scummvm/devtools/create_mortdat/create_mortdat.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* This is a utility for extracting needed resource data from different language
* version of the Lure of the Temptress lure.exe executable files into a new file
* lure.dat - this file is required for the ScummVM Lure of the Temptress module
* to work properly
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
// HACK to allow building with the SDL backend on MinGW
// see bug #1800764 "TOOLS: MinGW tools building broken"
#ifdef main
#undef main
#endif // main
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/endian.h"
#include "create_mortdat.h"
#include "enginetext.h"
#include "gametext.h"
/*-------------------------------------------------------------------------*/
void openOutputFile(const char *outFilename) {
outputFile.open(outFilename, kFileWriteMode);
// Write header
outputFile.write("MORT", 4);
outputFile.writeByte(VERSION_MAJOR);
outputFile.writeByte(VERSION_MINOR);
}
/**
* Write out the data for the font
*/
void writeFontBlock() {
byte checkBuffer[7];
byte fontBuffer[121 * 6];
// Move to just prior the font data and verify that we're reading the known mort.com
mortCom.seek(0x36b0);
mortCom.read(checkBuffer, 7);
if ((checkBuffer[0] != 0x59) || (checkBuffer[1] != 0x5B) || (checkBuffer[2] != 0x58) ||
(checkBuffer[3] != 0xC3) || (checkBuffer[4] != 0xE8) || (checkBuffer[5] != 0xD6) ||
(checkBuffer[6] != 0x02)) {
printf("Invalid mort.com input file");
exit(0);
}
// Read in the data
mortCom.read(fontBuffer, 121 * 6);
// Write out a section header to the output file and the font data
char fontHeader[4] = { 'F', 'O', 'N', 'T' };
outputFile.write(fontHeader, 4); // Section Id
outputFile.writeWord(121 * 6); // Section size
outputFile.write(fontBuffer, 121 * 6);
}
void writeStaticStrings(const char **strings, DataType dataType, int languageId) {
// Write out a section header
char sStaticStrings[4] = { 'S', 'S', 'T', 'R' };
char sGameStrings[4] = { 'G', 'S', 'T', 'R' };
if (dataType == kStaticStrings)
outputFile.write(sStaticStrings, 4);
else if (dataType == kGameStrings)
outputFile.write(sGameStrings, 4);
// Figure out the block size
int blockSize = 1;
const char **s = &strings[0];
while (*s) {
blockSize += strlen(*s) + 1;
++s;
}
outputFile.writeWord(blockSize);
// Write out a byte indicating the language for this block
outputFile.writeByte(languageId);
// Write out each of the strings
s = &strings[0];
while (*s) {
outputFile.writeString(*s);
++s;
}
}
/**
* Write out the strings previously hard-coded into the engine
*/
void writeEngineStrings() {
writeStaticStrings(engineDataEn, kStaticStrings, 1);
writeStaticStrings(engineDataFr, kStaticStrings, 0);
}
/**
* Write out the strings used in the game
*/
void writeGameStrings() {
writeStaticStrings(gameDataEn, kGameStrings, 1);
writeStaticStrings(gameDataFr, kGameStrings, 0);
}
void process() {
writeFontBlock();
writeGameStrings();
writeEngineStrings();
}
/**
* Main method
*/
int main(int argc, char *argv[]) {
if (argc != 2) {
printf("Usage:\n%s input_filename\nWhere input_filename is the name of the Mortevielle DOS executable", argv[0]);
exit(0);
}
mortCom.open(argv[1], kFileReadMode);
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openOutputFile(MORT_DAT);
process();
mortCom.close();
outputFile.close();
}