121 lines
2.4 KiB
C
121 lines
2.4 KiB
C
|
/* ScummVM - Graphic Adventure Engine
|
||
|
*
|
||
|
* ScummVM is the legal property of its developers, whose names
|
||
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
||
|
* file distributed with this source distribution.
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software
|
||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
*
|
||
|
* $URL$
|
||
|
* $Id$
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
* This code is based on original Hugo Trilogy source code
|
||
|
*
|
||
|
* Copyright (c) 1989-1995 David P. Gray
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#ifndef INTRO_H
|
||
|
#define INTRO_H
|
||
|
|
||
|
namespace Hugo {
|
||
|
|
||
|
enum seqTextIntro {
|
||
|
kIntro1 = 0,
|
||
|
kIntro2 = 1,
|
||
|
kIntro3 = 2
|
||
|
};
|
||
|
|
||
|
class IntroHandler {
|
||
|
public:
|
||
|
IntroHandler(HugoEngine &vm);
|
||
|
virtual ~IntroHandler();
|
||
|
|
||
|
virtual void preNewGame() = 0;
|
||
|
virtual void introInit() = 0;
|
||
|
virtual bool introPlay() = 0;
|
||
|
|
||
|
protected:
|
||
|
HugoEngine &_vm;
|
||
|
int16 introTicks; // Count calls to introPlay()
|
||
|
};
|
||
|
|
||
|
class intro_1w : public IntroHandler {
|
||
|
public:
|
||
|
intro_1w(HugoEngine &vm);
|
||
|
~intro_1w();
|
||
|
|
||
|
void preNewGame();
|
||
|
void introInit();
|
||
|
bool introPlay();
|
||
|
};
|
||
|
|
||
|
class intro_1d : public IntroHandler {
|
||
|
public:
|
||
|
intro_1d(HugoEngine &vm);
|
||
|
~intro_1d();
|
||
|
|
||
|
void preNewGame();
|
||
|
void introInit();
|
||
|
bool introPlay();
|
||
|
};
|
||
|
|
||
|
class intro_2w : public IntroHandler {
|
||
|
public:
|
||
|
intro_2w(HugoEngine &vm);
|
||
|
~intro_2w();
|
||
|
|
||
|
void preNewGame();
|
||
|
void introInit();
|
||
|
bool introPlay();
|
||
|
};
|
||
|
|
||
|
class intro_2d : public IntroHandler {
|
||
|
public:
|
||
|
intro_2d(HugoEngine &vm);
|
||
|
~intro_2d();
|
||
|
|
||
|
void preNewGame();
|
||
|
void introInit();
|
||
|
bool introPlay();
|
||
|
};
|
||
|
|
||
|
class intro_3w : public IntroHandler {
|
||
|
public:
|
||
|
intro_3w(HugoEngine &vm);
|
||
|
~intro_3w();
|
||
|
|
||
|
void preNewGame();
|
||
|
void introInit();
|
||
|
bool introPlay();
|
||
|
};
|
||
|
|
||
|
class intro_3d : public IntroHandler {
|
||
|
public:
|
||
|
intro_3d(HugoEngine &vm);
|
||
|
~intro_3d();
|
||
|
|
||
|
void preNewGame();
|
||
|
void introInit();
|
||
|
bool introPlay();
|
||
|
};
|
||
|
|
||
|
|
||
|
} // Namespace Hugo
|
||
|
#endif
|