Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guarantee a consistent build.

svn-id: r43604
This commit is contained in:
Andre Heider 2009-08-21 18:16:37 +00:00
parent c0d9543345
commit 007f68366f
21 changed files with 55 additions and 53 deletions

View file

@ -26,7 +26,7 @@
#include "backends/platform/sdl/sdl.h"
#include "common/mutex.h"
#include "common/util.h"
#ifdef ENABLE_RGB_COLOR
#ifdef USE_RGB_COLOR
#include "common/list.h"
#endif
#include "graphics/font.h"
@ -100,7 +100,7 @@ void OSystem_SDL::beginGFXTransaction(void) {
_transactionDetails.needUpdatescreen = false;
_transactionDetails.normal1xScaler = false;
#ifdef ENABLE_RGB_COLOR
#ifdef USE_RGB_COLOR
_transactionDetails.formatChanged = false;
#endif
@ -126,7 +126,7 @@ OSystem::TransactionError OSystem_SDL::endGFXTransaction(void) {
_videoMode.mode = _oldVideoMode.mode;
_videoMode.scaleFactor = _oldVideoMode.scaleFactor;
#ifdef ENABLE_RGB_COLOR
#ifdef USE_RGB_COLOR
} else if (_videoMode.format != _oldVideoMode.format) {
errors |= kTransactionFormatNotSupported;
@ -156,7 +156,7 @@ OSystem::TransactionError OSystem_SDL::endGFXTransaction(void) {
}
}
#ifdef ENABLE_RGB_COLOR
#ifdef USE_RGB_COLOR
if (_transactionDetails.sizeChanged || _transactionDetails.formatChanged) {
#else
if (_transactionDetails.sizeChanged) {
@ -209,7 +209,7 @@ OSystem::TransactionError OSystem_SDL::endGFXTransaction(void) {
return (TransactionError)errors;
}
#ifdef ENABLE_RGB_COLOR
#ifdef USE_RGB_COLOR
const Graphics::PixelFormat RGBList[] = {
#ifdef ENABLE_32BIT
// RGBA8888, ARGB8888, RGB888
@ -442,7 +442,7 @@ int OSystem_SDL::getGraphicsMode() const {
void OSystem_SDL::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
assert(_transactionMode == kTransactionActive);
#ifdef ENABLE_RGB_COLOR
#ifdef USE_RGB_COLOR
//avoid redundant format changes
Graphics::PixelFormat newFormat;
if (!format)
@ -543,7 +543,7 @@ bool OSystem_SDL::loadGFXMode() {
//
// Create the surface that contains the 8 bit game data
//
#ifdef ENABLE_RGB_COLOR
#ifdef USE_RGB_COLOR
_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight,
_screenFormat.bytesPerPixel << 3,
((1 << _screenFormat.rBits()) - 1) << _screenFormat.rShift ,
@ -1007,7 +1007,7 @@ void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int
if (SDL_LockSurface(_screen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
#ifdef ENABLE_RGB_COLOR
#ifdef USE_RGB_COLOR
byte *dst = (byte *)_screen->pixels + y * _videoMode.screenWidth * _screenFormat.bytesPerPixel + x * _screenFormat.bytesPerPixel;
if (_videoMode.screenWidth == w && pitch == w * _screenFormat.bytesPerPixel) {
memcpy(dst, src, h*w*_screenFormat.bytesPerPixel);
@ -1053,7 +1053,7 @@ Graphics::Surface *OSystem_SDL::lockScreen() {
_framebuffer.w = _screen->w;
_framebuffer.h = _screen->h;
_framebuffer.pitch = _screen->pitch;
#ifdef ENABLE_RGB_COLOR
#ifdef USE_RGB_COLOR
_framebuffer.bytesPerPixel = _screenFormat.bytesPerPixel;
#else
_framebuffer.bytesPerPixel = 1;
@ -1241,7 +1241,7 @@ int16 OSystem_SDL::getWidth() {
void OSystem_SDL::setPalette(const byte *colors, uint start, uint num) {
assert(colors);
#ifdef ENABLE_RGB_COLOR
#ifdef USE_RGB_COLOR
if (_screenFormat.bytesPerPixel > 1)
return; //not using a paletted pixel format
#endif
@ -1508,7 +1508,7 @@ void OSystem_SDL::warpMouse(int x, int y) {
}
void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
#ifdef ENABLE_RGB_COLOR
#ifdef USE_RGB_COLOR
if (!format)
_cursorFormat = Graphics::PixelFormat::createFormatCLUT8();
else if (format->bytesPerPixel <= _screenFormat.bytesPerPixel)
@ -1551,7 +1551,7 @@ void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x,
}
free(_mouseData);
#ifdef ENABLE_RGB_COLOR
#ifdef USE_RGB_COLOR
_mouseData = (byte *)malloc(w * h * _cursorFormat.bytesPerPixel);
memcpy(_mouseData, buf, w * h * _cursorFormat.bytesPerPixel);
#else
@ -1565,7 +1565,7 @@ void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x,
void OSystem_SDL::blitCursor() {
byte *dstPtr;
const byte *srcPtr = _mouseData;
#ifdef ENABLE_RGB_COLOR
#ifdef USE_RGB_COLOR
uint32 color;
uint32 colormask = (1 << (_cursorFormat.bytesPerPixel << 3)) - 1;
#else
@ -1604,7 +1604,7 @@ void OSystem_SDL::blitCursor() {
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
#ifdef ENABLE_RGB_COLOR
#ifdef USE_RGB_COLOR
if (_cursorFormat.bytesPerPixel > 1) {
color = (*(uint32 *) srcPtr) & colormask;
if (color != _mouseKeyColor) { // transparent, don't draw
@ -1624,7 +1624,7 @@ void OSystem_SDL::blitCursor() {
}
dstPtr += 2;
srcPtr++;
#ifdef ENABLE_RGB_COLOR
#ifdef USE_RGB_COLOR
}
#endif
}