scummvm/backends/fs/posix/posix-fs-factory.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
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#if defined(POSIX) || defined(PLAYSTATION3) || defined(__DS__)
// Re-enable some forbidden symbols to avoid clashes with stat.h and unistd.h.
// Also with clock() in sys/time.h in some macOS SDKs.
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
#define FORBIDDEN_SYMBOL_EXCEPTION_mkdir
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#define FORBIDDEN_SYMBOL_EXCEPTION_exit //Needed for IRIX's unistd.h
#define FORBIDDEN_SYMBOL_EXCEPTION_random
#define FORBIDDEN_SYMBOL_EXCEPTION_srandom
#include "backends/fs/posix/posix-fs-factory.h"
#include "backends/fs/posix/posix-fs.h"
#include <unistd.h>
AbstractFSNode *POSIXFilesystemFactory::makeRootFileNode() const {
return new POSIXFilesystemNode("/");
}
AbstractFSNode *POSIXFilesystemFactory::makeCurrentDirectoryFileNode() const {
#if defined(__ANDROID__)
// Keep this here if we still want to maintain support for the Android SDL port, since this affects that too
//
// For Android it does not make sense to have "." in Search Manager as a current directory file node, so we skip it here
// Otherwise this can potentially lead to a crash since, in Android getcwd() returns the root path "/"
// and when SearchMan is used (eg. SearchSet::createReadStreamForMember) and it tries to search root path (and calls POSIXFilesystemNode::getChildren())
// then a JNI call is made (JNI::getAllStorageLocations()) which leads to a crash if done from the wrong context -- and is also useless overhead as a call in that case.
// This fixes the error case: Loading "Beneath A Steel Sky" with Adlib or FluidSynth audio once, exiting to Launcher via in-game ScummVM menu and re-launching the game.
// Don't return NULL here, since it causes crash with other engines (eg. Blade Runner)
// Returning '.' here will cause POSIXFilesystemNode::getChildren() to ignore it
//
// We also skip adding the '.' directory to SearchManager (in archive.cpp, SearchManager::clear())
char buf[MAXPATHLEN] = {'.', '\0'};
return new POSIXFilesystemNode(buf);
#else
char buf[MAXPATHLEN];
return getcwd(buf, MAXPATHLEN) ? new POSIXFilesystemNode(buf) : NULL;
#endif
}
AbstractFSNode *POSIXFilesystemFactory::makeFileNodePath(const Common::String &path) const {
assert(!path.empty());
return new POSIXFilesystemNode(path);
}
#endif