79 lines
2.7 KiB
C++
79 lines
2.7 KiB
C++
|
/* ScummVM - Graphic Adventure Engine
|
||
|
*
|
||
|
* ScummVM is the legal property of its developers, whose names
|
||
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
||
|
* file distributed with this source distribution.
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software
|
||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#include "gui/debugger.h"
|
||
|
|
||
|
#include "lab/lab.h"
|
||
|
#include "lab/console.h"
|
||
|
#include "lab/processroom.h"
|
||
|
#include "lab/resource.h"
|
||
|
|
||
|
namespace Lab {
|
||
|
|
||
|
Console::Console(LabEngine *vm) : GUI::Debugger(), _vm(vm) {
|
||
|
registerCmd("scene", WRAP_METHOD(Console, Cmd_Scene));
|
||
|
registerCmd("scene_resources", WRAP_METHOD(Console, Cmd_DumpSceneResources));
|
||
|
}
|
||
|
|
||
|
Console::~Console() {
|
||
|
}
|
||
|
|
||
|
bool Console::Cmd_Scene(int argc, const char **argv) {
|
||
|
if (argc != 2) {
|
||
|
const char *directions[] = { "North", "South", "East", "West" };
|
||
|
debugPrintf("Current scene is %d, direction: %s\n", _vm->_roomNum, directions[_vm->getDirection()]);
|
||
|
debugPrintf("Use %s <scene number> to change the current scene\n", argv[0]);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
_vm->_roomNum = atoi(argv[1]);
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool Console::Cmd_DumpSceneResources(int argc, const char **argv) {
|
||
|
if (argc != 2) {
|
||
|
debugPrintf("Usage: %s <scene number> to dump the resources for a scene\n", argv[0]);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
int scene = atoi(argv[1]);
|
||
|
_vm->_resource->readViews(scene);
|
||
|
RoomData *roomData = &_vm->_rooms[scene];
|
||
|
RuleList *rules = roomData->_rules;
|
||
|
const char *transitions[] = { "None", "Wipe", "ScrollWipe", "ScrollBlack", "ScrollBounce", "Transporter", "ReadFirstFrame", "ReadNextFrame" };
|
||
|
const char *ruleTypes[] = { "None", "Action", "Operate", "Go forward", "Conditions", "Turn", "Go main view", "Turn from to" };
|
||
|
|
||
|
debugPrintf("Room mesage: %s\n", roomData->_roomMsg.c_str());
|
||
|
debugPrintf("Transition: %s (%d)\n", transitions[roomData->_transitionType], roomData->_transitionType);
|
||
|
|
||
|
debugPrintf("Script:\n");
|
||
|
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
|
||
|
debugPrintf("Rule type: %s\n", ruleTypes[rule->_ruleType]);
|
||
|
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
} // End of namespace Neverhood
|