scummvm/engines/bladerunner/script/scene/tb05.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
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void SceneScriptTB05::InitializeScene() {
if (Game_Flag_Query(kFlagTB06toTB05)) {
Setup_Scene_Information(23.0f, 151.53f, -205.0f, 450);
Game_Flag_Set(102);
Game_Flag_Reset(kFlagTB06toTB05);
} else {
Setup_Scene_Information(14.0f, 151.53f, -77.0f, 6);
}
Scene_Exit_Add_2D_Exit(0, 62, 193, 206, 419, 0);
Scene_Exit_Add_2D_Exit(1, 0, 455, 639, 479, 2);
Ambient_Sounds_Add_Looping_Sound(236, 100, 0, 1);
Ambient_Sounds_Add_Looping_Sound(237, 100, 0, 1);
Ambient_Sounds_Add_Sound(217, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(218, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(219, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(220, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(146, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(147, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(148, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(149, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(151, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
Scene_Loop_Set_Default(0);
}
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void SceneScriptTB05::SceneLoaded() {
Clickable_Object("MONITOR05");
Unclickable_Object("SMUDGE_GLASS01");
if (!Actor_Clue_Query(kActorMcCoy, kClueDragonflyEarring)) {
Item_Add_To_World(76, 940, 72, 76.16f, 147.36f, -235.15f, 0, 6, 6, false, true, false, true);
}
if (!Actor_Clue_Query(kActorMcCoy, kClueTyrellSalesPamphlet1) && !Actor_Clue_Query(kActorMcCoy, kClueTyrellSalesPamphlet2) && (Game_Flag_Query(kFlagGordoIsReplicant) || Game_Flag_Query(kFlagLucyIsReplicant))) {
Item_Add_To_World(119, 972, 72, 129.01f, 147.12f, -162.98f, 0, 8, 8, false, true, false, true);
}
}
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bool SceneScriptTB05::MouseClick(int x, int y) {
return false;
}
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bool SceneScriptTB05::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click("MONITOR05", objectName) && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 122.54f, 147.12f, -197.17f, 0, 1, false, 0)) {
Actor_Face_Heading(kActorMcCoy, 38, false);
if (!Actor_Clue_Query(kActorMcCoy, kClueDNAMarcus) && !Game_Flag_Query(99)) {
Actor_Clue_Acquire(kActorMcCoy, kClueAttemptedFileAccess, 1, -1);
Actor_Voice_Over(2170, kActorVoiceOver);
Actor_Voice_Over(2180, kActorVoiceOver);
Actor_Voice_Over(2190, kActorVoiceOver);
Actor_Voice_Over(2200, kActorVoiceOver);
Game_Flag_Set(99);
return true;
}
if (Game_Flag_Query(99) && !Game_Flag_Query(100) && !Actor_Clue_Query(kActorMcCoy, kClueDNAMarcus)) {
if (Actor_Clue_Query(kActorMcCoy, kClueDogCollar1) || Actor_Clue_Query(kActorMcCoy, kClueDogCollar2)) {
Actor_Clue_Acquire(kActorMcCoy, kClueDNAMarcus, 1, -1);
Actor_Voice_Over(2230, kActorVoiceOver);
Item_Pickup_Spin_Effect(941, 352, 333);
Actor_Voice_Over(2240, kActorVoiceOver);
Actor_Voice_Over(2250, kActorVoiceOver);
Actor_Voice_Over(2260, kActorVoiceOver);
Game_Flag_Set(100);
Game_Flag_Set(101);
} else {
Actor_Voice_Over(2270, kActorVoiceOver);
Game_Flag_Set(100);
}
return true;
}
if (Game_Flag_Query(100) && !Game_Flag_Query(101)) {
if (Actor_Clue_Query(kActorMcCoy, kClueDogCollar1) || Actor_Clue_Query(kActorMcCoy, kClueDogCollar2)) {
Actor_Clue_Acquire(kActorMcCoy, kClueDNAMarcus, 1, -1);
Actor_Voice_Over(2230, kActorVoiceOver);
Item_Pickup_Spin_Effect(941, 352, 333);
Actor_Voice_Over(2240, kActorVoiceOver);
Actor_Voice_Over(2250, kActorVoiceOver);
Actor_Voice_Over(2260, kActorVoiceOver);
Game_Flag_Set(101);
} else {
Actor_Voice_Over(2280, kActorVoiceOver);
Actor_Voice_Over(2290, kActorVoiceOver);
Game_Flag_Set(101);
}
return true;
}
if (Game_Flag_Query(101)) {
Actor_Voice_Over(3700, kActorVoiceOver);
return true;
}
return false;
}
return false;
}
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bool SceneScriptTB05::ClickedOnActor(int actorId) {
return false;
}
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bool SceneScriptTB05::ClickedOnItem(int itemId, bool a2) {
if (itemId == 76 && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 54.0f, 147.12f, -209.0f, 0, 1, false, 0)) {
Actor_Face_Heading(kActorMcCoy, 126, false);
Item_Remove_From_World(76);
Item_Pickup_Spin_Effect(940, 295, 408);
Actor_Voice_Over(2140, kActorVoiceOver);
Actor_Voice_Over(2150, kActorVoiceOver);
Actor_Voice_Over(2160, kActorVoiceOver);
Actor_Clue_Acquire(kActorMcCoy, kClueDragonflyEarring, 1, -1);
return true;
}
if (itemId == 119 && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 107.89f, 147.12f, -156.26f, 0, 1, false, 0)) {
Actor_Face_Heading(kActorMcCoy, 126, false);
Item_Remove_From_World(119);
Item_Pickup_Spin_Effect(972, 449, 431);
Actor_Voice_Over(4280, kActorVoiceOver);
if (Game_Flag_Query(kFlagGordoIsReplicant)) {
Actor_Voice_Over(4290, kActorVoiceOver);
Actor_Clue_Acquire(kActorMcCoy, kClueTyrellSalesPamphlet1, 1, -1);
} else {
Actor_Voice_Over(4300, kActorVoiceOver);
Actor_Clue_Acquire(kActorMcCoy, kClueTyrellSalesPamphlet2, 1, -1);
}
}
return false;
}
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bool SceneScriptTB05::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 151.53f, -205.0f, 12, 1, false, 0)) {
Game_Flag_Set(kFlagTB05toTB06);
Set_Enter(kSetTB06, kSceneTB06);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 2, 1);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 14.0f, 147.12f, 123.0f, 0, 1, false, 0)) {
Game_Flag_Set(kFlagTB05toTB02);
Set_Enter(kSetTB02_TB03, kSceneTB02);
}
return true;
}
return false;
}
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bool SceneScriptTB05::ClickedOn2DRegion(int region) {
return false;
}
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void SceneScriptTB05::SceneFrameAdvanced(int frame) {
if (frame == 61) {
Sound_Play(150, Random_Query(52, 52), 0, 0, 50);
}
if (frame == 63) {
Sound_Play(283, Random_Query(55, 55), 0, 0, 50);
}
//return true;
}
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void SceneScriptTB05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
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void SceneScriptTB05::PlayerWalkedIn() {
}
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void SceneScriptTB05::PlayerWalkedOut() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
}
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void SceneScriptTB05::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner