Fix heap corruption. Fix compiler warning.
svn-id: r4901
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parent
5b4f2cefef
commit
0069fb1072
3 changed files with 6 additions and 3 deletions
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@ -548,8 +548,10 @@ int GameDetector::detectMain(int argc, char **argv)
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&& _gameDataPath[strlen(_gameDataPath)-1] != '\\') {
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char slashless[1024]; /* Append slash to path */
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strcpy(slashless, _gameDataPath);
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_gameDataPath = (char *)malloc((strlen(slashless) + 1) * sizeof(char));
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sprintf(_gameDataPath, "%s/", slashless);
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// need to allocate 2 extra bytes, one for the "/" and one for the NULL terminator
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_gameDataPath = (char *)malloc((strlen(slashless) + 2) * sizeof(char));
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snprintf(_gameDataPath, strlen(_gameDataPath), "%s/", slashless);
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}
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if (_amiga)
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@ -34,6 +34,7 @@ const bool true(1), false(0);
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//#pragma warning (disable: 4101)
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#define scumm_stricmp stricmp
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#define snprintf _snprintf
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#if defined(CHECK_HEAP)
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#undef CHECK_HEAP
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@ -2973,7 +2973,7 @@ void Scumm::o6_kernelFunction()
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push(a->frame);
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break;
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case 215:
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if (_extraBoxFlags[args[1]] & 0x00FF == 0x00C0) {
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if ((_extraBoxFlags[args[1]] & 0x00FF) == 0x00C0) {
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push(_extraBoxFlags[args[1]]);
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} else {
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byte *temp = (byte *)getBoxBaseAddr(args[1]);
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