scummvm/engines/bladerunner/script/scene/nr11.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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#include "bladerunner/script/scene.h"
namespace BladeRunner {
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void SceneScriptNR11::InitializeScene() {
Setup_Scene_Information(100.0f, 1.75f, -4.0f, 0);
Scene_Exit_Add_2D_Exit(0, 450, 305, 565, 345, 2);
if (!Game_Flag_Query(640)) {
Ambient_Sounds_Adjust_Looping_Sound(452, 22, 0, 1);
}
Ambient_Sounds_Add_Looping_Sound(205, 22, 0, 1);
Ambient_Sounds_Add_Looping_Sound(71, 33, 0, 1);
Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(304, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(305, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(306, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(307, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(308, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(632)) {
Scene_Loop_Set_Default(3);
Ambient_Sounds_Add_Looping_Sound(381, 83, 0, 1);
} else if (Game_Flag_Query(634)) {
Scene_Loop_Set_Default(5);
Ambient_Sounds_Add_Looping_Sound(381, 83, 0, 1);
} else {
Scene_Loop_Set_Default(0);
Overlay_Play("NR11OVER", 0, 1, 0, 0);
}
}
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void SceneScriptNR11::SceneLoaded() {
Obstacle_Object("COATRACK", true);
Unobstacle_Object("BOX13", true);
Clickable_Object("LOFT04");
Unclickable_Object("LOFT04");
if (Actor_Query_Goal_Number(kActorDektora) == 250) {
Clickable_Object("CLOTHING02");
Clickable_Object("BOX27");
Clickable_Object("BOX39");
Clickable_Object("BOX44");
Clickable_Object("DRESS");
Clickable_Object("COATRACK");
Clickable_Object("COLUMN3 DETS");
Clickable_Object("COLUMN PIPE01");
Clickable_Object("RECTANGLE02");
Clickable_Object("COLUMN04");
Clickable_Object("COATRACK01");
Clickable_Object("SHIRT");
Clickable_Object("SKIRT 02");
Clickable_Object("CLOTHING B 03");
Clickable_Object("BUST BUST");
Combat_Target_Object("CLOTHING02");
Combat_Target_Object("BOX27");
Combat_Target_Object("BOX39");
Combat_Target_Object("BOX44");
Combat_Target_Object("DRESS");
Combat_Target_Object("COATRACK");
Combat_Target_Object("COLUMN3 DETS");
Combat_Target_Object("COLUMN PIPE01");
Combat_Target_Object("RECTANGLE02");
Combat_Target_Object("COLUMN04");
Combat_Target_Object("COATRACK01");
Combat_Target_Object("SHIRT");
Combat_Target_Object("SKIRT 02");
Combat_Target_Object("CLOTHING B 03");
Combat_Target_Object("BUST BUST");
} else {
Unclickable_Object("CLOTHING02");
Unclickable_Object("BOX27");
Unclickable_Object("BOX39");
Unclickable_Object("BOX44");
Unclickable_Object("DRESS");
Unclickable_Object("COATRACK");
Unclickable_Object("COLUMN3 DETS");
Unclickable_Object("COLUMN PIPE01");
Unclickable_Object("RECTANGLE02");
Unclickable_Object("COLUMN04");
Unclickable_Object("COATRACK01");
Unclickable_Object("SHIRT");
Unclickable_Object("SKIRT 02");
Unclickable_Object("CLOTHING B 03");
Unclickable_Object("BUST BUST");
}
}
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bool SceneScriptNR11::MouseClick(int x, int y) {
return false;
}
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bool SceneScriptNR11::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click("CLOTHING02", objectName) || Object_Query_Click("BOX27", objectName) || Object_Query_Click("BOX39", objectName) || Object_Query_Click("BOX44", objectName) || Object_Query_Click("DRESS", objectName) || Object_Query_Click("COATRACK", objectName) || Object_Query_Click("COLUMN3 DETS", objectName) || Object_Query_Click("COLUMN PIPE01", objectName) || Object_Query_Click("RECTANGLE02", objectName) || Object_Query_Click("COLUMN04", objectName) || Object_Query_Click("COATRACK01", objectName) || Object_Query_Click("SHIRT", objectName) || Object_Query_Click("SKIRT 02", objectName) || Object_Query_Click("CLOTHING B 03", objectName) || Object_Query_Click("BUST BUST", objectName)) {
if (a2) {
Actor_Set_Goal_Number(kActorSteele, 211);
Scene_Exits_Disable();
sub_4028EC();
Player_Loses_Control();
if (!Player_Query_Combat_Mode()) {
Player_Set_Combat_Mode(true);
}
Actor_Set_Goal_Number(kActorMcCoy, 230);
Scene_Loop_Set_Default(3);
Scene_Loop_Start_Special(kSceneLoopMode2, 2, true);
} else if (Actor_Query_Goal_Number(kActorDektora) == 250) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 24.0f, 0.33f, 0.0f, 0, 1, false, 0)) {
Actor_Face_XYZ(kActorMcCoy, -180.0f, 0.0f, -170.0f, true);
sub_4028EC();
Actor_Set_Goal_Number(kActorSteele, 211);
if (Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy) < 30) {
Actor_Set_At_XYZ(kActorDektora, 0.5f, 0.33f, -162.0f, 0);
Loop_Actor_Walk_To_XYZ(kActorDektora, -24.0f, 0.33f, -35.4f, 0, 0, true, 0);
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
Actor_Change_Animation_Mode(kActorDektora, 71);
Delay(500);
Actor_Change_Animation_Mode(kActorMcCoy, 48);
Delay(2000);
Actor_Set_Goal_Number(kActorMcCoy, 231);
} else {
Actor_Says(kActorMcCoy, 3840, 18);
Delay(1000);
if (Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy) > 59 && !Global_Variable_Query(45)) {
Music_Play(21, 35, 0, 3, -1, 0, 0);
}
Loop_Actor_Walk_To_XYZ(kActorDektora, -135.0f, 0.33f, -267.0f, 0, 0, false, 0);
Actor_Face_Actor(kActorDektora, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
Actor_Clue_Acquire(kActorMcCoy, kClueDektoraInterview4, 1, kActorDektora);
Actor_Says(kActorDektora, 990, 13);
Actor_Says(kActorDektora, 1000, 14);
Loop_Actor_Walk_To_Actor(kActorDektora, kActorMcCoy, 108, 0, false);
Actor_Says(kActorMcCoy, 3845, 13);
Actor_Says(kActorMcCoy, 3850, 15);
Actor_Says(kActorDektora, 1010, 14);
Actor_Says(kActorMcCoy, 3855, 13);
Actor_Says(kActorDektora, 1020, 12);
Actor_Says(kActorMcCoy, 3860, 12);
Actor_Says_With_Pause(kActorDektora, 1030, 1.0f, 14);
Actor_Says(kActorDektora, 1040, 13);
Actor_Says(kActorMcCoy, 3865, 15);
Actor_Says_With_Pause(kActorDektora, 1050, 0.8f, 14);
Actor_Says(kActorDektora, 1060, 13);
Actor_Says(kActorMcCoy, 3870, 3);
Actor_Says(kActorDektora, 1070, 14);
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, 5);
if (Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy) > 55 && !Global_Variable_Query(45)) {
Global_Variable_Set(45, 2);
Actor_Says(kActorDektora, 1130, 17);
Actor_Says(kActorMcCoy, 6365, 12);
Actor_Says(kActorDektora, 1140, 14);
Actor_Says(kActorMcCoy, 6370, 14);
Actor_Says(kActorDektora, 1150, 12);
Actor_Says(kActorDektora, 1160, 16);
}
Actor_Says(kActorDektora, 1080, 13);
Actor_Says(kActorMcCoy, 3875, 14);
Actor_Says(kActorDektora, 1090, 17);
Music_Stop(4);
Actor_Set_Goal_Number(kActorDektora, 260);
if (Global_Variable_Query(40) == 1) {
Actor_Set_Goal_Number(kActorSteele, 236);
}
Game_Flag_Set(591);
}
} else {
if (Random_Query(1, 2) == 1) {
Actor_Says(kActorMcCoy, 8575, 14);
} else {
Actor_Says(kActorMcCoy, 8580, 14);
}
}
}
return true;
}
return false;
}
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bool SceneScriptNR11::ClickedOnActor(int actorId) {
return false;
}
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bool SceneScriptNR11::ClickedOnItem(int itemId, bool a2) {
return false;
}
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bool SceneScriptNR11::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 1.75f, -8.0f, 0, 1, false, 0)) {
Game_Flag_Set(477);
Set_Enter(59, 63);
return true;
}
}
return false;
}
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bool SceneScriptNR11::ClickedOn2DRegion(int region) {
return false;
}
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void SceneScriptNR11::SceneFrameAdvanced(int frame) {
if (frame == 62) {
Ambient_Sounds_Play_Sound(449, 40, 100, 100, 10);
}
if (frame == 67) {
Ambient_Sounds_Play_Sound(449, 30, 90, 90, 10);
}
if (frame == 74) {
Ambient_Sounds_Play_Sound(450, 50, 83, 83, 10);
}
if (frame == 80) {
Ambient_Sounds_Play_Sound(449, 60, 65, 65, 10);
}
if (frame == 92) {
Ambient_Sounds_Play_Sound(450, 30, 50, 50, 10);
}
if (frame == 97) {
Ambient_Sounds_Play_Sound(449, 50, -40, -40, 10);
}
if (frame == 103) {
Ambient_Sounds_Play_Sound(450, 40, -27, -27, 10);
}
if (frame == 109) {
Ambient_Sounds_Play_Sound(449, 60, -20, -20, 10);
}
if (frame == 62) {
Ambient_Sounds_Play_Sound(122, 80, 100, 100, 15);
}
if (Game_Flag_Query(659)) {
Game_Flag_Reset(659);
Overlay_Remove("NR11OVER");
Overlay_Play("NR11OVER", 1, 0, 1, 0);
}
if (Game_Flag_Query(635)) {
sub_4028EC();
Player_Loses_Control();
if (!Player_Query_Combat_Mode()) {
Player_Set_Combat_Mode(true);
}
Actor_Set_Goal_Number(kActorMcCoy, 230);
Scene_Loop_Set_Default(3);
Scene_Loop_Start_Special(kSceneLoopMode2, 2, true);
Game_Flag_Reset(635);
} else {
if (frame < 61 || frame > 120) {
//return false;
return;
}
sub_4027D0(0, frame);
if (Actor_Query_Goal_Number(kActorSteele) == 215) {
sub_4027D0(1, frame);
}
if (frame == 120) {
Actor_Set_Goal_Number(kActorMcCoy, 0);
Player_Gains_Control();
if (Actor_Query_Goal_Number(kActorSteele) == 215) {
Actor_Set_Goal_Number(kActorSteele, 216);
}
Actor_Set_Goal_Number(kActorDektora, 269);
}
}
//return true;
}
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void SceneScriptNR11::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
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void SceneScriptNR11::PlayerWalkedIn() {
if (Actor_Query_Goal_Number(kActorDektora) == 250) {
Player_Set_Combat_Mode(true);
if (Game_Flag_Query(47)) {
Actor_Set_Goal_Number(kActorSteele, 210);
}
}
if (Game_Flag_Query(632)) {
Game_Flag_Reset(632);
Game_Flag_Set(634);
Actor_Put_In_Set(kActorDektora, 99);
Actor_Set_At_Waypoint(kActorDektora, 41, 0);
Actor_Set_Invisible(kActorMcCoy, false);
Player_Set_Combat_Mode(false);
Player_Gains_Control();
if (Game_Flag_Query(47)) {
if (Actor_Query_Goal_Number(kActorSteele) == 211) {
Actor_Set_At_XYZ(kActorMcCoy, -37.41f, 0.33f, -86.0f, 26);
Delay(500);
Actor_Face_Current_Camera(kActorMcCoy, true);
Delay(750);
Actor_Says(kActorMcCoy, 5290, 12);
Delay(1000);
Actor_Set_Goal_Number(kActorSteele, 212);
Actor_Face_Actor(kActorMcCoy, kActorSteele, true);
} else {
Actor_Set_At_XYZ(kActorMcCoy, -15.53f, 0.33f, 73.49f, 954);
Actor_Modify_Friendliness_To_Other(kActorSteele, kActorMcCoy, 3);
Delay(1500);
Actor_Says(kActorMcCoy, 3805, 12);
Actor_Face_Actor(kActorMcCoy, kActorSteele, true);
Actor_Face_Actor(kActorSteele, kActorMcCoy, true);
Actor_Says_With_Pause(kActorSteele, 1720, 0.3f, 16);
Actor_Says(kActorMcCoy, 3810, 16);
Actor_Says_With_Pause(kActorSteele, 1730, 0.2f, 14);
Actor_Says(kActorSteele, 1740, 15);
Actor_Set_Goal_Number(kActorDektora, 599);
Actor_Put_In_Set(kActorDektora, 99);
Actor_Set_At_Waypoint(kActorDektora, 41, 0);
Actor_Set_Goal_Number(kActorSteele, 275);
}
} else {
Actor_Set_Goal_Number(kActorMcCoy, 500);
}
}
// return true;
}
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void SceneScriptNR11::PlayerWalkedOut() {
}
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void SceneScriptNR11::DialogueQueueFlushed(int a1) {
}
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void SceneScriptNR11::sub_4027D0(int actorId, signed int frame) {
float x;
float y;
float z;
float coef;
if (frame < 80) {
coef = (frame - 60) / 20.0f;
x = -106.66f * coef + 126.0f;
y = 57.79f * coef + 0.85f;
z = 42.0f * coef + -151.0f;
} else {
coef = (frame - 80) / 40.0f;
x = -97.87f * coef + -150.0f;
y = -10.8f * coef + 52.0f;
z = 57.0f * coef + -232.0f;
}
Actor_Face_XYZ(actorId, x, y, z, true);
}
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void SceneScriptNR11::sub_4028EC() {
Un_Combat_Target_Object("CLOTHING02");
Un_Combat_Target_Object("BOX27");
Un_Combat_Target_Object("BOX39");
Un_Combat_Target_Object("BOX44");
Un_Combat_Target_Object("DRESS");
Un_Combat_Target_Object("COATRACK");
Un_Combat_Target_Object("COLUMN3 DETS");
Un_Combat_Target_Object("COLUMN PIPE01");
Un_Combat_Target_Object("RECTANGLE02");
Un_Combat_Target_Object("COLUMN04");
Un_Combat_Target_Object("COATRACK01");
Un_Combat_Target_Object("SHIRT");
Un_Combat_Target_Object("SKIRT 02");
Un_Combat_Target_Object("CLOTHING B 03");
Un_Combat_Target_Object("BUST BUST");
}
} // End of namespace BladeRunner