scummvm/saga/render.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
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// Main rendering loop - private header
#ifndef SAGA_RENDER_H_
#define SAGA_RENDER_H_
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#include "saga/sprite.h"
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namespace Saga {
#define PAUSEGAME_MSG "PAWS GAME"
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enum RENDER_FLAGS {
RF_SHOW_FPS = (1 << 0),
RF_PALETTE_TEST = (1 << 1),
RF_TEXT_TEST = (1 << 2),
RF_OBJECTMAP_TEST = (1 << 3),
RF_RENDERPAUSE = (1 << 4),
RF_GAMEPAUSE = (1 << 5),
RF_PLACARD = (1 << 6),
RF_ACTOR_PATH_TEST = (1 << 7),
RF_MAP = (1 << 8),
RF_DISABLE_ACTORS = (1 << 9)
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};
struct BUFFER_INFO {
byte *bg_buf;
int bg_buf_w;
int bg_buf_h;
byte *tmp_buf;
int tmp_buf_w;
int tmp_buf_h;
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};
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class Render {
public:
Render(SagaEngine *vm, OSystem *system);
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~Render(void);
bool initialized();
int drawScene(void);
unsigned int getFlags(void);
void setFlag(unsigned int);
void clearFlag(unsigned int);
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void toggleFlag(unsigned int);
unsigned int getFrameCount(void);
unsigned int resetFrameCount(void);
int getBufferInfo(BUFFER_INFO *);
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private:
static void fpsTimerCallback(void *refCon);
void fpsTimer(void);
SagaEngine *_vm;
OSystem *_system;
bool _initialized;
// Module data
SURFACE *_backbuf_surface;
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byte *_bg_buf;
int _bg_buf_w;
int _bg_buf_h;
byte *_tmp_buf;
int _tmp_buf_w;
int _tmp_buf_h;
SpriteList *_test_sprite;
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unsigned int _fps;
unsigned int _framecount;
uint32 _flags;
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};
} // End of namespace Saga
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#endif