2012-01-04 22:59:21 +11:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* This is a utility for extracting needed resource data from different language
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* version of the Lure of the Temptress lure.exe executable files into a new file
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* lure.dat - this file is required for the ScummVM Lure of the Temptress module
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* to work properly
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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// HACK to allow building with the SDL backend on MinGW
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// see bug #1800764 "TOOLS: MinGW tools building broken"
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#ifdef main
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#undef main
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#endif // main
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "common/endian.h"
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2012-02-18 13:55:07 +01:00
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#include "create_mortdat.h"
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#include "enginetext.h"
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2012-02-18 19:32:59 +01:00
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#include "gametext.h"
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2012-01-04 22:59:21 +11:00
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/*-------------------------------------------------------------------------*/
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void openOutputFile(const char *outFilename) {
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outputFile.open(outFilename, kFileWriteMode);
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// Write header
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2012-01-05 07:56:45 +11:00
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outputFile.write("MORT", 4);
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2012-01-04 22:59:21 +11:00
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outputFile.writeByte(VERSION_MAJOR);
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outputFile.writeByte(VERSION_MINOR);
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}
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2012-02-12 19:36:13 +11:00
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/**
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* Write out the data for the font
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*/
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void writeFontBlock() {
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2012-01-04 22:59:21 +11:00
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byte checkBuffer[7];
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byte fontBuffer[121 * 6];
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// Move to just prior the font data and verify that we're reading the known mort.com
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mortCom.seek(0x36b0);
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mortCom.read(checkBuffer, 7);
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if ((checkBuffer[0] != 0x59) || (checkBuffer[1] != 0x5B) || (checkBuffer[2] != 0x58) ||
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(checkBuffer[3] != 0xC3) || (checkBuffer[4] != 0xE8) || (checkBuffer[5] != 0xD6) ||
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(checkBuffer[6] != 0x02)) {
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printf("Invalid mort.com input file");
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exit(0);
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}
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// Read in the data
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mortCom.read(fontBuffer, 121 * 6);
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// Write out a section header to the output file and the font data
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char fontHeader[4] = { 'F', 'O', 'N', 'T' };
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2012-01-05 07:56:45 +11:00
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outputFile.write(fontHeader, 4); // Section Id
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outputFile.writeWord(121 * 6); // Section size
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2012-01-04 22:59:21 +11:00
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outputFile.write(fontBuffer, 121 * 6);
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}
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2012-02-26 02:04:25 +01:00
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void writeStaticStrings(const char **strings, DataType dataType, int languageId) {
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2012-02-12 19:36:13 +11:00
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// Write out a section header
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char sStaticStrings[4] = { 'S', 'S', 'T', 'R' };
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2012-02-26 02:04:25 +01:00
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char sGameStrings[4] = { 'G', 'S', 'T', 'R' };
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if (dataType == kStaticStrings)
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outputFile.write(sStaticStrings, 4);
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else if (dataType == kGameStrings)
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outputFile.write(sGameStrings, 4);
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2012-02-12 19:36:13 +11:00
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// Figure out the block size
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int blockSize = 1;
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const char **s = &strings[0];
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while (*s) {
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blockSize += strlen(*s) + 1;
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++s;
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}
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outputFile.writeWord(blockSize);
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// Write out a byte indicating the language for this block
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outputFile.writeByte(languageId);
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// Write out each of the strings
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s = &strings[0];
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while (*s) {
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outputFile.writeString(*s);
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++s;
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}
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}
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/**
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2012-02-18 13:55:07 +01:00
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* Write out the strings previously hard-coded into the engine
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2012-02-12 19:36:13 +11:00
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*/
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2012-02-18 13:55:07 +01:00
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void writeEngineStrings() {
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2012-02-26 02:04:25 +01:00
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writeStaticStrings(engineDataEn, kStaticStrings, 1);
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writeStaticStrings(engineDataFr, kStaticStrings, 0);
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2012-02-12 19:36:13 +11:00
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}
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2012-02-18 19:32:59 +01:00
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/**
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* Write out the strings used in the game
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*/
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void writeGameStrings() {
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2012-02-26 02:04:25 +01:00
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writeStaticStrings(gameDataEn, kGameStrings, 1);
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writeStaticStrings(gameDataFr, kGameStrings, 0);
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2012-02-18 19:32:59 +01:00
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}
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2012-02-12 19:36:13 +11:00
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void process() {
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writeFontBlock();
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2012-02-18 19:32:59 +01:00
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writeGameStrings();
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2012-02-26 02:04:25 +01:00
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writeEngineStrings();
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2012-02-12 19:36:13 +11:00
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}
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/**
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* Main method
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*/
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2012-01-04 22:59:21 +11:00
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int main(int argc, char *argv[]) {
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2012-02-18 13:55:07 +01:00
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if (argc != 2) {
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printf("Usage:\n%s input_filename\nWhere input_filename is the name of the Mortevielle DOS executable", argv[0]);
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2012-01-04 22:59:21 +11:00
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exit(0);
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}
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mortCom.open(argv[1], kFileReadMode);
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2012-02-18 18:02:25 +01:00
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openOutputFile(MORT_DAT);
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2012-01-04 22:59:21 +11:00
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process();
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mortCom.close();
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outputFile.close();
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}
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