2020-12-24 16:10:32 -03:00
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#include "common/scummsys.h"
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2020-12-24 19:02:12 -03:00
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#include "audio/decoders/wave.h"
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#include "audio/audiostream.h"
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2020-12-24 16:10:32 -03:00
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/debug-channels.h"
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#include "common/error.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "common/system.h"
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#include "engines/util.h"
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#include "private/private.h"
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2020-12-30 14:34:32 -03:00
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#include "private/grammar.tab.h"
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#include "private/grammar.h"
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extern int yyparse();
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2020-12-24 16:10:32 -03:00
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namespace Private {
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PrivateEngine::PrivateEngine(OSystem *syst)
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: Engine(syst) {
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// Put your engine in a sane state, but do nothing big yet;
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// in particular, do not load data from files; rather, if you
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// need to do such things, do them from run().
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// Do not initialize graphics here
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// Do not initialize audio devices here
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// However this is the place to specify all default directories
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2020-12-24 19:02:12 -03:00
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//const Common::FSNode gameDataDir(ConfMan.get("path"));
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2020-12-24 19:53:06 -03:00
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//SearchMan.addSubDirectoryMatching(gameDataDir, "..");
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2020-12-24 16:10:32 -03:00
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// Here is the right place to set up the engine specific debug channels
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DebugMan.addDebugChannel(kPrivateDebugExample, "example", "this is just an example for a engine specific debug channel");
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DebugMan.addDebugChannel(kPrivateDebugExample2, "example2", "also an example");
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// Don't forget to register your random source
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_rnd = new Common::RandomSource("private");
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debug("PrivateEngine::PrivateEngine");
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}
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PrivateEngine::~PrivateEngine() {
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debug("PrivateEngine::~PrivateEngine");
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// Dispose your resources here
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delete _rnd;
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// Remove all of our debug levels here
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DebugMan.clearAllDebugChannels();
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}
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Common::Error PrivateEngine::run() {
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2020-12-30 14:34:32 -03:00
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//parse("support/GAME.DAT");
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yyparse();
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2020-12-24 16:10:32 -03:00
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// Initialize graphics using following:
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2020-12-24 19:02:12 -03:00
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_screenW = 640;
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_screenH = 480;
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initGraphics(_screenW, _screenH);
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2020-12-24 16:10:32 -03:00
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// You could use backend transactions directly as an alternative,
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// but it isn't recommended, until you want to handle the error values
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// from OSystem::endGFXTransaction yourself.
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// This is just an example template:
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//_system->beginGFXTransaction();
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// // This setup the graphics mode according to users seetings
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// initCommonGFX(false);
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//
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// // Specify dimensions of game graphics window.
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// // In this example: 320x200
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// _system->initSize(320, 200);
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//FIXME: You really want to handle
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//OSystem::kTransactionSizeChangeFailed here
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//_system->endGFXTransaction();
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// Create debugger console. It requires GFX to be initialized
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Console *console = new Console(this);
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setDebugger(console);
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// Additional setup.
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debug("PrivateEngine::init");
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// Your main even loop should be (invoked from) here.
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debug("PrivateEngine::go: Hello, World!");
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// This test will show up if -d1 and --debugflags=example are specified on the commandline
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debugC(1, kPrivateDebugExample, "Example debug call");
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// This test will show up if --debugflags=example or --debugflags=example2 or both of them and -d3 are specified on the commandline
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debugC(3, kPrivateDebugExample | kPrivateDebugExample2, "Example debug call two");
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// Simple main event loop
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Common::Event evt;
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2020-12-24 19:02:12 -03:00
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_videoDecoder = new Video::SmackerDecoder();
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playVideo("intro/intro.smk");
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while (!shouldQuit()) {
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g_system->getEventManager()->pollEvent(evt);
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g_system->delayMillis(10);
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if (_videoDecoder) {
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if (_videoDecoder->endOfVideo()) {
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_videoDecoder->close();
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delete _videoDecoder;
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_videoDecoder = nullptr;
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} else if (_videoDecoder->needsUpdate()) {
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drawScreen();
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}
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}
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2020-12-24 16:10:32 -03:00
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}
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return Common::kNoError;
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}
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bool PrivateEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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Common::Error PrivateEngine::loadGameStream(Common::SeekableReadStream *stream) {
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Common::Serializer s(stream, nullptr);
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syncGameStream(s);
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return Common::kNoError;
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}
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Common::Error PrivateEngine::saveGameStream(Common::WriteStream *stream, bool isAutosave) {
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Common::Serializer s(nullptr, stream);
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syncGameStream(s);
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return Common::kNoError;
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}
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void PrivateEngine::syncGameStream(Common::Serializer &s) {
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// Use methods of Serializer to save/load fields
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int dummy = 0;
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s.syncAsUint16LE(dummy);
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}
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2020-12-24 19:02:12 -03:00
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void PrivateEngine::playSound(const Common::String &name) {
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debugC(1, kPrivateDebugExample, "%s : %s", __FUNCTION__, name.c_str());
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Common::File *file = new Common::File();
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if (!file->open(name))
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error("unable to find sound file %s", name.c_str());
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Audio::AudioStream *stream;
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stream = Audio::makeWAVStream(file, DisposeAfterUse::YES);
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stopSound();
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_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream, -1, Audio::Mixer::kMaxChannelVolume);
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}
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void PrivateEngine::playVideo(const Common::String &name) {
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debugC(1, kPrivateDebugExample, "%s : %s", __FUNCTION__, name.c_str());
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Common::File *file = new Common::File();
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if (!file->open(name))
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error("unable to find video file %s", name.c_str());
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if (!_videoDecoder->loadStream(file))
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error("unable to load video %s", name.c_str());
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_videoDecoder->start();
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}
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void PrivateEngine::stopSound() {
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debugC(3, kPrivateDebugExample, "%s", __FUNCTION__);
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if (_mixer->isSoundHandleActive(_soundHandle))
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_mixer->stopHandle(_soundHandle);
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}
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void PrivateEngine::drawScreen() {
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if (_videoDecoder && _videoDecoder->needsUpdate()) {
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Graphics::Surface *screen = g_system->lockScreen();
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screen->fillRect(Common::Rect(0, 0, g_system->getWidth(), g_system->getHeight()), 0);
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const Graphics::Surface *surface;
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surface = _videoDecoder->decodeNextFrame();
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int w = surface->w; //CLIP<int>(surface->w, 0, _screenW);
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int h = surface->h; //CLIP<int>(surface->h, 0, _screenH);
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//int x = (_screenW - w) / 2;
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//int y = (_screenH - h) / 2;
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//debug("%d %d %d %d", w, h, x, y);
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screen->copyRectToSurface(*surface, 0, 0, Common::Rect(0, 0, w, h));
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g_system->unlockScreen();
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2020-12-24 19:53:06 -03:00
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g_system->getPaletteManager()->setPalette(_videoDecoder->getPalette(), 0, 256);
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g_system->updateScreen();
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}
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}
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2020-12-24 16:10:32 -03:00
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} // End of namespace Private
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