SHERLOCK: RT: Save sequence starts in _startSeq, not _sequenceNumber

This commit is contained in:
Paul Gilbert 2015-08-15 11:27:35 -04:00
parent df80a92e0a
commit 00918f1aaa
2 changed files with 7 additions and 6 deletions

View file

@ -209,6 +209,7 @@ public:
ImageFile *_images; // Sprite images
ImageFrame *_imageFrame; // Pointer to shape in the images
int _sequenceNumber; // Sequence being used
int _startSeq; // Frame sequence starts at
int _walkCount; // Walk counter
int _allow; // Allowed UI commands
int _frameNumber; // Frame number in rame sequence to draw
@ -289,7 +290,6 @@ public:
int8 _misc; // Miscellaneous use
// Rose Tattoo fields
int _startSeq; // Frame sequence starts at
ImageFrame *_stopFrames[8]; // Stop/rest frame for each direction
ImageFile *_altImages; // Images used for alternate NPC sequences
int _altSeq; // Which of the sequences the alt graphics apply to (0: main, 1=NPC seq)