ZVISION: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
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4 changed files with 11 additions and 0 deletions
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@ -63,6 +63,8 @@ void RenderTable::setRenderState(RenderState newState) {
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case FLAT:
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case FLAT:
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// Intentionally left empty
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// Intentionally left empty
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break;
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break;
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default:
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break;
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}
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}
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}
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}
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@ -137,6 +139,8 @@ void RenderTable::generateRenderTable() {
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case ZVision::RenderTable::FLAT:
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case ZVision::RenderTable::FLAT:
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// Intentionally left empty
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// Intentionally left empty
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break;
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break;
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default:
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break;
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}
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}
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}
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}
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@ -360,6 +360,8 @@ int LeverControl::calculateVectorAngle(const Common::Point &pointOne, const Comm
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case 3:
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case 3:
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angle = 180 + angle;
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angle = 180 + angle;
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break;
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break;
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default:
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break;
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}
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}
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return angle;
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return angle;
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@ -201,6 +201,9 @@ void MenuZGI::onMouseUp(const Common::Point &Pos) {
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_engine->getScriptManager()->changeLocation('g', 'j', 's', 'e', 0);
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_engine->getScriptManager()->changeLocation('g', 'j', 's', 'e', 0);
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}
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}
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break;
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break;
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default:
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break;
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}
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}
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}
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}
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}
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}
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@ -245,6 +245,8 @@ bool ScriptManager::checkPuzzleCriteria(Puzzle *puzzle, uint counter) {
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case Puzzle::LESS_THAN:
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case Puzzle::LESS_THAN:
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criteriaMet = getStateValue(entryIter->key) < argumentValue;
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criteriaMet = getStateValue(entryIter->key) < argumentValue;
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break;
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break;
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default:
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break;
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}
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}
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// If one check returns false, don't keep checking
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// If one check returns false, don't keep checking
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