130 lines
3.2 KiB
C++
130 lines
3.2 KiB
C++
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005 The ScummVM project
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* Copyright (C) 2005 Joost Peters PSP Backend
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* Copyright (C) 2005 Thomas Mayer PSP Backend
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* Copyright (C) 2005 Paolo Costabel PSP Backend
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include <pspkernel.h>
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#include <pspdebug.h>
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#include <stdlib.h>
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#include <string.h>
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#define REAL_MAIN
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#include <common/stdafx.h>
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#include <common/scummsys.h>
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#include <base/engine.h>
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#include <base/gameDetector.h>
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#include <base/plugins.h>
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#include <pspgu.h>
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#include "./trace.h"
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PSP_MODULE_INFO("SCUMMVM-PSP", 0x1000, 1, 1);
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/* Define the main thread's attribute value (optional) */
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PSP_MAIN_THREAD_ATTR(/*THREAD_ATTR_USER | THREAD_ATTR_VFPU*/ 0);
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/* global quit flag, this is used to let the VM engine shutdown properly */
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bool g_quit = false;
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void MyExceptionHandler(PspDebugRegBlock *regs) {
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/* Do normal initial dump, setup screen etc */
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pspDebugScreenInit();
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pspDebugScreenSetBackColor(0x00FF0000);
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pspDebugScreenSetTextColor(0xFFFFFFFF);
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pspDebugScreenClear();
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pspDebugScreenPrintf("Exception Details:\n");
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pspDebugDumpException(regs);
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while (1) ;
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}
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/* Exit callback */
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SceKernelCallbackFunction exit_callback(int /*arg1*/, int /*arg2*/, void * /*common*/) {
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g_quit = true; //Set g_quit so our backend can shutdown the VM
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sceKernelDelayThread(1000);
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return 0;
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}
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/* Callback thread */
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int CallbackThread(SceSize /*size*/, void *arg) {
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int cbid;
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cbid = sceKernelCreateCallback("Exit Callback", (SceKernelCallbackFunction)exit_callback, NULL);
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sceKernelRegisterExitCallback(cbid);
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sceKernelSleepThreadCB();
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return 0;
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}
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/* Sets up the callback thread and returns its thread id */
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int SetupCallbacks(void)
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{
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int thid = 0;
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thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, THREAD_ATTR_USER, 0);
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if(thid >= 0)
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{
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sceKernelStartThread(thid, 0, 0);
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}
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return thid;
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}
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extern "C" int scummvm_main(int argc, char *argv[]);
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int main(void)
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{
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//PSPDebugTrace("Init debug screen\n");
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pspDebugScreenInit();
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//PSPDebugTrace("Setup callbacks\n");
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SetupCallbacks();
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//install exception handler
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pspDebugInstallErrorHandler(MyExceptionHandler);
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//check if the save directory exists
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SceUID fd = sceIoDopen(SCUMMVM_SAVEPATH);
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if (fd < 0) {
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//No? then let's create it.
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sceIoMkdir(SCUMMVM_SAVEPATH, 0777);
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} else {
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//it exists, so close it again.
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sceIoDclose(fd);
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}
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static char *argv[] = { "scummvm", "--force-1x-overlay", NULL };
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static int argc = sizeof(argv)/sizeof(char *)-1;
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scummvm_main(argc, argv);
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sceKernelSleepThread();
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return 0;
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}
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