2003-07-28 01:47:41 +00:00
|
|
|
/* Copyright (C) 1994-2003 Revolution Software Ltd
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*
|
|
|
|
* $Header$
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <stdio.h>
|
2003-07-28 03:12:49 +00:00
|
|
|
#include "stdafx.h"
|
2003-07-28 01:47:41 +00:00
|
|
|
#include "driver96.h"
|
2003-09-09 15:54:13 +00:00
|
|
|
#include "bs2/header.h" // HACK: For cutscenes instruction message
|
|
|
|
#include "bs2/memory.h" // HACK: For cutscenes instruction message
|
|
|
|
#include "bs2/maketext.h" // HACK: For cutscenes instruction message
|
2003-09-22 06:36:38 +00:00
|
|
|
#include "bs2/sword2.h"
|
|
|
|
#include "sound/mixer.h"
|
2003-07-28 01:47:41 +00:00
|
|
|
#include "rdwin.h"
|
|
|
|
#include "_mouse.h"
|
|
|
|
#include "d_draw.h"
|
|
|
|
#include "palette.h"
|
2003-08-29 06:42:34 +00:00
|
|
|
#include "render.h"
|
2003-07-28 01:47:41 +00:00
|
|
|
|
|
|
|
#define SCREENYOFFSET 40
|
|
|
|
#define MILLISECSPERCYCLE 83
|
|
|
|
|
2003-08-28 06:36:15 +00:00
|
|
|
byte *lpBackBuffer;
|
2003-07-28 01:47:41 +00:00
|
|
|
|
|
|
|
// Game screen metrics
|
|
|
|
int16 screenDeep;
|
|
|
|
int16 screenWide;
|
|
|
|
|
|
|
|
|
|
|
|
// Set to 1 if vertical blank status cannot be checked.
|
|
|
|
BOOL bFullScreen = 0;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scroll variables. scrollx and scrolly hold the current scroll position,
|
|
|
|
|
|
|
|
int16 scrollx;
|
|
|
|
int16 scrolly;
|
|
|
|
|
|
|
|
int32 renderCaps = 0;
|
|
|
|
int32 dxHalCaps = 0;
|
|
|
|
int32 dxHelCaps = 0;
|
|
|
|
|
2003-08-19 14:57:26 +00:00
|
|
|
void FatalDirectDrawError(char *str, int32 code, char *filename, int32 line) {
|
2003-07-28 01:47:41 +00:00
|
|
|
char string[256];
|
|
|
|
|
|
|
|
sprintf(string, "FATAL: %s - code 0x%.8x - file %s - line %d", str, code, filename, line);
|
|
|
|
warning("%s", string);
|
|
|
|
}
|
|
|
|
|
2003-08-19 14:57:26 +00:00
|
|
|
int32 PlotDots(int16 x, int16 y, int16 count) {
|
2003-07-28 01:47:41 +00:00
|
|
|
|
2003-07-28 02:37:47 +00:00
|
|
|
warning("stub PlotDots( %d, %d, %d )", x, y, count);
|
|
|
|
/*
|
2003-07-28 01:47:41 +00:00
|
|
|
int16 i;
|
|
|
|
uint8 *dst;
|
|
|
|
|
|
|
|
DDSURFACEDESC ddDescription;
|
|
|
|
HRESULT hr;
|
|
|
|
|
|
|
|
ddDescription.dwSize = sizeof(ddDescription);
|
|
|
|
|
|
|
|
hr = IDirectDrawSurface2_Lock(lpBackBuffer, NULL, &ddDescription, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
|
|
|
|
if (hr != DD_OK)
|
|
|
|
{
|
|
|
|
hr = IDirectDrawSurface2_Lock(lpBackBuffer, NULL, &ddDescription, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (hr == DD_OK)
|
|
|
|
{
|
|
|
|
|
|
|
|
dst = (uint8 *) ddDescription.lpSurface + y * ddDescription.lPitch + x;
|
|
|
|
|
|
|
|
for (i=0; i<=count; i++)
|
|
|
|
{
|
|
|
|
*dst = 184;
|
|
|
|
dst += 2;
|
|
|
|
}
|
|
|
|
dst = (uint8 *) ddDescription.lpSurface + (y+1) * ddDescription.lPitch + x;
|
|
|
|
for (i=0; i<=count/10; i++)
|
|
|
|
{
|
|
|
|
*dst = 184;
|
|
|
|
dst += 20;
|
|
|
|
}
|
|
|
|
IDirectDrawSurface2_Unlock(lpBackBuffer, ddDescription.lpSurface);
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
return(RD_OK);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2003-08-19 14:57:26 +00:00
|
|
|
int32 InitialiseDisplay(int16 width, int16 height, int16 colourDepth, int32 windowType) {
|
2003-08-17 14:07:16 +00:00
|
|
|
screenWide = width;
|
|
|
|
screenDeep = height;
|
|
|
|
|
2003-08-28 06:36:15 +00:00
|
|
|
lpBackBuffer = (byte *) malloc(screenWide * screenDeep);
|
2003-07-28 01:47:41 +00:00
|
|
|
return(RD_OK);
|
|
|
|
}
|
|
|
|
|
2003-08-26 06:53:00 +00:00
|
|
|
// FIXME: Clean up this mess. I don't want to add any new flags, but some of
|
|
|
|
// them should be renamed. Or maybe we should abandon the whole renderCaps
|
|
|
|
// thing and simply check the numeric value of the graphics quality setting
|
|
|
|
// instead.
|
|
|
|
|
|
|
|
// Note that SetTransFx() actually clears a bit. That's intentional.
|
|
|
|
|
|
|
|
void SetTransFx(void) {
|
|
|
|
renderCaps &= ~RDBLTFX_ALLHARDWARE;
|
2003-07-28 01:47:41 +00:00
|
|
|
}
|
|
|
|
|
2003-08-26 06:53:00 +00:00
|
|
|
void ClearTransFx(void) {
|
|
|
|
renderCaps |= RDBLTFX_ALLHARDWARE;
|
2003-07-28 01:47:41 +00:00
|
|
|
}
|
|
|
|
|
2003-08-26 06:53:00 +00:00
|
|
|
void SetBltFx(void) {
|
|
|
|
renderCaps |= (RDBLTFX_EDGEBLEND | RDBLTFX_ARITHMETICSTRETCH);
|
2003-07-28 01:47:41 +00:00
|
|
|
}
|
|
|
|
|
2003-08-26 06:53:00 +00:00
|
|
|
void ClearBltFx(void) {
|
|
|
|
renderCaps &= ~(RDBLTFX_EDGEBLEND | RDBLTFX_ARITHMETICSTRETCH);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SetShadowFx(void) {
|
2003-07-28 01:47:41 +00:00
|
|
|
renderCaps |= RDBLTFX_SHADOWBLEND;
|
2003-08-26 06:53:00 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void ClearShadowFx(void) {
|
|
|
|
renderCaps &= ~RDBLTFX_SHADOWBLEND;
|
2003-07-28 01:47:41 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int32 GetRenderType(void)
|
|
|
|
{
|
|
|
|
if (renderCaps & RDBLTFX_ALLHARDWARE)
|
|
|
|
{
|
|
|
|
return (0);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (renderCaps & (RDBLTFX_EDGEBLEND + RDBLTFX_ARITHMETICSTRETCH))
|
|
|
|
return (3);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (renderCaps & RDBLTFX_SHADOWBLEND)
|
|
|
|
return(2);
|
|
|
|
else
|
|
|
|
return (1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-08-19 14:57:26 +00:00
|
|
|
int32 EraseBackBuffer( void ) {
|
2003-08-29 06:42:34 +00:00
|
|
|
memset(lpBackBuffer + MENUDEEP * screenWide, 0, screenWide * RENDERDEEP);
|
2003-08-28 06:36:15 +00:00
|
|
|
return RD_OK;
|
2003-07-28 01:47:41 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int32 SaveScreenShot(uint8 *buffer, uint8 *palette)
|
|
|
|
{
|
|
|
|
|
|
|
|
static uint16 pcxCount = 0;
|
|
|
|
int virtualWidth;
|
|
|
|
int pix;
|
|
|
|
int keyPix;
|
|
|
|
int line;
|
|
|
|
int i;
|
|
|
|
int runLength;
|
|
|
|
char filename[80];
|
|
|
|
unsigned char ch;
|
|
|
|
unsigned char *pcxData;
|
|
|
|
unsigned char pal[256*3];
|
|
|
|
FILE *fp;
|
|
|
|
_pcxHeader pcxHead;
|
|
|
|
|
|
|
|
sprintf(filename, "snap%.4d.pcx", pcxCount);
|
|
|
|
|
|
|
|
fp = fopen(filename, "wb");
|
|
|
|
if (fp == NULL)
|
|
|
|
{
|
|
|
|
sprintf(filename, "c:\\snap%.4d.pcx", pcxCount);
|
|
|
|
fp = fopen(filename, "wb");
|
|
|
|
if (fp == NULL)
|
|
|
|
{
|
|
|
|
return(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
pcxCount += 1;
|
|
|
|
|
|
|
|
// Set up and write the header
|
|
|
|
pcxHead.manufacturer = 0x0a;
|
|
|
|
pcxHead.version = 5;
|
|
|
|
pcxHead.encoding = 1;
|
|
|
|
pcxHead.bitsPerPixel = 8;
|
|
|
|
pcxHead.xmin = 0;
|
|
|
|
pcxHead.ymin = 0;
|
|
|
|
pcxHead.xmax = 639;
|
|
|
|
pcxHead.ymax = 479;
|
|
|
|
pcxHead.hres = 72;
|
|
|
|
pcxHead.vres = 72;
|
|
|
|
pcxHead.reserved = 0;
|
|
|
|
pcxHead.colourPlanes = 1;
|
|
|
|
pcxHead.bytesPerLine = 640;
|
|
|
|
pcxHead.paletteType = 1;
|
|
|
|
fwrite(&pcxHead , sizeof(pcxHead), 1, fp);
|
|
|
|
|
|
|
|
// The simplest job is to write out the entire file as a series of single units
|
|
|
|
|
|
|
|
virtualWidth = 640;
|
|
|
|
// char *pcxDataBase = buffer; //GetBitMap() + (GetHeight()-1)* virtualWidth ;
|
|
|
|
for (line = 0 ; line < 480; line++)
|
|
|
|
{
|
|
|
|
pcxData = (unsigned char *)buffer; //pcxDataBase;
|
|
|
|
|
|
|
|
// Look to compress this line of 'width' pixels
|
|
|
|
pix = 0;
|
|
|
|
while (pix < 640)
|
|
|
|
{ // Look for some run length coding
|
|
|
|
keyPix = pcxData[pix++];
|
|
|
|
runLength = 1;
|
|
|
|
while ( (pix < 640) && (keyPix == pcxData[pix]) )
|
|
|
|
{ runLength++;
|
|
|
|
pix++;
|
|
|
|
}
|
|
|
|
while (runLength > 1)
|
|
|
|
{ // We have a run length bit. Runs are a maximum of 0x3f
|
|
|
|
int lRun = runLength > 0x3f ? 0x3f : runLength;
|
|
|
|
runLength -= lRun;
|
|
|
|
lRun |= 0xc0;
|
|
|
|
ch = (unsigned char) lRun;
|
|
|
|
fwrite(&ch, 1, 1, fp);
|
|
|
|
ch = (unsigned char) keyPix;
|
|
|
|
fwrite(&ch, 1, 1, fp);
|
|
|
|
// fFile.WriteChar(lRun);
|
|
|
|
// fFile.WriteChar(keyPix);
|
|
|
|
}
|
|
|
|
if (runLength)
|
|
|
|
{ // Single pixel. If its <= 0x3f it goes straight in, otherwise it is a single run length
|
|
|
|
if (keyPix < 0xc0)
|
|
|
|
{
|
|
|
|
ch = (unsigned char) keyPix;
|
|
|
|
fwrite(&ch, 1, 1, fp);
|
|
|
|
// fFile.WriteChar(keyPix);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ch = 0xc1;
|
|
|
|
fwrite(&ch, 1, 1, fp);
|
|
|
|
ch = (unsigned char) keyPix;
|
|
|
|
fwrite(&ch, 1, 1, fp);
|
|
|
|
// fFile.WriteChar(0xc1);
|
|
|
|
// fFile.WriteChar(keyPix);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// pcxDataBase -= virtualWidth;
|
|
|
|
buffer += virtualWidth;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Convert and write out the palette
|
|
|
|
// StringClass sPal(768);
|
|
|
|
// unsigned char *pal = palette;
|
|
|
|
// for (int count = 0 ; count < 256 ; count++)
|
|
|
|
// { *(pal++) = bmi.bmiColors[count].rgbRed;
|
|
|
|
// *(pal++) = bmi.bmiColors[count].rgbGreen;
|
|
|
|
// *(pal++) = bmi.bmiColors[count].rgbBlue;
|
|
|
|
// }
|
|
|
|
ch = 0x0c;
|
|
|
|
fwrite(&ch, 1, 1, fp);
|
|
|
|
|
|
|
|
for (i=0; i<256*3; i++)
|
|
|
|
{
|
|
|
|
pal[i] = *((unsigned char *) palette + i);
|
|
|
|
}
|
|
|
|
|
|
|
|
// fFile.WriteChar(0x0c);
|
|
|
|
fwrite(pal, 256*3, 1, fp);
|
|
|
|
// if (fFile.Write(sPal , 768)!=768)
|
|
|
|
// return(-1);
|
|
|
|
fclose(fp);
|
|
|
|
|
|
|
|
return(1);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2003-08-19 14:57:26 +00:00
|
|
|
int32 GrabScreenShot(void) {
|
2003-07-28 01:47:41 +00:00
|
|
|
warning("stub GrabScreenShot");
|
|
|
|
/*
|
|
|
|
uint8 *screenGrabBuffer;
|
|
|
|
uint8 *palette;
|
|
|
|
DDSURFACEDESC ddsd;
|
|
|
|
HRESULT hr;
|
|
|
|
int32 i;
|
|
|
|
|
|
|
|
|
|
|
|
screenGrabBuffer = (uint8 *) malloc(screenWide * screenDeep);
|
|
|
|
if (screenGrabBuffer == NULL)
|
|
|
|
return(RDERR_OUTOFMEMORY);
|
|
|
|
|
|
|
|
ddsd.dwSize = sizeof(DDSURFACEDESC);
|
|
|
|
hr = IDirectDrawSurface2_Lock(lpPrimarySurface, NULL, &ddsd, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
|
|
|
|
if (hr != DD_OK)
|
|
|
|
{
|
|
|
|
free(screenGrabBuffer);
|
|
|
|
return(RDERR_LOCKFAILED);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i=0; i<screenDeep; i++)
|
|
|
|
{
|
|
|
|
memcpy(screenGrabBuffer + i * screenWide, (uint8 *) ddsd.lpSurface + ddsd.lPitch * i, screenWide);
|
|
|
|
}
|
|
|
|
IDirectDrawSurface2_Unlock(lpPrimarySurface, ddsd.lpSurface);
|
|
|
|
|
|
|
|
|
|
|
|
palette = (uint8 *) malloc(256 * 3);
|
|
|
|
if (palette == NULL)
|
|
|
|
{
|
|
|
|
free(screenGrabBuffer);
|
|
|
|
return(RDERR_OUTOFMEMORY);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i=0; i<256; i++)
|
|
|
|
{
|
|
|
|
palette[i*3] = palCopy[i][0];
|
|
|
|
palette[i*3+1] = palCopy[i][1];
|
|
|
|
palette[i*3+2] = palCopy[i][2];
|
|
|
|
}
|
|
|
|
|
|
|
|
hr = SaveScreenShot(screenGrabBuffer,palette);
|
|
|
|
|
|
|
|
|
|
|
|
free(palette);
|
|
|
|
free(screenGrabBuffer);
|
|
|
|
*/
|
|
|
|
return(RD_OK);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
2003-08-19 14:57:26 +00:00
|
|
|
int32 NextSmackerFrame(void) {
|
2003-07-28 01:47:41 +00:00
|
|
|
warning("stub NextSmackerFrame");
|
|
|
|
return(RD_OK);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-08-23 13:02:21 +00:00
|
|
|
uint8 *textSurface = NULL;
|
2003-07-28 01:47:41 +00:00
|
|
|
|
2003-08-19 14:57:26 +00:00
|
|
|
void OpenTextObject(_movieTextObject *obj) {
|
2003-09-09 15:17:12 +00:00
|
|
|
if (obj->textSprite)
|
|
|
|
CreateSurface(obj->textSprite, &textSurface);
|
2003-07-28 01:47:41 +00:00
|
|
|
}
|
|
|
|
|
2003-08-19 14:57:26 +00:00
|
|
|
void CloseTextObject(_movieTextObject *obj) {
|
2003-09-09 15:17:12 +00:00
|
|
|
if (textSurface) {
|
|
|
|
DeleteSurface(textSurface);
|
|
|
|
textSurface = 0;
|
|
|
|
}
|
2003-07-28 01:47:41 +00:00
|
|
|
}
|
|
|
|
|
2003-08-19 14:57:26 +00:00
|
|
|
void DrawTextObject(_movieTextObject *obj) {
|
2003-09-09 15:17:12 +00:00
|
|
|
if (obj->textSprite && textSurface)
|
|
|
|
DrawSurface(obj->textSprite, textSurface);
|
2003-07-28 01:47:41 +00:00
|
|
|
}
|
|
|
|
|
2003-08-19 14:57:26 +00:00
|
|
|
int32 PlaySmacker(char *filename, _movieTextObject *text[], uint8 *musicOut) {
|
2003-09-08 17:18:38 +00:00
|
|
|
warning("semi-stub PlaySmacker %s", filename);
|
|
|
|
|
|
|
|
// WORKAROUND: For now, we just do the voice-over parts of the
|
|
|
|
// movies, since they're separate from the actual smacker files.
|
|
|
|
|
2003-09-09 07:01:04 +00:00
|
|
|
// Do we really need to pre-cache the text sprites and speech data
|
|
|
|
// like this? It'd be simpler to just store the text id and construct
|
|
|
|
// the data as we go along.
|
|
|
|
|
2003-09-08 17:18:38 +00:00
|
|
|
if (text) {
|
|
|
|
uint8 oldPal[1024];
|
|
|
|
uint8 tmpPal[1024];
|
|
|
|
|
|
|
|
EraseBackBuffer();
|
|
|
|
|
2003-09-09 15:54:13 +00:00
|
|
|
// HACK: Draw instructions
|
|
|
|
//
|
|
|
|
// I'm using the the menu area, because that's unlikely to be
|
|
|
|
// touched by anything else during the cutscene.
|
|
|
|
|
|
|
|
memset(lpBackBuffer, 0, screenWide * MENUDEEP);
|
|
|
|
|
|
|
|
uint8 msg[] = "Cutscene - Press ESC to exit";
|
|
|
|
mem *data = MakeTextSprite(msg, 640, 255, speech_font_id);
|
|
|
|
_frameHeader *frame = (_frameHeader *) data->ad;
|
|
|
|
_spriteInfo msgSprite;
|
|
|
|
uint8 *msgSurface;
|
|
|
|
|
|
|
|
msgSprite.x = screenWide / 2 - frame->width / 2;
|
|
|
|
msgSprite.y = RDMENU_MENUDEEP / 2 - frame->height / 2;
|
|
|
|
msgSprite.w = frame->width;
|
|
|
|
msgSprite.h = frame->height;
|
2003-09-14 23:42:07 +00:00
|
|
|
msgSprite.type = RDSPR_DISPLAYALIGN | RDSPR_NOCOMPRESSION | RDSPR_TRANS;
|
2003-09-09 15:54:13 +00:00
|
|
|
msgSprite.data = data->ad + sizeof(_frameHeader);
|
|
|
|
|
|
|
|
CreateSurface(&msgSprite, &msgSurface);
|
|
|
|
DrawSurface(&msgSprite, msgSurface);
|
|
|
|
DeleteSurface(msgSurface);
|
|
|
|
Free_mem(data);
|
|
|
|
|
2003-09-08 17:18:38 +00:00
|
|
|
// In case the cutscene has a long lead-in, start just before
|
|
|
|
// the first line of text.
|
|
|
|
|
|
|
|
int frameCounter = text[0]->startFrame - 12;
|
|
|
|
int textCounter = 0;
|
|
|
|
|
|
|
|
// Fake a palette that will hopefully make the text visible.
|
2003-09-09 07:01:04 +00:00
|
|
|
// In the opening cutscene it seems to use colours 1 (black?)
|
|
|
|
// and 255 (white?).
|
|
|
|
//
|
|
|
|
// The text should probably be colored the same as the rest of
|
|
|
|
// the in-game text.
|
2003-09-08 17:18:38 +00:00
|
|
|
|
|
|
|
memcpy(oldPal, palCopy, 1024);
|
|
|
|
memset(tmpPal, 0, 1024);
|
|
|
|
tmpPal[255 * 4 + 0] = 255;
|
|
|
|
tmpPal[255 * 4 + 1] = 255;
|
|
|
|
tmpPal[255 * 4 + 2] = 255;
|
|
|
|
BS2_SetPalette(0, 256, tmpPal, RDPAL_INSTANT);
|
|
|
|
|
|
|
|
while (1) {
|
2003-09-23 06:22:36 +00:00
|
|
|
PlayingSoundHandle handle = 0;
|
2003-09-22 06:36:38 +00:00
|
|
|
|
2003-09-08 17:44:26 +00:00
|
|
|
if (!text[textCounter])
|
|
|
|
break;
|
|
|
|
|
2003-09-08 17:18:38 +00:00
|
|
|
if (frameCounter == text[textCounter]->startFrame) {
|
|
|
|
EraseBackBuffer();
|
2003-09-09 15:17:12 +00:00
|
|
|
OpenTextObject(text[textCounter]);
|
|
|
|
DrawTextObject(text[textCounter]);
|
2003-09-22 06:36:38 +00:00
|
|
|
if (text[textCounter]->speech) {
|
|
|
|
g_sword2->_mixer->playRaw(&handle, text[textCounter]->speech, text[textCounter]->speechBufferSize, 22050, SoundMixer::FLAG_16BITS);
|
|
|
|
}
|
2003-09-08 17:18:38 +00:00
|
|
|
}
|
2003-07-28 01:47:41 +00:00
|
|
|
|
2003-09-08 17:18:38 +00:00
|
|
|
if (frameCounter == text[textCounter]->endFrame) {
|
2003-09-09 15:17:12 +00:00
|
|
|
CloseTextObject(text[textCounter]);
|
2003-09-08 17:18:38 +00:00
|
|
|
EraseBackBuffer();
|
|
|
|
textCounter++;
|
|
|
|
}
|
|
|
|
|
|
|
|
frameCounter++;
|
|
|
|
|
|
|
|
ServiceWindows();
|
|
|
|
|
|
|
|
char key;
|
|
|
|
|
2003-09-09 07:01:04 +00:00
|
|
|
if (ReadKey(&key) == RD_OK && key == 27) {
|
2003-09-22 06:36:38 +00:00
|
|
|
g_sword2->_mixer->stopHandle(handle);
|
2003-09-08 17:18:38 +00:00
|
|
|
break;
|
2003-09-09 07:01:04 +00:00
|
|
|
}
|
2003-09-08 17:18:38 +00:00
|
|
|
|
2003-09-09 07:01:04 +00:00
|
|
|
// Simulate ~12 frames per second. I don't know what
|
|
|
|
// frame rate the original movies had, or even if it
|
|
|
|
// was constant, but this seems to work reasonably.
|
2003-09-08 17:18:38 +00:00
|
|
|
g_system->delay_msecs(80);
|
|
|
|
}
|
|
|
|
|
|
|
|
BS2_SetPalette(0, 256, oldPal, RDPAL_INSTANT);
|
2003-09-08 17:44:26 +00:00
|
|
|
|
2003-09-09 15:17:12 +00:00
|
|
|
CloseTextObject(text[textCounter]);
|
2003-09-09 15:54:13 +00:00
|
|
|
|
|
|
|
// HACK: Remove the instructions created above
|
|
|
|
ScummVM::Rect r;
|
|
|
|
|
|
|
|
memset(lpBackBuffer, 0, screenWide * MENUDEEP);
|
|
|
|
r.left = r.top = 0;
|
|
|
|
r.right = screenWide;
|
|
|
|
r.bottom = MENUDEEP;
|
|
|
|
UploadRect(&r);
|
2003-09-08 17:18:38 +00:00
|
|
|
}
|
|
|
|
|
2003-09-23 06:31:13 +00:00
|
|
|
return RD_OK;
|
2003-07-28 01:47:41 +00:00
|
|
|
}
|