2015-03-15 16:52:55 -04:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_TALK_H
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#define SHERLOCK_TALK_H
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#include "common/scummsys.h"
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#include "common/array.h"
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namespace Sherlock {
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struct TalkHistoryEntry {
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private:
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int _data[2];
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public:
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TalkHistoryEntry() { _data[0] = _data[1] = 0; }
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int &operator[](int idx) { return _data[idx]; }
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};
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2015-03-21 20:25:15 -04:00
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class SherlockEngine;
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2015-03-15 16:52:55 -04:00
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class Talk {
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2015-03-21 20:25:15 -04:00
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private:
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SherlockEngine *_vm;
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2015-03-15 16:52:55 -04:00
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public:
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Common::Array<TalkHistoryEntry> _history;
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2015-03-21 20:25:15 -04:00
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bool _talkToAbort;
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int _talkCounter;
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2015-03-15 16:52:55 -04:00
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public:
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2015-03-21 20:25:15 -04:00
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Talk(SherlockEngine *vm);
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void talkTo(const Common::String &name);
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2015-03-15 16:52:55 -04:00
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};
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} // End of namespace Sherlock
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#endif
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