scummvm/sword2/driver/d_draw.h

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/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef D_DRAW_H
#define D_DRAW_H
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#include "bs2/driver/driver96.h"
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namespace Sword2 {
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extern byte *lpBackBuffer;
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class MoviePlayer {
private:
uint8 *_textSurface;
void openTextObject(_movieTextObject *obj);
void closeTextObject(_movieTextObject *obj);
void drawTextObject(_movieTextObject *obj);
public:
MoviePlayer() : _textSurface(NULL) {}
int32 play(char *filename, _movieTextObject *text[], uint8 *musicOut);
};
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} // End of namespace Sword2
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#endif