ZVISION: Fix Missing Default Switch Cases

These are flagged by GCC if -Wswitch-default is enabled.
This commit is contained in:
D G Turner 2019-10-24 02:04:53 +01:00
parent 4d97f7581a
commit 008e2b85b6
4 changed files with 11 additions and 0 deletions

View file

@ -63,6 +63,8 @@ void RenderTable::setRenderState(RenderState newState) {
case FLAT: case FLAT:
// Intentionally left empty // Intentionally left empty
break; break;
default:
break;
} }
} }
@ -137,6 +139,8 @@ void RenderTable::generateRenderTable() {
case ZVision::RenderTable::FLAT: case ZVision::RenderTable::FLAT:
// Intentionally left empty // Intentionally left empty
break; break;
default:
break;
} }
} }

View file

@ -360,6 +360,8 @@ int LeverControl::calculateVectorAngle(const Common::Point &pointOne, const Comm
case 3: case 3:
angle = 180 + angle; angle = 180 + angle;
break; break;
default:
break;
} }
return angle; return angle;

View file

@ -201,6 +201,9 @@ void MenuZGI::onMouseUp(const Common::Point &Pos) {
_engine->getScriptManager()->changeLocation('g', 'j', 's', 'e', 0); _engine->getScriptManager()->changeLocation('g', 'j', 's', 'e', 0);
} }
break; break;
default:
break;
} }
} }
} }

View file

@ -245,6 +245,8 @@ bool ScriptManager::checkPuzzleCriteria(Puzzle *puzzle, uint counter) {
case Puzzle::LESS_THAN: case Puzzle::LESS_THAN:
criteriaMet = getStateValue(entryIter->key) < argumentValue; criteriaMet = getStateValue(entryIter->key) < argumentValue;
break; break;
default:
break;
} }
// If one check returns false, don't keep checking // If one check returns false, don't keep checking