scummvm/engines/lab/eventman.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
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#ifndef LAB_EVENTMAN_H
#define LAB_EVENTMAN_H
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#include "common/events.h"
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namespace Lab {
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class LabEngine;
class Image;
// Defines for the Class variable in IntuiMessage
#define MOUSEBUTTONS 0x00000008
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#define BUTTONUP 0x00000040
#define RAWKEY 0x00000400
#define DELTAMOVE 0x00100000
// Defines for the Qualifier variable in IntuiMessage
#define IEQUALIFIER_RIGHTBUTTON 0x2000
#define IEQUALIFIER_LEFTBUTTON 0x4000
#define VKEY_UPARROW 273
#define VKEY_DNARROW 274
#define VKEY_RTARROW 275
#define VKEY_LTARROW 276
struct IntuiMessage {
uint32 _msgClass;
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uint16 _code, _qualifier, _mouseX, _mouseY, _buttonId;
uint32 _seconds, _micros;
};
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struct Button {
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uint16 _x, _y, _buttonId;
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uint16 _keyEquiv; // if not zero, a key that activates button
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bool _isEnabled;
Image *_image, *_altImage;
};
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typedef Common::List<Button *> ButtonList;
class EventManager {
private:
LabEngine *_vm;
bool _leftClick;
bool _rightClick;
bool _mouseHidden;
uint16 _nextKeyIn;
uint16 _nextKeyOut;
uint16 _keyBuf[64];
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Button *_hitButton;
Button *_lastButtonHit;
ButtonList *_screenButtonList;
Common::Point _mousePos;
Common::KeyState _keyPressed;
private:
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Button *checkButtonHit(ButtonList *buttonList, Common::Point pos);
bool keyPress(uint16 *keyCode);
bool haveNextChar();
uint16 getNextChar();
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Button *checkNumButtonHit(ButtonList *buttonList, uint16 key);
uint16 makeButtonKeyEquiv(uint16 key);
public:
EventManager (LabEngine *vm);
void attachButtonList(ButtonList *buttonList);
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Button *createButton(uint16 x, uint16 y, uint16 id, uint16 key, Image *image, Image *altImage);
void disableButton(Button *button, uint16 penColor);
void drawButtonList(ButtonList *buttonList);
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void enableButton(Button *button);
void freeButtonList(ButtonList *buttonList);
Button *getButton(uint16 id);
Common::Point getMousePos();
IntuiMessage *getMsg();
void initMouse();
void mouseShow();
void mouseHide();
void processInput();
void setMousePos(Common::Point pos);
void updateMouse();
Common::Point updateAndGetMousePos();
};
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} // End of namespace Lab
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#endif // LAB_EVENTMAN_H