scummvm/backends/platform/ps2/systemps2.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SYSTEMPS2_H
#define SYSTEMPS2_H
#include "common/system.h"
class Gs2dScreen;
class Ps2Input;
class Ps2SaveFileManager;
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struct IrxReference;
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extern void sioprintf(const char *zFormat, ...);
#define MAX_MUTEXES 16
struct Ps2Mutex {
int sema;
int owner;
int count;
};
class OSystem_PS2 : public OSystem {
public:
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OSystem_PS2(const char *elfPath);
virtual ~OSystem_PS2(void);
virtual void initBackend();
virtual void initSize(uint width, uint height);
virtual int16 getHeight(void);
virtual int16 getWidth(void);
virtual void setPalette(const byte *colors, uint start, uint num);
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
virtual void setShakePos(int shakeOffset);
virtual void grabPalette(byte *colors, uint start, uint num);
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
virtual void updateScreen();
virtual void showOverlay();
virtual void hideOverlay();
virtual void clearOverlay();
virtual void grabOverlay(OverlayColor *buf, int pitch);
virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
virtual bool showMouse(bool visible);
virtual void warpMouse(int x, int y);
virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale = 1);
virtual uint32 getMillis();
virtual void delayMillis(uint msecs);
virtual void setTimerCallback(TimerProc callback, int interval);
virtual bool pollEvent(Common::Event &event);
virtual bool setSoundCallback(SoundProc proc, void *param);
virtual void clearSoundCallback();
virtual int getOutputSampleRate(void) const;
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virtual bool openCD(int drive);
virtual bool pollCD();
virtual void playCD(int track, int num_loops, int start_frame, int duration);
virtual void stopCD();
virtual void updateCD();
virtual MutexRef createMutex(void);
virtual void lockMutex(MutexRef mutex);
virtual void unlockMutex(MutexRef mutex);
virtual void deleteMutex(MutexRef mutex);
virtual const GraphicsMode *getSupportedGraphicsModes() const;
virtual int getDefaultGraphicsMode() const;
virtual bool setGraphicsMode(int mode);
virtual int getGraphicsMode() const;
virtual void quit();
virtual OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b);
virtual void colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b);
virtual Common::SaveFileManager *getSavefileManager();
virtual Audio::Mixer *getMixer() { return _mixer; }
virtual Common::TimerManager *getTimerManager() { return _timer; }
void timerThread(void);
void soundThread(void);
void msgPrintf(int millis, char *format, ...);
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void makeConfigPath(char *dest);
void powerOffCallback(void);
bool hddPresent(void);
bool usbMassPresent(void);
void setUsbMassConnected(bool stat);
private:
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void startIrxModules(int numModules, IrxReference *modules);
volatile OSystem::TimerProc _scummTimerProc;
volatile OSystem::SoundProc _scummSoundProc;
void *_scummSoundParam;
int _soundSema;
void initTimer(void);
void readRtcTime(void);
bool _mouseVisible;
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bool _useMouse, _useKbd, _useHdd, _usbMassLoaded, _usbMassConnected;
Ps2SaveFileManager *_saveManager;
Audio::Mixer *_mixer;
Common::TimerManager *_timer;
Gs2dScreen *_screen;
Ps2Input *_input;
uint16 _oldMouseX, _oldMouseY;
uint32 _msgClearTime;
uint16 _printY;
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int _mutexSema;
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Ps2Mutex _mutex[MAX_MUTEXES];
uint8 *_timerStack, *_soundStack;
int _timerTid, _soundTid;
int _intrId;
volatile bool _systemQuit;
static const GraphicsMode _graphicsMode;
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int _bootDevice;
};
#endif // SYSTEMPS2_H