Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)

svn-id: r26594
This commit is contained in:
Max Horn 2007-04-25 19:31:23 +00:00
parent 8306e0ebe5
commit 00b9bc7b36
28 changed files with 57 additions and 57 deletions

View file

@ -117,7 +117,7 @@ public:
void disableCursorPalette(bool disable) { void disableCursorPalette(bool disable) {
_cursorPaletteDisabled = disable; _cursorPaletteDisabled = disable;
blitCursor(); blitCursor();
}; }
// Shaking is used in SCUMM. Set current shake position. // Shaking is used in SCUMM. Set current shake position.
void setShakePos(int shake_pos); void setShakePos(int shake_pos);

View file

@ -352,14 +352,14 @@ public:
* of the relevant methods simply do nothing. * of the relevant methods simply do nothing.
* @see endGFXTransaction * @see endGFXTransaction
*/ */
virtual void beginGFXTransaction() {}; virtual void beginGFXTransaction() {}
/** /**
* End (and thereby commit) the current GFX transaction. * End (and thereby commit) the current GFX transaction.
* @see beginGFXTransaction * @see beginGFXTransaction
*/ */
virtual void endGFXTransaction() {}; virtual void endGFXTransaction() {}
/** /**
@ -656,7 +656,7 @@ public:
* @see setPalette * @see setPalette
* @see kFeatureCursorHasPalette * @see kFeatureCursorHasPalette
*/ */
virtual void setCursorPalette(const byte *colors, uint start, uint num) {}; virtual void setCursorPalette(const byte *colors, uint start, uint num) {}
/** /**
* Disable or enable cursor palette. * Disable or enable cursor palette.
@ -668,7 +668,7 @@ public:
* @see setPalette * @see setPalette
* @see kFeatureCursorHasPalette * @see kFeatureCursorHasPalette
*/ */
virtual void disableCursorPalette(bool disable) {}; virtual void disableCursorPalette(bool disable) {}
//@} //@}

View file

@ -154,7 +154,7 @@ public:
virtual void spriteOperation(int16 operation) = 0; virtual void spriteOperation(int16 operation) = 0;
Draw(GobEngine *vm); Draw(GobEngine *vm);
virtual ~Draw() {}; virtual ~Draw() {}
protected: protected:
GobEngine *_vm; GobEngine *_vm;
@ -170,7 +170,7 @@ public:
virtual void spriteOperation(int16 operation); virtual void spriteOperation(int16 operation);
Draw_v1(GobEngine *vm); Draw_v1(GobEngine *vm);
virtual ~Draw_v1() {}; virtual ~Draw_v1() {}
}; };
class Draw_v2 : public Draw_v1 { class Draw_v2 : public Draw_v1 {
@ -183,7 +183,7 @@ public:
virtual void spriteOperation(int16 operation); virtual void spriteOperation(int16 operation);
Draw_v2(GobEngine *vm); Draw_v2(GobEngine *vm);
virtual ~Draw_v2() {}; virtual ~Draw_v2() {}
}; };
class Draw_Bargon: public Draw_v2 { class Draw_Bargon: public Draw_v2 {

View file

@ -248,7 +248,7 @@ public:
virtual void prepareStart(void); virtual void prepareStart(void);
Game_v1(GobEngine *vm); Game_v1(GobEngine *vm);
virtual ~Game_v1() {}; virtual ~Game_v1() {}
protected: protected:
virtual void pushCollisions(char all); virtual void pushCollisions(char all);
@ -276,7 +276,7 @@ public:
virtual void prepareStart(void); virtual void prepareStart(void);
Game_v2(GobEngine *vm); Game_v2(GobEngine *vm);
virtual ~Game_v2() {}; virtual ~Game_v2() {}
protected: protected:
struct CollLast { struct CollLast {

View file

@ -271,7 +271,7 @@ public:
int16 nextAct, int16 framesCount); int16 nextAct, int16 framesCount);
Goblin_v1(GobEngine *vm); Goblin_v1(GobEngine *vm);
virtual ~Goblin_v1() {}; virtual ~Goblin_v1() {}
protected: protected:
virtual bool isMovement(int8 state) { return false; } virtual bool isMovement(int8 state) { return false; }
@ -291,7 +291,7 @@ public:
int16 nextAct, int16 framesCount); int16 nextAct, int16 framesCount);
Goblin_v2(GobEngine *vm); Goblin_v2(GobEngine *vm);
virtual ~Goblin_v2() {}; virtual ~Goblin_v2() {}
protected: protected:
virtual bool isMovement(int8 state); virtual bool isMovement(int8 state);

View file

@ -35,7 +35,7 @@ public:
virtual void initVideo() = 0; virtual void initVideo() = 0;
Init(GobEngine *vm); Init(GobEngine *vm);
virtual ~Init() {}; virtual ~Init() {}
protected: protected:
Video::PalDesc *_palDesc; Video::PalDesc *_palDesc;
@ -50,7 +50,7 @@ public:
virtual void initVideo(); virtual void initVideo();
Init_v1(GobEngine *vm); Init_v1(GobEngine *vm);
virtual ~Init_v1() {}; virtual ~Init_v1() {}
}; };
class Init_v2 : public Init_v1 { class Init_v2 : public Init_v1 {
@ -58,7 +58,7 @@ public:
virtual void initVideo(); virtual void initVideo();
Init_v2(GobEngine *vm); Init_v2(GobEngine *vm);
virtual ~Init_v2() {}; virtual ~Init_v2() {}
}; };
class Init_v3 : public Init_v2 { class Init_v3 : public Init_v2 {

View file

@ -61,7 +61,7 @@ public:
virtual void animPalette() = 0; virtual void animPalette() = 0;
Inter(GobEngine *vm); Inter(GobEngine *vm);
virtual ~Inter() {}; virtual ~Inter() {}
protected: protected:
struct OpFuncParams { struct OpFuncParams {

View file

@ -293,7 +293,7 @@ protected:
class Mult_v1 : public Mult { class Mult_v1 : public Mult {
public: public:
Mult_v1(GobEngine *vm); Mult_v1(GobEngine *vm);
virtual ~Mult_v1() {}; virtual ~Mult_v1() {}
virtual void loadMult(int16 resId); virtual void loadMult(int16 resId);
virtual void freeMultKeys(); virtual void freeMultKeys();

View file

@ -36,7 +36,7 @@ public:
virtual int16 parseExpr(byte stopToken, byte *resultPtr) = 0; virtual int16 parseExpr(byte stopToken, byte *resultPtr) = 0;
Parse(GobEngine *vm); Parse(GobEngine *vm);
virtual ~Parse() {}; virtual ~Parse() {}
protected: protected:
enum PointerType { enum PointerType {
@ -56,7 +56,7 @@ protected:
class Parse_v1 : public Parse { class Parse_v1 : public Parse {
public: public:
Parse_v1(GobEngine *vm); Parse_v1(GobEngine *vm);
virtual ~Parse_v1() {}; virtual ~Parse_v1() {}
virtual int16 parseVarIndex(void); virtual int16 parseVarIndex(void);
virtual int16 parseValExpr(byte stopToken = 99); virtual int16 parseValExpr(byte stopToken = 99);
@ -66,7 +66,7 @@ public:
class Parse_v2 : public Parse_v1 { class Parse_v2 : public Parse_v1 {
public: public:
Parse_v2(GobEngine *vm); Parse_v2(GobEngine *vm);
virtual ~Parse_v2() {}; virtual ~Parse_v2() {}
virtual int16 parseVarIndex(void); virtual int16 parseVarIndex(void);
virtual int16 parseValExpr(byte stopToken = 99); virtual int16 parseValExpr(byte stopToken = 99);

View file

@ -156,7 +156,7 @@ public:
virtual int16 loadAnim(char search); virtual int16 loadAnim(char search);
Scenery_v1(GobEngine *vm); Scenery_v1(GobEngine *vm);
virtual ~Scenery_v1() {}; virtual ~Scenery_v1() {}
}; };
class Scenery_v2 : public Scenery_v1 { class Scenery_v2 : public Scenery_v1 {
@ -164,7 +164,7 @@ public:
virtual int16 loadAnim(char search); virtual int16 loadAnim(char search);
Scenery_v2(GobEngine *vm); Scenery_v2(GobEngine *vm);
virtual ~Scenery_v2() {}; virtual ~Scenery_v2() {}
}; };
} // End of namespace Gob } // End of namespace Gob

View file

@ -168,7 +168,7 @@ public:
int16 x, int16 y, int16 transp, SurfaceDesc *destDesc); int16 x, int16 y, int16 transp, SurfaceDesc *destDesc);
Video_v1(GobEngine *vm); Video_v1(GobEngine *vm);
virtual ~Video_v1() {}; virtual ~Video_v1() {}
}; };
class Video_v2 : public Video_v1 { class Video_v2 : public Video_v1 {
@ -177,7 +177,7 @@ public:
int16 x, int16 y, int16 transp, SurfaceDesc *destDesc); int16 x, int16 y, int16 transp, SurfaceDesc *destDesc);
Video_v2(GobEngine *vm); Video_v2(GobEngine *vm);
virtual ~Video_v2() {}; virtual ~Video_v2() {}
}; };
class VideoDriver { class VideoDriver {

View file

@ -185,7 +185,7 @@ private:
void lookForCurrentIcon(int16 cx, int16 cy); void lookForCurrentIcon(int16 cx, int16 cy);
//! returns true if the verb is an action verb //! returns true if the verb is an action verb
bool isVerbAction(Verb v) const { return (v >= VERB_PANEL_COMMAND_FIRST && v <= VERB_PANEL_COMMAND_LAST) || (v == VERB_WALK_TO); }; bool isVerbAction(Verb v) const { return (v >= VERB_PANEL_COMMAND_FIRST && v <= VERB_PANEL_COMMAND_LAST) || (v == VERB_WALK_TO); }
//! return true if the verb is an inventory item //! return true if the verb is an inventory item
bool isVerbInv(Verb v) const { return v >= VERB_INV_FIRST && v <= VERB_INV_LAST; } bool isVerbInv(Verb v) const { return v >= VERB_INV_FIRST && v <= VERB_INV_LAST; }

View file

@ -40,11 +40,11 @@ public:
int getFromArray(int arg0, int idx2, int idx1); int getFromArray(int arg0, int idx2, int idx1);
void putInArray(int arg0, int idx2, int idx1, int val); void putInArray(int arg0, int idx2, int idx1, int val);
void beforeBootScript(void) {}; void beforeBootScript(void) {}
void initOnce() {}; void initOnce() {}
void startOfFrame() {}; void startOfFrame() {}
void endOfFrame() {}; void endOfFrame() {}
void processKeyStroke(int keyPressed) {}; void processKeyStroke(int keyPressed) {}
virtual int versionID(); virtual int versionID();
virtual int32 dispatch(int op, int numArgs, int32 *args); virtual int32 dispatch(int op, int numArgs, int32 *args);

View file

@ -118,10 +118,10 @@ public:
void setCursor(int id); void setCursor(int id);
virtual int extractResource(int id, byte **buf) { return 0; }; virtual int extractResource(int id, byte **buf) { return 0; }
virtual int convertIcons(byte *data, int datasize, byte **cursor, int *w, int *h, virtual int convertIcons(byte *data, int datasize, byte **cursor, int *w, int *h,
int *hotspot_x, int *hotspot_y, int *keycolor, int *hotspot_x, int *hotspot_y, int *keycolor,
byte **palette, int *palSize) { return 0; }; byte **palette, int *palSize) { return 0; }
enum { enum {
MAX_CACHED_CURSORS = 10 MAX_CACHED_CURSORS = 10
@ -154,7 +154,7 @@ public:
class Win32ResExtractor : public ResExtractor { class Win32ResExtractor : public ResExtractor {
public: public:
Win32ResExtractor(ScummEngine_v70he *scumm); Win32ResExtractor(ScummEngine_v70he *scumm);
~Win32ResExtractor() {}; ~Win32ResExtractor() {}
int extractResource(int id, byte **data); int extractResource(int id, byte **data);
void setCursor(int id); void setCursor(int id);
int convertIcons(byte *data, int datasize, byte **cursor, int *w, int *h, int convertIcons(byte *data, int datasize, byte **cursor, int *w, int *h,

View file

@ -63,7 +63,7 @@ static uint32 GetCRC (byte *data, int len)
class V2A_Sound { class V2A_Sound {
public: public:
V2A_Sound() : _id(0), _mod(NULL) { } V2A_Sound() : _id(0), _mod(NULL) { }
virtual ~V2A_Sound() {}; virtual ~V2A_Sound() {}
virtual void start(Player_MOD *mod, int id, const byte *data) = 0; virtual void start(Player_MOD *mod, int id, const byte *data) = 0;
virtual bool update() = 0; virtual bool update() = 0;
virtual void stop() = 0; virtual void stop() = 0;

View file

@ -82,7 +82,7 @@ public:
StringResource() : StringResource() :
_nbStrings(0), _nbStrings(0),
_lastId(-1) { _lastId(-1) {
}; }
~StringResource() { ~StringResource() {
for (int32 i = 0; i < _nbStrings; i++) { for (int32 i = 0; i < _nbStrings; i++) {
delete []_strings[i].string; delete []_strings[i].string;

View file

@ -133,10 +133,10 @@ struct AllocedMem {
class ConResource { class ConResource {
public: public:
ConResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen); ConResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen);
virtual ~ConResource(void) {}; virtual ~ConResource(void) {}
void setSprite(void *pSpData) { _spriteData = (dataFileHeader*)pSpData; }; void setSprite(void *pSpData) { _spriteData = (dataFileHeader*)pSpData; }
void setText(uint32 pText) { if (pText) _text = pText + 0x7000; else _text = 0; }; void setText(uint32 pText) { if (pText) _text = pText + 0x7000; else _text = 0; }
void setXY(uint16 x, uint16 y) { _x = x; _y = y; }; void setXY(uint16 x, uint16 y) { _x = x; _y = y; }
bool isMouseOver(uint32 mouseX, uint32 mouseY); bool isMouseOver(uint32 mouseX, uint32 mouseY);
virtual void drawToScreen(bool doMask); virtual void drawToScreen(bool doMask);

View file

@ -54,7 +54,7 @@ public:
void fnCacheChip(uint16 *fList); void fnCacheChip(uint16 *fList);
void fnCacheFiles(void); void fnCacheFiles(void);
void fnFlushBuffers(void); void fnFlushBuffers(void);
uint32 *giveLoadedFilesList(void) { return _loadedFilesList; }; uint32 *giveLoadedFilesList(void) { return _loadedFilesList; }
void refreshFilesList(uint32 *list); void refreshFilesList(uint32 *list);
protected: protected:

View file

@ -143,7 +143,7 @@ public:
Sound *skySound); Sound *skySound);
~Logic(void); ~Logic(void);
void engine(); void engine();
void useControlInstance(Control *control) { _skyControl = control; }; void useControlInstance(Control *control) { _skyControl = control; }
uint16 mouseScript(uint32 scrNum, Compact *scriptComp); uint16 mouseScript(uint32 scrNum, Compact *scriptComp);

View file

@ -71,14 +71,14 @@ public:
void startSequence(uint16 fileNum); void startSequence(uint16 fileNum);
void startSequenceItem(uint16 itemNum); void startSequenceItem(uint16 itemNum);
void stopSequence(void); void stopSequence(void);
bool sequenceRunning(void) { return _seqInfo.running; }; bool sequenceRunning(void) { return _seqInfo.running; }
void waitForSequence(void); void waitForSequence(void);
uint32 seqFramesLeft(void) { return _seqInfo.framesLeft; }; uint32 seqFramesLeft(void) { return _seqInfo.framesLeft; }
uint8 *giveCurrent(void) { return _currentScreen; }; uint8 *giveCurrent(void) { return _currentScreen; }
void halvePalette(void); void halvePalette(void);
//- regular screen.asm routines //- regular screen.asm routines
void forceRefresh(void) { memset(_gameGrid, 0x80, GRID_X * GRID_Y); }; void forceRefresh(void) { memset(_gameGrid, 0x80, GRID_X * GRID_Y); }
void fnFadeUp(uint32 palNum, uint32 scroll); void fnFadeUp(uint32 palNum, uint32 scroll);
void fnFadeDown(uint32 scroll); void fnFadeDown(uint32 scroll);
void fnDrawScreen(uint32 palette, uint32 scroll); void fnDrawScreen(uint32 palette, uint32 scroll);

View file

@ -70,7 +70,7 @@ public:
void playSound(uint16 sound, uint16 volume, uint8 channel); void playSound(uint16 sound, uint16 volume, uint8 channel);
void fnStartFx(uint32 sound, uint8 channel); void fnStartFx(uint32 sound, uint8 channel);
bool startSpeech(uint16 textNum); bool startSpeech(uint16 textNum);
bool speechFinished(void) { return !_mixer->isSoundHandleActive(_ingameSpeech); }; bool speechFinished(void) { return !_mixer->isSoundHandleActive(_ingameSpeech); }
void fnPauseFx(void); void fnPauseFx(void);
void fnUnPauseFx(void); void fnUnPauseFx(void);
void fnStopFx(void); void fnStopFx(void);

View file

@ -40,7 +40,7 @@ public:
uint8 *fetchFile(uint32 fileId, uint32 *size = NULL); uint8 *fetchFile(uint32 fileId, uint32 *size = NULL);
uint8 *decompressFile(uint32 fileId); uint8 *decompressFile(uint32 fileId);
void enterPath(uint32 id); void enterPath(uint32 id);
void backToRoot(void) { _bufPos = _buf; }; void backToRoot(void) { _bufPos = _buf; }
private: private:
uint8 *_bufPos; uint8 *_bufPos;
uint8 *_buf; uint8 *_buf;

View file

@ -72,10 +72,10 @@ class Sound {
public: public:
Sound(const char *searchPath, Audio::Mixer *mixer, ResMan *pResMan); Sound(const char *searchPath, Audio::Mixer *mixer, ResMan *pResMan);
~Sound(void); ~Sound(void);
void setSpeechVol(uint8 volL, uint8 volR) { _speechVolL = volL; _speechVolR = volR; }; void setSpeechVol(uint8 volL, uint8 volR) { _speechVolL = volL; _speechVolR = volR; }
void setSfxVol(uint8 volL, uint8 volR) { _sfxVolL = volL; _sfxVolR = volR; }; void setSfxVol(uint8 volL, uint8 volR) { _sfxVolL = volL; _sfxVolR = volR; }
void giveSpeechVol(uint8 *volL, uint8 *volR) { *volL = _speechVolL; *volR = _speechVolR; }; void giveSpeechVol(uint8 *volL, uint8 *volR) { *volL = _speechVolL; *volR = _speechVolR; }
void giveSfxVol(uint8 *volL, uint8 *volR) { *volL = _sfxVolL; *volR = _sfxVolR; }; void giveSfxVol(uint8 *volL, uint8 *volR) { *volL = _sfxVolL; *volR = _sfxVolR; }
void newScreen(uint32 screen); void newScreen(uint32 screen);
void quitScreen(void); void quitScreen(void);
void closeCowSystem(void); void closeCowSystem(void);

View file

@ -798,7 +798,7 @@ struct CreditsLine {
CreditsLine() { CreditsLine() {
str = NULL; str = NULL;
sprite = NULL; sprite = NULL;
}; }
~CreditsLine() { ~CreditsLine() {
free(str); free(str);

View file

@ -81,7 +81,7 @@ public:
class ScummFont : public Font { class ScummFont : public Font {
public: public:
virtual int getFontHeight() const { return 8; } virtual int getFontHeight() const { return 8; }
virtual int getMaxCharWidth() const { return 8; }; virtual int getMaxCharWidth() const { return 8; }
virtual int getCharWidth(byte chr) const; virtual int getCharWidth(byte chr) const;
virtual void drawChar(Surface *dst, byte chr, int x, int y, uint32 color) const; virtual void drawChar(Surface *dst, byte chr, int x, int y, uint32 color) const;
@ -126,7 +126,7 @@ public:
~NewFont(); ~NewFont();
virtual int getFontHeight() const { return desc.height; } virtual int getFontHeight() const { return desc.height; }
virtual int getMaxCharWidth() const { return desc.maxwidth; }; virtual int getMaxCharWidth() const { return desc.maxwidth; }
virtual int getCharWidth(byte chr) const; virtual int getCharWidth(byte chr) const;
virtual void drawChar(Surface *dst, byte chr, int x, int y, uint32 color) const; virtual void drawChar(Surface *dst, byte chr, int x, int y, uint32 color) const;

View file

@ -183,7 +183,7 @@ public:
break; break;
}; };
return Graphics::kTextAlignCenter; return Graphics::kTextAlignCenter;
}; }
TextAlign convertAligment(Graphics::TextAlignment align) const { TextAlign convertAligment(Graphics::TextAlignment align) const {
switch (align) { switch (align) {

View file

@ -69,7 +69,7 @@ private:
public: public:
ADPCMInputStream(Common::SeekableReadStream *stream, uint32 size, typesADPCM type, int rate, int channels = 2, uint32 blockAlign = 0); ADPCMInputStream(Common::SeekableReadStream *stream, uint32 size, typesADPCM type, int rate, int channels = 2, uint32 blockAlign = 0);
~ADPCMInputStream() {}; ~ADPCMInputStream() {}
int readBuffer(int16 *buffer, const int numSamples); int readBuffer(int16 *buffer, const int numSamples);
int readBufferOKI(int16 *buffer, const int numSamples); int readBufferOKI(int16 *buffer, const int numSamples);

View file

@ -132,7 +132,7 @@ public:
* *
* @return whether the mixer is ready and setup * @return whether the mixer is ready and setup
*/ */
bool isReady() const { return _mixerReady; }; bool isReady() const { return _mixerReady; }