Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guarantee a consistent build.
svn-id: r43604
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21 changed files with 55 additions and 53 deletions
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@ -112,7 +112,7 @@ void ScummEngine_v6::setCursorTransparency(int a) {
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void ScummEngine::updateCursor() {
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int transColor = (_game.heversion >= 80) ? 5 : 255;
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#ifdef ENABLE_RGB_COLOR
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#ifdef USE_RGB_COLOR
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Graphics::PixelFormat format = _system->getScreenFormat();
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CursorMan.replaceCursor(_grabbedCursor, _cursor.width, _cursor.height,
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_cursor.hotspotX, _cursor.hotspotY,
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