added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initial stab, more work to follow)
svn-id: r10066
This commit is contained in:
parent
6a438b86a9
commit
0012f7fa96
15 changed files with 98 additions and 41 deletions
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@ -373,7 +373,7 @@ bool ScummDebugger::Cmd_IMuse (int argc, const char **argv) {
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if (argc > 1) {
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if (!strcmp (argv[1], "panic")) {
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if (_s->_imuse)
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_s->_imuse->stop_all_sounds();
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_s->_imuse->stopAllSounds();
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if (_s->_playerV2)
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_s->_playerV2->stopAllSounds();
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Debug_Printf ("AAAIIIEEEEEE!\n");
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@ -399,9 +399,7 @@ bool ScummDebugger::Cmd_IMuse (int argc, const char **argv) {
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if (_s->_imuse)
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_s->_imuse->startSound(sound);
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if (_s->_playerV2) {
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byte *ptr = _s->getResourceAddress(rtSound, sound);
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if (ptr)
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_s->_playerV2->startSound (sound, ptr);
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_s->_playerV2->startSound(sound);
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}
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Debug_Printf ("Attempted to start music %d.\n", sound);
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@ -413,7 +411,7 @@ bool ScummDebugger::Cmd_IMuse (int argc, const char **argv) {
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if (argc > 2 && (!strcmp (argv[2], "all") || atoi (argv[2]) != 0)) {
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if (!strcmp (argv[2], "all")) {
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if (_s->_imuse)
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_s->_imuse->stop_all_sounds();
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_s->_imuse->stopAllSounds();
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if (_s->_playerV2)
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_s->_playerV2->stopAllSounds();
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Debug_Printf ("Shutting down all music tracks.\n");
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@ -299,7 +299,7 @@ int IMuseInternal::stopSound(int sound) {
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return r;
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}
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int IMuseInternal::stop_all_sounds() {
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int IMuseInternal::stopAllSounds() {
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Player *player = _players;
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int i;
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@ -610,7 +610,7 @@ int IMuseInternal::get_master_volume() {
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}
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int IMuseInternal::terminate() {
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stop_all_sounds();
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stopAllSounds();
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if (_midi_adlib) {
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_midi_adlib->close();
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@ -699,9 +699,9 @@ int32 IMuseInternal::doCommand (int numargs, int a[]) {
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case 9:
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return stopSound(a[1]);
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case 10: // FIXME: Sam and Max - Not sure if this is correct
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return stop_all_sounds();
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return stopAllSounds();
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case 11:
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return stop_all_sounds();
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return stopAllSounds();
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case 12:
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// Sam & Max: Player-scope commands
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player = findActivePlayer(a[1]);
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@ -1756,9 +1756,9 @@ int IMuse::set_music_volume(uint vol) { in(); int ret = _target->set_music_volum
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int IMuse::get_music_volume() { in(); int ret = _target->get_music_volume(); out(); return ret; }
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int IMuse::set_master_volume(uint vol) { in(); int ret = _target->set_master_volume(vol); out(); return ret; }
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int IMuse::get_master_volume() { in(); int ret = _target->get_master_volume(); out(); return ret; }
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bool IMuse::startSound(int sound) { in(); bool ret = _target->startSound(sound); out(); return ret; }
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int IMuse::stopSound(int sound) { in(); int ret = _target->stopSound(sound); out(); return ret; }
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int IMuse::stop_all_sounds() { in(); int ret = _target->stop_all_sounds(); out(); return ret; }
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void IMuse::startSound(int sound) { in(); _target->startSound(sound); out(); }
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void IMuse::stopSound(int sound) { in(); _target->stopSound(sound); out(); }
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int IMuse::stopAllSounds() { in(); int ret = _target->stopAllSounds(); out(); return ret; }
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int IMuse::getSoundStatus(int sound) { in(); int ret = _target->getSoundStatus(sound, true); out(); return ret; }
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bool IMuse::get_sound_active(int sound) { in(); bool ret = _target->getSoundStatus(sound, false) ? 1 : 0; out(); return ret; }
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int IMuse::getMusicTimer() { in(); int ret = _target->getMusicTimer(); out(); return ret; }
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@ -25,6 +25,7 @@
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "scumm/music.h"
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class IMuseInternal;
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class MidiDriver;
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@ -33,7 +34,7 @@ class Scumm;
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class Serializer;
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class SoundMixer;
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class IMuse {
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class IMuse : public MusicEngine {
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private:
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OSystem *_system;
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IMuseInternal *_target;
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@ -62,9 +63,9 @@ public:
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int get_music_volume();
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int set_master_volume(uint vol);
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int get_master_volume();
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bool startSound(int sound);
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int stopSound(int sound);
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int stop_all_sounds();
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void startSound(int sound);
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void stopSound(int sound);
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int stopAllSounds();
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int getSoundStatus(int sound);
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bool get_sound_active(int sound);
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int getMusicTimer();
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@ -24,6 +24,7 @@
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#define IMUSE_DIGI_H
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#include "common/scummsys.h"
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#include "scumm/music.h"
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#include "sound/mixer.h"
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#define MAX_DIGITAL_CHANNELS 8
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@ -32,7 +33,7 @@
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class Scumm;
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class IMuseDigital {
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class IMuseDigital : public MusicEngine {
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private:
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struct Channel {
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@ -461,7 +461,7 @@ public:
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int get_master_volume();
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bool startSound(int sound);
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int stopSound(int sound);
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int stop_all_sounds();
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int stopAllSounds();
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int getSoundStatus(int sound, bool ignoreFadeouts = true);
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int getMusicTimer();
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int32 doCommand (int a, int b, int c, int d, int e, int f, int g, int h);
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39
scumm/music.h
Normal file
39
scumm/music.h
Normal file
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@ -0,0 +1,39 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* /scummvm/scummvm/scumm/player_v3a.h
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*
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*/
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#ifndef SCUMM_MUSIC_H
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#define SCUMM_MUSIC_H
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#include "common/scummsys.h"
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#include "common/system.h"
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class MusicEngine {
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public:
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virtual ~MusicEngine() {}
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virtual void startSound(int sound) = 0;
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virtual void stopSound(int sound) = 0;
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// virtual void stopAllSounds() = 0;
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// virtual int getSoundStatus(int sound) = 0;
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};
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#endif
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@ -63,7 +63,10 @@ void Player_V1::chainSound(int nr, byte *data) {
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parseSpeakerChunk();
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}
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void Player_V1::startSound(int nr, byte *data) {
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void Player_V1::startSound(int nr) {
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byte *data = _scumm->getResourceAddress(rtSound, nr);
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assert(data);
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mutex_up();
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int offset = _pcjr ? READ_LE_UINT16(data+4) : 6;
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@ -47,7 +47,7 @@ public:
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Player_V1(Scumm *scumm);
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~Player_V1();
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void startSound(int nr, byte *data);
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void startSound(int nr);
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void stopAllSounds();
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void stopSound(int nr);
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int getMusicTimer() const;
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@ -335,6 +335,7 @@ Player_V2::Player_V2(Scumm *scumm) {
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// by the 8253 (square wave generator) and a low-band filter.
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_isV3Game = (scumm->_version >= 3);
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_scumm = scumm;
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_system = scumm->_system;
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_mixer = scumm->_mixer;
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_sample_rate = _system->property(OSystem::PROP_GET_SAMPLE_RATE, 0);
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@ -479,8 +480,10 @@ void Player_V2::stopSound(int nr) {
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mutex_down();
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}
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void Player_V2::startSound(int nr, byte *data) {
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void Player_V2::startSound(int nr) {
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byte *data = _scumm->getResourceAddress(rtSound, nr);
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assert(data);
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mutex_up();
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int cprio = _current_data ? *(_current_data + _header_len) : 0;
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@ -25,6 +25,7 @@
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "scumm/music.h"
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#if !defined(__GNUC__)
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#pragma START_PACK_STRUCTS
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@ -70,14 +71,14 @@ class Scumm;
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class SoundMixer;
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class Player_V2 {
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class Player_V2 : public MusicEngine {
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public:
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Player_V2(Scumm *scumm);
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virtual ~Player_V2();
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virtual void set_master_volume(int vol);
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virtual void startSound(int nr, byte *data);
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virtual void startSound(int nr);
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virtual void stopSound(int nr);
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virtual void stopAllSounds();
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virtual bool getSoundStatus(int nr) const;
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@ -87,6 +88,7 @@ protected:
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bool _isV3Game;
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SoundMixer *_mixer;
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OSystem *_system;
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Scumm *_scumm;
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bool _pcjr;
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int _header_len;
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@ -79,13 +79,14 @@ void Player_V3A::stopAllSounds() {
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_songData = NULL;
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_songPtr = 0;
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_songDelay = 0;
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for (int i = 0; i < V3A_MAXCHANS; i++)
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for (int i = 0; i < V3A_MAXCHANS; i++) {
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if (_soundID[i]) {
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_mixer->stopID(_soundID[i]);
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_soundID[i] = 0;
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_timeleft[i] = 0;
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}
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}
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}
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void Player_V3A::stopSound(int nr) {
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int i;
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@ -134,7 +135,10 @@ void Player_V3A::playSound (int nr, char *data, int size, int rate, int vol, int
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else _mixer->playRaw(NULL, data, size, rate, SoundMixer::FLAG_AUTOFREE, nr, vol, 0);
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}
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void Player_V3A::startSound(int nr, byte *data) {
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void Player_V3A::startSound(int nr) {
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byte *data = _scumm->getResourceAddress(rtSound, nr);
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assert(data);
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if (!_isinit) {
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int i;
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if (_scumm->_gameId == GID_INDY3) {
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@ -191,7 +195,8 @@ void Player_V3A::startSound(int nr, byte *data) {
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}
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_wavetable[i] = NULL;
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}
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else error("player_v3a - unknown game!");
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else
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error("player_v3a - unknown game!");
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_isinit = true;
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}
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@ -25,20 +25,21 @@
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "scumm/music.h"
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#define V3A_MAXCHANS 8
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class Scumm;
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class SoundMixer;
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class Player_V3A {
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class Player_V3A : public MusicEngine {
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public:
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Player_V3A(Scumm *scumm);
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virtual ~Player_V3A();
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virtual void set_master_volume(int vol);
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virtual void startSound(int nr, byte *data);
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virtual void startSound(int nr);
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virtual void stopSound(int nr);
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virtual void stopAllSounds();
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virtual int getMusicTimer() const;
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@ -29,7 +29,7 @@
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#include "common/rect.h"
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#include "common/str.h"
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#include "gfx.h"
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#include "scumm/gfx.h"
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class Actor;
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class BaseCostumeRenderer;
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@ -39,6 +39,7 @@ class Dialog;
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class GameDetector;
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class IMuse;
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class IMuseDigital;
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class MusicEngine;
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class NewGui;
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class Player_V2;
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class Player_V3A;
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@ -307,6 +308,7 @@ public:
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IMuseDigital *_imuseDigital;
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Player_V2 *_playerV2;
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Player_V3A *_playerV3A;
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MusicEngine *_musicEngine;
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Sound *_sound;
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VerbSlot *_verbs;
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@ -692,16 +692,17 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
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_imuseDigital = NULL;
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_playerV2 = NULL;
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_playerV3A = NULL;
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_musicEngine = NULL;
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if (_features & GF_DIGI_IMUSE) {
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_imuseDigital = new IMuseDigital(this);
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_musicEngine = _imuseDigital = new IMuseDigital(this);
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} else if ((_features & GF_AMIGA) && (_version == 3)) {
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_playerV3A = new Player_V3A(this);
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_musicEngine = _playerV3A = new Player_V3A(this);
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} else if ((_features & GF_AMIGA) && (_version < 5)) {
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_playerV2 = NULL;
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} else if (((_midiDriver == MD_PCJR) || (_midiDriver == MD_PCSPK)) && ((_version > 2) && (_version < 5))) {
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_playerV2 = new Player_V2(this);
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_musicEngine = _playerV2 = new Player_V2(this);
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} else if (_version > 2) {
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_imuse = IMuse::create (syst, _mixer, detector->createMidi());
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_musicEngine = _imuse = IMuse::create(syst, _mixer, detector->createMidi());
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if (_imuse) {
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if (detector->_gameTempo != 0)
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_imuse->property(IMuse::PROP_TEMPO_BASE, detector->_gameTempo);
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@ -182,6 +182,7 @@ void Sound::playSound(int soundID) {
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// FIXME: Should we replace this by an assert, and/or print an error message?
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return;
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}
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if (READ_UINT32(ptr) == MKID('iMUS')){
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assert(_scumm->_imuseDigital);
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_scumm->_imuseDigital->startSound(soundID);
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@ -478,16 +479,16 @@ void Sound::playSound(int soundID) {
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// automatically stop the old song.
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if (_scumm->_imuse) {
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if (READ_UINT32(ptr) != MKID('ASFX'))
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_scumm->_imuse->stop_all_sounds();
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_scumm->_imuse->stopAllSounds();
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}
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}
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if (_scumm->_playerV2) {
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_scumm->_playerV2->startSound(soundID, ptr);
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_scumm->_playerV2->startSound(soundID);
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}
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if (_scumm->_playerV3A)
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_scumm->_playerV3A->startSound(soundID, ptr);
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_scumm->_playerV3A->startSound(soundID);
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if (_scumm->_imuse) {
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_scumm->_imuse->startSound(soundID);
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@ -780,7 +781,7 @@ void Sound::stopAllSounds() {
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}
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if (_scumm->_imuse) {
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_scumm->_imuse->stop_all_sounds();
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_scumm->_imuse->stopAllSounds();
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_scumm->_imuse->clear_queue();
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} else if (_scumm->_playerV2) {
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_scumm->_playerV2->stopAllSounds();
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