scummvm/engines/asylum/shared.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef ASYLUM_SHARED_H
#define ASYLUM_SHARED_H
namespace Asylum {
enum GameFlag {
kGameFlag4 = 4,
kGameFlag12 = 12,
kGameFlagScriptProcessing = 183,
kGameFlagCommentLeavingCell = 214,
kGameFlag219 = 219,
kGameFlagSolveVCRBlowUpPuzzle = 220,
kGameFlag279 = 279,
kGameFlagFinishGame = 901
};
typedef int ResourceId;
enum ResourceIdEnum {
kResourceSound_80120001 = 0x80120001,
kResourceSound_80120006 = 0x80120006
};
//////////////////////////////////////////////////////////////////////////
// Helpers
#define CLEAR_ARRAY(type, name) { \
for (Common::Array<type *>::iterator it = name.begin(); it != name.end(); it++) {\
delete *it; \
*it = NULL; \
} \
name.clear(); \
}
} // End of namespace Asylum
#endif // ASYLUM_SHARED_H