemPS12Target8, -620.0f, -8.63f, 1366.0f, -595.0f, -8.63f, 1366.0f, 10, getPoliceMazePS12TrackData36(), false);
Police_Maze_Target_Track_Add(kItemPS12Target9, -584.0f, -79.4f, 775.0f, -584.0f, -27.4f, 775.0f, 10, getPoliceMazePS12TrackData37(), true);
Police_Maze_Target_Track_Add(kItemPS12Target10, -578.0f, -79.4f, 810.0f, -578.0f, -27.4f, 810.0f, 10, getPoliceMazePS12TrackData38(), false);
Police_Maze_Target_Track_Add(kItemPS12Target11, -400.0f, -12.0f, 1110.0f, -400.0f, 60.0f, 1110.0f, 6, getPoliceMazePS12TrackData39(), false);
Police_Maze_Target_Track_Add(kItemPS12Target12, -414.04f, -8.98f, 711.91f, -459.54f, -8.99f, 707.81f, 6, getPoliceMazePS12TrackData40(), true);
Police_Maze_Target_Track_Add(kItemPS12Target13, -400.0f, -12.0f, 1110.0f, -400.0f, 60.0f, 1110.0f, 6, getPoliceMazePS12TrackData41(), false);
Police_Maze_Target_Track_Add(kItemPS12Target14, -731.0f, 93.66f, 788.0f, -702.0f, 93.66f, 788.0f, 6, getPoliceMazePS12TrackData42(), false);
Police_Maze_Target_Track_Add(kItemPS12Target15, -580.0f, -80.0f, 925.0f, -580.0f, -8.0f, 925.0f, 10, getPoliceMazePS12TrackData43(), true);
Police_Maze_Target_Track_Add(kItemPS12Target16, -731.0f, 93.66f, 788.0f, -702.0f, 93.66f, 788.0f, 6, getPoliceMazePS12TrackData44(), false);
Police_Maze_Target_Track_Add(kItemPS12Target17, -580.0f, -80.0f, 925.0f, -580.0f, -8.0f, 925.0f, 10, getPoliceMazePS12TrackData45(), false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
Ambient_Sounds_Add_Looping_Sound(387, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound( 54, 50, 1, 1);
Ambient_Sounds_Add_Sound( 1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(389, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(390, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(443, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(444, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(445, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(446, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(303, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(304, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(305, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(306, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(307, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(308, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
}
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bool SceneScriptPS12::MouseClick(int x, int y) {
return false;
}
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bool SceneScriptPS12::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
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bool SceneScriptPS12::ClickedOnActor(int actorId) {
return false;
}
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bool SceneScriptPS12::ClickedOnItem(int itemId, bool a2) {
if (Player_Query_Combat_Mode()) {
switch (itemId) {
case kItemPS12Target3:
Sound_Play(4, 50, 0, 0, 50);
break;
case kItemPS12Target5:
Sound_Play(555, 50, 0, 0, 50);
break;
case kItemPS12Target9:
Sound_Play(4, 50, 0, 0, 50);
break;
case kItemPS12Target13:
Sound_Play(4, 50, 0, 0, 50);
break;
case kItemPS12Target15:
Sound_Play(555, 50, 0, 0, 50);
break;
case kItemPS12Target16:
Sound_Play(555, 50, 0, 0, 50);
break;
default:
Sound_Play(2, 12, 0, 0, 50);
break;
}
Item_Spin_In_World(itemId);
Item_Flag_As_Non_Target(itemId);
if (itemId == kItemPS12Target1) {
Item_Flag_As_Non_Target(kItemPS12Target1);
}
if (itemId == kItemPS12Target2) {
Item_Flag_As_Non_Target(kItemPS12Target2);
}
if (itemId == kItemPS12Target3) {
Item_Flag_As_Non_Target(kItemPS12Target3);
}
if (itemId == kItemPS12Target4) {
Item_Flag_As_Non_Target(kItemPS12Target4);
}
if (itemId == kItemPS12Target5) {
Item_Flag_As_Non_Target(kItemPS12Target5);
}
if (itemId == kItemPS12Target6) {
Item_Flag_As_Non_Target(kItemPS12Target6);
Item_Flag_As_Non_Target(kItemPS12Target7);
Item_Flag_As_Non_Target(kItemPS12Target8);
}
if (itemId == kItemPS12Target7) {
Item_Flag_As_Non_Target(kItemPS12Target6);
Item_Flag_As_Non_Target(kItemPS12Target7);
Item_Flag_As_Non_Target(kItemPS12Target8);
}
if (itemId == kItemPS12Target8) {
Item_Flag_As_Non_Target(kItemPS12Target6);
Item_Flag_As_Non_Target(kItemPS12Target7);
Item_Flag_As_Non_Target(kItemPS12Target8);
}
if (itemId == kItemPS12Target9) {
Item_Flag_As_Non_Target(kItemPS12Target9);
}
if (itemId == kItemPS12Target10) {
Item_Flag_As_Non_Target(kItemPS12Target10);
}
if (itemId == kItemPS12Target11) {
Item_Flag_As_Non_Target(kItemPS12Target11);
}
if (itemId == kItemPS12Target12) {
Item_Flag_As_Non_Target(kItemPS12Target12);
}
if (itemId == kItemPS12Target13) {
Item_Flag_As_Non_Target(kItemPS12Target13);
}
if (itemId == kItemPS12Target14) {
Item_Flag_As_Non_Target(kItemPS12Target14);
}
if (itemId == kItemPS12Target15) {
Item_Flag_As_Non_Target(kItemPS12Target15);
}
if (itemId == kItemPS12Target16) {
Item_Flag_As_Non_Target(kItemPS12Target16);
}
if (itemId == kItemPS12Target17) {
Item_Flag_As_Non_Target(kItemPS12Target17);
}
return true;
}
return false;
}
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bool SceneScriptPS12::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 8, 12, true, false)) {
Game_Flag_Set(kFlagPS12toPS11);
removeTargets();
Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS11);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 9, 12, true, false)) {
Player_Loses_Control();
Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 10, 12, false, false);
Player_Gains_Control();
Game_Flag_Set(kFlagPS12toPS13);
removeTargets();
Global_Variable_Decrement(kVariablePoliceMazeScore, kPoliceMazePS12TargetCount - Global_Variable_Query(kVariablePoliceMazePS12TargetCounter));
Global_Variable_Set(kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount);
Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS13);
}
return true;
}
return false;
}
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bool SceneScriptPS12::ClickedOn2DRegion(int region) {
return false;
}
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void SceneScriptPS12::SceneFrameAdvanced(int frame) {
}
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void SceneScriptPS12::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
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void SceneScriptPS12::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagPS11toPS12)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -546.0f, -9.06f, 570.0f, 0, true, false, 0);
Game_Flag_Reset(kFlagPS11toPS12);
}
Police_Maze_Set_Pause_State(false);
}
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void SceneScriptPS12::PlayerWalkedOut() {
}
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void SceneScriptPS12::DialogueQueueFlushed(int a1) {
}
void SceneScriptPS12::removeTargets() {
Item_Remove_From_World(kItemPS12Target1);
Item_Remove_From_World(kItemPS12Target2);
Item_Remove_From_World(kItemPS12Target3);
Item_Remove_From_World(kItemPS12Target4);
Item_Remove_From_World(kItemPS12Target5);
Item_Remove_From_World(kItemPS12Target6);
Item_Remove_From_World(kItemPS12Target7);
Item_Remove_From_World(kItemPS12Target8);
Item_Remove_From_World(kItemPS12Target9);
Item_Remove_From_World(kItemPS12Target10);
Item_Remove_From_World(kItemPS12Target11);
Item_Remove_From_World(kItemPS12Target12);
Item_Remove_From_World(kItemPS12Target13);
Item_Remove_From_World(kItemPS12Target14);
Item_Remove_From_World(kItemPS12Target15);
Item_Remove_From_World(kItemPS12Target16);
Item_Remove_From_World(kItemPS12Target17);
}
} // End of namespace BladeRunner