SHERLOCK: RT: Save sequence starts in _startSeq, not _sequenceNumber
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2 changed files with 7 additions and 6 deletions
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@ -209,6 +209,7 @@ public:
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ImageFile *_images; // Sprite images
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ImageFrame *_imageFrame; // Pointer to shape in the images
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int _sequenceNumber; // Sequence being used
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int _startSeq; // Frame sequence starts at
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int _walkCount; // Walk counter
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int _allow; // Allowed UI commands
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int _frameNumber; // Frame number in rame sequence to draw
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@ -289,7 +290,6 @@ public:
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int8 _misc; // Miscellaneous use
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// Rose Tattoo fields
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int _startSeq; // Frame sequence starts at
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ImageFrame *_stopFrames[8]; // Stop/rest frame for each direction
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ImageFile *_altImages; // Images used for alternate NPC sequences
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int _altSeq; // Which of the sequences the alt graphics apply to (0: main, 1=NPC seq)
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