2014-03-12 16:55:42 +01:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "illusions/illusions.h"
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#include "illusions/actorresource.h"
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namespace Illusions {
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// ActorResourceLoader
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void ActorResourceLoader::load(Resource *resource) {
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// TODO
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debug("ActorResourceLoader::load() Loading actor %08X from %s...", resource->_resId, resource->_filename.c_str());
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ActorResource *actorResource = new ActorResource();
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actorResource->load(resource->_data, resource->_dataSize);
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ActorItem *actorItem = _vm->_actorItems->allocActorItem();
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actorItem->_tag = resource->_tag;
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actorItem->_pauseCtr = 0;
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actorItem->_actRes = actorResource;
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for (uint i = 0; i < actorResource->_actorTypes.size(); ++i) {
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ActorType *actorType = &actorResource->_actorTypes[i];
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ActorType *actorType2 = 0;// TODO _vm->getActorType(actorType->_actorTypeId);
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if (actorType2) {
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actorType->_surfInfo._dimensions._width = MAX(actorType->_surfInfo._dimensions._width,
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actorType2->_surfInfo._dimensions._width);
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actorType->_surfInfo._dimensions._height = MAX(actorType->_surfInfo._dimensions._height,
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actorType2->_surfInfo._dimensions._height);
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if (actorType->_color.r == 255 && actorType->_color.g == 255 && actorType->_color.b == 255)
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actorType->_color = actorType2->_color;
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if (actorType->_value1E == 0)
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actorType->_value1E = actorType2->_value1E;
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}
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// TODO _vm->addActorType(actorType->_actorTypeId, actorType);
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}
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for (uint i = 0; i < actorResource->_sequences.size(); ++i) {
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Sequence *sequence = &actorResource->_sequences[i];
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// TODO _vm->addSequence(sequence->_sequence, sequence);
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}
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}
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void ActorResourceLoader::unload(Resource *resource) {
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}
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void ActorResourceLoader::buildFilename(Resource *resource) {
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resource->_filename = Common::String::format("%08X.act", resource->_resId);
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}
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bool ActorResourceLoader::isFlag(int flag) {
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return
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flag == kRlfLoadFile;
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}
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void Frame::load(byte *dataStart, Common::SeekableReadStream &stream) {
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stream.readUint32LE(); //field_0 dd
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stream.readUint32LE(); // TODO config dd
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2014-03-15 21:57:51 +01:00
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_surfInfo.load(stream);
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2014-03-12 16:55:42 +01:00
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uint32 compressedPixelsOffs = stream.readUint32LE();
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_compressedPixels = dataStart + compressedPixelsOffs;
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2014-03-15 21:57:51 +01:00
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debug("Frame::load() compressedPixelsOffs: %08X",
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compressedPixelsOffs);
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2014-03-12 16:55:42 +01:00
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}
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void Sequence::load(byte *dataStart, Common::SeekableReadStream &stream) {
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_sequenceId = stream.readUint32LE();
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_unk4 = stream.readUint32LE();
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uint32 sequenceCodeOffs = stream.readUint32LE();
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_sequenceCode = dataStart + sequenceCodeOffs;
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debug("Sequence::load() _sequenceId: %08X; _unk4: %d; sequenceCodeOffs: %08X",
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_sequenceId, _unk4, sequenceCodeOffs);
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}
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void ActorType::load(byte *dataStart, Common::SeekableReadStream &stream) {
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_actorTypeId = stream.readUint32LE();
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_surfInfo.load(stream);
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stream.readUint32LE(); // TODO config dd
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stream.readUint16LE(); // TODO namedPointsCount dw
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stream.skip(2); // Skip padding
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stream.readUint32LE(); // TODO namedPoints dd
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_color.r = stream.readByte();
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_color.g = stream.readByte();
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_color.b = stream.readByte();
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stream.readByte(); // Skip padding
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_scale = stream.readByte();
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_priority = stream.readByte();
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_value1E = stream.readUint16LE();
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_bgItem28sIndex = stream.readUint16LE();
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_bgItem22sIndex = stream.readUint16LE();
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_bgItem30sIndex = stream.readUint16LE();
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_bgItem26sIndex = stream.readUint16LE();
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_bgItem38sIndex = stream.readUint16LE();
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_flags = stream.readUint16LE();
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debug("ActorType::load() _actorTypeId: %08X; _color(%d,%d,%d); _scale: %d; _priority: %d; _value1E: %d",
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_actorTypeId, _color.r, _color.g, _color.b, _scale, _priority, _value1E);
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debug("ActorType::load() _bgItem28sIndex: %d; _bgItem22sIndex: %d; _bgItem30sIndex: %d",
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_bgItem28sIndex, _bgItem22sIndex, _bgItem30sIndex);
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debug("ActorType::load() _bgItem26sIndex: %d; _bgItem38sIndex: %d; _flags: %04X",
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_bgItem26sIndex, _bgItem38sIndex,_flags);
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}
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// ActorResource
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ActorResource::ActorResource() {
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}
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ActorResource::~ActorResource() {
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}
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void ActorResource::load(byte *data, uint32 dataSize) {
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Common::MemoryReadStream stream(data, dataSize, DisposeAfterUse::NO);
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_totalSize = stream.readUint32LE();
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// Load actor types
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stream.seek(0x06);
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uint actorTypesCount = stream.readUint16LE();
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stream.seek(0x10);
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uint32 actorTypesOffs = stream.readUint32LE();
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stream.seek(actorTypesOffs);
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_actorTypes.reserve(actorTypesCount);
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for (uint i = 0; i < actorTypesCount; ++i) {
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ActorType actorType;
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actorType.load(data, stream);
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_actorTypes.push_back(actorType);
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}
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// Load sequences
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stream.seek(0x08);
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uint sequencesCount = stream.readUint16LE();
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stream.seek(0x14);
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uint32 sequencesOffs = stream.readUint32LE();
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stream.seek(sequencesOffs);
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_actorTypes.reserve(sequencesCount);
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for (uint i = 0; i < sequencesCount; ++i) {
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Sequence sequence;
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sequence.load(data, stream);
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_sequences.push_back(sequence);
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}
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// Load frames
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stream.seek(0x0A);
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uint framesCount = stream.readUint16LE();
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stream.seek(0x18);
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uint32 framesOffs = stream.readUint32LE();
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stream.seek(framesOffs);
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_actorTypes.reserve(framesCount);
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for (uint i = 0; i < framesCount; ++i) {
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Frame frame;
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frame.load(data, stream);
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_frames.push_back(frame);
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}
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}
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// ActorItem
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ActorItem::ActorItem() {
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}
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ActorItem::~ActorItem() {
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}
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void ActorItem::pause() {
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++_pauseCtr;
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if (_pauseCtr == 1) {
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/* TODO
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for (uint i = 0; i < _actRes->_actorTypes.size(); ++i)
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// TODO _vm->removeActorType(_actRes->_actorTypes[i]._actorTypeId);
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for (uint i = 0; i < actorResource->_sequences.size(); ++i)
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// TODO _vm->removeSequence(_actRes->_sequences[i]._sequence);
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*/
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}
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}
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void ActorItem::unpause() {
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--_pauseCtr;
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if (_pauseCtr == 0) {
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/* TODO
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for (uint i = 0; i < _actRes->_actorTypes.size(); ++i) {
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ActorType *actorType = &_actRes->_actorTypes[i];
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// TODO _vm->addActorType(actorType->_actorTypeId, actorType);
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}
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for (uint i = 0; i < _actRes->_sequences.size(); ++i) {
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Sequence *sequence = &_actRes->_sequences[i];
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// TODO _vm->addSequence(sequence->_sequence, sequence);
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}
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*/
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}
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}
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// ActorItems
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ActorItems::ActorItems(IllusionsEngine *vm)
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: _vm(vm) {
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}
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ActorItems::~ActorItems() {
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}
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ActorItem *ActorItems::allocActorItem() {
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ActorItem *actorItem = new ActorItem();
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_items.push_back(actorItem);
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return actorItem;
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}
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void ActorItems::pauseByTag(uint32 tag) {
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for (ItemsIterator it = _items.begin(); it != _items.end(); ++it)
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if ((*it)->_tag == tag)
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(*it)->pause();
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}
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void ActorItems::unpauseByTag(uint32 tag) {
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for (ItemsIterator it = _items.begin(); it != _items.end(); ++it)
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if ((*it)->_tag == tag)
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(*it)->pause();
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}
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} // End of namespace Illusions
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