HUGO: Moved _objects to a separate file

also suppressed some dereferencing

svn-id: r53674
This commit is contained in:
Arnaud Boutonné 2010-10-21 17:09:57 +00:00
parent d251521f63
commit 0101a0e0bb
41 changed files with 1548 additions and 1424 deletions

View file

@ -48,7 +48,7 @@ namespace Hugo {
#define INY(Y, B) (Y >= B->y && Y <= B->y + B->dy) #define INY(Y, B) (Y >= B->y && Y <= B->y + B->dy)
#define OVERLAP(A, B) ((INX(A->x, B) || INX(A->x + A->dx, B) || INX(B->x, A) || INX(B->x + B->dx, A)) && (INY(A->y, B) || INY(A->y + A->dy, B) || INY(B->y, A) || INY(B->y + B->dy, A))) #define OVERLAP(A, B) ((INX(A->x, B) || INX(A->x + A->dx, B) || INX(B->x, A) || INX(B->x + B->dx, A)) && (INY(A->y, B) || INY(A->y + A->dy, B) || INY(B->y, A) || INY(B->y + B->dy, A)))
Screen::Screen(HugoEngine &vm) : _vm(vm) { Screen::Screen(HugoEngine *vm) : _vm(vm) {
} }
@ -58,7 +58,7 @@ Screen::~Screen() {
void Screen::createPal() { void Screen::createPal() {
debugC(1, kDebugDisplay, "createPal"); debugC(1, kDebugDisplay, "createPal");
g_system->setPalette(_vm._palette, 0, NUM_COLORS); g_system->setPalette(_vm->_palette, 0, NUM_COLORS);
} }
void Screen::initDisplay() { void Screen::initDisplay() {
@ -135,7 +135,7 @@ overlayState_t Screen::findOvl(seq_t *seq_p, image_pt dst_p, uint16 y) {
debugC(4, kDebugDisplay, "findOvl"); debugC(4, kDebugDisplay, "findOvl");
for (; y < seq_p->lines; y++) { // Each line in object for (; y < seq_p->lines; y++) { // Each line in object
image_pt ovb_p = _vm.getBaseBoundaryOverlay() + ((uint16)(dst_p - _frontBuffer) >> 3); // Ptr into overlay bits image_pt ovb_p = _vm->getBaseBoundaryOverlay() + ((uint16)(dst_p - _frontBuffer) >> 3); // Ptr into overlay bits
if (*ovb_p & (0x80 >> ((uint16)(dst_p - _frontBuffer) & 7))) // Overlay bit is set if (*ovb_p & (0x80 >> ((uint16)(dst_p - _frontBuffer) & 7))) // Overlay bit is set
return FG; // Found a bit - must be foreground return FG; // Found a bit - must be foreground
dst_p += XPIX; dst_p += XPIX;
@ -151,7 +151,7 @@ void Screen::displayFrame(int sx, int sy, seq_t *seq, bool foreFl) {
image_pt image = seq->imagePtr; // Ptr to object image data image_pt image = seq->imagePtr; // Ptr to object image data
image_pt subFrontBuffer = &_frontBuffer[sy * XPIX + sx]; // Ptr to offset in _frontBuffer image_pt subFrontBuffer = &_frontBuffer[sy * XPIX + sx]; // Ptr to offset in _frontBuffer
image_pt overlay = &_vm.getFirstOverlay()[(sy * XPIX + sx) >> 3]; // Ptr to overlay data image_pt overlay = &_vm->getFirstOverlay()[(sy * XPIX + sx) >> 3]; // Ptr to overlay data
int16 frontBufferwrap = XPIX - seq->x2 - 1; // Wraps dest_p after each line int16 frontBufferwrap = XPIX - seq->x2 - 1; // Wraps dest_p after each line
int16 imageWrap = seq->bytesPerLine8 - seq->x2 - 1; int16 imageWrap = seq->bytesPerLine8 - seq->x2 - 1;
@ -159,7 +159,7 @@ void Screen::displayFrame(int sx, int sy, seq_t *seq, bool foreFl) {
for (uint16 y = 0; y < seq->lines; y++) { // Each line in object for (uint16 y = 0; y < seq->lines; y++) { // Each line in object
for (uint16 x = 0; x <= seq->x2; x++) { for (uint16 x = 0; x <= seq->x2; x++) {
if (*image) { // Non-transparent if (*image) { // Non-transparent
overlay = _vm.getFirstOverlay() + ((uint16)(subFrontBuffer - _frontBuffer) >> 3); // Ptr into overlay bits overlay = _vm->getFirstOverlay() + ((uint16)(subFrontBuffer - _frontBuffer) >> 3); // Ptr into overlay bits
if (*overlay & (0x80 >> ((uint16)(subFrontBuffer - _frontBuffer) & 7))) { // Overlay bit is set if (*overlay & (0x80 >> ((uint16)(subFrontBuffer - _frontBuffer) & 7))) { // Overlay bit is set
if (overlayState == UNDEF) // Overlay defined yet? if (overlayState == UNDEF) // Overlay defined yet?
overlayState = findOvl(seq, subFrontBuffer, y);// No, find it. overlayState = findOvl(seq, subFrontBuffer, y);// No, find it.
@ -269,8 +269,8 @@ void Screen::displayList(dupdate_t update, ...) {
// Don't blit if newscreen just loaded because _frontBuffer will // Don't blit if newscreen just loaded because _frontBuffer will
// get blitted via InvalidateRect() at end of this cycle // get blitted via InvalidateRect() at end of this cycle
// and blitting here causes objects to appear too soon. // and blitting here causes objects to appear too soon.
if (_vm.getGameStatus().newScreenFl) { if (_vm->getGameStatus().newScreenFl) {
_vm.getGameStatus().newScreenFl = false; _vm->getGameStatus().newScreenFl = false;
break; break;
} }
@ -394,18 +394,18 @@ void Screen::drawStatusText() {
debugC(4, kDebugDisplay, "drawStatusText"); debugC(4, kDebugDisplay, "drawStatusText");
loadFont(U_FONT8); loadFont(U_FONT8);
uint16 sdx = stringLength(_vm._statusLine); uint16 sdx = stringLength(_vm->_statusLine);
uint16 sdy = fontHeight() + 1; // + 1 for shadow uint16 sdy = fontHeight() + 1; // + 1 for shadow
uint16 posX = 0; uint16 posX = 0;
uint16 posY = YPIX - sdy; uint16 posY = YPIX - sdy;
// Display the string and add rect to display list // Display the string and add rect to display list
writeStr(posX, posY, _vm._statusLine, _TLIGHTYELLOW); writeStr(posX, posY, _vm->_statusLine, _TLIGHTYELLOW);
displayList(D_ADD, posX, posY, sdx, sdy); displayList(D_ADD, posX, posY, sdx, sdy);
sdx = stringLength(_vm._scoreLine); sdx = stringLength(_vm->_scoreLine);
posY = 0; posY = 0;
writeStr(posX, posY, _vm._scoreLine, _TCYAN); writeStr(posX, posY, _vm->_scoreLine, _TCYAN);
displayList(D_ADD, posX, posY, sdx, sdy); displayList(D_ADD, posX, posY, sdx, sdy);
} }
@ -447,7 +447,7 @@ void Screen::initNewScreenDisplay() {
displayBackground(); displayBackground();
// Stop premature object display in Display_list(D_DISPLAY) // Stop premature object display in Display_list(D_DISPLAY)
_vm.getGameStatus().newScreenFl = true; _vm->getGameStatus().newScreenFl = true;
} }
} // End of namespace Hugo } // End of namespace Hugo

View file

@ -46,7 +46,7 @@ struct rect_t { // Rectangle used in Display
class Screen { class Screen {
public: public:
Screen(HugoEngine &vm); Screen(HugoEngine *vm);
virtual ~Screen(); virtual ~Screen();
int16 fontHeight(); int16 fontHeight();
@ -93,7 +93,7 @@ public:
} }
protected: protected:
HugoEngine &_vm; HugoEngine *_vm;
// Fonts used in dib (non-GDI) // Fonts used in dib (non-GDI)
byte _fnt; // Current font number byte _fnt; // Current font number
@ -116,7 +116,7 @@ private:
class Screen_v1d : public Screen { class Screen_v1d : public Screen {
public: public:
Screen_v1d(HugoEngine &vm); Screen_v1d(HugoEngine *vm);
~Screen_v1d(); ~Screen_v1d();
virtual void loadFont(int16 fontId); virtual void loadFont(int16 fontId);
@ -124,7 +124,7 @@ public:
class Screen_v1w : public Screen { class Screen_v1w : public Screen {
public: public:
Screen_v1w(HugoEngine &vm); Screen_v1w(HugoEngine *vm);
~Screen_v1w(); ~Screen_v1w();
virtual void loadFont(int16 fontId); virtual void loadFont(int16 fontId);

View file

@ -40,7 +40,7 @@
namespace Hugo { namespace Hugo {
Screen_v1d::Screen_v1d(HugoEngine &vm) : Screen(vm) { Screen_v1d::Screen_v1d(HugoEngine *vm) : Screen(vm) {
} }
Screen_v1d::~Screen_v1d() { Screen_v1d::~Screen_v1d() {
@ -61,7 +61,7 @@ void Screen_v1d::loadFont(int16 fontId) {
fontLoadedFl[_fnt] = true; fontLoadedFl[_fnt] = true;
memcpy(_fontdata[_fnt], _vm._arrayFont[_fnt], _vm._arrayFontSize[_fnt]); memcpy(_fontdata[_fnt], _vm->_arrayFont[_fnt], _vm->_arrayFontSize[_fnt]);
_font[_fnt][0] = _fontdata[_fnt]; // Store height,width of fonts _font[_fnt][0] = _fontdata[_fnt]; // Store height,width of fonts
int16 offset = 2; // Start at fontdata[2] ([0],[1] used for height,width) int16 offset = 2; // Start at fontdata[2] ([0],[1] used for height,width)

View file

@ -41,7 +41,7 @@
namespace Hugo { namespace Hugo {
Screen_v1w::Screen_v1w(HugoEngine &vm) : Screen(vm) { Screen_v1w::Screen_v1w(HugoEngine *vm) : Screen(vm) {
} }
Screen_v1w::~Screen_v1w() { Screen_v1w::~Screen_v1w() {
@ -59,7 +59,7 @@ void Screen_v1w::loadFont(int16 fontId) {
return; return;
fontLoadedFl[_fnt] = true; fontLoadedFl[_fnt] = true;
_vm.file().readUIFItem(fontId, _fontdata[_fnt]); _vm->_file->readUIFItem(fontId, _fontdata[_fnt]);
// Compile font ptrs. Note: First ptr points to height,width of font // Compile font ptrs. Note: First ptr points to height,width of font
_font[_fnt][0] = _fontdata[_fnt]; // Store height,width of fonts _font[_fnt][0] = _fontdata[_fnt]; // Store height,width of fonts

View file

@ -39,9 +39,10 @@
#include "hugo/schedule.h" #include "hugo/schedule.h"
#include "hugo/display.h" #include "hugo/display.h"
#include "hugo/util.h" #include "hugo/util.h"
#include "hugo/object.h"
namespace Hugo { namespace Hugo {
FileManager::FileManager(HugoEngine &vm) : _vm(vm) { FileManager::FileManager(HugoEngine *vm) : _vm(vm) {
} }
FileManager::~FileManager() { FileManager::~FileManager() {
@ -143,7 +144,7 @@ void FileManager::readImage(int objNum, object_t *objPtr) {
if (!objPtr->seqNumb) // This object has no images if (!objPtr->seqNumb) // This object has no images
return; return;
if (_vm.isPacked()) { if (_vm->isPacked()) {
_objectsArchive.seek((uint32)objNum * sizeof(objBlock_t), SEEK_SET); _objectsArchive.seek((uint32)objNum * sizeof(objBlock_t), SEEK_SET);
objBlock_t objBlock; // Info on file within database objBlock_t objBlock; // Info on file within database
@ -153,10 +154,10 @@ void FileManager::readImage(int objNum, object_t *objPtr) {
_objectsArchive.seek(objBlock.objOffset, SEEK_SET); _objectsArchive.seek(objBlock.objOffset, SEEK_SET);
} else { } else {
char *buf = (char *) malloc(2048 + 1); // Buffer for file access char *buf = (char *) malloc(2048 + 1); // Buffer for file access
strcat(strcat(strcpy(buf, _vm._picDir), _vm._arrayNouns[objPtr->nounIndex][0]), OBJEXT); strcat(strcat(strcpy(buf, _vm->_picDir), _vm->_arrayNouns[objPtr->nounIndex][0]), OBJEXT);
if (!_objectsArchive.open(buf)) { if (!_objectsArchive.open(buf)) {
warning("File %s not found, trying again with %s%s", buf, _vm._arrayNouns[objPtr->nounIndex][0], OBJEXT); warning("File %s not found, trying again with %s%s", buf, _vm->_arrayNouns[objPtr->nounIndex][0], OBJEXT);
strcat(strcpy(buf, _vm._arrayNouns[objPtr->nounIndex][0]), OBJEXT); strcat(strcpy(buf, _vm->_arrayNouns[objPtr->nounIndex][0]), OBJEXT);
if (!_objectsArchive.open(buf)) if (!_objectsArchive.open(buf))
Utils::Error(FILE_ERR, "%s", buf); Utils::Error(FILE_ERR, "%s", buf);
} }
@ -170,12 +171,12 @@ void FileManager::readImage(int objNum, object_t *objPtr) {
for (int k = 0; k < objPtr->seqList[j].imageNbr; k++) { // each image for (int k = 0; k < objPtr->seqList[j].imageNbr; k++) { // each image
if (k == 0) { // First image if (k == 0) { // First image
// Read this image - allocate both seq and image memory // Read this image - allocate both seq and image memory
seqPtr = readPCX(_objectsArchive, 0, 0, firstFl, _vm._arrayNouns[objPtr->nounIndex][0]); seqPtr = readPCX(_objectsArchive, 0, 0, firstFl, _vm->_arrayNouns[objPtr->nounIndex][0]);
objPtr->seqList[j].seqPtr = seqPtr; objPtr->seqList[j].seqPtr = seqPtr;
firstFl = false; firstFl = false;
} else { // Subsequent image } else { // Subsequent image
// Read this image - allocate both seq and image memory // Read this image - allocate both seq and image memory
seqPtr->nextSeqPtr = readPCX(_objectsArchive, 0, 0, firstFl, _vm._arrayNouns[objPtr->nounIndex][0]); seqPtr->nextSeqPtr = readPCX(_objectsArchive, 0, 0, firstFl, _vm->_arrayNouns[objPtr->nounIndex][0]);
seqPtr = seqPtr->nextSeqPtr; seqPtr = seqPtr->nextSeqPtr;
} }
@ -222,7 +223,7 @@ void FileManager::readImage(int objNum, object_t *objPtr) {
warning("Unexpected cycling: %d", objPtr->cycling); warning("Unexpected cycling: %d", objPtr->cycling);
} }
if (!_vm.isPacked()) if (!_vm->isPacked())
_objectsArchive.close(); _objectsArchive.close();
} }
@ -232,7 +233,7 @@ sound_pt FileManager::getSound(int16 sound, uint16 *size) {
debugC(1, kDebugFile, "getSound(%d, %d)", sound, *size); debugC(1, kDebugFile, "getSound(%d, %d)", sound, *size);
// No more to do if SILENCE (called for cleanup purposes) // No more to do if SILENCE (called for cleanup purposes)
if (sound == _vm._soundSilence) if (sound == _vm->_soundSilence)
return 0; return 0;
// Open sounds file // Open sounds file
@ -283,35 +284,6 @@ bool FileManager::fileExists(char *filename) {
return false; return false;
} }
void FileManager::saveSeq(object_t *obj) {
// Save sequence number and image number in given object
debugC(1, kDebugFile, "saveSeq");
bool found = false;
for (int j = 0; !found && (j < obj->seqNumb); j++) {
seq_t *q = obj->seqList[j].seqPtr;
for (int k = 0; !found && (k < obj->seqList[j].imageNbr); k++) {
if (obj->currImagePtr == q) {
found = true;
obj->curSeqNum = j;
obj->curImageNum = k;
} else {
q = q->nextSeqPtr;
}
}
}
}
void FileManager::restoreSeq(object_t *obj) {
// Set up cur_seq_p from stored sequence and image number in object
debugC(1, kDebugFile, "restoreSeq");
seq_t *q = obj->seqList[obj->curSeqNum].seqPtr;
for (int j = 0; j < obj->curImageNum; j++)
q = q->nextSeqPtr;
obj->currImagePtr = q;
}
void FileManager::saveGame(int16 slot, const char *descrip) { void FileManager::saveGame(int16 slot, const char *descrip) {
// Save game to supplied slot (-1 is INITFILE) // Save game to supplied slot (-1 is INITFILE)
debugC(1, kDebugFile, "saveGame(%d, %s)", slot, descrip); debugC(1, kDebugFile, "saveGame(%d, %s)", slot, descrip);
@ -320,11 +292,11 @@ void FileManager::saveGame(int16 slot, const char *descrip) {
Common::String path; // Full path of saved game Common::String path; // Full path of saved game
if (slot == -1) if (slot == -1)
path = _vm._initFilename; path = _vm->_initFilename;
else else
path = Common::String::printf(_vm._saveFilename.c_str(), slot); path = Common::String::printf(_vm->_saveFilename.c_str(), slot);
Common::WriteStream *out = _vm.getSaveFileManager()->openForSaving(path); Common::WriteStream *out = _vm->getSaveFileManager()->openForSaving(path);
if (!out) { if (!out) {
warning("Can't create file '%s', game not saved", path.c_str()); warning("Can't create file '%s', game not saved", path.c_str());
return; return;
@ -337,19 +309,19 @@ void FileManager::saveGame(int16 slot, const char *descrip) {
out->write(descrip, DESCRIPLEN); out->write(descrip, DESCRIPLEN);
// Save objects // Save objects
for (int i = 0; i < _vm._numObj; i++) { for (int i = 0; i < _vm->_numObj; i++) {
// Save where curr_seq_p is pointing to // Save where curr_seq_p is pointing to
saveSeq(&_vm._objects[i]); _vm->_object->saveSeq(&_vm->_object->_objects[i]);
out->write(&_vm._objects[i], sizeof(object_t)); out->write(&_vm->_object->_objects[i], sizeof(object_t));
} }
const status_t &gameStatus = _vm.getGameStatus(); const status_t &gameStatus = _vm->getGameStatus();
// Save whether hero image is swapped // Save whether hero image is swapped
out->write(&_vm._heroImage, sizeof(_vm._heroImage)); out->write(&_vm->_heroImage, sizeof(_vm->_heroImage));
// Save score // Save score
int score = _vm.getScore(); int score = _vm->getScore();
out->write(&score, sizeof(score)); out->write(&score, sizeof(score));
// Save story mode // Save story mode
@ -362,16 +334,16 @@ void FileManager::saveGame(int16 slot, const char *descrip) {
out->write(&gameStatus.gameOverFl, sizeof(gameStatus.gameOverFl)); out->write(&gameStatus.gameOverFl, sizeof(gameStatus.gameOverFl));
// Save screen states // Save screen states
out->write(_vm._screenStates, sizeof(*_vm._screenStates) * _vm._numScreens); out->write(_vm->_screenStates, sizeof(*_vm->_screenStates) * _vm->_numScreens);
// Save points table // Save points table
out->write(_vm._points, sizeof(point_t) * _vm._numBonuses); out->write(_vm->_points, sizeof(point_t) * _vm->_numBonuses);
// Now save current time and all current events in event queue // Now save current time and all current events in event queue
_vm.scheduler().saveEvents(out); _vm->_scheduler->saveEvents(out);
// Save palette table // Save palette table
_vm.screen().savePal(out); _vm->_screen->savePal(out);
// Save maze status // Save maze status
out->write(&_maze, sizeof(maze_t)); out->write(&_maze, sizeof(maze_t));
@ -386,17 +358,17 @@ void FileManager::restoreGame(int16 slot) {
debugC(1, kDebugFile, "restoreGame(%d)", slot); debugC(1, kDebugFile, "restoreGame(%d)", slot);
// Initialize new-game status // Initialize new-game status
_vm.initStatus(); _vm->initStatus();
// Get full path of saved game file - note test for INITFILE // Get full path of saved game file - note test for INITFILE
Common::String path; // Full path of saved game Common::String path; // Full path of saved game
if (slot == -1) if (slot == -1)
path = _vm._initFilename; path = _vm->_initFilename;
else else
path = Common::String::printf(_vm._saveFilename.c_str(), slot); path = Common::String::printf(_vm->_saveFilename.c_str(), slot);
Common::SeekableReadStream *in = _vm.getSaveFileManager()->openForLoading(path); Common::SeekableReadStream *in = _vm->getSaveFileManager()->openForLoading(path);
if (!in) if (!in)
return; return;
@ -412,13 +384,13 @@ void FileManager::restoreGame(int16 slot) {
in->seek(DESCRIPLEN, SEEK_CUR); in->seek(DESCRIPLEN, SEEK_CUR);
// If hero image is currently swapped, swap it back before restore // If hero image is currently swapped, swap it back before restore
if (_vm._heroImage != HERO) if (_vm->_heroImage != HERO)
_vm.scheduler().swapImages(HERO, _vm._heroImage); _vm->_object->swapImages(HERO, _vm->_heroImage);
// Restore objects, retain current seqList which points to dynamic mem // Restore objects, retain current seqList which points to dynamic mem
// Also, retain cmnd_t pointers // Also, retain cmnd_t pointers
for (int i = 0; i < _vm._numObj; i++) { for (int i = 0; i < _vm->_numObj; i++) {
object_t *p = &_vm._objects[i]; object_t *p = &_vm->_object->_objects[i];
seqList_t seqList[MAX_SEQUENCES]; seqList_t seqList[MAX_SEQUENCES];
memcpy(seqList, p->seqList, sizeof(seqList_t)); memcpy(seqList, p->seqList, sizeof(seqList_t));
uint16 cmdIndex = p->cmdIndex; uint16 cmdIndex = p->cmdIndex;
@ -427,37 +399,37 @@ void FileManager::restoreGame(int16 slot) {
memcpy(p->seqList, seqList, sizeof(seqList_t)); memcpy(p->seqList, seqList, sizeof(seqList_t));
} }
in->read(&_vm._heroImage, sizeof(_vm._heroImage)); in->read(&_vm->_heroImage, sizeof(_vm->_heroImage));
// If hero swapped in saved game, swap it // If hero swapped in saved game, swap it
int heroImg = _vm._heroImage; int heroImg = _vm->_heroImage;
if (heroImg != HERO) if (heroImg != HERO)
_vm.scheduler().swapImages(HERO, _vm._heroImage); _vm->_object->swapImages(HERO, _vm->_heroImage);
_vm._heroImage = heroImg; _vm->_heroImage = heroImg;
status_t &gameStatus = _vm.getGameStatus(); status_t &gameStatus = _vm->getGameStatus();
int score; int score;
in->read(&score, sizeof(score)); in->read(&score, sizeof(score));
_vm.setScore(score); _vm->setScore(score);
in->read(&gameStatus.storyModeFl, sizeof(gameStatus.storyModeFl)); in->read(&gameStatus.storyModeFl, sizeof(gameStatus.storyModeFl));
in->read(&gameStatus.jumpExitFl, sizeof(gameStatus.jumpExitFl)); in->read(&gameStatus.jumpExitFl, sizeof(gameStatus.jumpExitFl));
in->read(&gameStatus.gameOverFl, sizeof(gameStatus.gameOverFl)); in->read(&gameStatus.gameOverFl, sizeof(gameStatus.gameOverFl));
in->read(_vm._screenStates, sizeof(*_vm._screenStates) * _vm._numScreens); in->read(_vm->_screenStates, sizeof(*_vm->_screenStates) * _vm->_numScreens);
// Restore points table // Restore points table
in->read(_vm._points, sizeof(point_t) * _vm._numBonuses); in->read(_vm->_points, sizeof(point_t) * _vm->_numBonuses);
// Restore ptrs to currently loaded objects // Restore ptrs to currently loaded objects
for (int i = 0; i < _vm._numObj; i++) for (int i = 0; i < _vm->_numObj; i++)
restoreSeq(&_vm._objects[i]); _vm->_object->restoreSeq(&_vm->_object->_objects[i]);
// Now restore time of the save and the event queue // Now restore time of the save and the event queue
_vm.scheduler().restoreEvents(in); _vm->_scheduler->restoreEvents(in);
// Restore palette and change it if necessary // Restore palette and change it if necessary
_vm.screen().restorePal(in); _vm->_screen->restorePal(in);
// Restore maze status // Restore maze status
in->read(&_maze, sizeof(maze_t)); in->read(&_maze, sizeof(maze_t));
@ -475,27 +447,27 @@ void FileManager::initSavedGame() {
debugC(1, kDebugFile, "initSavedGame"); debugC(1, kDebugFile, "initSavedGame");
// Force save of initial game // Force save of initial game
if (_vm.getGameStatus().initSaveFl) if (_vm->getGameStatus().initSaveFl)
saveGame(-1, ""); saveGame(-1, "");
// If initial game doesn't exist, create it // If initial game doesn't exist, create it
Common::SeekableReadStream *in = _vm.getSaveFileManager()->openForLoading(_vm._initFilename); Common::SeekableReadStream *in = _vm->getSaveFileManager()->openForLoading(_vm->_initFilename);
if (!in) { if (!in) {
saveGame(-1, ""); saveGame(-1, "");
in = _vm.getSaveFileManager()->openForLoading(_vm._initFilename); in = _vm->getSaveFileManager()->openForLoading(_vm->_initFilename);
if (!in) { if (!in) {
Utils::Error(WRITE_ERR, "%s", _vm._initFilename.c_str()); Utils::Error(WRITE_ERR, "%s", _vm->_initFilename.c_str());
return; return;
} }
} }
// Must have an open saved game now // Must have an open saved game now
_vm.getGameStatus().saveSize = in->size(); _vm->getGameStatus().saveSize = in->size();
delete in; delete in;
// Check sanity - maybe disk full or path set to read-only drive? // Check sanity - maybe disk full or path set to read-only drive?
if (_vm.getGameStatus().saveSize == -1) if (_vm->getGameStatus().saveSize == -1)
Utils::Error(WRITE_ERR, "%s", _vm._initFilename.c_str()); Utils::Error(WRITE_ERR, "%s", _vm->_initFilename.c_str());
} }
void FileManager::openPlaybackFile(bool playbackFl, bool recordFl) { void FileManager::openPlaybackFile(bool playbackFl, bool recordFl) {
@ -520,7 +492,7 @@ void FileManager::printBootText() {
Common::File ofp; Common::File ofp;
if (!ofp.open(BOOTFILE)) { if (!ofp.open(BOOTFILE)) {
if (_vm._gameVariant == 3) { if (_vm->_gameVariant == 3) {
//TODO initialize properly _boot structure //TODO initialize properly _boot structure
warning("printBootText - Skipping as H1 Dos may be a freeware"); warning("printBootText - Skipping as H1 Dos may be a freeware");
return; return;
@ -559,7 +531,7 @@ void FileManager::readBootFile() {
Common::File ofp; Common::File ofp;
if (!ofp.open(BOOTFILE)) { if (!ofp.open(BOOTFILE)) {
if (_vm._gameVariant == 3) { if (_vm->_gameVariant == 3) {
//TODO initialize properly _boot structure //TODO initialize properly _boot structure
warning("readBootFile - Skipping as H1 Dos may be a freeware"); warning("readBootFile - Skipping as H1 Dos may be a freeware");
return; return;
@ -673,5 +645,12 @@ void FileManager::instructions() {
f.close(); f.close();
} }
// Read the uif image file (inventory icons)
void FileManager::readUIFImages() {
debugC(1, kDebugFile, "readUIFImages");
readUIFItem(UIF_IMAGES, _vm->_screen->getGUIBuffer()); // Read all uif images
}
} // End of namespace Hugo } // End of namespace Hugo

View file

@ -57,7 +57,7 @@ namespace Hugo {
class FileManager { class FileManager {
public: public:
FileManager(HugoEngine &vm); FileManager(HugoEngine *vm);
virtual ~FileManager(); virtual ~FileManager();
@ -69,11 +69,10 @@ public:
void instructions(); void instructions();
void readBootFile(); void readBootFile();
void readImage(int objNum, object_t *objPtr); void readImage(int objNum, object_t *objPtr);
void readUIFImages();
void readUIFItem(short id, byte *buf); void readUIFItem(short id, byte *buf);
void restoreGame(short slot); void restoreGame(short slot);
void restoreSeq(object_t *obj);
void saveGame(short slot, const char *descrip); void saveGame(short slot, const char *descrip);
void saveSeq(object_t *obj);
virtual void openDatabaseFiles() = 0; virtual void openDatabaseFiles() = 0;
virtual void closeDatabaseFiles() = 0; virtual void closeDatabaseFiles() = 0;
@ -84,7 +83,7 @@ public:
virtual char *fetchString(int index) = 0; virtual char *fetchString(int index) = 0;
protected: protected:
HugoEngine &_vm; HugoEngine *_vm;
Common::File _stringArchive; // Handle for string file Common::File _stringArchive; // Handle for string file
Common::File _sceneryArchive1; // Handle for scenery file Common::File _sceneryArchive1; // Handle for scenery file
@ -108,7 +107,7 @@ private:
class FileManager_v1d : public FileManager { class FileManager_v1d : public FileManager {
public: public:
FileManager_v1d(HugoEngine &vm); FileManager_v1d(HugoEngine *vm);
~FileManager_v1d(); ~FileManager_v1d();
void openDatabaseFiles(); void openDatabaseFiles();
@ -120,7 +119,7 @@ public:
class FileManager_v2d : public FileManager { class FileManager_v2d : public FileManager {
public: public:
FileManager_v2d(HugoEngine &vm); FileManager_v2d(HugoEngine *vm);
~FileManager_v2d(); ~FileManager_v2d();
void openDatabaseFiles(); void openDatabaseFiles();
@ -132,7 +131,7 @@ public:
class FileManager_v3d : public FileManager_v2d { class FileManager_v3d : public FileManager_v2d {
public: public:
FileManager_v3d(HugoEngine &vm); FileManager_v3d(HugoEngine *vm);
~FileManager_v3d(); ~FileManager_v3d();
void openDatabaseFiles(); void openDatabaseFiles();
@ -145,7 +144,7 @@ private:
class FileManager_v1w : public FileManager_v2d { class FileManager_v1w : public FileManager_v2d {
public: public:
FileManager_v1w(HugoEngine &vm); FileManager_v1w(HugoEngine *vm);
~FileManager_v1w(); ~FileManager_v1w();
void readOverlay(int screenNum, image_pt image, ovl_t overlayType); void readOverlay(int screenNum, image_pt image, ovl_t overlayType);

View file

@ -38,7 +38,7 @@
#include "hugo/util.h" #include "hugo/util.h"
namespace Hugo { namespace Hugo {
FileManager_v1d::FileManager_v1d(HugoEngine &vm) : FileManager(vm) { FileManager_v1d::FileManager_v1d(HugoEngine *vm) : FileManager(vm) {
} }
FileManager_v1d::~FileManager_v1d() { FileManager_v1d::~FileManager_v1d() {
@ -59,7 +59,7 @@ void FileManager_v1d::readOverlay(int screenNum, image_pt image, ovl_t overlayTy
const char *ovl_ext[] = {".b", ".o", ".ob"}; const char *ovl_ext[] = {".b", ".o", ".ob"};
char *buf = (char *) malloc(2048 + 1); // Buffer for file access char *buf = (char *) malloc(2048 + 1); // Buffer for file access
strcat(strcpy(buf, _vm._screenNames[screenNum]), ovl_ext[overlayType]); strcat(strcpy(buf, _vm->_screenNames[screenNum]), ovl_ext[overlayType]);
if (!fileExists(buf)) { if (!fileExists(buf)) {
for (uint32 i = 0; i < OVL_SIZE; i++) for (uint32 i = 0; i < OVL_SIZE; i++)
@ -81,12 +81,12 @@ void FileManager_v1d::readBackground(int screenIndex) {
debugC(1, kDebugFile, "readBackground(%d)", screenIndex); debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
char *buf = (char *) malloc(2048 + 1); // Buffer for file access char *buf = (char *) malloc(2048 + 1); // Buffer for file access
strcat(strcpy(buf, _vm._screenNames[screenIndex]), ".ART"); strcat(strcpy(buf, _vm->_screenNames[screenIndex]), ".ART");
if (!_sceneryArchive1.open(buf)) if (!_sceneryArchive1.open(buf))
Utils::Error(FILE_ERR, "%s", buf); Utils::Error(FILE_ERR, "%s", buf);
// Read the image into dummy seq and static dib_a // Read the image into dummy seq and static dib_a
seq_t dummySeq; // Image sequence structure for Read_pcx seq_t dummySeq; // Image sequence structure for Read_pcx
readPCX(_sceneryArchive1, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]); readPCX(_sceneryArchive1, &dummySeq, _vm->_screen->getFrontBuffer(), true, _vm->_screenNames[screenIndex]);
_sceneryArchive1.close(); _sceneryArchive1.close();
} }
@ -94,7 +94,7 @@ void FileManager_v1d::readBackground(int screenIndex) {
char *FileManager_v1d::fetchString(int index) { char *FileManager_v1d::fetchString(int index) {
debugC(1, kDebugFile, "fetchString(%d)", index); debugC(1, kDebugFile, "fetchString(%d)", index);
return _vm._stringtData[index]; return _vm->_stringtData[index];
} }
} // End of namespace Hugo } // End of namespace Hugo

View file

@ -37,7 +37,7 @@
#include "hugo/util.h" #include "hugo/util.h"
namespace Hugo { namespace Hugo {
FileManager_v1w::FileManager_v1w(HugoEngine &vm) : FileManager_v2d(vm) { FileManager_v1w::FileManager_v1w(HugoEngine *vm) : FileManager_v2d(vm) {
} }
FileManager_v1w::~FileManager_v1w() { FileManager_v1w::~FileManager_v1w() {

View file

@ -40,7 +40,7 @@
#include "hugo/util.h" #include "hugo/util.h"
namespace Hugo { namespace Hugo {
FileManager_v2d::FileManager_v2d(HugoEngine &vm) : FileManager(vm) { FileManager_v2d::FileManager_v2d(HugoEngine *vm) : FileManager(vm) {
} }
FileManager_v2d::~FileManager_v2d() { FileManager_v2d::~FileManager_v2d() {
@ -85,7 +85,7 @@ void FileManager_v2d::readBackground(int screenIndex) {
// Read the image into dummy seq and static dib_a // Read the image into dummy seq and static dib_a
seq_t dummySeq; // Image sequence structure for Read_pcx seq_t dummySeq; // Image sequence structure for Read_pcx
readPCX(_sceneryArchive1, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]); readPCX(_sceneryArchive1, &dummySeq, _vm->_screen->getFrontBuffer(), true, _vm->_screenNames[screenIndex]);
} }
void FileManager_v2d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) { void FileManager_v2d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
@ -170,7 +170,7 @@ char *FileManager_v2d::fetchString(int index) {
// Null terminate, decode and return it // Null terminate, decode and return it
_textBoxBuffer[off2-off1] = '\0'; _textBoxBuffer[off2-off1] = '\0';
_vm.scheduler().decodeString(_textBoxBuffer); _vm->_scheduler->decodeString(_textBoxBuffer);
return _textBoxBuffer; return _textBoxBuffer;
} }
} // End of namespace Hugo } // End of namespace Hugo

View file

@ -39,7 +39,7 @@
#include "hugo/util.h" #include "hugo/util.h"
namespace Hugo { namespace Hugo {
FileManager_v3d::FileManager_v3d(HugoEngine &vm) : FileManager_v2d(vm) { FileManager_v3d::FileManager_v3d(HugoEngine *vm) : FileManager_v2d(vm) {
} }
FileManager_v3d::~FileManager_v3d() { FileManager_v3d::~FileManager_v3d() {
@ -65,11 +65,11 @@ void FileManager_v3d::readBackground(int screenIndex) {
if (screenIndex < 20) { if (screenIndex < 20) {
_sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET); _sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET);
// Read the image into dummy seq and static dib_a // Read the image into dummy seq and static dib_a
readPCX(_sceneryArchive1, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]); readPCX(_sceneryArchive1, &dummySeq, _vm->_screen->getFrontBuffer(), true, _vm->_screenNames[screenIndex]);
} else { } else {
_sceneryArchive2.seek(sceneBlock.scene_off, SEEK_SET); _sceneryArchive2.seek(sceneBlock.scene_off, SEEK_SET);
// Read the image into dummy seq and static dib_a // Read the image into dummy seq and static dib_a
readPCX(_sceneryArchive2, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]); readPCX(_sceneryArchive2, &dummySeq, _vm->_screen->getFrontBuffer(), true, _vm->_screenNames[screenIndex]);
} }
} }

View file

@ -42,6 +42,7 @@
#include "hugo/util.h" #include "hugo/util.h"
#include "hugo/sound.h" #include "hugo/sound.h"
#include "hugo/intro.h" #include "hugo/intro.h"
#include "hugo/object.h"
#include "engines/util.h" #include "engines/util.h"
@ -63,8 +64,8 @@ command_t _line; // Line of user text input
HugoEngine::HugoEngine(OSystem *syst, const HugoGameDescription *gd) : Engine(syst), _gameDescription(gd), _mouseX(0), _mouseY(0), HugoEngine::HugoEngine(OSystem *syst, const HugoGameDescription *gd) : Engine(syst), _gameDescription(gd), _mouseX(0), _mouseY(0),
_textData(0), _stringtData(0), _screenNames(0), _textEngine(0), _textIntro(0), _textMouse(0), _textParser(0), _textSchedule(0), _textUtil(0), _textData(0), _stringtData(0), _screenNames(0), _textEngine(0), _textIntro(0), _textMouse(0), _textParser(0), _textSchedule(0), _textUtil(0),
_arrayNouns(0), _arrayVerbs(0), _arrayReqs(0), _hotspots(0), _invent(0), _uses(0), _catchallList(0), _backgroundObjects(0), _arrayNouns(0), _arrayVerbs(0), _arrayReqs(0), _hotspots(0), _invent(0), _uses(0), _catchallList(0), _backgroundObjects(0),
_points(0), _cmdList(0), _screenActs(0), _objects(0), _actListArr(0), _heroImage(0), _defltTunes(0), _palette(0), _introX(0), _points(0), _cmdList(0), _screenActs(0), _actListArr(0), _heroImage(0), _defltTunes(0), _palette(0), _introX(0), _introY(0),
_introY(0), _maxInvent(0), _numBonuses(0), _numScreens(0), _tunesNbr(0), _soundSilence(0), _soundTest(0), _screenStates(0), _numObj(0), _maxInvent(0), _numBonuses(0), _numScreens(0), _tunesNbr(0), _soundSilence(0), _soundTest(0), _screenStates(0), _numObj(0),
_score(0), _maxscore(0) _score(0), _maxscore(0)
{ {
@ -82,14 +83,15 @@ HugoEngine::HugoEngine(OSystem *syst, const HugoGameDescription *gd) : Engine(sy
} }
HugoEngine::~HugoEngine() { HugoEngine::~HugoEngine() {
delete _soundHandler; delete _object;
delete _sound;
delete _route; delete _route;
delete _parser; delete _parser;
delete _inventoryHandler; delete _inventory;
delete _mouseHandler; delete _mouse;
delete _screen; delete _screen;
delete _scheduler; delete _scheduler;
delete _fileManager; delete _file;
free(_palette); free(_palette);
free(_introX); free(_introX);
@ -161,53 +163,54 @@ Common::Error HugoEngine::run() {
s_Engine = this; s_Engine = this;
initGraphics(320, 200, false); initGraphics(320, 200, false);
_mouseHandler = new MouseHandler(*this); _mouse = new MouseHandler(this);
_inventoryHandler = new InventoryHandler(*this); _inventory = new InventoryHandler(this);
_route = new Route(*this); _route = new Route(this);
_soundHandler = new SoundHandler(*this); _sound = new SoundHandler(this);
_object = new ObjectHandler(this);
switch (_gameVariant) { switch (_gameVariant) {
case 0: // H1 Win case 0: // H1 Win
_fileManager = new FileManager_v1w(*this); _file = new FileManager_v1w(this);
_scheduler = new Scheduler_v3d(*this); _scheduler = new Scheduler_v3d(this);
_introHandler = new intro_v1w(*this); _intro = new intro_v1w(this);
_screen = new Screen_v1w(*this); _screen = new Screen_v1w(this);
_parser = new Parser_v1w(*this); _parser = new Parser_v1w(this);
break; break;
case 1: case 1:
_fileManager = new FileManager_v2d(*this); _file = new FileManager_v2d(this);
_scheduler = new Scheduler_v3d(*this); _scheduler = new Scheduler_v3d(this);
_introHandler = new intro_v2w(*this); _intro = new intro_v2w(this);
_screen = new Screen_v1w(*this); _screen = new Screen_v1w(this);
_parser = new Parser_v1w(*this); _parser = new Parser_v1w(this);
break; break;
case 2: case 2:
_fileManager = new FileManager_v2d(*this); _file = new FileManager_v2d(this);
_scheduler = new Scheduler_v3d(*this); _scheduler = new Scheduler_v3d(this);
_introHandler = new intro_v3w(*this); _intro = new intro_v3w(this);
_screen = new Screen_v1w(*this); _screen = new Screen_v1w(this);
_parser = new Parser_v1w(*this); _parser = new Parser_v1w(this);
break; break;
case 3: // H1 DOS case 3: // H1 DOS
_fileManager = new FileManager_v1d(*this); _file = new FileManager_v1d(this);
_scheduler = new Scheduler_v1d(*this); _scheduler = new Scheduler_v1d(this);
_introHandler = new intro_v1d(*this); _intro = new intro_v1d(this);
_screen = new Screen_v1d(*this); _screen = new Screen_v1d(this);
_parser = new Parser_v1d(*this); _parser = new Parser_v1d(this);
break; break;
case 4: case 4:
_fileManager = new FileManager_v2d(*this); _file = new FileManager_v2d(this);
_scheduler = new Scheduler_v1d(*this); _scheduler = new Scheduler_v1d(this);
_introHandler = new intro_v2d(*this); _intro = new intro_v2d(this);
_screen = new Screen_v1d(*this); _screen = new Screen_v1d(this);
_parser = new Parser_v2d(*this); _parser = new Parser_v2d(this);
break; break;
case 5: case 5:
_fileManager = new FileManager_v3d(*this); _file = new FileManager_v3d(this);
_scheduler = new Scheduler_v3d(*this); _scheduler = new Scheduler_v3d(this);
_introHandler = new intro_v3d(*this); _intro = new intro_v3d(this);
_screen = new Screen_v1d(*this); _screen = new Screen_v1d(this);
_parser = new Parser_v3d(*this); _parser = new Parser_v3d(this);
break; break;
} }
@ -225,7 +228,7 @@ Common::Error HugoEngine::run() {
initialize(); initialize();
initConfig(RESET); // Reset user's config initConfig(RESET); // Reset user's config
file().restoreGame(-1); _file->restoreGame(-1);
initMachine(); initMachine();
@ -243,7 +246,7 @@ Common::Error HugoEngine::run() {
while (_eventMan->pollEvent(event)) { while (_eventMan->pollEvent(event)) {
switch (event.type) { switch (event.type) {
case Common::EVENT_KEYDOWN: case Common::EVENT_KEYDOWN:
parser().keyHandler(event.kbd.keycode, 0); _parser->keyHandler(event.kbd.keycode, 0);
break; break;
case Common::EVENT_MOUSEMOVE: case Common::EVENT_MOUSEMOVE:
_mouseX = event.mouse.x; _mouseX = event.mouse.x;
@ -276,10 +279,10 @@ void HugoEngine::initMachine() {
if (_gameVariant == kGameVariantH1Dos) if (_gameVariant == kGameVariantH1Dos)
readScreenFiles(0); readScreenFiles(0);
else else
file().readBackground(_numScreens - 1); // Splash screen _file->readBackground(_numScreens - 1); // Splash screen
readObjectImages(); // Read all object images readObjectImages(); // Read all object images
if (_platform == Common::kPlatformWindows) if (_platform == Common::kPlatformWindows)
readUIFImages(); // Read all uif images (only in Win versions) _file->readUIFImages(); // Read all uif images (only in Win versions)
} }
void HugoEngine::runMachine() { void HugoEngine::runMachine() {
@ -302,32 +305,32 @@ void HugoEngine::runMachine() {
switch (gameStatus.viewState) { switch (gameStatus.viewState) {
case V_IDLE: // Not processing state machine case V_IDLE: // Not processing state machine
intro().preNewGame(); // Any processing before New Game selected _intro->preNewGame(); // Any processing before New Game selected
break; break;
case V_INTROINIT: // Initialization before intro begins case V_INTROINIT: // Initialization before intro begins
intro().introInit(); _intro->introInit();
g_system->showMouse(false); g_system->showMouse(false);
gameStatus.viewState = V_INTRO; gameStatus.viewState = V_INTRO;
break; break;
case V_INTRO: // Do any game-dependant preamble case V_INTRO: // Do any game-dependant preamble
if (intro().introPlay()) { // Process intro screen if (_intro->introPlay()) { // Process intro screen
scheduler().newScreen(0); // Initialize first screen _scheduler->newScreen(0); // Initialize first screen
gameStatus.viewState = V_PLAY; gameStatus.viewState = V_PLAY;
} }
break; break;
case V_PLAY: // Playing game case V_PLAY: // Playing game
g_system->showMouse(true); g_system->showMouse(true);
parser().charHandler(); // Process user cmd input _parser->charHandler(); // Process user cmd input
moveObjects(); // Process object movement _object->moveObjects(); // Process object movement
scheduler().runScheduler(); // Process any actions _scheduler->runScheduler(); // Process any actions
screen().displayList(D_RESTORE); // Restore previous background _screen->displayList(D_RESTORE); // Restore previous background
updateImages(); // Draw into _frontBuffer, compile display list _object->updateImages(); // Draw into _frontBuffer, compile display list
mouse().mouseHandler(); // Mouse activity - adds to display list _mouse->mouseHandler(); // Mouse activity - adds to display list
screen().drawStatusText(); _screen->drawStatusText();
screen().displayList(D_DISPLAY); // Blit the display list to screen _screen->displayList(D_DISPLAY); // Blit the display list to screen
break; break;
case V_INVENT: // Accessing inventory case V_INVENT: // Accessing inventory
inventory().runInventory(); // Process Inventory state machine _inventory->runInventory(); // Process Inventory state machine
break; break;
case V_EXIT: // Game over or user exited case V_EXIT: // Game over or user exited
gameStatus.viewState = V_IDLE; gameStatus.viewState = V_IDLE;
@ -642,108 +645,10 @@ bool HugoEngine::loadHugoDat() {
} }
} }
// TODO: For Hugo3, if not in story mode, set _objects[2].state to 3 _object->loadObject(in);
for (int varnt = 0; varnt < _numVariant; varnt++) {
numElem = in.readUint16BE();
if (varnt == _gameVariant) {
_objects = (object_t *)malloc(sizeof(object_t) * numElem);
for (int i = 0; i < numElem; i++) {
_objects[i].nounIndex = in.readUint16BE();
_objects[i].dataIndex = in.readUint16BE();
numSubElem = in.readUint16BE();
if (numSubElem == 0)
_objects[i].stateDataIndex = 0;
else
_objects[i].stateDataIndex = (uint16 *)malloc(sizeof(uint16) * numSubElem);
for (int j = 0; j < numSubElem; j++)
_objects[i].stateDataIndex[j] = in.readUint16BE();
_objects[i].pathType = (path_t) in.readSint16BE();
_objects[i].vxPath = in.readSint16BE();
_objects[i].vyPath = in.readSint16BE();
_objects[i].actIndex = in.readUint16BE();
_objects[i].seqNumb = in.readByte();
_objects[i].currImagePtr = 0;
if (_objects[i].seqNumb == 0) {
_objects[i].seqList[0].imageNbr = 0;
_objects[i].seqList[0].seqPtr = 0;
}
for (int j = 0; j < _objects[i].seqNumb; j++) {
_objects[i].seqList[j].imageNbr = in.readUint16BE();
_objects[i].seqList[j].seqPtr = 0;
}
_objects[i].cycling = (cycle_t)in.readByte();
_objects[i].cycleNumb = in.readByte();
_objects[i].frameInterval = in.readByte();
_objects[i].frameTimer = in.readByte();
_objects[i].radius = in.readByte();
_objects[i].screenIndex = in.readByte();
_objects[i].x = in.readSint16BE();
_objects[i].y = in.readSint16BE();
_objects[i].oldx = in.readSint16BE();
_objects[i].oldy = in.readSint16BE();
_objects[i].vx = in.readByte();
_objects[i].vy = in.readByte();
_objects[i].objValue = in.readByte();
_objects[i].genericCmd = in.readSint16BE();
_objects[i].cmdIndex = in.readUint16BE();
_objects[i].carriedFl = (in.readByte() != 0);
_objects[i].state = in.readByte();
_objects[i].verbOnlyFl = (in.readByte() != 0);
_objects[i].priority = in.readByte();
_objects[i].viewx = in.readSint16BE();
_objects[i].viewy = in.readSint16BE();
_objects[i].direction = in.readSint16BE();
_objects[i].curSeqNum = in.readByte();
_objects[i].curImageNum = in.readByte();
_objects[i].oldvx = in.readByte();
_objects[i].oldvy = in.readByte();
}
} else {
for (int i = 0; i < numElem; i++) {
in.readUint16BE();
in.readUint16BE();
numSubElem = in.readUint16BE();
for (int j = 0; j < numSubElem; j++)
in.readUint16BE();
in.readSint16BE();
in.readSint16BE();
in.readSint16BE();
in.readUint16BE();
numSubElem = in.readByte();
for (int j = 0; j < numSubElem; j++)
in.readUint16BE();
in.readByte();
in.readByte();
in.readByte();
in.readByte();
in.readByte();
in.readByte();
in.readSint16BE();
in.readSint16BE();
in.readSint16BE();
in.readSint16BE();
in.readByte();
in.readByte();
in.readByte();
in.readSint16BE();
in.readUint16BE();
in.readByte();
in.readByte();
in.readByte();
in.readByte();
in.readSint16BE();
in.readSint16BE();
in.readUint16BE();
in.readByte();
in.readByte();
in.readByte();
in.readByte();
}
}
}
//#define HERO 0 //#define HERO 0
_hero = &_objects[HERO]; // This always points to hero _hero = &_object->_objects[HERO]; // This always points to hero
_screen_p = &(_objects[HERO].screenIndex); // Current screen is hero's _screen_p = &(_object->_objects[HERO].screenIndex); // Current screen is hero's
_heroImage = HERO; // Current in use hero image _heroImage = HERO; // Current in use hero image
//read _actListArr //read _actListArr
@ -1599,18 +1504,18 @@ void HugoEngine::initConfig(inst_t action) {
_config.soundVolume = 100; // Sound volume % _config.soundVolume = 100; // Sound volume %
initPlaylist(_config.playlist); // Initialize default tune playlist initPlaylist(_config.playlist); // Initialize default tune playlist
file().readBootFile(); // Read startup structure _file->readBootFile(); // Read startup structure
break; break;
case RESET: case RESET:
// Find first tune and play it // Find first tune and play it
for (int16 i = 0; i < MAX_TUNES; i++) { for (int16 i = 0; i < MAX_TUNES; i++) {
if (_config.playlist[i]) { if (_config.playlist[i]) {
sound().playMusic(i); _sound->playMusic(i);
break; break;
} }
} }
file().initSavedGame(); // Initialize saved game _file->initSavedGame(); // Initialize saved game
break; break;
case RESTORE: case RESTORE:
warning("Unhandled action RESTORE"); warning("Unhandled action RESTORE");
@ -1624,10 +1529,10 @@ void HugoEngine::initialize() {
_maze.enabledFl = false; _maze.enabledFl = false;
_line[0] = '\0'; _line[0] = '\0';
sound().initSound(); _sound->initSound();
scheduler().initEventQueue(); // Init scheduler stuff _scheduler->initEventQueue(); // Init scheduler stuff
screen().initDisplay(); // Create Dibs and palette _screen->initDisplay(); // Create Dibs and palette
file().openDatabaseFiles(); // Open database files _file->openDatabaseFiles(); // Open database files
calcMaxScore(); // Initialise maxscore calcMaxScore(); // Initialise maxscore
_rnd = new Common::RandomSource(); _rnd = new Common::RandomSource();
@ -1657,214 +1562,28 @@ void HugoEngine::initialize() {
void HugoEngine::shutdown() { void HugoEngine::shutdown() {
debugC(1, kDebugEngine, "shutdown"); debugC(1, kDebugEngine, "shutdown");
file().closeDatabaseFiles(); _file->closeDatabaseFiles();
if (_status.recordFl || _status.playbackFl) if (_status.recordFl || _status.playbackFl)
file().closePlaybackFile(); _file->closePlaybackFile();
freeObjects(); _object->freeObjects();
} }
void HugoEngine::readObjectImages() { void HugoEngine::readObjectImages() {
debugC(1, kDebugEngine, "readObjectImages"); debugC(1, kDebugEngine, "readObjectImages");
for (int i = 0; i < _numObj; i++) for (int i = 0; i < _numObj; i++)
file().readImage(i, &_objects[i]); _file->readImage(i, &_object->_objects[i]);
}
// Read the uif image file (inventory icons)
void HugoEngine::readUIFImages() {
debugC(1, kDebugEngine, "readUIFImages");
file().readUIFItem(UIF_IMAGES, screen().getGUIBuffer()); // Read all uif images
} }
// Read scenery, overlay files for given screen number // Read scenery, overlay files for given screen number
void HugoEngine::readScreenFiles(int screenNum) { void HugoEngine::readScreenFiles(int screenNum) {
debugC(1, kDebugEngine, "readScreenFiles(%d)", screenNum); debugC(1, kDebugEngine, "readScreenFiles(%d)", screenNum);
file().readBackground(screenNum); // Scenery file _file->readBackground(screenNum); // Scenery file
memcpy(screen().getBackBuffer(), screen().getFrontBuffer(), sizeof(screen().getFrontBuffer()));// Make a copy memcpy(_screen->getBackBuffer(), _screen->getFrontBuffer(), sizeof(_screen->getFrontBuffer()));// Make a copy
file().readOverlay(screenNum, _boundary, BOUNDARY); // Boundary file _file->readOverlay(screenNum, _boundary, BOUNDARY); // Boundary file
file().readOverlay(screenNum, _overlay, OVERLAY); // Overlay file _file->readOverlay(screenNum, _overlay, OVERLAY); // Overlay file
file().readOverlay(screenNum, _ovlBase, OVLBASE); // Overlay base file _file->readOverlay(screenNum, _ovlBase, OVLBASE); // Overlay base file
}
// Update all object positions. Process object 'local' events
// including boundary events and collisions
void HugoEngine::moveObjects() {
debugC(4, kDebugEngine, "moveObjects");
// If route mode enabled, do special route processing
if (_status.routeIndex >= 0)
route().processRoute();
// Perform any adjustments to velocity based on special path types
// and store all (visible) object baselines into the boundary file.
// Don't store foreground or background objects
for (int i = 0; i < _numObj; i++) {
object_t *obj = &_objects[i]; // Get pointer to object
seq_t *currImage = obj->currImagePtr; // Get ptr to current image
if (obj->screenIndex == *_screen_p) {
switch (obj->pathType) {
case CHASE:
case CHASE2: {
int8 radius = obj->radius; // Default to object's radius
if (radius < 0) // If radius infinity, use closer value
radius = DX;
// Allowable motion wrt boundary
int dx = _hero->x + _hero->currImagePtr->x1 - obj->x - currImage->x1;
int dy = _hero->y + _hero->currImagePtr->y2 - obj->y - currImage->y2 - 1;
if (abs(dx) <= radius)
obj->vx = 0;
else
obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath);
if (abs(dy) <= radius)
obj->vy = 0;
else
obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath);
// Set first image in sequence (if multi-seq object)
switch (obj->seqNumb) {
case 4:
if (!obj->vx) { // Got 4 directions
if (obj->vx != obj->oldvx) { // vx just stopped
if (dy >= 0)
obj->currImagePtr = obj->seqList[DOWN].seqPtr;
else
obj->currImagePtr = obj->seqList[_UP].seqPtr;
}
} else if (obj->vx != obj->oldvx) {
if (dx > 0)
obj->currImagePtr = obj->seqList[RIGHT].seqPtr;
else
obj->currImagePtr = obj->seqList[LEFT].seqPtr;
}
break;
case 3:
case 2:
if (obj->vx != obj->oldvx) { // vx just stopped
if (dx > 0) // Left & right only
obj->currImagePtr = obj->seqList[RIGHT].seqPtr;
else
obj->currImagePtr = obj->seqList[LEFT].seqPtr;
}
break;
}
if (obj->vx || obj->vy)
obj->cycling = CYCLE_FORWARD;
else {
obj->cycling = NOT_CYCLING;
boundaryCollision(obj); // Must have got hero!
}
obj->oldvx = obj->vx;
obj->oldvy = obj->vy;
currImage = obj->currImagePtr; // Get (new) ptr to current image
break;
}
case WANDER2:
case WANDER:
if (!_rnd->getRandomNumber(3 * NORMAL_TPS)) { // Kick on random interval
obj->vx = _rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath;
obj->vy = _rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath;
// Set first image in sequence (if multi-seq object)
if (obj->seqNumb > 1) {
if (!obj->vx && (obj->seqNumb >= 4)) {
if (obj->vx != obj->oldvx) { // vx just stopped
if (obj->vy > 0)
obj->currImagePtr = obj->seqList[DOWN].seqPtr;
else
obj->currImagePtr = obj->seqList[_UP].seqPtr;
}
} else if (obj->vx != obj->oldvx) {
if (obj->vx > 0)
obj->currImagePtr = obj->seqList[RIGHT].seqPtr;
else
obj->currImagePtr = obj->seqList[LEFT].seqPtr;
}
}
obj->oldvx = obj->vx;
obj->oldvy = obj->vy;
currImage = obj->currImagePtr; // Get (new) ptr to current image
}
if (obj->vx || obj->vy)
obj->cycling = CYCLE_FORWARD;
break;
default:
; // Really, nothing
}
// Store boundaries
if ((obj->cycling > ALMOST_INVISIBLE) && (obj->priority == FLOATING))
storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2);
}
}
// Move objects, allowing for boundaries
for (int i = 0; i < _numObj; i++) {
object_t *obj = &_objects[i]; // Get pointer to object
if ((obj->screenIndex == *_screen_p) && (obj->vx || obj->vy)) {
// Only process if it's moving
// Do object movement. Delta_x,y return allowed movement in x,y
// to move as close to a boundary as possible without crossing it.
seq_t *currImage = obj->currImagePtr; // Get ptr to current image
// object coordinates
int x1 = obj->x + currImage->x1; // Left edge of object
int x2 = obj->x + currImage->x2; // Right edge
int y1 = obj->y + currImage->y1; // Top edge
int y2 = obj->y + currImage->y2; // Bottom edge
if ((obj->cycling > ALMOST_INVISIBLE) && (obj->priority == FLOATING))
clearBoundary(x1, x2, y2); // Clear our own boundary
// Allowable motion wrt boundary
int dx = deltaX(x1, x2, obj->vx, y2);
if (dx != obj->vx) {
// An object boundary collision!
boundaryCollision(obj);
obj->vx = 0;
}
int dy = deltaY(x1, x2, obj->vy, y2);
if (dy != obj->vy) {
// An object boundary collision!
boundaryCollision(obj);
obj->vy = 0;
}
if ((obj->cycling > ALMOST_INVISIBLE) && (obj->priority == FLOATING))
storeBoundary(x1, x2, y2); // Re-store our own boundary
obj->x += dx; // Update object position
obj->y += dy;
// Don't let object go outside screen
if (x1 < EDGE)
obj->x = EDGE2;
if (x2 > (XPIX - EDGE))
obj->x = XPIX - EDGE2 - (x2 - x1);
if (y1 < EDGE)
obj->y = EDGE2;
if (y2 > (YPIX - EDGE))
obj->y = YPIX - EDGE2 - (y2 - y1);
if ((obj->vx == 0) && (obj->vy == 0) && (obj->pathType != WANDER2) && (obj->pathType != CHASE2))
obj->cycling = NOT_CYCLING;
}
}
// Clear all object baselines from the boundary file.
for (int i = 0; i < _numObj; i++) {
object_t *obj = &_objects[i]; // Get pointer to object
seq_t *currImage = obj->currImagePtr; // Get ptr to current image
if ((obj->screenIndex == *_screen_p) && (obj->cycling > ALMOST_INVISIBLE) && (obj->priority == FLOATING))
clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2);
}
// If maze mode is enabled, do special maze processing
if (_maze.enabledFl)
processMaze();
} }
// Return maximum allowed movement (from zero to vx) such that object does // Return maximum allowed movement (from zero to vx) such that object does
@ -1993,218 +1712,31 @@ void HugoEngine::processMaze() {
_actListArr[_alNewscrIndex][0].a2.x = _maze.x2 - SHIFT - (x2 - x1); _actListArr[_alNewscrIndex][0].a2.x = _maze.x2 - SHIFT - (x2 - x1);
_actListArr[_alNewscrIndex][0].a2.y = _hero->y; _actListArr[_alNewscrIndex][0].a2.y = _hero->y;
_status.routeIndex = -1; _status.routeIndex = -1;
scheduler().insertActionList(_alNewscrIndex); _scheduler->insertActionList(_alNewscrIndex);
} else if (x2 > _maze.x2) { } else if (x2 > _maze.x2) {
// Exit east // Exit east
_actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p + 1; _actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p + 1;
_actListArr[_alNewscrIndex][0].a2.x = _maze.x1 + SHIFT; _actListArr[_alNewscrIndex][0].a2.x = _maze.x1 + SHIFT;
_actListArr[_alNewscrIndex][0].a2.y = _hero->y; _actListArr[_alNewscrIndex][0].a2.y = _hero->y;
_status.routeIndex = -1; _status.routeIndex = -1;
scheduler().insertActionList(_alNewscrIndex); _scheduler->insertActionList(_alNewscrIndex);
} else if (y1 < _maze.y1 - SHIFT) { } else if (y1 < _maze.y1 - SHIFT) {
// Exit north // Exit north
_actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p - _maze.size; _actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p - _maze.size;
_actListArr[_alNewscrIndex][0].a2.x = _maze.x3; _actListArr[_alNewscrIndex][0].a2.x = _maze.x3;
_actListArr[_alNewscrIndex][0].a2.y = _maze.y2 - SHIFT - (y2 - y1); _actListArr[_alNewscrIndex][0].a2.y = _maze.y2 - SHIFT - (y2 - y1);
_status.routeIndex = -1; _status.routeIndex = -1;
scheduler().insertActionList(_alNewscrIndex); _scheduler->insertActionList(_alNewscrIndex);
} else if (y2 > _maze.y2 - SHIFT / 2) { } else if (y2 > _maze.y2 - SHIFT / 2) {
// Exit south // Exit south
_actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p + _maze.size; _actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p + _maze.size;
_actListArr[_alNewscrIndex][0].a2.x = _maze.x4; _actListArr[_alNewscrIndex][0].a2.x = _maze.x4;
_actListArr[_alNewscrIndex][0].a2.y = _maze.y1 + SHIFT; _actListArr[_alNewscrIndex][0].a2.y = _maze.y1 + SHIFT;
_status.routeIndex = -1; _status.routeIndex = -1;
scheduler().insertActionList(_alNewscrIndex); _scheduler->insertActionList(_alNewscrIndex);
} }
} }
// Compare function for the quicksort. The sort is to order the objects in
// increasing vertical position, using y+y2 as the baseline
// Returns -1 if ay2 < by2 else 1 if ay2 > by2 else 0
int HugoEngine::y2comp(const void *a, const void *b) {
debugC(6, kDebugEngine, "y2comp");
const object_t *p1 = &s_Engine->_objects[*(const byte *)a];
const object_t *p2 = &s_Engine->_objects[*(const byte *)b];
if (p1 == p2)
// Why does qsort try the same indexes?
return 0;
if (p1->priority == BACKGROUND)
return -1;
if (p2->priority == BACKGROUND)
return 1;
if (p1->priority == FOREGROUND)
return 1;
if (p2->priority == FOREGROUND)
return -1;
int ay2 = p1->y + p1->currImagePtr->y2;
int by2 = p2->y + p2->currImagePtr->y2;
return ay2 - by2;
}
// Draw all objects on screen as follows:
// 1. Sort 'FLOATING' objects in order of y2 (base of object)
// 2. Display new object frames/positions in dib
// Finally, cycle any animating objects to next frame
void HugoEngine::updateImages() {
debugC(5, kDebugEngine, "updateImages");
// Initialise the index array to visible objects in current screen
int num_objs = 0;
byte objindex[MAX_OBJECTS]; // Array of indeces to objects
for (int i = 0; i < _numObj; i++) {
object_t *obj = &_objects[i];
if ((obj->screenIndex == *_screen_p) && (obj->cycling >= ALMOST_INVISIBLE))
objindex[num_objs++] = i;
}
// Sort the objects into increasing y+y2 (painter's algorithm)
qsort(objindex, num_objs, sizeof(objindex[0]), y2comp);
// Add each visible object to display list
for (int i = 0; i < num_objs; i++) {
object_t *obj = &_objects[objindex[i]];
// Count down inter-frame timer
if (obj->frameTimer)
obj->frameTimer--;
if (obj->cycling > ALMOST_INVISIBLE) { // Only if visible
switch (obj->cycling) {
case NOT_CYCLING:
screen().displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == OVEROVL);
break;
case CYCLE_FORWARD:
if (obj->frameTimer) // Not time to see next frame yet
screen().displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == OVEROVL);
else
screen().displayFrame(obj->x, obj->y, obj->currImagePtr->nextSeqPtr, obj->priority == OVEROVL);
break;
case CYCLE_BACKWARD: {
seq_t *seqPtr = obj->currImagePtr;
if (!obj->frameTimer) { // Show next frame
while (seqPtr->nextSeqPtr != obj->currImagePtr)
seqPtr = seqPtr->nextSeqPtr;
}
screen().displayFrame(obj->x, obj->y, seqPtr, obj->priority == OVEROVL);
break;
}
default:
break;
}
}
}
// Cycle any animating objects
for (int i = 0; i < num_objs; i++) {
object_t *obj = &_objects[objindex[i]];
if (obj->cycling != INVISIBLE) {
// Only if it's visible
if (obj->cycling == ALMOST_INVISIBLE)
obj->cycling = INVISIBLE;
// Now Rotate to next picture in sequence
switch (obj->cycling) {
case NOT_CYCLING:
break;
case CYCLE_FORWARD:
if (!obj->frameTimer) {
// Time to step to next frame
obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
// Find out if this is last frame of sequence
// If so, reset frame_timer and decrement n_cycle
if (obj->frameInterval || obj->cycleNumb) {
obj->frameTimer = obj->frameInterval;
for (int j = 0; j < obj->seqNumb; j++) {
if (obj->currImagePtr->nextSeqPtr == obj->seqList[j].seqPtr) {
if (obj->cycleNumb) { // Decr cycleNumb if Non-continous
if (!--obj->cycleNumb)
obj->cycling = NOT_CYCLING;
}
}
}
}
}
break;
case CYCLE_BACKWARD: {
if (!obj->frameTimer) {
// Time to step to prev frame
seq_t *seqPtr = obj->currImagePtr;
while (obj->currImagePtr->nextSeqPtr != seqPtr)
obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
// Find out if this is first frame of sequence
// If so, reset frame_timer and decrement n_cycle
if (obj->frameInterval || obj->cycleNumb) {
obj->frameTimer = obj->frameInterval;
for (int j = 0; j < obj->seqNumb; j++) {
if (obj->currImagePtr == obj->seqList[j].seqPtr) {
if (obj->cycleNumb){ // Decr cycleNumb if Non-continous
if (!--obj->cycleNumb)
obj->cycling = NOT_CYCLING;
}
}
}
}
}
break;
}
default:
break;
}
obj->oldx = obj->x;
obj->oldy = obj->y;
}
}
}
// Return object index of the topmost object under the cursor, or -1 if none
// Objects are filtered if not "useful"
int16 HugoEngine::findObject(uint16 x, uint16 y) {
debugC(3, kDebugEngine, "findObject(%d, %d)", x, y);
int16 objIndex = -1; // Index of found object
uint16 y2Max = 0; // Greatest y2
object_t *obj = _objects;
// Check objects on screen
for (int i = 0; i < _numObj; i++, obj++) {
// Object must be in current screen and "useful"
if (obj->screenIndex == *_screen_p && (obj->genericCmd || obj->objValue || obj->cmdIndex)) {
seq_t *curImage = obj->currImagePtr;
// Object must have a visible image...
if (curImage != 0 && obj->cycling != INVISIBLE) {
// If cursor inside object
if (x >= (uint16)obj->x && x <= obj->x + curImage->x2 && y >= (uint16)obj->y && y <= obj->y + curImage->y2) {
// If object is closest so far
if (obj->y + curImage->y2 > y2Max) {
y2Max = obj->y + curImage->y2;
objIndex = i; // Found an object!
}
}
} else {
// ...or a dummy object that has a hotspot rectangle
if (curImage == 0 && obj->vxPath != 0 && !obj->carriedFl) {
// If cursor inside special rectangle
if ((int16)x >= obj->oldx && (int16)x < obj->oldx + obj->vxPath && (int16)y >= obj->oldy && (int16)y < obj->oldy + obj->vyPath) {
// If object is closest so far
if (obj->oldy + obj->vyPath - 1 > (int16)y2Max) {
y2Max = obj->oldy + obj->vyPath - 1;
objIndex = i; // Found an object!
}
}
}
}
}
}
return objIndex;
}
// Find a clear space around supplied object that hero can walk to // Find a clear space around supplied object that hero can walk to
bool HugoEngine::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) { bool HugoEngine::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) {
debugC(1, kDebugEngine, "findObjectSpace(obj, %d, %d)", *destx, *desty); debugC(1, kDebugEngine, "findObjectSpace(obj, %d, %d)", *destx, *desty);
@ -2264,97 +1796,6 @@ char *HugoEngine::useBG(char *name) {
return 0; return 0;
} }
// If status.objid = -1, pick up objid, else use status.objid on objid,
// if objid can't be picked up, use it directly
void HugoEngine::useObject(int16 objId) {
debugC(1, kDebugEngine, "useObject(%d)", objId);
char *verb; // Background verb to use directly
object_t *obj = &_objects[objId]; // Ptr to object
if (_status.inventoryObjId == -1) {
// Get or use objid directly
if ((obj->genericCmd & TAKE) || obj->objValue) // Get collectible item
sprintf(_line, "%s %s", _arrayVerbs[_take][0], _arrayNouns[obj->nounIndex][0]);
else if (obj->genericCmd & LOOK) // Look item
sprintf(_line, "%s %s", _arrayVerbs[_look][0], _arrayNouns[obj->nounIndex][0]);
else if (obj->genericCmd & DROP) // Drop item
sprintf(_line, "%s %s", _arrayVerbs[_drop][0], _arrayNouns[obj->nounIndex][0]);
else if (obj->cmdIndex != 0) // Use non-collectible item if able
sprintf(_line, "%s %s", _arrayVerbs[_cmdList[obj->cmdIndex][1].verbIndex][0], _arrayNouns[obj->nounIndex][0]);
else if ((verb = useBG(_arrayNouns[obj->nounIndex][0])) != 0)
sprintf(_line, "%s %s", verb, _arrayNouns[obj->nounIndex][0]);
else
return; // Can't use object directly
} else {
// Use status.objid on objid
// Default to first cmd verb
sprintf(_line, "%s %s %s", _arrayVerbs[_cmdList[_objects[_status.inventoryObjId].cmdIndex][1].verbIndex][0], _arrayNouns[_objects[_status.inventoryObjId].nounIndex][0], _arrayNouns[obj->nounIndex][0]);
// Check valid use of objects and override verb if necessary
for (uses_t *use = _uses; use->objId != _numObj; use++) {
if (_status.inventoryObjId == use->objId) {
// Look for secondary object, if found use matching verb
bool foundFl = false;
for (target_t *target = use->targets; _arrayNouns[target->nounIndex] != 0; target++)
if (_arrayNouns[target->nounIndex][0] == _arrayNouns[obj->nounIndex][0]) {
foundFl = true;
sprintf(_line, "%s %s %s", _arrayVerbs[target->verbIndex][0], _arrayNouns[_objects[_status.inventoryObjId].nounIndex][0], _arrayNouns[obj->nounIndex][0]);
}
// No valid use of objects found, print failure string
if (!foundFl) {
// Deselect dragged icon if inventory not active
if (_status.inventoryState != I_ACTIVE)
_status.inventoryObjId = -1;
Utils::Box(BOX_ANY, "%s", _textData[use->dataIndex]);
return;
}
}
}
}
if (_status.inventoryState == I_ACTIVE) // If inventory active, remove it
_status.inventoryState = I_UP;
_status.inventoryObjId = -1; // Deselect any dragged icon
parser().lineHandler(); // and process command
}
// Issue "Look at <object>" command
// Note special case of swapped hero image
void HugoEngine::lookObject(object_t *obj) {
debugC(1, kDebugEngine, "lookObject");
if (obj == _hero)
// Hero swapped - look at other
obj = &_objects[_heroImage];
parser().command("%s %s", _arrayVerbs[_look][0], _arrayNouns[obj->nounIndex][0]);
}
// Free all object images
void HugoEngine::freeObjects() {
debugC(1, kDebugEngine, "freeObjects");
// Nothing to do if not allocated yet
if (_hero->seqList[0].seqPtr == 0)
return;
// Free all sequence lists and image data
for (int i = 0; i < _numObj; i++) {
object_t *obj = &_objects[i];
for (int j = 0; j < obj->seqNumb; j++) { // for each sequence
seq_t *seq = obj->seqList[j].seqPtr; // Free image
if (seq == 0) // Failure during database load
break;
do {
free(seq->imagePtr);
seq = seq->nextSeqPtr;
} while (seq != obj->seqList[j].seqPtr);
free(seq); // Free sequence record
}
}
}
// Add action lists for this screen to event queue // Add action lists for this screen to event queue
void HugoEngine::screenActions(int screenNum) { void HugoEngine::screenActions(int screenNum) {
debugC(1, kDebugEngine, "screenActions(%d)", screenNum); debugC(1, kDebugEngine, "screenActions(%d)", screenNum);
@ -2362,7 +1803,7 @@ void HugoEngine::screenActions(int screenNum) {
uint16 *screenAct = _screenActs[screenNum]; uint16 *screenAct = _screenActs[screenNum];
if (screenAct) { if (screenAct) {
for (int i = 0; screenAct[i]; i++) for (int i = 0; screenAct[i]; i++)
scheduler().insertActionList(screenAct[i]); _scheduler->insertActionList(screenAct[i]);
} }
} }
@ -2372,8 +1813,8 @@ void HugoEngine::setNewScreen(int screenNum) {
*_screen_p = screenNum; // HERO object *_screen_p = screenNum; // HERO object
for (int i = HERO + 1; i < _numObj; i++) { // Any others for (int i = HERO + 1; i < _numObj; i++) { // Any others
if (_objects[i].carriedFl) // being carried if (_object->isCarried(i)) // being carried
_objects[i].screenIndex = screenNum; _object->_objects[i].screenIndex = screenNum;
} }
} }
@ -2394,7 +1835,7 @@ void HugoEngine::boundaryCollision(object_t *obj) {
hotspot_t *hotspot = &_hotspots[i]; hotspot_t *hotspot = &_hotspots[i];
if (hotspot->screenIndex == obj->screenIndex) if (hotspot->screenIndex == obj->screenIndex)
if ((x >= hotspot->x1) && (x <= hotspot->x2) && (y >= hotspot->y1) && (y <= hotspot->y2)) { if ((x >= hotspot->x1) && (x <= hotspot->x2) && (y >= hotspot->y1) && (y <= hotspot->y2)) {
scheduler().insertActionList(hotspot->actIndex); _scheduler->insertActionList(hotspot->actIndex);
break; break;
} }
} }
@ -2407,7 +1848,7 @@ void HugoEngine::boundaryCollision(object_t *obj) {
if (radius < 0) if (radius < 0)
radius = DX * 2; radius = DX * 2;
if ((abs(dx) <= radius) && (abs(dy) <= radius)) if ((abs(dx) <= radius) && (abs(dy) <= radius))
scheduler().insertActionList(obj->actIndex); _scheduler->insertActionList(obj->actIndex);
} }
} }
@ -2416,7 +1857,7 @@ void HugoEngine::calcMaxScore() {
debugC(1, kDebugEngine, "calcMaxScore"); debugC(1, kDebugEngine, "calcMaxScore");
for (int i = 0; i < _numObj; i++) for (int i = 0; i < _numObj; i++)
_maxscore += _objects[i].objValue; _maxscore += _object->_objects[i].objValue;
for (int i = 0; i < _numBonuses; i++) for (int i = 0; i < _numBonuses; i++)
_maxscore += _points[i].score; _maxscore += _points[i].score;

View file

@ -38,7 +38,6 @@
#define EDGE 10 // Closest object can get to edge of screen #define EDGE 10 // Closest object can get to edge of screen
#define EDGE2 (EDGE * 2) // Push object further back on edge collision #define EDGE2 (EDGE * 2) // Push object further back on edge collision
#define SHIFT 8 // Place hero this far inside bounding box #define SHIFT 8 // Place hero this far inside bounding box
#define MAX_OBJECTS 128 // Used in Update_images()
#define BOUND(X, Y) ((_boundary[Y * XBYTES + X / 8] & (0x80 >> X % 8)) != 0) // Boundary bit set #define BOUND(X, Y) ((_boundary[Y * XBYTES + X / 8] & (0x80 >> X % 8)) != 0) // Boundary bit set
namespace Common { namespace Common {
@ -103,6 +102,7 @@ class Parser;
class Route; class Route;
class SoundHandler; class SoundHandler;
class IntroHandler; class IntroHandler;
class ObjectHandler;
class HugoEngine : public Engine { class HugoEngine : public Engine {
@ -149,7 +149,6 @@ public:
point_t *_points; point_t *_points;
cmd **_cmdList; cmd **_cmdList;
uint16 **_screenActs; uint16 **_screenActs;
object_t *_objects;
act **_actListArr; act **_actListArr;
int16 *_defltTunes; int16 *_defltTunes;
uint16 _look; uint16 _look;
@ -181,34 +180,6 @@ public:
return *s_Engine; return *s_Engine;
} }
FileManager &file() {
return *_fileManager;
}
Scheduler &scheduler() {
return *_scheduler;
}
Screen &screen() {
return *_screen;
}
MouseHandler &mouse() {
return *_mouseHandler;
}
InventoryHandler &inventory() {
return *_inventoryHandler;
}
Parser &parser() {
return *_parser;
}
Route &route() {
return *_route;
}
SoundHandler &sound() {
return *_soundHandler;
}
IntroHandler &intro() {
return *_introHandler;
}
void initGame(const HugoGameDescription *gd); void initGame(const HugoGameDescription *gd);
void initGamePart(const HugoGameDescription *gd); void initGamePart(const HugoGameDescription *gd);
bool loadHugoDat(); bool loadHugoDat();
@ -220,22 +191,24 @@ public:
return _mouseY; return _mouseY;
} }
void initStatus();
void readObjectImages();
void readUIFImages();
void updateImages();
void moveObjects();
void useObject(int16 objId);
bool findObjectSpace(object_t *obj, int16 *destx, int16 *desty); bool findObjectSpace(object_t *obj, int16 *destx, int16 *desty);
int16 findObject(uint16 x, uint16 y);
void lookObject(object_t *obj); void boundaryCollision(object_t *obj);
void storeBoundary(int x1, int x2, int y);
void clearBoundary(int x1, int x2, int y); void clearBoundary(int x1, int x2, int y);
void endGame(); void endGame();
void initStatus();
void processMaze();
void readObjectImages();
void readScreenFiles(int screen); void readScreenFiles(int screen);
void setNewScreen(int screen);
void screenActions(int screen); void screenActions(int screen);
void setNewScreen(int screen);
void shutdown(); void shutdown();
void storeBoundary(int x1, int x2, int y);
char *useBG(char *name);
int deltaX(int x1, int x2, int vx, int y);
int deltaY(int x1, int x2, int vy, int y);
overlay_t &getBoundaryOverlay() { overlay_t &getBoundaryOverlay() {
return _boundary; return _boundary;
@ -271,6 +244,17 @@ public:
return _introXSize; return _introXSize;
} }
FileManager *_file;
Scheduler *_scheduler;
Screen *_screen;
MouseHandler *_mouse;
InventoryHandler *_inventory;
Parser *_parser;
Route *_route;
SoundHandler *_sound;
IntroHandler *_intro;
ObjectHandler *_object;
protected: protected:
// Engine APIs // Engine APIs
@ -301,16 +285,6 @@ private:
Common::Platform _platform; Common::Platform _platform;
bool _packedFl; bool _packedFl;
FileManager *_fileManager;
Scheduler *_scheduler;
Screen *_screen;
MouseHandler *_mouseHandler;
InventoryHandler *_inventoryHandler;
Parser *_parser;
Route *_route;
SoundHandler *_soundHandler;
IntroHandler *_introHandler;
int _score; // Holds current score int _score; // Holds current score
int _maxscore; // Holds maximum score int _maxscore; // Holds maximum score
@ -323,19 +297,10 @@ private:
void initPlaylist(bool playlist[MAX_TUNES]); void initPlaylist(bool playlist[MAX_TUNES]);
void initConfig(inst_t action); void initConfig(inst_t action);
void initialize(); void initialize();
int deltaX(int x1, int x2, int vx, int y);
int deltaY(int x1, int x2, int vy, int y);
void processMaze();
//int y2comp (const void *a, const void *b);
char *useBG(char *name);
void freeObjects();
void boundaryCollision(object_t *obj);
void calcMaxScore(); void calcMaxScore();
void initMachine(); void initMachine();
void runMachine(); void runMachine();
static int y2comp(const void *a, const void *b);
}; };
} // End of namespace Hugo } // End of namespace Hugo

View file

@ -37,7 +37,7 @@
namespace Hugo { namespace Hugo {
IntroHandler::IntroHandler(HugoEngine &vm) : _vm(vm) { IntroHandler::IntroHandler(HugoEngine *vm) : _vm(vm) {
} }
IntroHandler::~IntroHandler() { IntroHandler::~IntroHandler() {

View file

@ -43,7 +43,7 @@ enum seqTextIntro {
class IntroHandler { class IntroHandler {
public: public:
IntroHandler(HugoEngine &vm); IntroHandler(HugoEngine *vm);
virtual ~IntroHandler(); virtual ~IntroHandler();
virtual void preNewGame() = 0; virtual void preNewGame() = 0;
@ -51,13 +51,13 @@ public:
virtual bool introPlay() = 0; virtual bool introPlay() = 0;
protected: protected:
HugoEngine &_vm; HugoEngine *_vm;
int16 introTicks; // Count calls to introPlay() int16 introTicks; // Count calls to introPlay()
}; };
class intro_v1w : public IntroHandler { class intro_v1w : public IntroHandler {
public: public:
intro_v1w(HugoEngine &vm); intro_v1w(HugoEngine *vm);
~intro_v1w(); ~intro_v1w();
void preNewGame(); void preNewGame();
@ -67,7 +67,7 @@ public:
class intro_v1d : public IntroHandler { class intro_v1d : public IntroHandler {
public: public:
intro_v1d(HugoEngine &vm); intro_v1d(HugoEngine *vm);
~intro_v1d(); ~intro_v1d();
void preNewGame(); void preNewGame();
@ -77,7 +77,7 @@ public:
class intro_v2w : public IntroHandler { class intro_v2w : public IntroHandler {
public: public:
intro_v2w(HugoEngine &vm); intro_v2w(HugoEngine *vm);
~intro_v2w(); ~intro_v2w();
void preNewGame(); void preNewGame();
@ -87,7 +87,7 @@ public:
class intro_v2d : public IntroHandler { class intro_v2d : public IntroHandler {
public: public:
intro_v2d(HugoEngine &vm); intro_v2d(HugoEngine *vm);
~intro_v2d(); ~intro_v2d();
void preNewGame(); void preNewGame();
@ -97,7 +97,7 @@ public:
class intro_v3w : public IntroHandler { class intro_v3w : public IntroHandler {
public: public:
intro_v3w(HugoEngine &vm); intro_v3w(HugoEngine *vm);
~intro_v3w(); ~intro_v3w();
void preNewGame(); void preNewGame();
@ -107,7 +107,7 @@ public:
class intro_v3d : public IntroHandler { class intro_v3d : public IntroHandler {
public: public:
intro_v3d(HugoEngine &vm); intro_v3d(HugoEngine *vm);
~intro_v3d(); ~intro_v3d();
void preNewGame(); void preNewGame();

View file

@ -37,7 +37,7 @@
#include "hugo/display.h" #include "hugo/display.h"
namespace Hugo { namespace Hugo {
intro_v1d::intro_v1d(HugoEngine &vm) : IntroHandler(vm) { intro_v1d::intro_v1d(HugoEngine *vm) : IntroHandler(vm) {
} }
intro_v1d::~intro_v1d() { intro_v1d::~intro_v1d() {
@ -52,116 +52,116 @@ void intro_v1d::introInit() {
bool intro_v1d::introPlay() { bool intro_v1d::introPlay() {
static int state = 0; static int state = 0;
byte introSize = _vm.getIntroSize(); byte introSize = _vm->getIntroSize();
if (introTicks < introSize) { if (introTicks < introSize) {
switch (state++) { switch (state++) {
case 0: case 0:
_vm.screen().drawRectangle(true, 0, 0, 319, 199, _TMAGENTA); _vm->_screen->drawRectangle(true, 0, 0, 319, 199, _TMAGENTA);
_vm.screen().drawRectangle(true, 10, 10, 309, 189, _TBLACK); _vm->_screen->drawRectangle(true, 10, 10, 309, 189, _TBLACK);
break; break;
case 1: case 1:
_vm.screen().drawShape(20, 92,_TLIGHTMAGENTA,_TMAGENTA); _vm->_screen->drawShape(20, 92,_TLIGHTMAGENTA,_TMAGENTA);
_vm.screen().drawShape(250,92,_TLIGHTMAGENTA,_TMAGENTA); _vm->_screen->drawShape(250,92,_TLIGHTMAGENTA,_TMAGENTA);
// HACK: use of TROMAN, size 10-5 // HACK: use of TROMAN, size 10-5
_vm.screen().loadFont(0); _vm->_screen->loadFont(0);
char buffer[80]; char buffer[80];
if (_boot.registered) if (_boot.registered)
strcpy(buffer, "Registered Version"); strcpy(buffer, "Registered Version");
else else
strcpy(buffer, "Shareware Version"); strcpy(buffer, "Shareware Version");
_vm.screen().writeStr(CENTER, 163, buffer, _TLIGHTMAGENTA); _vm->_screen->writeStr(CENTER, 163, buffer, _TLIGHTMAGENTA);
_vm.screen().writeStr(CENTER, 176, COPYRIGHT, _TLIGHTMAGENTA); _vm->_screen->writeStr(CENTER, 176, COPYRIGHT, _TLIGHTMAGENTA);
if (scumm_stricmp(_boot.distrib, "David P. Gray")) { if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
sprintf(buffer, "Distributed by %s.", _boot.distrib); sprintf(buffer, "Distributed by %s.", _boot.distrib);
_vm.screen().writeStr(CENTER, 75, buffer, _TMAGENTA); _vm->_screen->writeStr(CENTER, 75, buffer, _TMAGENTA);
} }
// HACK: use of SCRIPT size 24-16 // HACK: use of SCRIPT size 24-16
_vm.screen().loadFont(2); _vm->_screen->loadFont(2);
strcpy(buffer, "Hugo's"); strcpy(buffer, "Hugo's");
_vm.screen().writeStr(CENTER, 20, buffer, _TMAGENTA); _vm->_screen->writeStr(CENTER, 20, buffer, _TMAGENTA);
// HACK: use of TROMAN, size 30-24 // HACK: use of TROMAN, size 30-24
strcpy(buffer, "House of Horrors !"); strcpy(buffer, "House of Horrors !");
_vm.screen().writeStr(CENTER, 50, buffer, _TLIGHTMAGENTA); _vm->_screen->writeStr(CENTER, 50, buffer, _TLIGHTMAGENTA);
break; break;
case 2: case 2:
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK); _vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// HACK: use of TROMAN, size 16-9 // HACK: use of TROMAN, size 16-9
_vm.screen().loadFont(2); _vm->_screen->loadFont(2);
strcpy(buffer, "S t a r r i n g :"); strcpy(buffer, "S t a r r i n g :");
_vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA); _vm->_screen->writeStr(CENTER, 95, buffer, _TMAGENTA);
break; break;
case 3: case 3:
// HACK: use of TROMAN size 20-9 // HACK: use of TROMAN size 20-9
_vm.screen().loadFont(2); _vm->_screen->loadFont(2);
strcpy(buffer, "Hugo !"); strcpy(buffer, "Hugo !");
_vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA); _vm->_screen->writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
break; break;
case 4: case 4:
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK); _vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// HACK: use of TROMAN size 16-9 // HACK: use of TROMAN size 16-9
_vm.screen().loadFont(2); _vm->_screen->loadFont(2);
strcpy(buffer, "P r o d u c e d b y :"); strcpy(buffer, "P r o d u c e d b y :");
_vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA); _vm->_screen->writeStr(CENTER, 95, buffer, _TMAGENTA);
break; break;
case 5: case 5:
// HACK: use of TROMAN size 16-9 // HACK: use of TROMAN size 16-9
_vm.screen().loadFont(2); _vm->_screen->loadFont(2);
strcpy(buffer, "David P Gray !"); strcpy(buffer, "David P Gray !");
_vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA); _vm->_screen->writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
break; break;
case 6: case 6:
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK); _vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// HACK: use of TROMAN size 16-9 // HACK: use of TROMAN size 16-9
_vm.screen().loadFont(2); _vm->_screen->loadFont(2);
strcpy(buffer, "D i r e c t e d b y :"); strcpy(buffer, "D i r e c t e d b y :");
_vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA); _vm->_screen->writeStr(CENTER, 95, buffer, _TMAGENTA);
break; break;
case 7: case 7:
// HACK: use of TROMAN size 16-9 // HACK: use of TROMAN size 16-9
_vm.screen().loadFont(2); _vm->_screen->loadFont(2);
strcpy(buffer, "David P Gray !"); strcpy(buffer, "David P Gray !");
_vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA); _vm->_screen->writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
break; break;
case 8: case 8:
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK); _vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// HACK: use of TROMAN size 16-9 // HACK: use of TROMAN size 16-9
_vm.screen().loadFont(2); _vm->_screen->loadFont(2);
strcpy(buffer, "M u s i c b y :"); strcpy(buffer, "M u s i c b y :");
_vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA); _vm->_screen->writeStr(CENTER, 95, buffer, _TMAGENTA);
break; break;
case 9: case 9:
// HACK: use of TROMAN size 16-9 // HACK: use of TROMAN size 16-9
_vm.screen().loadFont(2); _vm->_screen->loadFont(2);
strcpy(buffer, "David P Gray !"); strcpy(buffer, "David P Gray !");
_vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA); _vm->_screen->writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
break; break;
case 10: case 10:
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK); _vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// HACK: use of TROMAN size 20-14 // HACK: use of TROMAN size 20-14
_vm.screen().loadFont(2); _vm->_screen->loadFont(2);
strcpy(buffer, "E n j o y !"); strcpy(buffer, "E n j o y !");
_vm.screen().writeStr(CENTER, 100, buffer, _TLIGHTMAGENTA); _vm->_screen->writeStr(CENTER, 100, buffer, _TLIGHTMAGENTA);
break; break;
} }
_vm.screen().displayBackground(); _vm->_screen->displayBackground();
g_system->updateScreen(); g_system->updateScreen();
g_system->delayMillis(1000); g_system->delayMillis(1000);
} }

View file

@ -39,7 +39,7 @@
namespace Hugo { namespace Hugo {
intro_v1w::intro_v1w(HugoEngine &vm) : IntroHandler(vm) { intro_v1w::intro_v1w(HugoEngine *vm) : IntroHandler(vm) {
} }
intro_v1w::~intro_v1w() { intro_v1w::~intro_v1w() {
@ -47,8 +47,8 @@ intro_v1w::~intro_v1w() {
void intro_v1w::preNewGame() { void intro_v1w::preNewGame() {
// Auto-start a new game // Auto-start a new game
_vm.file().restoreGame(-1); _vm->_file->restoreGame(-1);
_vm.getGameStatus().viewState = V_INTROINIT; _vm->getGameStatus().viewState = V_INTROINIT;
} }
void intro_v1w::introInit() { void intro_v1w::introInit() {

View file

@ -39,7 +39,7 @@
namespace Hugo { namespace Hugo {
intro_v2d::intro_v2d(HugoEngine &vm) : IntroHandler(vm) { intro_v2d::intro_v2d(HugoEngine *vm) : IntroHandler(vm) {
} }
intro_v2d::~intro_v2d() { intro_v2d::~intro_v2d() {
@ -49,8 +49,8 @@ void intro_v2d::preNewGame() {
} }
void intro_v2d::introInit() { void intro_v2d::introInit() {
_vm.screen().loadFont(0); _vm->_screen->loadFont(0);
_vm.file().readBackground(_vm._numScreens - 1); // display splash screen _vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
char buffer[128]; char buffer[128];
@ -58,14 +58,14 @@ void intro_v2d::introInit() {
sprintf(buffer, "%s Registered Version", COPYRIGHT); sprintf(buffer, "%s Registered Version", COPYRIGHT);
else else
sprintf(buffer, "%s Shareware Version", COPYRIGHT); sprintf(buffer, "%s Shareware Version", COPYRIGHT);
_vm.screen().writeStr(CENTER, 186, buffer, _TLIGHTRED); _vm->_screen->writeStr(CENTER, 186, buffer, _TLIGHTRED);
if (scumm_stricmp(_boot.distrib, "David P. Gray")) { if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
sprintf(buffer, "Distributed by %s.", _boot.distrib); sprintf(buffer, "Distributed by %s.", _boot.distrib);
_vm.screen().writeStr(CENTER, 1, buffer, _TLIGHTRED); _vm->_screen->writeStr(CENTER, 1, buffer, _TLIGHTRED);
} }
_vm.screen().displayBackground(); _vm->_screen->displayBackground();
g_system->updateScreen(); g_system->updateScreen();
g_system->delayMillis(5000); g_system->delayMillis(5000);
} }

View file

@ -38,7 +38,7 @@
namespace Hugo { namespace Hugo {
intro_v2w::intro_v2w(HugoEngine &vm) : IntroHandler(vm) { intro_v2w::intro_v2w(HugoEngine *vm) : IntroHandler(vm) {
} }
intro_v2w::~intro_v2w() { intro_v2w::~intro_v2w() {

View file

@ -40,7 +40,7 @@
namespace Hugo { namespace Hugo {
intro_v3d::intro_v3d(HugoEngine &vm) : IntroHandler(vm) { intro_v3d::intro_v3d(HugoEngine *vm) : IntroHandler(vm) {
} }
intro_v3d::~intro_v3d() { intro_v3d::~intro_v3d() {
@ -50,8 +50,8 @@ void intro_v3d::preNewGame() {
} }
void intro_v3d::introInit() { void intro_v3d::introInit() {
_vm.screen().loadFont(0); _vm->_screen->loadFont(0);
_vm.file().readBackground(_vm._numScreens - 1); // display splash screen _vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
char buffer[128]; char buffer[128];
if (_boot.registered) if (_boot.registered)
@ -59,43 +59,43 @@ void intro_v3d::introInit() {
else else
sprintf(buffer,"%s Shareware Version", COPYRIGHT); sprintf(buffer,"%s Shareware Version", COPYRIGHT);
_vm.screen().writeStr(CENTER, 190, buffer, _TBROWN); _vm->_screen->writeStr(CENTER, 190, buffer, _TBROWN);
if (scumm_stricmp(_boot.distrib, "David P. Gray")) { if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
sprintf(buffer, "Distributed by %s.", _boot.distrib); sprintf(buffer, "Distributed by %s.", _boot.distrib);
_vm.screen().writeStr(CENTER, 0, buffer, _TBROWN); _vm->_screen->writeStr(CENTER, 0, buffer, _TBROWN);
} }
_vm.screen().displayBackground(); _vm->_screen->displayBackground();
g_system->updateScreen(); g_system->updateScreen();
g_system->delayMillis(5000); g_system->delayMillis(5000);
_vm.file().readBackground(22); // display screen MAP_3d _vm->_file->readBackground(22); // display screen MAP_3d
_vm.screen().displayBackground(); _vm->_screen->displayBackground();
introTicks = 0; introTicks = 0;
} }
bool intro_v3d::introPlay() { bool intro_v3d::introPlay() {
byte introSize = _vm.getIntroSize(); byte introSize = _vm->getIntroSize();
// Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane. // Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
// Called every tick. Returns TRUE when complete // Called every tick. Returns TRUE when complete
//TODO : Add proper check of story mode //TODO : Add proper check of story mode
//#if STORY //#if STORY
if (introTicks < introSize) { if (introTicks < introSize) {
_vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE); _vm->_screen->writeStr(_vm->_introX[introTicks], _vm->_introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
_vm.screen().displayBackground(); _vm->_screen->displayBackground();
// Text boxes at various times // Text boxes at various times
switch (introTicks) { switch (introTicks) {
case 4: case 4:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro1]); Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro1]);
break; break;
case 9: case 9:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro2]); Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro2]);
break; break;
case 35: case 35:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro3]); Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro3]);
break; break;
} }
} }

View file

@ -40,7 +40,7 @@
namespace Hugo { namespace Hugo {
intro_v3w::intro_v3w(HugoEngine &vm) : IntroHandler(vm) { intro_v3w::intro_v3w(HugoEngine *vm) : IntroHandler(vm) {
} }
intro_v3w::~intro_v3w() { intro_v3w::~intro_v3w() {
@ -52,15 +52,15 @@ void intro_v3w::preNewGame() {
void intro_v3w::introInit() { void intro_v3w::introInit() {
// Hugo 3 - show map and set up for introPlay() // Hugo 3 - show map and set up for introPlay()
//#if STORY //#if STORY
_vm.file().readBackground(22); // display screen MAP_3w _vm->_file->readBackground(22); // display screen MAP_3w
_vm.screen().displayBackground(); _vm->_screen->displayBackground();
introTicks = 0; introTicks = 0;
_vm.screen().loadFont(0); _vm->_screen->loadFont(0);
//#endif //#endif
} }
bool intro_v3w::introPlay() { bool intro_v3w::introPlay() {
byte introSize = _vm.getIntroSize(); byte introSize = _vm->getIntroSize();
// Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane. // Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
// Called every tick. Returns TRUE when complete // Called every tick. Returns TRUE when complete
@ -68,20 +68,20 @@ bool intro_v3w::introPlay() {
//#if STORY //#if STORY
if (introTicks < introSize) { if (introTicks < introSize) {
// Scale viewport x_intro,y_intro to screen (offsetting y) // Scale viewport x_intro,y_intro to screen (offsetting y)
_vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE); _vm->_screen->writeStr(_vm->_introX[introTicks], _vm->_introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
_vm.screen().displayBackground(); _vm->_screen->displayBackground();
// Text boxes at various times // Text boxes at various times
switch (introTicks) { switch (introTicks) {
case 4: case 4:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro1]); Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro1]);
break; break;
case 9: case 9:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro2]); Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro2]);
break; break;
case 35: case 35:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro3]); Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro3]);
break; break;
} }
} }

View file

@ -40,12 +40,13 @@
#include "hugo/mouse.h" #include "hugo/mouse.h"
#include "hugo/inventory.h" #include "hugo/inventory.h"
#include "hugo/parser.h" #include "hugo/parser.h"
#include "hugo/object.h"
namespace Hugo { namespace Hugo {
#define MAX_DISP (XPIX / INV_DX) // Max icons displayable #define MAX_DISP (XPIX / INV_DX) // Max icons displayable
InventoryHandler::InventoryHandler(HugoEngine &vm) : _vm(vm) { InventoryHandler::InventoryHandler(HugoEngine *vm) : _vm(vm) {
} }
// Construct the inventory scrollbar in dib_i // Construct the inventory scrollbar in dib_i
@ -57,12 +58,12 @@ void InventoryHandler::constructInventory(int16 imageTotNumb, int displayNumb, b
debugC(1, kDebugInventory, "constructInventory(%d, %d, %d, %d)", imageTotNumb, displayNumb, (scrollFl) ? 0 : 1, firstObjId); debugC(1, kDebugInventory, "constructInventory(%d, %d, %d, %d)", imageTotNumb, displayNumb, (scrollFl) ? 0 : 1, firstObjId);
// Clear out icon buffer // Clear out icon buffer
memset(_vm.screen().getIconBuffer(), 0, sizeof(_vm.screen().getIconBuffer())); memset(_vm->_screen->getIconBuffer(), 0, sizeof(_vm->_screen->getIconBuffer()));
// If needed, copy arrows - reduce number of icons displayable // If needed, copy arrows - reduce number of icons displayable
if (scrollFl) { // Display at first and last icon positions if (scrollFl) { // Display at first and last icon positions
_vm.screen().moveImage(_vm.screen().getGUIBuffer(), 0, 0, INV_DX, INV_DY, XPIX, _vm.screen().getIconBuffer(), 0, 0, XPIX); _vm->_screen->moveImage(_vm->_screen->getGUIBuffer(), 0, 0, INV_DX, INV_DY, XPIX, _vm->_screen->getIconBuffer(), 0, 0, XPIX);
_vm.screen().moveImage(_vm.screen().getGUIBuffer(), INV_DX, 0, INV_DX, INV_DY, XPIX, _vm.screen().getIconBuffer(), INV_DX *(MAX_DISP - 1), 0, XPIX); _vm->_screen->moveImage(_vm->_screen->getGUIBuffer(), INV_DX, 0, INV_DX, INV_DY, XPIX, _vm->_screen->getIconBuffer(), INV_DX *(MAX_DISP - 1), 0, XPIX);
displayNumb = MIN(displayNumb, MAX_DISP - NUM_ARROWS); displayNumb = MIN(displayNumb, MAX_DISP - NUM_ARROWS);
} else // No, override first index - we can show 'em all! } else // No, override first index - we can show 'em all!
firstObjId = 0; firstObjId = 0;
@ -71,7 +72,7 @@ void InventoryHandler::constructInventory(int16 imageTotNumb, int displayNumb, b
int16 displayed = 0; int16 displayed = 0;
int16 carried = 0; int16 carried = 0;
for (int16 i = 0; i < imageTotNumb; i++) { for (int16 i = 0; i < imageTotNumb; i++) {
if (_vm._objects[_vm._invent[i]].carriedFl) { if (_vm->_object->isCarried(_vm->_invent[i])) {
// Check still room to display and past first scroll index // Check still room to display and past first scroll index
if (displayed < displayNumb && carried >= firstObjId) { if (displayed < displayNumb && carried >= firstObjId) {
// Compute source coordinates in dib_u // Compute source coordinates in dib_u
@ -83,7 +84,7 @@ void InventoryHandler::constructInventory(int16 imageTotNumb, int displayNumb, b
displayed++; // Count number displayed displayed++; // Count number displayed
// Copy the icon // Copy the icon
_vm.screen().moveImage(_vm.screen().getGUIBuffer(), ux, uy, INV_DX, INV_DY, XPIX, _vm.screen().getIconBuffer(), ix, 0, XPIX); _vm->_screen->moveImage(_vm->_screen->getGUIBuffer(), ux, uy, INV_DX, INV_DY, XPIX, _vm->_screen->getIconBuffer(), ix, 0, XPIX);
} }
carried++; // Count number carried carried++; // Count number carried
} }
@ -100,8 +101,8 @@ int16 InventoryHandler::processInventory(invact_t action, ...) {
int16 imageNumb; // Total number of inventory items int16 imageNumb; // Total number of inventory items
int displayNumb; // Total number displayed/carried int displayNumb; // Total number displayed/carried
// Compute total number and number displayed, i.e. number carried // Compute total number and number displayed, i.e. number carried
for (imageNumb = 0, displayNumb = 0; imageNumb < _vm._maxInvent && _vm._invent[imageNumb] != -1; imageNumb++) { for (imageNumb = 0, displayNumb = 0; imageNumb < _vm->_maxInvent && _vm->_invent[imageNumb] != -1; imageNumb++) {
if (_vm._objects[_vm._invent[imageNumb]].carriedFl) if (_vm->_object->isCarried(_vm->_invent[imageNumb]))
displayNumb++; displayNumb++;
} }
@ -148,8 +149,8 @@ int16 InventoryHandler::processInventory(invact_t action, ...) {
if (objId == -1 && i < displayNumb) { if (objId == -1 && i < displayNumb) {
// Find objid by counting # carried objects == i+1 // Find objid by counting # carried objects == i+1
int16 j; int16 j;
for (j = 0, i++; i > 0 && j < _vm._numObj; j++) { for (j = 0, i++; i > 0 && j < _vm->_numObj; j++) {
if (_vm._objects[j].carriedFl) { if (_vm->_object->isCarried(j)) {
if (--i == 0) if (--i == 0)
objId = j; objId = j;
} }
@ -162,7 +163,7 @@ int16 InventoryHandler::processInventory(invact_t action, ...) {
} }
void InventoryHandler::runInventory() { void InventoryHandler::runInventory() {
status_t &gameStatus = _vm.getGameStatus(); status_t &gameStatus = _vm->getGameStatus();
debugC(1, kDebugInventory, "runInventory"); debugC(1, kDebugInventory, "runInventory");
@ -176,15 +177,15 @@ void InventoryHandler::runInventory() {
gameStatus.inventoryHeight = 0; gameStatus.inventoryHeight = 0;
// Move visible portion to _frontBuffer, restore uncovered portion, display results // Move visible portion to _frontBuffer, restore uncovered portion, display results
_vm.screen().moveImage(_vm.screen().getIconBuffer(), 0, 0, XPIX, gameStatus.inventoryHeight, XPIX, _vm.screen().getFrontBuffer(), 0, DIBOFF_Y, XPIX); _vm->_screen->moveImage(_vm->_screen->getIconBuffer(), 0, 0, XPIX, gameStatus.inventoryHeight, XPIX, _vm->_screen->getFrontBuffer(), 0, DIBOFF_Y, XPIX);
_vm.screen().moveImage(_vm.screen().getBackBufferBackup(), 0, gameStatus.inventoryHeight + DIBOFF_Y, XPIX, STEP_DY, XPIX, _vm.screen().getFrontBuffer(), 0, gameStatus.inventoryHeight + DIBOFF_Y, XPIX); _vm->_screen->moveImage(_vm->_screen->getBackBufferBackup(), 0, gameStatus.inventoryHeight + DIBOFF_Y, XPIX, STEP_DY, XPIX, _vm->_screen->getFrontBuffer(), 0, gameStatus.inventoryHeight + DIBOFF_Y, XPIX);
_vm.screen().displayRect(0, DIBOFF_Y, XPIX, gameStatus.inventoryHeight + STEP_DY); _vm->_screen->displayRect(0, DIBOFF_Y, XPIX, gameStatus.inventoryHeight + STEP_DY);
if (gameStatus.inventoryHeight == 0) { // Finished moving up? if (gameStatus.inventoryHeight == 0) { // Finished moving up?
// Yes, restore dibs and exit back to game state machine // Yes, restore dibs and exit back to game state machine
_vm.screen().moveImage(_vm.screen().getBackBufferBackup(), 0, 0, XPIX, YPIX, XPIX, _vm.screen().getBackBuffer(), 0, 0, XPIX); _vm->_screen->moveImage(_vm->_screen->getBackBufferBackup(), 0, 0, XPIX, YPIX, XPIX, _vm->_screen->getBackBuffer(), 0, 0, XPIX);
_vm.screen().moveImage(_vm.screen().getBackBuffer(), 0, 0, XPIX, YPIX, XPIX, _vm.screen().getFrontBuffer(), 0, 0, XPIX); _vm->_screen->moveImage(_vm->_screen->getBackBuffer(), 0, 0, XPIX, YPIX, XPIX, _vm->_screen->getFrontBuffer(), 0, 0, XPIX);
_vm.updateImages(); // Add objects back into display list for restore _vm->_object->updateImages(); // Add objects back into display list for restore
gameStatus.inventoryState = I_OFF; gameStatus.inventoryState = I_OFF;
gameStatus.viewState = V_PLAY; gameStatus.viewState = V_PLAY;
} }
@ -194,9 +195,9 @@ void InventoryHandler::runInventory() {
// and get any icon/text out of _frontBuffer // and get any icon/text out of _frontBuffer
if (gameStatus.inventoryHeight == 0) { if (gameStatus.inventoryHeight == 0) {
processInventory(INV_INIT); // Initialize dib_i processInventory(INV_INIT); // Initialize dib_i
_vm.screen().displayList(D_RESTORE); // Restore _frontBuffer _vm->_screen->displayList(D_RESTORE); // Restore _frontBuffer
_vm.updateImages(); // Rebuild _frontBuffer without icons/text _vm->_object->updateImages(); // Rebuild _frontBuffer without icons/text
_vm.screen().displayList(D_DISPLAY); // Blit display list to screen _vm->_screen->displayList(D_DISPLAY); // Blit display list to screen
} }
gameStatus.inventoryHeight += STEP_DY; // Move the icon bar down gameStatus.inventoryHeight += STEP_DY; // Move the icon bar down
@ -204,8 +205,8 @@ void InventoryHandler::runInventory() {
gameStatus.inventoryHeight = INV_DY; gameStatus.inventoryHeight = INV_DY;
// Move visible portion to _frontBuffer, display results // Move visible portion to _frontBuffer, display results
_vm.screen().moveImage(_vm.screen().getIconBuffer(), 0, 0, XPIX, gameStatus.inventoryHeight, XPIX, _vm.screen().getFrontBuffer(), 0, DIBOFF_Y, XPIX); _vm->_screen->moveImage(_vm->_screen->getIconBuffer(), 0, 0, XPIX, gameStatus.inventoryHeight, XPIX, _vm->_screen->getFrontBuffer(), 0, DIBOFF_Y, XPIX);
_vm.screen().displayRect(0, DIBOFF_Y, XPIX, gameStatus.inventoryHeight); _vm->_screen->displayRect(0, DIBOFF_Y, XPIX, gameStatus.inventoryHeight);
if (gameStatus.inventoryHeight == INV_DY) { // Finished moving down? if (gameStatus.inventoryHeight == INV_DY) { // Finished moving down?
// Yes, prepare view dibs for special inventory display since // Yes, prepare view dibs for special inventory display since
@ -213,17 +214,17 @@ void InventoryHandler::runInventory() {
// 1. Save backing store _backBuffer in temporary dib_c // 1. Save backing store _backBuffer in temporary dib_c
// 2. Make snapshot of _frontBuffer the new _backBuffer backing store // 2. Make snapshot of _frontBuffer the new _backBuffer backing store
// 3. Reset the display list // 3. Reset the display list
_vm.screen().moveImage(_vm.screen().getBackBuffer(), 0, 0, XPIX, YPIX, XPIX, _vm.screen().getBackBufferBackup(), 0, 0, XPIX); _vm->_screen->moveImage(_vm->_screen->getBackBuffer(), 0, 0, XPIX, YPIX, XPIX, _vm->_screen->getBackBufferBackup(), 0, 0, XPIX);
_vm.screen().moveImage(_vm.screen().getFrontBuffer(), 0, 0, XPIX, YPIX, XPIX, _vm.screen().getBackBuffer(), 0, 0, XPIX); _vm->_screen->moveImage(_vm->_screen->getFrontBuffer(), 0, 0, XPIX, YPIX, XPIX, _vm->_screen->getBackBuffer(), 0, 0, XPIX);
_vm.screen().displayList(D_INIT); _vm->_screen->displayList(D_INIT);
gameStatus.inventoryState = I_ACTIVE; gameStatus.inventoryState = I_ACTIVE;
} }
break; break;
case I_ACTIVE: // Inventory active case I_ACTIVE: // Inventory active
_vm.parser().charHandler(); // Still allow commands _vm->_parser->charHandler(); // Still allow commands
_vm.screen().displayList(D_RESTORE); // Restore previous background _vm->_screen->displayList(D_RESTORE); // Restore previous background
_vm.mouse().mouseHandler(); // Mouse activity - adds to display list _vm->_mouse->mouseHandler(); // Mouse activity - adds to display list
_vm.screen().displayList(D_DISPLAY); // Blit the display list to screen _vm->_screen->displayList(D_DISPLAY); // Blit the display list to screen
break; break;
} }
} }

View file

@ -40,13 +40,13 @@ namespace Hugo {
class InventoryHandler { class InventoryHandler {
public: public:
InventoryHandler(HugoEngine &vm); InventoryHandler(HugoEngine *vm);
int16 processInventory(invact_t action, ...); int16 processInventory(invact_t action, ...);
void runInventory(); void runInventory();
private: private:
HugoEngine &_vm; HugoEngine *_vm;
void constructInventory(int16 imageTotNumb, int displayNumb, bool scrollFl, int16 firstObjId); void constructInventory(int16 imageTotNumb, int displayNumb, bool scrollFl, int16 firstObjId);
}; };

View file

@ -20,6 +20,7 @@ MODULE_OBJS := \
intro_v3w.o \ intro_v3w.o \
inventory.o \ inventory.o \
mouse.o \ mouse.o \
object.o \
parser.o \ parser.o \
parser_v1w.o \ parser_v1w.o \
parser_v1d.o \ parser_v1d.o \

View file

@ -43,6 +43,7 @@
#include "hugo/inventory.h" #include "hugo/inventory.h"
#include "hugo/route.h" #include "hugo/route.h"
#include "hugo/util.h" #include "hugo/util.h"
#include "hugo/object.h"
namespace Hugo { namespace Hugo {
@ -59,24 +60,24 @@ enum seqTextMouse {
kMsExit = 1 kMsExit = 1
}; };
MouseHandler::MouseHandler(HugoEngine &vm) : _vm(vm) { MouseHandler::MouseHandler(HugoEngine *vm) : _vm(vm) {
} }
// Shadow-blit supplied string into dib_a at cx,cy and add to display list // Shadow-blit supplied string into dib_a at cx,cy and add to display list
void MouseHandler::cursorText(char *buffer, int16 cx, int16 cy, uif_t fontId, int16 color) { void MouseHandler::cursorText(char *buffer, int16 cx, int16 cy, uif_t fontId, int16 color) {
debugC(1, kDebugMouse, "cursorText(%s, %d, %d, %d, %d)", buffer, cx, cy, fontId, color); debugC(1, kDebugMouse, "cursorText(%s, %d, %d, %d, %d)", buffer, cx, cy, fontId, color);
_vm.screen().loadFont(fontId); _vm->_screen->loadFont(fontId);
// Find bounding rect for string // Find bounding rect for string
int16 sdx = _vm.screen().stringLength(buffer); int16 sdx = _vm->_screen->stringLength(buffer);
int16 sdy = _vm.screen().fontHeight() + 1; // + 1 for shadow int16 sdy = _vm->_screen->fontHeight() + 1; // + 1 for shadow
int16 sx = (cx < XPIX / 2) ? cx + SX_OFF : cx - sdx - SX_OFF / 2; int16 sx = (cx < XPIX / 2) ? cx + SX_OFF : cx - sdx - SX_OFF / 2;
int16 sy = cy + SY_OFF; int16 sy = cy + SY_OFF;
// Display the string and add rect to display list // Display the string and add rect to display list
_vm.screen().shadowStr(sx, sy, buffer, _TBRIGHTWHITE); _vm->_screen->shadowStr(sx, sy, buffer, _TBRIGHTWHITE);
_vm.screen().displayList(D_ADD, sx, sy, sdx, sdy); _vm->_screen->displayList(D_ADD, sx, sy, sdx, sdy);
} }
// Find the exit hotspot containing cx, cy. // Find the exit hotspot containing cx, cy.
@ -85,8 +86,8 @@ int16 MouseHandler::findExit(int16 cx, int16 cy) {
debugC(2, kDebugMouse, "findExit(%d, %d)", cx, cy); debugC(2, kDebugMouse, "findExit(%d, %d)", cx, cy);
int i = 0; int i = 0;
for (hotspot_t *hotspot = _vm._hotspots; hotspot->screenIndex >= 0; i++, hotspot++) { for (hotspot_t *hotspot = _vm->_hotspots; hotspot->screenIndex >= 0; i++, hotspot++) {
if (hotspot->screenIndex == *_vm._screen_p) { if (hotspot->screenIndex == *_vm->_screen_p) {
if (cx >= hotspot->x1 && cx <= hotspot->x2 && cy >= hotspot->y1 && cy <= hotspot->y2) if (cx >= hotspot->x1 && cx <= hotspot->x2 && cy >= hotspot->y1 && cy <= hotspot->y2)
return i; return i;
} }
@ -98,9 +99,9 @@ int16 MouseHandler::findExit(int16 cx, int16 cy) {
void MouseHandler::processRightClick(int16 objId, int16 cx, int16 cy) { void MouseHandler::processRightClick(int16 objId, int16 cx, int16 cy) {
debugC(1, kDebugMouse, "Process_rclick(%d, %d, %d)", objId, cx, cy); debugC(1, kDebugMouse, "Process_rclick(%d, %d, %d)", objId, cx, cy);
status_t &gameStatus = _vm.getGameStatus(); status_t &gameStatus = _vm->getGameStatus();
if (gameStatus.storyModeFl || _vm._hero->pathType == QUIET) // Make sure user has control if (gameStatus.storyModeFl || _vm->_hero->pathType == QUIET) // Make sure user has control
return; return;
bool foundFl = false; // TRUE if route found to object bool foundFl = false; // TRUE if route found to object
@ -111,26 +112,26 @@ void MouseHandler::processRightClick(int16 objId, int16 cx, int16 cy) {
else if (gameStatus.inventoryObjId == objId) else if (gameStatus.inventoryObjId == objId)
gameStatus.inventoryObjId = -1; // Same icon - deselect it gameStatus.inventoryObjId = -1; // Same icon - deselect it
else else
_vm.useObject(objId); // Use status.objid on object _vm->_object->useObject(objId); // Use status.objid on object
} else { // Clicked over viewport object } else { // Clicked over viewport object
object_t *obj = &_vm._objects[objId]; object_t *obj = &_vm->_object->_objects[objId];
int16 x, y; int16 x, y;
switch (obj->viewx) { // Where to walk to switch (obj->viewx) { // Where to walk to
case -1: // Walk to object position case -1: // Walk to object position
if (_vm.findObjectSpace(obj, &x, &y)) if (_vm->findObjectSpace(obj, &x, &y))
foundFl = _vm.route().startRoute(GO_GET, objId, x, y); foundFl = _vm->_route->startRoute(GO_GET, objId, x, y);
if (!foundFl) // Can't get there, try to use from here if (!foundFl) // Can't get there, try to use from here
_vm.useObject(objId); _vm->_object->useObject(objId);
break; break;
case 0: // Immediate use case 0: // Immediate use
_vm.useObject(objId); // Pick up or use object _vm->_object->useObject(objId); // Pick up or use object
break; break;
default: // Walk to view point if possible default: // Walk to view point if possible
if (!_vm.route().startRoute(GO_GET, objId, obj->viewx, obj->viewy)) { if (!_vm->_route->startRoute(GO_GET, objId, obj->viewx, obj->viewy)) {
if (_vm._hero->cycling == INVISIBLE)// If invisible do if (_vm->_hero->cycling == INVISIBLE)// If invisible do
_vm.useObject(objId); // immediate use _vm->_object->useObject(objId); // immediate use
else else
Utils::Box(BOX_ANY, "%s", _vm._textMouse[kMsNoWayText]); // Can't get there Utils::Box(BOX_ANY, "%s", _vm->_textMouse[kMsNoWayText]); // Can't get there
} }
break; break;
} }
@ -149,41 +150,41 @@ void MouseHandler::processLeftClick(int16 objId, int16 cx, int16 cy) {
int16 i, x, y; int16 i, x, y;
object_t *obj; object_t *obj;
status_t &gameStatus = _vm.getGameStatus(); status_t &gameStatus = _vm->getGameStatus();
if (gameStatus.storyModeFl || _vm._hero->pathType == QUIET) // Make sure user has control if (gameStatus.storyModeFl || _vm->_hero->pathType == QUIET) // Make sure user has control
return; return;
switch (objId) { switch (objId) {
case -1: // Empty space - attempt to walk there case -1: // Empty space - attempt to walk there
_vm.route().startRoute(GO_SPACE, 0, cx, cy); _vm->_route->startRoute(GO_SPACE, 0, cx, cy);
break; break;
case LEFT_ARROW: // A scroll arrow - scroll the iconbar case LEFT_ARROW: // A scroll arrow - scroll the iconbar
case RIGHT_ARROW: case RIGHT_ARROW:
// Scroll the iconbar and display results // Scroll the iconbar and display results
_vm.inventory().processInventory((objId == LEFT_ARROW) ? INV_LEFT : INV_RIGHT); _vm->_inventory->processInventory((objId == LEFT_ARROW) ? INV_LEFT : INV_RIGHT);
_vm.screen().moveImage(_vm.screen().getIconBuffer(), 0, 0, XPIX, INV_DY, XPIX, _vm.screen().getFrontBuffer(), 0, DIBOFF_Y, XPIX); _vm->_screen->moveImage(_vm->_screen->getIconBuffer(), 0, 0, XPIX, INV_DY, XPIX, _vm->_screen->getFrontBuffer(), 0, DIBOFF_Y, XPIX);
_vm.screen().moveImage(_vm.screen().getIconBuffer(), 0, 0, XPIX, INV_DY, XPIX, _vm.screen().getBackBuffer(), 0, DIBOFF_Y, XPIX); _vm->_screen->moveImage(_vm->_screen->getIconBuffer(), 0, 0, XPIX, INV_DY, XPIX, _vm->_screen->getBackBuffer(), 0, DIBOFF_Y, XPIX);
_vm.screen().displayList(D_ADD, 0, DIBOFF_Y, XPIX, INV_DY); _vm->_screen->displayList(D_ADD, 0, DIBOFF_Y, XPIX, INV_DY);
break; break;
case EXIT_HOTSPOT: // Walk to exit hotspot case EXIT_HOTSPOT: // Walk to exit hotspot
i = findExit(cx, cy); i = findExit(cx, cy);
x = _vm._hotspots[i].viewx; x = _vm->_hotspots[i].viewx;
y = _vm._hotspots[i].viewy; y = _vm->_hotspots[i].viewy;
if (x >= 0) { // Hotspot refers to an exit if (x >= 0) { // Hotspot refers to an exit
// Special case of immediate exit // Special case of immediate exit
if (gameStatus.jumpExitFl) { if (gameStatus.jumpExitFl) {
// Get rid of iconbar if necessary // Get rid of iconbar if necessary
if (gameStatus.inventoryState != I_OFF) if (gameStatus.inventoryState != I_OFF)
gameStatus.inventoryState = I_UP; gameStatus.inventoryState = I_UP;
_vm.scheduler().insertActionList(_vm._hotspots[i].actIndex); _vm->_scheduler->insertActionList(_vm->_hotspots[i].actIndex);
} else { // Set up route to exit spot } else { // Set up route to exit spot
if (_vm._hotspots[i].direction == Common::KEYCODE_RIGHT) if (_vm->_hotspots[i].direction == Common::KEYCODE_RIGHT)
x -= HERO_MAX_WIDTH; x -= HERO_MAX_WIDTH;
else if (_vm._hotspots[i].direction == Common::KEYCODE_LEFT) else if (_vm->_hotspots[i].direction == Common::KEYCODE_LEFT)
x += HERO_MAX_WIDTH; x += HERO_MAX_WIDTH;
if (!_vm.route().startRoute(GO_EXIT, i, x, y)) if (!_vm->_route->startRoute(GO_EXIT, i, x, y))
Utils::Box(BOX_ANY, "%s", _vm._textMouse[kMsNoWayText]); // Can't get there Utils::Box(BOX_ANY, "%s", _vm->_textMouse[kMsNoWayText]); // Can't get there
} }
// Get rid of any attached icon // Get rid of any attached icon
@ -191,29 +192,29 @@ void MouseHandler::processLeftClick(int16 objId, int16 cx, int16 cy) {
} }
break; break;
default: // Look at an icon or object default: // Look at an icon or object
obj = &_vm._objects[objId]; obj = &_vm->_object->_objects[objId];
// Over iconbar - immediate description // Over iconbar - immediate description
if (gameStatus.inventoryState == I_ACTIVE && cy < INV_DY + DIBOFF_Y) if (gameStatus.inventoryState == I_ACTIVE && cy < INV_DY + DIBOFF_Y)
_vm.lookObject(obj); _vm->_object->lookObject(obj);
else { else {
bool foundFl = false; // TRUE if route found to object bool foundFl = false; // TRUE if route found to object
switch (obj->viewx) { // Clicked over viewport object switch (obj->viewx) { // Clicked over viewport object
case -1: // Walk to object position case -1: // Walk to object position
if (_vm.findObjectSpace(obj, &x, &y)) if (_vm->findObjectSpace(obj, &x, &y))
foundFl = _vm.route().startRoute(GO_LOOK, objId, x, y); foundFl = _vm->_route->startRoute(GO_LOOK, objId, x, y);
if (!foundFl) // Can't get there, immediate description if (!foundFl) // Can't get there, immediate description
_vm.lookObject(obj); _vm->_object->lookObject(obj);
break; break;
case 0: // Immediate description case 0: // Immediate description
_vm.lookObject(obj); _vm->_object->lookObject(obj);
break; break;
default: // Walk to view point if possible default: // Walk to view point if possible
if (!_vm.route().startRoute(GO_LOOK, objId, obj->viewx, obj->viewy)) { if (!_vm->_route->startRoute(GO_LOOK, objId, obj->viewx, obj->viewy)) {
if (_vm._hero->cycling == INVISIBLE) // If invisible do if (_vm->_hero->cycling == INVISIBLE) // If invisible do
_vm.lookObject(obj); // immediate decription _vm->_object->lookObject(obj); // immediate decription
else else
Utils::Box(BOX_ANY, "%s", _vm._textMouse[kMsNoWayText]); // Can't get there Utils::Box(BOX_ANY, "%s", _vm->_textMouse[kMsNoWayText]); // Can't get there
} }
break; break;
} }
@ -226,10 +227,10 @@ void MouseHandler::processLeftClick(int16 objId, int16 cx, int16 cy) {
void MouseHandler::mouseHandler() { void MouseHandler::mouseHandler() {
debugC(2, kDebugMouse, "mouseHandler"); debugC(2, kDebugMouse, "mouseHandler");
int16 cx = _vm.getMouseX(); int16 cx = _vm->getMouseX();
int16 cy = _vm.getMouseY(); int16 cy = _vm->getMouseY();
status_t &gameStatus = _vm.getGameStatus(); status_t &gameStatus = _vm->getGameStatus();
gameStatus.cx = cx; // Save cursor coords gameStatus.cx = cx; // Save cursor coords
gameStatus.cy = cy; gameStatus.cy = cy;
@ -242,8 +243,8 @@ void MouseHandler::mouseHandler() {
if (gameStatus.inventoryObjId != -1) { if (gameStatus.inventoryObjId != -1) {
// Find index of icon // Find index of icon
int16 iconId; // Find index of dragged icon int16 iconId; // Find index of dragged icon
for (iconId = 0; iconId < _vm._maxInvent; iconId++) { for (iconId = 0; iconId < _vm->_maxInvent; iconId++) {
if (gameStatus.inventoryObjId == _vm._invent[iconId]) if (gameStatus.inventoryObjId == _vm->_invent[iconId])
break; break;
} }
@ -260,20 +261,20 @@ void MouseHandler::mouseHandler() {
icony = MIN(icony, YPIX - INV_DY); icony = MIN(icony, YPIX - INV_DY);
// Copy the icon and add to display list // Copy the icon and add to display list
_vm.screen().moveImage(_vm.screen().getGUIBuffer(), ux, uy, INV_DX, INV_DY, XPIX, _vm.screen().getFrontBuffer(), iconx, icony, XPIX); _vm->_screen->moveImage(_vm->_screen->getGUIBuffer(), ux, uy, INV_DX, INV_DY, XPIX, _vm->_screen->getFrontBuffer(), iconx, icony, XPIX);
_vm.screen().displayList(D_ADD, iconx, icony, INV_DX, INV_DY); _vm->_screen->displayList(D_ADD, iconx, icony, INV_DX, INV_DY);
} }
int16 objId = -1; // Current source object int16 objId = -1; // Current source object
// Process cursor over an object or icon // Process cursor over an object or icon
if (gameStatus.inventoryState == I_ACTIVE) // Check inventory icon bar first if (gameStatus.inventoryState == I_ACTIVE) // Check inventory icon bar first
objId = _vm.inventory().processInventory(INV_GET, cx, cy); objId = _vm->_inventory->processInventory(INV_GET, cx, cy);
if (objId == -1) // No match, check rest of view if (objId == -1) // No match, check rest of view
objId = _vm.findObject(cx, cy); objId = _vm->_object->findObject(cx, cy);
if (objId >= 0) { // Got a match if (objId >= 0) { // Got a match
// Display object name next to cursor (unless CURSOR_NOCHAR) // Display object name next to cursor (unless CURSOR_NOCHAR)
// Note test for swapped hero name // Note test for swapped hero name
char *name = _vm._arrayNouns[_vm._objects[(objId == HERO) ? _vm._heroImage : objId].nounIndex][CURSOR_NAME]; char *name = _vm->_arrayNouns[_vm->_object->_objects[(objId == HERO) ? _vm->_heroImage : objId].nounIndex][CURSOR_NAME];
if (name[0] != CURSOR_NOCHAR) if (name[0] != CURSOR_NOCHAR)
cursorText(name, cx, cy, U_FONT8, _TBRIGHTWHITE); cursorText(name, cx, cy, U_FONT8, _TBRIGHTWHITE);
@ -285,9 +286,9 @@ void MouseHandler::mouseHandler() {
// Process cursor over an exit hotspot // Process cursor over an exit hotspot
if (objId == -1) { if (objId == -1) {
int i = findExit(cx, cy); int i = findExit(cx, cy);
if (i != -1 && _vm._hotspots[i].viewx >= 0) { if (i != -1 && _vm->_hotspots[i].viewx >= 0) {
objId = EXIT_HOTSPOT; objId = EXIT_HOTSPOT;
cursorText(_vm._textMouse[kMsExit], cx, cy, U_FONT8, _TBRIGHTWHITE); cursorText(_vm->_textMouse[kMsExit], cx, cy, U_FONT8, _TBRIGHTWHITE);
} }
} }

View file

@ -36,12 +36,12 @@ namespace Hugo {
class MouseHandler { class MouseHandler {
public: public:
MouseHandler(HugoEngine &vm); MouseHandler(HugoEngine *vm);
void mouseHandler(); void mouseHandler();
private: private:
HugoEngine &_vm; HugoEngine *_vm;
void cursorText(char *buffer, int16 cx, int16 cy, uif_t fontId, int16 color); void cursorText(char *buffer, int16 cx, int16 cy, uif_t fontId, int16 color);
int16 findExit(int16 cx, int16 cy); int16 findExit(int16 cx, int16 cy);

695
engines/hugo/object.cpp Normal file
View file

@ -0,0 +1,695 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#include "common/system.h"
#include "common/random.h"
#include "hugo/game.h"
#include "hugo/hugo.h"
#include "hugo/object.h"
#include "hugo/global.h"
#include "hugo/display.h"
#include "hugo/file.h"
#include "hugo/route.h"
#include "hugo/util.h"
#include "hugo/parser.h"
namespace Hugo {
ObjectHandler::ObjectHandler(HugoEngine *vm) : _vm(vm) {
}
ObjectHandler::~ObjectHandler() {
}
// Draw all objects on screen as follows:
// 1. Sort 'FLOATING' objects in order of y2 (base of object)
// 2. Display new object frames/positions in dib
// Finally, cycle any animating objects to next frame
void ObjectHandler::updateImages() {
debugC(5, kDebugEngine, "updateImages");
// Initialise the index array to visible objects in current screen
int num_objs = 0;
byte objindex[MAXOBJECTS]; // Array of indeces to objects
for (int i = 0; i < _vm->_numObj; i++) {
object_t *obj = &_objects[i];
if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling >= ALMOST_INVISIBLE))
objindex[num_objs++] = i;
}
// Sort the objects into increasing y+y2 (painter's algorithm)
qsort(objindex, num_objs, sizeof(objindex[0]), y2comp);
// Add each visible object to display list
for (int i = 0; i < num_objs; i++) {
object_t *obj = &_objects[objindex[i]];
// Count down inter-frame timer
if (obj->frameTimer)
obj->frameTimer--;
if (obj->cycling > ALMOST_INVISIBLE) { // Only if visible
switch (obj->cycling) {
case NOT_CYCLING:
_vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == OVEROVL);
break;
case CYCLE_FORWARD:
if (obj->frameTimer) // Not time to see next frame yet
_vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == OVEROVL);
else
_vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr->nextSeqPtr, obj->priority == OVEROVL);
break;
case CYCLE_BACKWARD: {
seq_t *seqPtr = obj->currImagePtr;
if (!obj->frameTimer) { // Show next frame
while (seqPtr->nextSeqPtr != obj->currImagePtr)
seqPtr = seqPtr->nextSeqPtr;
}
_vm->_screen->displayFrame(obj->x, obj->y, seqPtr, obj->priority == OVEROVL);
break;
}
default:
break;
}
}
}
// Cycle any animating objects
for (int i = 0; i < num_objs; i++) {
object_t *obj = &_objects[objindex[i]];
if (obj->cycling != INVISIBLE) {
// Only if it's visible
if (obj->cycling == ALMOST_INVISIBLE)
obj->cycling = INVISIBLE;
// Now Rotate to next picture in sequence
switch (obj->cycling) {
case NOT_CYCLING:
break;
case CYCLE_FORWARD:
if (!obj->frameTimer) {
// Time to step to next frame
obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
// Find out if this is last frame of sequence
// If so, reset frame_timer and decrement n_cycle
if (obj->frameInterval || obj->cycleNumb) {
obj->frameTimer = obj->frameInterval;
for (int j = 0; j < obj->seqNumb; j++) {
if (obj->currImagePtr->nextSeqPtr == obj->seqList[j].seqPtr) {
if (obj->cycleNumb) { // Decr cycleNumb if Non-continous
if (!--obj->cycleNumb)
obj->cycling = NOT_CYCLING;
}
}
}
}
}
break;
case CYCLE_BACKWARD: {
if (!obj->frameTimer) {
// Time to step to prev frame
seq_t *seqPtr = obj->currImagePtr;
while (obj->currImagePtr->nextSeqPtr != seqPtr)
obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
// Find out if this is first frame of sequence
// If so, reset frame_timer and decrement n_cycle
if (obj->frameInterval || obj->cycleNumb) {
obj->frameTimer = obj->frameInterval;
for (int j = 0; j < obj->seqNumb; j++) {
if (obj->currImagePtr == obj->seqList[j].seqPtr) {
if (obj->cycleNumb){ // Decr cycleNumb if Non-continous
if (!--obj->cycleNumb)
obj->cycling = NOT_CYCLING;
}
}
}
}
}
break;
}
default:
break;
}
obj->oldx = obj->x;
obj->oldy = obj->y;
}
}
}
void ObjectHandler::swapImages(int objNumb1, int objNumb2) {
// Swap all the images of one object with another. Set hero_image (we make
// the assumption for now that the first obj is always the HERO) to the object
// number of the swapped image
debugC(1, kDebugSchedule, "swapImages(%d, %d)", objNumb1, objNumb2);
saveSeq(&_objects[objNumb1]);
seqList_t tmpSeqList[MAX_SEQUENCES];
int seqListSize = sizeof(seqList_t) * MAX_SEQUENCES;
memcpy(tmpSeqList, _objects[objNumb1].seqList, seqListSize);
memcpy(_objects[objNumb1].seqList, _objects[objNumb2].seqList, seqListSize);
memcpy(_objects[objNumb2].seqList, tmpSeqList, seqListSize);
restoreSeq(&_objects[objNumb1]);
_objects[objNumb2].currImagePtr = _objects[objNumb2].seqList[0].seqPtr;
_vm->_heroImage = (_vm->_heroImage == HERO) ? objNumb2 : HERO;
// Make sure baseline stays constant
_objects[objNumb1].y += _objects[objNumb2].currImagePtr->y2 - _objects[objNumb1].currImagePtr->y2;
}
void ObjectHandler::saveSeq(object_t *obj) {
// Save sequence number and image number in given object
debugC(1, kDebugFile, "saveSeq");
bool found = false;
for (int j = 0; !found && (j < obj->seqNumb); j++) {
seq_t *q = obj->seqList[j].seqPtr;
for (int k = 0; !found && (k < obj->seqList[j].imageNbr); k++) {
if (obj->currImagePtr == q) {
found = true;
obj->curSeqNum = j;
obj->curImageNum = k;
} else {
q = q->nextSeqPtr;
}
}
}
}
void ObjectHandler::restoreSeq(object_t *obj) {
// Set up cur_seq_p from stored sequence and image number in object
debugC(1, kDebugFile, "restoreSeq");
seq_t *q = obj->seqList[obj->curSeqNum].seqPtr;
for (int j = 0; j < obj->curImageNum; j++)
q = q->nextSeqPtr;
obj->currImagePtr = q;
}
// Update all object positions. Process object 'local' events
// including boundary events and collisions
void ObjectHandler::moveObjects() {
debugC(4, kDebugEngine, "moveObjects");
// If route mode enabled, do special route processing
if (_vm->getGameStatus().routeIndex >= 0)
_vm->_route->processRoute();
// Perform any adjustments to velocity based on special path types
// and store all (visible) object baselines into the boundary file.
// Don't store foreground or background objects
for (int i = 0; i < _vm->_numObj; i++) {
object_t *obj = &_objects[i]; // Get pointer to object
seq_t *currImage = obj->currImagePtr; // Get ptr to current image
if (obj->screenIndex == *_vm->_screen_p) {
switch (obj->pathType) {
case CHASE:
case CHASE2: {
int8 radius = obj->radius; // Default to object's radius
if (radius < 0) // If radius infinity, use closer value
radius = DX;
// Allowable motion wrt boundary
int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - currImage->x1;
int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - currImage->y2 - 1;
if (abs(dx) <= radius)
obj->vx = 0;
else
obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath);
if (abs(dy) <= radius)
obj->vy = 0;
else
obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath);
// Set first image in sequence (if multi-seq object)
switch (obj->seqNumb) {
case 4:
if (!obj->vx) { // Got 4 directions
if (obj->vx != obj->oldvx) { // vx just stopped
if (dy >= 0)
obj->currImagePtr = obj->seqList[DOWN].seqPtr;
else
obj->currImagePtr = obj->seqList[_UP].seqPtr;
}
} else if (obj->vx != obj->oldvx) {
if (dx > 0)
obj->currImagePtr = obj->seqList[RIGHT].seqPtr;
else
obj->currImagePtr = obj->seqList[LEFT].seqPtr;
}
break;
case 3:
case 2:
if (obj->vx != obj->oldvx) { // vx just stopped
if (dx > 0) // Left & right only
obj->currImagePtr = obj->seqList[RIGHT].seqPtr;
else
obj->currImagePtr = obj->seqList[LEFT].seqPtr;
}
break;
}
if (obj->vx || obj->vy)
obj->cycling = CYCLE_FORWARD;
else {
obj->cycling = NOT_CYCLING;
_vm->boundaryCollision(obj); // Must have got hero!
}
obj->oldvx = obj->vx;
obj->oldvy = obj->vy;
currImage = obj->currImagePtr; // Get (new) ptr to current image
break;
}
case WANDER2:
case WANDER:
if (!_vm->_rnd->getRandomNumber(3 * NORMAL_TPS)) { // Kick on random interval
obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath;
obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath;
// Set first image in sequence (if multi-seq object)
if (obj->seqNumb > 1) {
if (!obj->vx && (obj->seqNumb >= 4)) {
if (obj->vx != obj->oldvx) { // vx just stopped
if (obj->vy > 0)
obj->currImagePtr = obj->seqList[DOWN].seqPtr;
else
obj->currImagePtr = obj->seqList[_UP].seqPtr;
}
} else if (obj->vx != obj->oldvx) {
if (obj->vx > 0)
obj->currImagePtr = obj->seqList[RIGHT].seqPtr;
else
obj->currImagePtr = obj->seqList[LEFT].seqPtr;
}
}
obj->oldvx = obj->vx;
obj->oldvy = obj->vy;
currImage = obj->currImagePtr; // Get (new) ptr to current image
}
if (obj->vx || obj->vy)
obj->cycling = CYCLE_FORWARD;
break;
default:
; // Really, nothing
}
// Store boundaries
if ((obj->cycling > ALMOST_INVISIBLE) && (obj->priority == FLOATING))
_vm->storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2);
}
}
// Move objects, allowing for boundaries
for (int i = 0; i < _vm->_numObj; i++) {
object_t *obj = &_objects[i]; // Get pointer to object
if ((obj->screenIndex == *_vm->_screen_p) && (obj->vx || obj->vy)) {
// Only process if it's moving
// Do object movement. Delta_x,y return allowed movement in x,y
// to move as close to a boundary as possible without crossing it.
seq_t *currImage = obj->currImagePtr; // Get ptr to current image
// object coordinates
int x1 = obj->x + currImage->x1; // Left edge of object
int x2 = obj->x + currImage->x2; // Right edge
int y1 = obj->y + currImage->y1; // Top edge
int y2 = obj->y + currImage->y2; // Bottom edge
if ((obj->cycling > ALMOST_INVISIBLE) && (obj->priority == FLOATING))
_vm->clearBoundary(x1, x2, y2); // Clear our own boundary
// Allowable motion wrt boundary
int dx = _vm->deltaX(x1, x2, obj->vx, y2);
if (dx != obj->vx) {
// An object boundary collision!
_vm->boundaryCollision(obj);
obj->vx = 0;
}
int dy = _vm->deltaY(x1, x2, obj->vy, y2);
if (dy != obj->vy) {
// An object boundary collision!
_vm->boundaryCollision(obj);
obj->vy = 0;
}
if ((obj->cycling > ALMOST_INVISIBLE) && (obj->priority == FLOATING))
_vm->storeBoundary(x1, x2, y2); // Re-store our own boundary
obj->x += dx; // Update object position
obj->y += dy;
// Don't let object go outside screen
if (x1 < EDGE)
obj->x = EDGE2;
if (x2 > (XPIX - EDGE))
obj->x = XPIX - EDGE2 - (x2 - x1);
if (y1 < EDGE)
obj->y = EDGE2;
if (y2 > (YPIX - EDGE))
obj->y = YPIX - EDGE2 - (y2 - y1);
if ((obj->vx == 0) && (obj->vy == 0) && (obj->pathType != WANDER2) && (obj->pathType != CHASE2))
obj->cycling = NOT_CYCLING;
}
}
// Clear all object baselines from the boundary file.
for (int i = 0; i < _vm->_numObj; i++) {
object_t *obj = &_objects[i]; // Get pointer to object
seq_t *currImage = obj->currImagePtr; // Get ptr to current image
if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling > ALMOST_INVISIBLE) && (obj->priority == FLOATING))
_vm->clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2);
}
// If maze mode is enabled, do special maze processing
if (_maze.enabledFl)
_vm->processMaze();
}
// If status.objid = -1, pick up objid, else use status.objid on objid,
// if objid can't be picked up, use it directly
void ObjectHandler::useObject(int16 objId) {
debugC(1, kDebugEngine, "useObject(%d)", objId);
char *verb; // Background verb to use directly
object_t *obj = &_objects[objId]; // Ptr to object
if (_vm->getGameStatus().inventoryObjId == -1) {
// Get or use objid directly
if ((obj->genericCmd & TAKE) || obj->objValue) // Get collectible item
sprintf(_line, "%s %s", _vm->_arrayVerbs[_vm->_take][0], _vm->_arrayNouns[obj->nounIndex][0]);
else if (obj->genericCmd & LOOK) // Look item
sprintf(_line, "%s %s", _vm->_arrayVerbs[_vm->_look][0], _vm->_arrayNouns[obj->nounIndex][0]);
else if (obj->genericCmd & DROP) // Drop item
sprintf(_line, "%s %s", _vm->_arrayVerbs[_vm->_drop][0], _vm->_arrayNouns[obj->nounIndex][0]);
else if (obj->cmdIndex != 0) // Use non-collectible item if able
sprintf(_line, "%s %s", _vm->_arrayVerbs[_vm->_cmdList[obj->cmdIndex][1].verbIndex][0], _vm->_arrayNouns[obj->nounIndex][0]);
else if ((verb = _vm->useBG(_vm->_arrayNouns[obj->nounIndex][0])) != 0)
sprintf(_line, "%s %s", verb, _vm->_arrayNouns[obj->nounIndex][0]);
else
return; // Can't use object directly
} else {
// Use status.objid on objid
// Default to first cmd verb
sprintf(_line, "%s %s %s", _vm->_arrayVerbs[_vm->_cmdList[_objects[_vm->getGameStatus().inventoryObjId].cmdIndex][1].verbIndex][0],
_vm->_arrayNouns[_objects[_vm->getGameStatus().inventoryObjId].nounIndex][0],
_vm->_arrayNouns[obj->nounIndex][0]);
// Check valid use of objects and override verb if necessary
for (uses_t *use = _vm->_uses; use->objId != _vm->_numObj; use++) {
if (_vm->getGameStatus().inventoryObjId == use->objId) {
// Look for secondary object, if found use matching verb
bool foundFl = false;
for (target_t *target = use->targets; _vm->_arrayNouns[target->nounIndex] != 0; target++)
if (_vm->_arrayNouns[target->nounIndex][0] == _vm->_arrayNouns[obj->nounIndex][0]) {
foundFl = true;
sprintf(_line, "%s %s %s", _vm->_arrayVerbs[target->verbIndex][0],
_vm->_arrayNouns[_objects[_vm->getGameStatus().inventoryObjId].nounIndex][0],
_vm->_arrayNouns[obj->nounIndex][0]);
}
// No valid use of objects found, print failure string
if (!foundFl) {
// Deselect dragged icon if inventory not active
if (_vm->getGameStatus().inventoryState != I_ACTIVE)
_vm->getGameStatus().inventoryObjId = -1;
Utils::Box(BOX_ANY, "%s", _vm->_textData[use->dataIndex]);
return;
}
}
}
}
if (_vm->getGameStatus().inventoryState == I_ACTIVE) // If inventory active, remove it
_vm->getGameStatus().inventoryState = I_UP;
_vm->getGameStatus().inventoryObjId = -1; // Deselect any dragged icon
_vm->_parser->lineHandler(); // and process command
}
// Return object index of the topmost object under the cursor, or -1 if none
// Objects are filtered if not "useful"
int16 ObjectHandler::findObject(uint16 x, uint16 y) {
debugC(3, kDebugEngine, "findObject(%d, %d)", x, y);
int16 objIndex = -1; // Index of found object
uint16 y2Max = 0; // Greatest y2
object_t *obj = _objects;
// Check objects on screen
for (int i = 0; i < _vm->_numObj; i++, obj++) {
// Object must be in current screen and "useful"
if (obj->screenIndex == *_vm->_screen_p && (obj->genericCmd || obj->objValue || obj->cmdIndex)) {
seq_t *curImage = obj->currImagePtr;
// Object must have a visible image...
if (curImage != 0 && obj->cycling != INVISIBLE) {
// If cursor inside object
if (x >= (uint16)obj->x && x <= obj->x + curImage->x2 && y >= (uint16)obj->y && y <= obj->y + curImage->y2) {
// If object is closest so far
if (obj->y + curImage->y2 > y2Max) {
y2Max = obj->y + curImage->y2;
objIndex = i; // Found an object!
}
}
} else {
// ...or a dummy object that has a hotspot rectangle
if (curImage == 0 && obj->vxPath != 0 && !obj->carriedFl) {
// If cursor inside special rectangle
if ((int16)x >= obj->oldx && (int16)x < obj->oldx + obj->vxPath && (int16)y >= obj->oldy && (int16)y < obj->oldy + obj->vyPath) {
// If object is closest so far
if (obj->oldy + obj->vyPath - 1 > (int16)y2Max) {
y2Max = obj->oldy + obj->vyPath - 1;
objIndex = i; // Found an object!
}
}
}
}
}
}
return objIndex;
}
// Issue "Look at <object>" command
// Note special case of swapped hero image
void ObjectHandler::lookObject(object_t *obj) {
debugC(1, kDebugEngine, "lookObject");
if (obj == _vm->_hero)
// Hero swapped - look at other
obj = &_objects[_vm->_heroImage];
_vm->_parser->command("%s %s", _vm->_arrayVerbs[_vm->_look][0], _vm->_arrayNouns[obj->nounIndex][0]);
}
// Free all object images
void ObjectHandler::freeObjects() {
debugC(1, kDebugEngine, "freeObjects");
// Nothing to do if not allocated yet
if (_vm->_hero->seqList[0].seqPtr == 0)
return;
// Free all sequence lists and image data
for (int i = 0; i < _vm->_numObj; i++) {
object_t *obj = &_objects[i];
for (int j = 0; j < obj->seqNumb; j++) { // for each sequence
seq_t *seq = obj->seqList[j].seqPtr; // Free image
if (seq == 0) // Failure during database load
break;
do {
free(seq->imagePtr);
seq = seq->nextSeqPtr;
} while (seq != obj->seqList[j].seqPtr);
free(seq); // Free sequence record
}
}
}
// Compare function for the quicksort. The sort is to order the objects in
// increasing vertical position, using y+y2 as the baseline
// Returns -1 if ay2 < by2 else 1 if ay2 > by2 else 0
int ObjectHandler::y2comp(const void *a, const void *b) {
debugC(6, kDebugEngine, "y2comp");
// const object_t *p1 = &s_Engine->_objects[*(const byte *)a];
// const object_t *p2 = &s_Engine->_objects[*(const byte *)b];
const object_t *p1 = &HugoEngine::get()._object->_objects[*(const byte *)a];
const object_t *p2 = &HugoEngine::get()._object->_objects[*(const byte *)b];
if (p1 == p2)
// Why does qsort try the same indexes?
return 0;
if (p1->priority == BACKGROUND)
return -1;
if (p2->priority == BACKGROUND)
return 1;
if (p1->priority == FOREGROUND)
return 1;
if (p2->priority == FOREGROUND)
return -1;
int ay2 = p1->y + p1->currImagePtr->y2;
int by2 = p2->y + p2->currImagePtr->y2;
return ay2 - by2;
}
// Return TRUE if object being carried by hero
bool ObjectHandler::isCarrying(uint16 wordIndex) {
debugC(1, kDebugParser, "isCarrying(%d)", wordIndex);
for (int i = 0; i < _vm->_numObj; i++) {
if ((wordIndex == _objects[i].nounIndex) && _objects[i].carriedFl)
return true;
}
return false;
}
// Describe any takeable objects visible in this screen
void ObjectHandler::showTakeables() {
debugC(1, kDebugParser, "showTakeables");
for (int j = 0; j < _vm->_numObj; j++) {
object_t *obj = &_objects[j];
if ((obj->cycling != INVISIBLE) &&
(obj->screenIndex == *_vm->_screen_p) &&
(((TAKE & obj->genericCmd) == TAKE) || obj->objValue)) {
Utils::Box(BOX_ANY, "You can also see:\n%s.", _vm->_arrayNouns[obj->nounIndex][LOOK_NAME]);
}
}
}
void ObjectHandler::loadObject(Common::File &in) {
// TODO: For Hugo3, if not in story mode, set _objects[2].state to 3
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
uint16 numElem = in.readUint16BE();
if (varnt == _vm->_gameVariant) {
_objects = (object_t *)malloc(sizeof(object_t) * numElem);
for (int i = 0; i < numElem; i++) {
_objects[i].nounIndex = in.readUint16BE();
_objects[i].dataIndex = in.readUint16BE();
uint16 numSubElem = in.readUint16BE();
if (numSubElem == 0)
_objects[i].stateDataIndex = 0;
else
_objects[i].stateDataIndex = (uint16 *)malloc(sizeof(uint16) * numSubElem);
for (int j = 0; j < numSubElem; j++)
_objects[i].stateDataIndex[j] = in.readUint16BE();
_objects[i].pathType = (path_t) in.readSint16BE();
_objects[i].vxPath = in.readSint16BE();
_objects[i].vyPath = in.readSint16BE();
_objects[i].actIndex = in.readUint16BE();
_objects[i].seqNumb = in.readByte();
_objects[i].currImagePtr = 0;
if (_objects[i].seqNumb == 0) {
_objects[i].seqList[0].imageNbr = 0;
_objects[i].seqList[0].seqPtr = 0;
}
for (int j = 0; j < _objects[i].seqNumb; j++) {
_objects[i].seqList[j].imageNbr = in.readUint16BE();
_objects[i].seqList[j].seqPtr = 0;
}
_objects[i].cycling = (cycle_t)in.readByte();
_objects[i].cycleNumb = in.readByte();
_objects[i].frameInterval = in.readByte();
_objects[i].frameTimer = in.readByte();
_objects[i].radius = in.readByte();
_objects[i].screenIndex = in.readByte();
_objects[i].x = in.readSint16BE();
_objects[i].y = in.readSint16BE();
_objects[i].oldx = in.readSint16BE();
_objects[i].oldy = in.readSint16BE();
_objects[i].vx = in.readByte();
_objects[i].vy = in.readByte();
_objects[i].objValue = in.readByte();
_objects[i].genericCmd = in.readSint16BE();
_objects[i].cmdIndex = in.readUint16BE();
_objects[i].carriedFl = (in.readByte() != 0);
_objects[i].state = in.readByte();
_objects[i].verbOnlyFl = (in.readByte() != 0);
_objects[i].priority = in.readByte();
_objects[i].viewx = in.readSint16BE();
_objects[i].viewy = in.readSint16BE();
_objects[i].direction = in.readSint16BE();
_objects[i].curSeqNum = in.readByte();
_objects[i].curImageNum = in.readByte();
_objects[i].oldvx = in.readByte();
_objects[i].oldvy = in.readByte();
}
} else {
for (int i = 0; i < numElem; i++) {
in.readUint16BE();
in.readUint16BE();
uint16 numSubElem = in.readUint16BE();
for (int j = 0; j < numSubElem; j++)
in.readUint16BE();
in.readSint16BE();
in.readSint16BE();
in.readSint16BE();
in.readUint16BE();
numSubElem = in.readByte();
for (int j = 0; j < numSubElem; j++)
in.readUint16BE();
in.readByte();
in.readByte();
in.readByte();
in.readByte();
in.readByte();
in.readByte();
in.readSint16BE();
in.readSint16BE();
in.readSint16BE();
in.readSint16BE();
in.readByte();
in.readByte();
in.readByte();
in.readSint16BE();
in.readUint16BE();
in.readByte();
in.readByte();
in.readByte();
in.readByte();
in.readSint16BE();
in.readSint16BE();
in.readUint16BE();
in.readByte();
in.readByte();
in.readByte();
in.readByte();
}
}
}
}
} // End of namespace Hugo

90
engines/hugo/object.h Normal file
View file

@ -0,0 +1,90 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#ifndef HUGO_OBJECT_H
#define HUGO_OBJECT_H
#include "common/file.h"
#define MAXOBJECTS 128 // Used in Update_images()
namespace Hugo {
class ObjectHandler {
public:
ObjectHandler(HugoEngine *vm);
~ObjectHandler();
object_t *_objects;
bool isCarrying(uint16 wordIndex);
int16 findObject(uint16 x, uint16 y);
void lookObject(object_t *obj);
void freeObjects();
void loadObject(Common::File &in);
void moveObjects();
void restoreSeq(object_t *obj);
void saveSeq(object_t *obj);
void showTakeables();
void swapImages(int objNumb1, int objNumb2);
void updateImages();
void useObject(int16 objId);
static int y2comp(const void *a, const void *b);
bool isCarried(int objIndex) {
return _objects[objIndex].carriedFl;
}
void setCarry(int objIndex, bool val) {
_objects[objIndex].carriedFl = val;
}
void setVelocity(int objIndex, int8 vx, int8 vy) {
_objects[objIndex].vx = vx;
_objects[objIndex].vy = vy;
}
void setPath(int objIndex, path_t pathType, int16 vxPath, int16 vyPath) {
_objects[objIndex].pathType = pathType;
_objects[objIndex].vxPath = vxPath;
_objects[objIndex].vyPath = vyPath;
}
private:
HugoEngine *_vm;
};
} // End of namespace Hugo
#endif //HUGO_OBJECT_H

View file

@ -39,6 +39,7 @@
#include "hugo/route.h" #include "hugo/route.h"
#include "hugo/util.h" #include "hugo/util.h"
#include "hugo/sound.h" #include "hugo/sound.h"
#include "hugo/object.h"
namespace Hugo { namespace Hugo {
@ -46,7 +47,7 @@ namespace Hugo {
#define CX(X) LOWORD(X) #define CX(X) LOWORD(X)
#define CY(Y) HIWORD(Y) #define CY(Y) HIWORD(Y)
Parser::Parser(HugoEngine &vm) : Parser::Parser(HugoEngine *vm) :
_vm(vm), _putIndex(0), _getIndex(0), _checkDoubleF1Fl(false) { _vm(vm), _putIndex(0), _getIndex(0), _checkDoubleF1Fl(false) {
} }
@ -56,7 +57,7 @@ Parser::~Parser() {
void Parser::keyHandler(uint16 nChar, uint16 nFlags) { void Parser::keyHandler(uint16 nChar, uint16 nFlags) {
debugC(1, kDebugParser, "keyHandler(%d, %d)", nChar, nFlags); debugC(1, kDebugParser, "keyHandler(%d, %d)", nChar, nFlags);
status_t &gameStatus = _vm.getGameStatus(); status_t &gameStatus = _vm->getGameStatus();
bool repeatedFl = (nFlags & 0x4000); // TRUE if key is a repeat bool repeatedFl = (nFlags & 0x4000); // TRUE if key is a repeat
// Process key down event - called from OnKeyDown() // Process key down event - called from OnKeyDown()
@ -74,14 +75,14 @@ void Parser::keyHandler(uint16 nChar, uint16 nFlags) {
case Common::KEYCODE_DOWN: case Common::KEYCODE_DOWN:
if (!repeatedFl) { if (!repeatedFl) {
gameStatus.routeIndex = -1; // Stop any automatic route gameStatus.routeIndex = -1; // Stop any automatic route
_vm.route().setWalk(nChar); // Direction of hero travel _vm->_route->setWalk(nChar); // Direction of hero travel
} }
break; break;
case Common::KEYCODE_F1: // User Help (DOS) case Common::KEYCODE_F1: // User Help (DOS)
if (_checkDoubleF1Fl) if (_checkDoubleF1Fl)
_vm.file().instructions(); _vm->_file->instructions();
else else
_vm.screen().userHelp(); _vm->_screen->userHelp();
_checkDoubleF1Fl = !_checkDoubleF1Fl; _checkDoubleF1Fl = !_checkDoubleF1Fl;
break; break;
case Common::KEYCODE_F6: // Inventory case Common::KEYCODE_F6: // Inventory
@ -91,8 +92,8 @@ void Parser::keyHandler(uint16 nChar, uint16 nFlags) {
_config.turboFl = !_config.turboFl; _config.turboFl = !_config.turboFl;
break; break;
case Common::KEYCODE_F2: // Toggle sound case Common::KEYCODE_F2: // Toggle sound
_vm.sound().toggleSound(); _vm->_sound->toggleSound();
_vm.sound().toggleMusic(); _vm->_sound->toggleMusic();
break; break;
case Common::KEYCODE_F3: // Repeat last line case Common::KEYCODE_F3: // Repeat last line
gameStatus.recallFl = true; gameStatus.recallFl = true;
@ -129,7 +130,7 @@ void Parser::charHandler() {
static uint32 tick = 0; // For flashing cursor static uint32 tick = 0; // For flashing cursor
static char cursor = '_'; static char cursor = '_';
static command_t cmdLine; // Build command line static command_t cmdLine; // Build command line
status_t &gameStatus = _vm.getGameStatus(); status_t &gameStatus = _vm->getGameStatus();
// Check for one or more characters in ring buffer // Check for one or more characters in ring buffer
while (_getIndex != _putIndex) { while (_getIndex != _putIndex) {
@ -143,7 +144,7 @@ void Parser::charHandler() {
cmdLine[--lineIndex] = '\0'; cmdLine[--lineIndex] = '\0';
break; break;
case Common::KEYCODE_RETURN: // EOL, pass line to line handler case Common::KEYCODE_RETURN: // EOL, pass line to line handler
if (lineIndex && (_vm._hero->pathType != QUIET)) { if (lineIndex && (_vm->_hero->pathType != QUIET)) {
// Remove inventory bar if active // Remove inventory bar if active
if (gameStatus.inventoryState == I_ACTIVE) if (gameStatus.inventoryState == I_ACTIVE)
gameStatus.inventoryState = I_UP; gameStatus.inventoryState = I_UP;
@ -176,8 +177,8 @@ void Parser::charHandler() {
lineIndex = strlen(cmdLine); lineIndex = strlen(cmdLine);
} }
sprintf(_vm._statusLine, ">%s%c", cmdLine, cursor); sprintf(_vm->_statusLine, ">%s%c", cmdLine, cursor);
sprintf(_vm._scoreLine, "F1-Help %s Score: %d of %d Sound %s", (_config.turboFl) ? "T" : " ", _vm.getScore(), _vm.getMaxScore(), (_config.soundFl) ? "On" : "Off"); sprintf(_vm->_scoreLine, "F1-Help %s Score: %d of %d Sound %s", (_config.turboFl) ? "T" : " ", _vm->getScore(), _vm->getMaxScore(), (_config.soundFl) ? "On" : "Off");
// See if "look" button pressed // See if "look" button pressed
if (gameStatus.lookFl) { if (gameStatus.lookFl) {
@ -216,10 +217,10 @@ bool Parser::isWordPresent(char **wordArr) {
char *Parser::findNoun() { char *Parser::findNoun() {
debugC(1, kDebugParser, "findNoun()"); debugC(1, kDebugParser, "findNoun()");
for (int i = 0; _vm._arrayNouns[i]; i++) { for (int i = 0; _vm->_arrayNouns[i]; i++) {
for (int j = 0; strlen(_vm._arrayNouns[i][j]); j++) { for (int j = 0; strlen(_vm->_arrayNouns[i][j]); j++) {
if (strstr(_line, _vm._arrayNouns[i][j])) if (strstr(_line, _vm->_arrayNouns[i][j]))
return _vm._arrayNouns[i][0]; return _vm->_arrayNouns[i][0];
} }
} }
return 0; return 0;
@ -229,49 +230,24 @@ char *Parser::findNoun() {
char *Parser::findVerb() { char *Parser::findVerb() {
debugC(1, kDebugParser, "findVerb()"); debugC(1, kDebugParser, "findVerb()");
for (int i = 0; _vm._arrayVerbs[i]; i++) { for (int i = 0; _vm->_arrayVerbs[i]; i++) {
for (int j = 0; strlen(_vm._arrayVerbs[i][j]); j++) { for (int j = 0; strlen(_vm->_arrayVerbs[i][j]); j++) {
if (strstr(_line, _vm._arrayVerbs[i][j])) if (strstr(_line, _vm->_arrayVerbs[i][j]))
return _vm._arrayVerbs[i][0]; return _vm->_arrayVerbs[i][0];
} }
} }
return 0; return 0;
} }
// Describe any takeable objects visible in this screen
void Parser::showTakeables() {
debugC(1, kDebugParser, "showTakeables");
for (int j = 0; j < _vm._numObj; j++) {
object_t *obj = &_vm._objects[j];
if ((obj->cycling != INVISIBLE) &&
(obj->screenIndex == *_vm._screen_p) &&
(((TAKE & obj->genericCmd) == TAKE) || obj->objValue)) {
Utils::Box(BOX_ANY, "You can also see:\n%s.", _vm._arrayNouns[obj->nounIndex][LOOK_NAME]);
}
}
}
// Return TRUE if object being carried by hero
bool Parser::isCarrying(uint16 wordIndex) {
debugC(1, kDebugParser, "isCarrying(%d)", wordIndex);
for (int i = 0; i < _vm._numObj; i++) {
if ((wordIndex == _vm._objects[i].nounIndex) && _vm._objects[i].carriedFl)
return true;
}
return false;
}
// Show user all objects being carried in a variable width 2 column format // Show user all objects being carried in a variable width 2 column format
void Parser::showDosInventory() { void Parser::showDosInventory() {
debugC(1, kDebugParser, "showDosInventory()"); debugC(1, kDebugParser, "showDosInventory()");
static const char *blanks = " "; static const char *blanks = " ";
uint16 index = 0, len1 = 0, len2 = 0; uint16 index = 0, len1 = 0, len2 = 0;
for (int i = 0; i < _vm._numObj; i++) { // Find widths of 2 columns for (int i = 0; i < _vm->_numObj; i++) { // Find widths of 2 columns
if (_vm._objects[i].carriedFl) { if (_vm->_object->isCarried(i)) {
uint16 len = strlen(_vm._arrayNouns[_vm._objects[i].nounIndex][1]); uint16 len = strlen(_vm->_arrayNouns[_vm->_object->_objects[i].nounIndex][1]);
if (index++ & 1) // Right hand column if (index++ & 1) // Right hand column
len2 = (len > len2) ? len : len2; len2 = (len > len2) ? len : len2;
else else
@ -280,24 +256,24 @@ void Parser::showDosInventory() {
} }
len1 += 1; // For gap between columns len1 += 1; // For gap between columns
if (len1 + len2 < (uint16)strlen(_vm._textParser[kTBOutro])) if (len1 + len2 < (uint16)strlen(_vm->_textParser[kTBOutro]))
len1 = strlen(_vm._textParser[kTBOutro]); len1 = strlen(_vm->_textParser[kTBOutro]);
char buffer[XBYTES *NUM_ROWS] = "\0"; char buffer[XBYTES *NUM_ROWS] = "\0";
strncat(buffer, blanks, (len1 + len2 - strlen(_vm._textParser[kTBIntro])) / 2); strncat(buffer, blanks, (len1 + len2 - strlen(_vm->_textParser[kTBIntro])) / 2);
strcat(strcat(buffer, _vm._textParser[kTBIntro]), "\n"); strcat(strcat(buffer, _vm->_textParser[kTBIntro]), "\n");
index = 0; index = 0;
for (int i = 0; i < _vm._numObj; i++) { // Assign strings for (int i = 0; i < _vm->_numObj; i++) { // Assign strings
if (_vm._objects[i].carriedFl) { if (_vm->_object->isCarried(i)) {
if (index++ & 1) if (index++ & 1)
strcat(strcat(buffer, _vm._arrayNouns[_vm._objects[i].nounIndex][1]), "\n"); strcat(strcat(buffer, _vm->_arrayNouns[_vm->_object->_objects[i].nounIndex][1]), "\n");
else else
strncat(strcat(buffer, _vm._arrayNouns[_vm._objects[i].nounIndex][1]), blanks, len1 - strlen(_vm._arrayNouns[_vm._objects[i].nounIndex][1])); strncat(strcat(buffer, _vm->_arrayNouns[_vm->_object->_objects[i].nounIndex][1]), blanks, len1 - strlen(_vm->_arrayNouns[_vm->_object->_objects[i].nounIndex][1]));
} }
} }
if (index & 1) if (index & 1)
strcat(buffer, "\n"); strcat(buffer, "\n");
strcat(buffer, _vm._textParser[kTBOutro]); strcat(buffer, _vm->_textParser[kTBOutro]);
Utils::Box(BOX_ANY, "%s", buffer); Utils::Box(BOX_ANY, "%s", buffer);
} }

View file

@ -44,7 +44,7 @@ enum seqTextParser {
class Parser { class Parser {
public: public:
Parser(HugoEngine &vm); Parser(HugoEngine *vm);
virtual ~Parser(); virtual ~Parser();
bool isWordPresent(char **wordArr); bool isWordPresent(char **wordArr);
@ -55,16 +55,12 @@ public:
virtual void lineHandler() = 0; virtual void lineHandler() = 0;
protected: protected:
HugoEngine &_vm; HugoEngine *_vm;
protected: protected:
bool isCarrying(uint16 wordIndex);
char *findNoun(); char *findNoun();
char *findVerb(); char *findVerb();
void showTakeables();
private: private:
char _ringBuffer[32]; // Ring buffer char _ringBuffer[32]; // Ring buffer
uint16 _putIndex; uint16 _putIndex;
@ -76,7 +72,7 @@ private:
class Parser_v1w : public Parser { class Parser_v1w : public Parser {
public: public:
Parser_v1w(HugoEngine &vm); Parser_v1w(HugoEngine *vm);
~Parser_v1w(); ~Parser_v1w();
virtual void lineHandler(); virtual void lineHandler();
@ -95,7 +91,7 @@ private:
class Parser_v1d : public Parser { class Parser_v1d : public Parser {
public: public:
Parser_v1d(HugoEngine &vm); Parser_v1d(HugoEngine *vm);
~Parser_v1d(); ~Parser_v1d();
virtual void lineHandler(); virtual void lineHandler();
@ -113,7 +109,7 @@ protected:
class Parser_v2d : public Parser_v1d { class Parser_v2d : public Parser_v1d {
public: public:
Parser_v2d(HugoEngine &vm); Parser_v2d(HugoEngine *vm);
~Parser_v2d(); ~Parser_v2d();
void lineHandler(); void lineHandler();
@ -121,7 +117,7 @@ public:
class Parser_v3d : public Parser_v1w { class Parser_v3d : public Parser_v1w {
public: public:
Parser_v3d(HugoEngine &vm); Parser_v3d(HugoEngine *vm);
~Parser_v3d(); ~Parser_v3d();
void lineHandler(); void lineHandler();

View file

@ -39,10 +39,11 @@
#include "hugo/file.h" #include "hugo/file.h"
#include "hugo/schedule.h" #include "hugo/schedule.h"
#include "hugo/util.h" #include "hugo/util.h"
#include "hugo/object.h"
namespace Hugo { namespace Hugo {
Parser_v1d::Parser_v1d(HugoEngine &vm) : Parser(vm) { Parser_v1d::Parser_v1d(HugoEngine *vm) : Parser(vm) {
} }
Parser_v1d::~Parser_v1d() { Parser_v1d::~Parser_v1d() {
@ -55,15 +56,15 @@ char *Parser_v1d::findNextNoun(char *noun) {
int currNounIndex = -1; int currNounIndex = -1;
if (noun) { // If noun not NULL, find index if (noun) { // If noun not NULL, find index
for (currNounIndex = 0; _vm._arrayNouns[currNounIndex]; currNounIndex++) { for (currNounIndex = 0; _vm->_arrayNouns[currNounIndex]; currNounIndex++) {
if (noun == _vm._arrayNouns[currNounIndex][0]) if (noun == _vm->_arrayNouns[currNounIndex][0])
break; break;
} }
} }
for (int i = currNounIndex + 1; _vm._arrayNouns[i]; i++) { for (int i = currNounIndex + 1; _vm->_arrayNouns[i]; i++) {
for (int j = 0; strlen(_vm._arrayNouns[i][j]); j++) { for (int j = 0; strlen(_vm->_arrayNouns[i][j]); j++) {
if (strstr(_line, _vm._arrayNouns[i][j])) if (strstr(_line, _vm->_arrayNouns[i][j]))
return _vm._arrayNouns[i][0]; return _vm->_arrayNouns[i][0];
} }
} }
return 0; return 0;
@ -78,33 +79,33 @@ bool Parser_v1d::isNear(char *verb, char *noun, object_t *obj, char *comment) {
if (!noun && !obj->verbOnlyFl) { // No noun specified & object not context senesitive if (!noun && !obj->verbOnlyFl) { // No noun specified & object not context senesitive
return false; return false;
} else if (noun && (noun != _vm._arrayNouns[obj->nounIndex][0])) { // Noun specified & not same as object } else if (noun && (noun != _vm->_arrayNouns[obj->nounIndex][0])) { // Noun specified & not same as object
return false; return false;
} else if (obj->carriedFl) { // Object is being carried } else if (obj->carriedFl) { // Object is being carried
return true; return true;
} else if (obj->screenIndex != *_vm._screen_p) { // Not in same screen } else if (obj->screenIndex != *_vm->_screen_p) { // Not in same screen
if (obj->objValue) if (obj->objValue)
strcpy (comment, _vm._textParser[kCmtAny4]); strcpy (comment, _vm->_textParser[kCmtAny4]);
return false; return false;
} }
if (obj->cycling == INVISIBLE) { if (obj->cycling == INVISIBLE) {
if (obj->seqNumb) { // There is an image if (obj->seqNumb) { // There is an image
strcpy(comment, _vm._textParser[kCmtAny5]); strcpy(comment, _vm->_textParser[kCmtAny5]);
return false; return false;
} else { // No image, assume visible } else { // No image, assume visible
if ((obj->radius < 0) || if ((obj->radius < 0) ||
((abs(obj->x - _vm._hero->x) <= obj->radius) && ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
(abs(obj->y - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) { (abs(obj->y - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
return true; return true;
} else { } else {
// User is either not close enough (stationary, valueless objects) // User is either not close enough (stationary, valueless objects)
// or is not carrying it (small, portable objects of value) // or is not carrying it (small, portable objects of value)
if (noun) { // Don't say unless object specified if (noun) { // Don't say unless object specified
if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0])) if (obj->objValue && (verb != _vm->_arrayVerbs[_vm->_take][0]))
strcpy(comment, _vm._textParser[kCmtAny4]); strcpy(comment, _vm->_textParser[kCmtAny4]);
else else
strcpy(comment, _vm._textParser[kCmtClose]); strcpy(comment, _vm->_textParser[kCmtClose]);
} }
return false; return false;
} }
@ -112,17 +113,17 @@ bool Parser_v1d::isNear(char *verb, char *noun, object_t *obj, char *comment) {
} }
if ((obj->radius < 0) || if ((obj->radius < 0) ||
((abs(obj->x - _vm._hero->x) <= obj->radius) && ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
(abs(obj->y + obj->currImagePtr->y2 - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) { (abs(obj->y + obj->currImagePtr->y2 - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
return true; return true;
} else { } else {
// User is either not close enough (stationary, valueless objects) // User is either not close enough (stationary, valueless objects)
// or is not carrying it (small, portable objects of value) // or is not carrying it (small, portable objects of value)
if (noun) { // Don't say unless object specified if (noun) { // Don't say unless object specified
if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0])) if (obj->objValue && (verb != _vm->_arrayVerbs[_vm->_take][0]))
strcpy(comment, _vm._textParser[kCmtAny4]); strcpy(comment, _vm->_textParser[kCmtAny4]);
else else
strcpy(comment, _vm._textParser[kCmtClose]); strcpy(comment, _vm->_textParser[kCmtClose]);
} }
return false; return false;
} }
@ -140,27 +141,27 @@ bool Parser_v1d::isGenericVerb(char *word, object_t *obj) {
return false; return false;
// Following is equivalent to switch, but couldn't do one // Following is equivalent to switch, but couldn't do one
if (word == _vm._arrayVerbs[_vm._look][0]) { if (word == _vm->_arrayVerbs[_vm->_look][0]) {
if ((LOOK & obj->genericCmd) == LOOK) if ((LOOK & obj->genericCmd) == LOOK)
Utils::Box(BOX_ANY, "%s", _vm._textData[obj->dataIndex]); Utils::Box(BOX_ANY, "%s", _vm->_textData[obj->dataIndex]);
else else
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBUnusual_1d]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBUnusual_1d]);
} else if (word == _vm._arrayVerbs[_vm._take][0]) { } else if (word == _vm->_arrayVerbs[_vm->_take][0]) {
if (obj->carriedFl) if (obj->carriedFl)
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBHave]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBHave]);
else if ((TAKE & obj->genericCmd) == TAKE) else if ((TAKE & obj->genericCmd) == TAKE)
takeObject(obj); takeObject(obj);
else if (!obj->verbOnlyFl) // Make sure not taking object in context! else if (!obj->verbOnlyFl) // Make sure not taking object in context!
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNoUse]);
else else
return false; return false;
} else if (word == _vm._arrayVerbs[_vm._drop][0]) { } else if (word == _vm->_arrayVerbs[_vm->_drop][0]) {
if (!obj->carriedFl) if (!obj->carriedFl)
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBDontHave]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBDontHave]);
else if ((DROP & obj->genericCmd) == DROP) else if ((DROP & obj->genericCmd) == DROP)
dropObject(obj); dropObject(obj);
else else
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNeed]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNeed]);
} else { // It was not a generic cmd } else { // It was not a generic cmd
return false; return false;
} }
@ -181,21 +182,21 @@ bool Parser_v1d::isObjectVerb(char *word, object_t *obj) {
return false; return false;
int i; int i;
for (i = 0; _vm._cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd for (i = 0; _vm->_cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
if (!strcmp(word, _vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex][0])) // Is this verb catered for? if (!strcmp(word, _vm->_arrayVerbs[_vm->_cmdList[cmdIndex][i].verbIndex][0])) // Is this verb catered for?
break; break;
} }
if (_vm._cmdList[cmdIndex][i].verbIndex == 0) // No if (_vm->_cmdList[cmdIndex][i].verbIndex == 0) // No
return false; return false;
// Verb match found, check all required objects are being carried // Verb match found, check all required objects are being carried
cmd *cmnd = &_vm._cmdList[cmdIndex][i]; // ptr to struct cmd cmd *cmnd = &_vm->_cmdList[cmdIndex][i]; // ptr to struct cmd
if (cmnd->reqIndex) { // At least 1 thing in list if (cmnd->reqIndex) { // At least 1 thing in list
uint16 *reqs = _vm._arrayReqs[cmnd->reqIndex]; // ptr to list of required objects uint16 *reqs = _vm->_arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
for (i = 0; reqs[i]; i++) { // for each obj for (i = 0; reqs[i]; i++) { // for each obj
if (!isCarrying(reqs[i])) { if (!_vm->_object->isCarrying(reqs[i])) {
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataNoCarryIndex]); Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataNoCarryIndex]);
return true; return true;
} }
} }
@ -203,17 +204,17 @@ bool Parser_v1d::isObjectVerb(char *word, object_t *obj) {
// Required objects are present, now check state is correct // Required objects are present, now check state is correct
if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)){ if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)){
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataWrongIndex]); Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataWrongIndex]);
return true; return true;
} }
// Everything checked. Change the state and carry out any actions // Everything checked. Change the state and carry out any actions
if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care
obj->state = cmnd->newState; obj->state = cmnd->newState;
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataDoneIndex]); Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataDoneIndex]);
_vm.scheduler().insertActionList(cmnd->actIndex); _vm->_scheduler->insertActionList(cmnd->actIndex);
// Special case if verb is Take or Drop. Assume additional generic actions // Special case if verb is Take or Drop. Assume additional generic actions
if ((word == _vm._arrayVerbs[_vm._take][0]) || (word == _vm._arrayVerbs[_vm._drop][0])) if ((word == _vm->_arrayVerbs[_vm->_take][0]) || (word == _vm->_arrayVerbs[_vm->_drop][0]))
isGenericVerb(word, obj); isGenericVerb(word, obj);
return true; return true;
} }
@ -227,8 +228,8 @@ bool Parser_v1d::isBackgroundWord(char *noun, char *verb, objectList_t obj) {
return false; return false;
for (int i = 0; obj[i].verbIndex; i++) { for (int i = 0; obj[i].verbIndex; i++) {
if ((verb == _vm._arrayVerbs[obj[i].verbIndex][0]) && (noun == _vm._arrayNouns[obj[i].nounIndex][0])) { if ((verb == _vm->_arrayVerbs[obj[i].verbIndex][0]) && (noun == _vm->_arrayNouns[obj[i].nounIndex][0])) {
Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex)); Utils::Box(BOX_ANY, "%s", _vm->_file->fetchString(obj[i].commentIndex));
return true; return true;
} }
} }
@ -243,9 +244,9 @@ void Parser_v1d::takeObject(object_t *obj) {
if (obj->seqNumb) // Don't change if no image to display if (obj->seqNumb) // Don't change if no image to display
obj->cycling = ALMOST_INVISIBLE; obj->cycling = ALMOST_INVISIBLE;
_vm.adjustScore(obj->objValue); _vm->adjustScore(obj->objValue);
Utils::Box(BOX_ANY, TAKE_TEXT, _vm._arrayNouns[obj->nounIndex][TAKE_NAME]); Utils::Box(BOX_ANY, TAKE_TEXT, _vm->_arrayNouns[obj->nounIndex][TAKE_NAME]);
} }
// Do all necessary things to drop an object // Do all necessary things to drop an object
@ -253,13 +254,13 @@ void Parser_v1d::dropObject(object_t *obj) {
debugC(1, kDebugParser, "dropObject(object_t *obj)"); debugC(1, kDebugParser, "dropObject(object_t *obj)");
obj->carriedFl = false; obj->carriedFl = false;
obj->screenIndex = *_vm._screen_p; obj->screenIndex = *_vm->_screen_p;
if (obj->seqNumb) // Don't change if no image to display if (obj->seqNumb) // Don't change if no image to display
obj->cycling = NOT_CYCLING; obj->cycling = NOT_CYCLING;
obj->x = _vm._hero->x - 1; obj->x = _vm->_hero->x - 1;
obj->y = _vm._hero->y + _vm._hero->currImagePtr->y2 - 1; obj->y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
_vm.adjustScore(-obj->objValue); _vm->adjustScore(-obj->objValue);
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBOk]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBOk]);
} }
// Print text for possible background object. Return TRUE if match found // Print text for possible background object. Return TRUE if match found
@ -271,8 +272,8 @@ bool Parser_v1d::isCatchallVerb(bool testNounFl, char *noun, char *verb, objectL
return false; return false;
for (int i = 0; obj[i].verbIndex; i++) { for (int i = 0; obj[i].verbIndex; i++) {
if ((verb == _vm._arrayVerbs[obj[i].verbIndex][0]) && ((noun == _vm._arrayNouns[obj[i].nounIndex][0]) || (obj[i].nounIndex == 0))) { if ((verb == _vm->_arrayVerbs[obj[i].verbIndex][0]) && ((noun == _vm->_arrayNouns[obj[i].nounIndex][0]) || (obj[i].nounIndex == 0))) {
Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex)); Utils::Box(BOX_ANY, "%s", _vm->_file->fetchString(obj[i].commentIndex));
return true; return true;
} }
} }
@ -284,15 +285,15 @@ void Parser_v1d::lineHandler() {
debugC(1, kDebugParser, "lineHandler()"); debugC(1, kDebugParser, "lineHandler()");
object_t *obj; object_t *obj;
status_t &gameStatus = _vm.getGameStatus(); status_t &gameStatus = _vm->getGameStatus();
char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
// Reset_prompt_line (); // Reset_prompt_line ();
Utils::strlwr(_line); // Convert to lower case Utils::strlwr(_line); // Convert to lower case
if (!strcmp("exit", _line) || strstr(_line, "quit")) { if (!strcmp("exit", _line) || strstr(_line, "quit")) {
if (Utils::Box(BOX_YESNO, "%s", _vm._textParser[kTBExit_1d]) != 0) if (Utils::Box(BOX_YESNO, "%s", _vm->_textParser[kTBExit_1d]) != 0)
_vm.endGame(); _vm->endGame();
return; return;
} }
@ -301,13 +302,13 @@ void Parser_v1d::lineHandler() {
if (gameStatus.gameOverFl) if (gameStatus.gameOverFl)
Utils::gameOverMsg(); Utils::gameOverMsg();
else else
// _vm.file().saveOrRestore(true); // _vm->_file->saveOrRestore(true);
warning("STUB: saveOrRestore()"); warning("STUB: saveOrRestore()");
return; return;
} }
if (!strcmp("restore", _line)) { if (!strcmp("restore", _line)) {
// _vm.file().saveOrRestore(false); // _vm->_file->saveOrRestore(false);
warning("STUB: saveOrRestore()"); warning("STUB: saveOrRestore()");
return; return;
} }
@ -331,25 +332,25 @@ void Parser_v1d::lineHandler() {
do { do {
noun = findNextNoun(noun); // Find a noun in the line noun = findNextNoun(noun); // Find a noun in the line
// Must try at least once for objects allowing verb-context // Must try at least once for objects allowing verb-context
for (int i = 0; i < _vm._numObj; i++) { for (int i = 0; i < _vm->_numObj; i++) {
obj = &_vm._objects[i]; obj = &_vm->_object->_objects[i];
if (isNear(verb, noun, obj, farComment)) { if (isNear(verb, noun, obj, farComment)) {
if (isObjectVerb(verb, obj) // Foreground object if (isObjectVerb(verb, obj) // Foreground object
|| isGenericVerb(verb, obj)) // Common action type || isGenericVerb(verb, obj)) // Common action type
return; return;
} }
} }
if ((*farComment == '\0') && isBackgroundWord(noun, verb, _vm._backgroundObjects[*_vm._screen_p])) if ((*farComment == '\0') && isBackgroundWord(noun, verb, _vm->_backgroundObjects[*_vm->_screen_p]))
return; return;
} while (noun); } while (noun);
} }
noun = findNextNoun(noun); noun = findNextNoun(noun);
if (*farComment != '\0') // An object matched but not near enough if (*farComment != '\0') // An object matched but not near enough
Utils::Box(BOX_ANY, "%s", farComment); Utils::Box(BOX_ANY, "%s", farComment);
else if (!isCatchallVerb(true, noun, verb, _vm._catchallList) && else if (!isCatchallVerb(true, noun, verb, _vm->_catchallList) &&
!isCatchallVerb(false, noun, verb, _vm._backgroundObjects[*_vm._screen_p]) && !isCatchallVerb(false, noun, verb, _vm->_backgroundObjects[*_vm->_screen_p]) &&
!isCatchallVerb(false, noun, verb, _vm._catchallList)) !isCatchallVerb(false, noun, verb, _vm->_catchallList))
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh_1d]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBEh_1d]);
} }
} // End of namespace Hugo } // End of namespace Hugo

View file

@ -40,9 +40,10 @@
#include "hugo/schedule.h" #include "hugo/schedule.h"
#include "hugo/util.h" #include "hugo/util.h"
#include "hugo/sound.h" #include "hugo/sound.h"
#include "hugo/object.h"
namespace Hugo { namespace Hugo {
Parser_v1w::Parser_v1w(HugoEngine &vm) : Parser(vm) { Parser_v1w::Parser_v1w(HugoEngine *vm) : Parser(vm) {
} }
Parser_v1w::~Parser_v1w() { Parser_v1w::~Parser_v1w() {
@ -60,26 +61,26 @@ bool Parser_v1w::isObjectVerb(object_t *obj, char *comment) {
return false; return false;
int i; int i;
for (i = 0; _vm._cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd for (i = 0; _vm->_cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
if (isWordPresent(_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex])) // Was this verb used? if (isWordPresent(_vm->_arrayVerbs[_vm->_cmdList[cmdIndex][i].verbIndex])) // Was this verb used?
break; break;
} }
if (_vm._cmdList[cmdIndex][i].verbIndex == 0) // No verbs used. if (_vm->_cmdList[cmdIndex][i].verbIndex == 0) // No verbs used.
return false; return false;
// Verb match found. Check if object is Near // Verb match found. Check if object is Near
char *verb = *_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex]; char *verb = *_vm->_arrayVerbs[_vm->_cmdList[cmdIndex][i].verbIndex];
if (!isNear(obj, verb, comment)) if (!isNear(obj, verb, comment))
return false; return false;
// Check all required objects are being carried // Check all required objects are being carried
cmd *cmnd = &_vm._cmdList[cmdIndex][i]; // ptr to struct cmd cmd *cmnd = &_vm->_cmdList[cmdIndex][i]; // ptr to struct cmd
if (cmnd->reqIndex) { // At least 1 thing in list if (cmnd->reqIndex) { // At least 1 thing in list
uint16 *reqs = _vm._arrayReqs[cmnd->reqIndex]; // ptr to list of required objects uint16 *reqs = _vm->_arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
for (i = 0; reqs[i]; i++) { // for each obj for (i = 0; reqs[i]; i++) { // for each obj
if (!isCarrying(reqs[i])) { if (!_vm->_object->isCarrying(reqs[i])) {
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataNoCarryIndex]); Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataNoCarryIndex]);
return true; return true;
} }
} }
@ -87,18 +88,18 @@ bool Parser_v1w::isObjectVerb(object_t *obj, char *comment) {
// Required objects are present, now check state is correct // Required objects are present, now check state is correct
if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)) { if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)) {
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataWrongIndex]); Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataWrongIndex]);
return true; return true;
} }
// Everything checked. Change the state and carry out any actions // Everything checked. Change the state and carry out any actions
if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care
obj->state = cmnd->newState; obj->state = cmnd->newState;
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataDoneIndex]); Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataDoneIndex]);
_vm.scheduler().insertActionList(cmnd->actIndex); _vm->_scheduler->insertActionList(cmnd->actIndex);
// See if any additional generic actions // See if any additional generic actions
if ((verb == _vm._arrayVerbs[_vm._look][0]) || (verb == _vm._arrayVerbs[_vm._take][0]) || (verb == _vm._arrayVerbs[_vm._drop][0])) if ((verb == _vm->_arrayVerbs[_vm->_look][0]) || (verb == _vm->_arrayVerbs[_vm->_take][0]) || (verb == _vm->_arrayVerbs[_vm->_drop][0]))
isGenericVerb(obj, comment); isGenericVerb(obj, comment);
return true; return true;
} }
@ -111,39 +112,39 @@ bool Parser_v1w::isGenericVerb(object_t *obj, char *comment) {
return false; return false;
// Following is equivalent to switch, but couldn't do one // Following is equivalent to switch, but couldn't do one
if (isWordPresent(_vm._arrayVerbs[_vm._look]) && isNear(obj, _vm._arrayVerbs[_vm._look][0], comment)) { if (isWordPresent(_vm->_arrayVerbs[_vm->_look]) && isNear(obj, _vm->_arrayVerbs[_vm->_look][0], comment)) {
// Test state-dependent look before general look // Test state-dependent look before general look
if ((obj->genericCmd & LOOK_S) == LOOK_S) { if ((obj->genericCmd & LOOK_S) == LOOK_S) {
Utils::Box(BOX_ANY, "%s", _vm._textData[obj->stateDataIndex[obj->state]]); Utils::Box(BOX_ANY, "%s", _vm->_textData[obj->stateDataIndex[obj->state]]);
warning("isGenericVerb: use of state dependant look - To be validated"); warning("isGenericVerb: use of state dependant look - To be validated");
} else { } else {
if ((LOOK & obj->genericCmd) == LOOK) { if ((LOOK & obj->genericCmd) == LOOK) {
if (_vm._textData[obj->dataIndex]) if (_vm->_textData[obj->dataIndex])
Utils::Box(BOX_ANY, "%s", _vm._textData[obj->dataIndex]); Utils::Box(BOX_ANY, "%s", _vm->_textData[obj->dataIndex]);
else else
return false; return false;
} else { } else {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBUnusual]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBUnusual]);
} }
} }
} else if (isWordPresent(_vm._arrayVerbs[_vm._take]) && isNear(obj, _vm._arrayVerbs[_vm._take][0], comment)) { } else if (isWordPresent(_vm->_arrayVerbs[_vm->_take]) && isNear(obj, _vm->_arrayVerbs[_vm->_take][0], comment)) {
if (obj->carriedFl) if (obj->carriedFl)
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBHave]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBHave]);
else if ((TAKE & obj->genericCmd) == TAKE) else if ((TAKE & obj->genericCmd) == TAKE)
takeObject(obj); takeObject(obj);
else if (obj->cmdIndex != 0) // No comment if possible commands else if (obj->cmdIndex != 0) // No comment if possible commands
return false; return false;
else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE) // Make sure not taking object in context! else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE) // Make sure not taking object in context!
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNoUse]);
else else
return false; return false;
} else if (isWordPresent(_vm._arrayVerbs[_vm._drop])) { } else if (isWordPresent(_vm->_arrayVerbs[_vm->_drop])) {
if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP)) if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBDontHave]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBDontHave]);
else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP)) else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
dropObject(obj); dropObject(obj);
else if (obj->cmdIndex == 0) else if (obj->cmdIndex == 0)
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNeed]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNeed]);
else else
return false; return false;
} else { // It was not a generic cmd } else { // It was not a generic cmd
@ -163,47 +164,47 @@ bool Parser_v1w::isNear(object_t *obj, char *verb, char *comment) {
if (obj->carriedFl) // Object is being carried if (obj->carriedFl) // Object is being carried
return true; return true;
if (obj->screenIndex != *_vm._screen_p) { if (obj->screenIndex != *_vm->_screen_p) {
// Not in same screen // Not in same screen
if (obj->objValue) if (obj->objValue)
strcpy(comment, _vm._textParser[kCmtAny1]); strcpy(comment, _vm->_textParser[kCmtAny1]);
else else
strcpy(comment, _vm._textParser[kCmtAny2]); strcpy(comment, _vm->_textParser[kCmtAny2]);
return false; return false;
} }
if (obj->cycling == INVISIBLE) { if (obj->cycling == INVISIBLE) {
if (obj->seqNumb) { if (obj->seqNumb) {
// There is an image // There is an image
strcpy(comment, _vm._textParser[kCmtAny3]); strcpy(comment, _vm->_textParser[kCmtAny3]);
return false; return false;
} else { } else {
// No image, assume visible // No image, assume visible
if ((obj->radius < 0) || if ((obj->radius < 0) ||
((abs(obj->x - _vm._hero->x) <= obj->radius) && ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
(abs(obj->y - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) { (abs(obj->y - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
return true; return true;
} else { } else {
// User is not close enough // User is not close enough
if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0])) if (obj->objValue && (verb != _vm->_arrayVerbs[_vm->_take][0]))
strcpy(comment, _vm._textParser[kCmtAny1]); strcpy(comment, _vm->_textParser[kCmtAny1]);
else else
strcpy(comment, _vm._textParser[kCmtClose]); strcpy(comment, _vm->_textParser[kCmtClose]);
return false; return false;
} }
} }
} }
if ((obj->radius < 0) || if ((obj->radius < 0) ||
((abs(obj->x - _vm._hero->x) <= obj->radius) && ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
(abs(obj->y + obj->currImagePtr->y2 - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) { (abs(obj->y + obj->currImagePtr->y2 - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
return true; return true;
} else { } else {
// User is not close enough // User is not close enough
if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0])) if (obj->objValue && (verb != _vm->_arrayVerbs[_vm->_take][0]))
strcpy(comment, _vm._textParser[kCmtAny1]); strcpy(comment, _vm->_textParser[kCmtAny1]);
else else
strcpy(comment, _vm._textParser[kCmtClose]); strcpy(comment, _vm->_textParser[kCmtClose]);
return false; return false;
} }
return true; return true;
@ -217,11 +218,11 @@ void Parser_v1w::takeObject(object_t *obj) {
if (obj->seqNumb) { // Don't change if no image to display if (obj->seqNumb) { // Don't change if no image to display
obj->cycling = INVISIBLE; obj->cycling = INVISIBLE;
} }
_vm.adjustScore(obj->objValue); _vm->adjustScore(obj->objValue);
if (obj->seqNumb > 0) // If object has an image, force walk to dropped if (obj->seqNumb > 0) // If object has an image, force walk to dropped
obj->viewx = -1; // (possibly moved) object next time taken! obj->viewx = -1; // (possibly moved) object next time taken!
Utils::Box(BOX_ANY, TAKE_TEXT, _vm._arrayNouns[obj->nounIndex][TAKE_NAME]); Utils::Box(BOX_ANY, TAKE_TEXT, _vm->_arrayNouns[obj->nounIndex][TAKE_NAME]);
} }
// Do all necessary things to drop an object // Do all necessary things to drop an object
@ -229,16 +230,16 @@ void Parser_v1w::dropObject(object_t *obj) {
debugC(1, kDebugParser, "dropObject(object_t *obj)"); debugC(1, kDebugParser, "dropObject(object_t *obj)");
obj->carriedFl = false; obj->carriedFl = false;
obj->screenIndex = *_vm._screen_p; obj->screenIndex = *_vm->_screen_p;
if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1)) if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1))
obj->cycling = CYCLE_FORWARD; obj->cycling = CYCLE_FORWARD;
else else
obj->cycling = NOT_CYCLING; obj->cycling = NOT_CYCLING;
obj->x = _vm._hero->x - 1; obj->x = _vm->_hero->x - 1;
obj->y = _vm._hero->y + _vm._hero->currImagePtr->y2 - 1; obj->y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
obj->y = (obj->y + obj->currImagePtr->y2 < YPIX) ? obj->y : YPIX - obj->currImagePtr->y2 - 10; obj->y = (obj->y + obj->currImagePtr->y2 < YPIX) ? obj->y : YPIX - obj->currImagePtr->y2 - 10;
_vm.adjustScore(-obj->objValue); _vm->adjustScore(-obj->objValue);
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBOk]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBOk]);
} }
// Search for matching verbs in background command list. // Search for matching verbs in background command list.
@ -249,16 +250,16 @@ bool Parser_v1w::isCatchallVerb(objectList_t obj) {
debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)"); debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)");
for (int i = 0; obj[i].verbIndex != 0; i++) { for (int i = 0; obj[i].verbIndex != 0; i++) {
if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) && obj[i].nounIndex == 0 && if (isWordPresent(_vm->_arrayVerbs[obj[i].verbIndex]) && obj[i].nounIndex == 0 &&
(!obj[i].matchFl || !findNoun()) && (!obj[i].matchFl || !findNoun()) &&
((obj[i].roomState == DONT_CARE) || ((obj[i].roomState == DONT_CARE) ||
(obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) { (obj[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) {
Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex)); Utils::Box(BOX_ANY, "%s", _vm->_file->fetchString(obj[i].commentIndex));
_vm.scheduler().processBonus(obj[i].bonusIndex); _vm->_scheduler->processBonus(obj[i].bonusIndex);
// If this is LOOK (without a noun), show any takeable objects // If this is LOOK (without a noun), show any takeable objects
if (*(_vm._arrayVerbs[obj[i].verbIndex]) == _vm._arrayVerbs[_vm._look][0]) if (*(_vm->_arrayVerbs[obj[i].verbIndex]) == _vm->_arrayVerbs[_vm->_look][0])
showTakeables(); _vm->_object->showTakeables();
return true; return true;
} }
@ -272,12 +273,12 @@ bool Parser_v1w::isBackgroundWord(objectList_t obj) {
debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)"); debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)");
for (int i = 0; obj[i].verbIndex != 0; i++) { for (int i = 0; obj[i].verbIndex != 0; i++) {
if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) && if (isWordPresent(_vm->_arrayVerbs[obj[i].verbIndex]) &&
isWordPresent(_vm._arrayNouns[obj[i].nounIndex]) && isWordPresent(_vm->_arrayNouns[obj[i].nounIndex]) &&
((obj[i].roomState == DONT_CARE) || ((obj[i].roomState == DONT_CARE) ||
(obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) { (obj[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) {
Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex)); Utils::Box(BOX_ANY, "%s", _vm->_file->fetchString(obj[i].commentIndex));
_vm.scheduler().processBonus(obj[i].bonusIndex); _vm->_scheduler->processBonus(obj[i].bonusIndex);
return true; return true;
} }
} }
@ -288,11 +289,11 @@ bool Parser_v1w::isBackgroundWord(objectList_t obj) {
void Parser_v1w::lineHandler() { void Parser_v1w::lineHandler() {
debugC(1, kDebugParser, "lineHandler()"); debugC(1, kDebugParser, "lineHandler()");
status_t &gameStatus = _vm.getGameStatus(); status_t &gameStatus = _vm->getGameStatus();
// Toggle God Mode // Toggle God Mode
if (!strncmp(_line, "PPG", 3)) { if (!strncmp(_line, "PPG", 3)) {
_vm.sound().playSound(!_vm._soundTest, BOTH_CHANNELS, HIGH_PRI); _vm->_sound->playSound(!_vm->_soundTest, BOTH_CHANNELS, HIGH_PRI);
gameStatus.godModeFl ^= 1; gameStatus.godModeFl ^= 1;
return; return;
} }
@ -307,9 +308,9 @@ void Parser_v1w::lineHandler() {
if (gameStatus.godModeFl) { if (gameStatus.godModeFl) {
// Special code to allow me to go straight to any screen // Special code to allow me to go straight to any screen
if (strstr(_line, "goto")) { if (strstr(_line, "goto")) {
for (int i = 0; i < _vm._numScreens; i++) { for (int i = 0; i < _vm->_numScreens; i++) {
if (!strcmp(&_line[strlen("goto") + 1], _vm._screenNames[i])) { if (!strcmp(&_line[strlen("goto") + 1], _vm->_screenNames[i])) {
_vm.scheduler().newScreen(i); _vm->_scheduler->newScreen(i);
return; return;
} }
} }
@ -317,17 +318,17 @@ void Parser_v1w::lineHandler() {
// Special code to allow me to get objects from anywhere // Special code to allow me to get objects from anywhere
if (strstr(_line, "fetch all")) { if (strstr(_line, "fetch all")) {
for (int i = 0; i < _vm._numObj; i++) { for (int i = 0; i < _vm->_numObj; i++) {
if (_vm._objects[i].genericCmd & TAKE) if (_vm->_object->_objects[i].genericCmd & TAKE)
takeObject(&_vm._objects[i]); takeObject(&_vm->_object->_objects[i]);
} }
return; return;
} }
if (strstr(_line, "fetch")) { if (strstr(_line, "fetch")) {
for (int i = 0; i < _vm._numObj; i++) { for (int i = 0; i < _vm->_numObj; i++) {
if (!strcmp(&_line[strlen("fetch") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) { if (!strcmp(&_line[strlen("fetch") + 1], _vm->_arrayNouns[_vm->_object->_objects[i].nounIndex][0])) {
takeObject(&_vm._objects[i]); takeObject(&_vm->_object->_objects[i]);
return; return;
} }
} }
@ -335,9 +336,9 @@ void Parser_v1w::lineHandler() {
// Special code to allow me to goto objects // Special code to allow me to goto objects
if (strstr(_line, "find")) { if (strstr(_line, "find")) {
for (int i = 0; i < _vm._numObj; i++) { for (int i = 0; i < _vm->_numObj; i++) {
if (!strcmp(&_line[strlen("find") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) { if (!strcmp(&_line[strlen("find") + 1], _vm->_arrayNouns[_vm->_object->_objects[i].nounIndex][0])) {
_vm.scheduler().newScreen(_vm._objects[i].screenIndex); _vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
return; return;
} }
} }
@ -347,19 +348,19 @@ void Parser_v1w::lineHandler() {
// Special meta commands // Special meta commands
// EXIT/QUIT // EXIT/QUIT
if (!strcmp("exit", _line) || strstr(_line, "quit")) { if (!strcmp("exit", _line) || strstr(_line, "quit")) {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBExit]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBExit]);
return; return;
} }
// SAVE/RESTORE // SAVE/RESTORE
if (!strcmp("save", _line) && gameStatus.viewState == V_PLAY) { if (!strcmp("save", _line) && gameStatus.viewState == V_PLAY) {
_vm.file().saveGame(gameStatus.saveSlot, "Current game"); _vm->_file->saveGame(gameStatus.saveSlot, "Current game");
return; return;
} }
if (!strcmp("restore", _line) && (gameStatus.viewState == V_PLAY || gameStatus.viewState == V_IDLE)) { if (!strcmp("restore", _line) && (gameStatus.viewState == V_PLAY || gameStatus.viewState == V_IDLE)) {
_vm.file().restoreGame(gameStatus.saveSlot); _vm->_file->restoreGame(gameStatus.saveSlot);
_vm.scheduler().restoreScreen(*_vm._screen_p); _vm->_scheduler->restoreScreen(*_vm->_screen_p);
gameStatus.viewState = V_PLAY; gameStatus.viewState = V_PLAY;
return; return;
} }
@ -379,9 +380,9 @@ void Parser_v1w::lineHandler() {
char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
// Test for nearby objects referenced explicitly // Test for nearby objects referenced explicitly
for (int i = 0; i < _vm._numObj; i++) { for (int i = 0; i < _vm->_numObj; i++) {
object_t *obj = &_vm._objects[i]; object_t *obj = &_vm->_object->_objects[i];
if (isWordPresent(_vm._arrayNouns[obj->nounIndex])) { if (isWordPresent(_vm->_arrayNouns[obj->nounIndex])) {
if (isObjectVerb(obj, farComment) || isGenericVerb(obj, farComment)) if (isObjectVerb(obj, farComment) || isGenericVerb(obj, farComment))
return; return;
} }
@ -389,8 +390,8 @@ void Parser_v1w::lineHandler() {
// Test for nearby objects that only require a verb // Test for nearby objects that only require a verb
// Note comment is unused if not near. // Note comment is unused if not near.
for (int i = 0; i < _vm._numObj; i++) { for (int i = 0; i < _vm->_numObj; i++) {
object_t *obj = &_vm._objects[i]; object_t *obj = &_vm->_object->_objects[i];
if (obj->verbOnlyFl) { if (obj->verbOnlyFl) {
char contextComment[XBYTES * 5] = ""; // Unused comment for context objects char contextComment[XBYTES * 5] = ""; // Unused comment for context objects
if (isObjectVerb(obj, contextComment) || isGenericVerb(obj, contextComment)) if (isObjectVerb(obj, contextComment) || isGenericVerb(obj, contextComment))
@ -399,13 +400,13 @@ void Parser_v1w::lineHandler() {
} }
// No objects match command line, try background and catchall commands // No objects match command line, try background and catchall commands
if (isBackgroundWord(_vm._backgroundObjects[*_vm._screen_p])) if (isBackgroundWord(_vm->_backgroundObjects[*_vm->_screen_p]))
return; return;
if (isCatchallVerb(_vm._backgroundObjects[*_vm._screen_p])) if (isCatchallVerb(_vm->_backgroundObjects[*_vm->_screen_p]))
return; return;
if (isBackgroundWord(_vm._catchallList)) if (isBackgroundWord(_vm->_catchallList))
return; return;
if (isCatchallVerb(_vm._catchallList)) if (isCatchallVerb(_vm->_catchallList))
return; return;
// If a not-near comment was generated, print it // If a not-near comment was generated, print it
@ -417,17 +418,17 @@ void Parser_v1w::lineHandler() {
// Nothing matches. Report recognition success to user. // Nothing matches. Report recognition success to user.
char *verb = findVerb(); char *verb = findVerb();
char *noun = findNoun(); char *noun = findNoun();
if (verb == _vm._arrayVerbs[_vm._look][0] && _maze.enabledFl) { if (verb == _vm->_arrayVerbs[_vm->_look][0] && _maze.enabledFl) {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBMaze]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBMaze]);
showTakeables(); _vm->_object->showTakeables();
} else if (verb && noun) { // A combination I didn't think of } else if (verb && noun) { // A combination I didn't think of
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoPoint]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNoPoint]);
} else if (noun) { } else if (noun) {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoun]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNoun]);
} else if (verb) { } else if (verb) {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBVerb]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBVerb]);
} else { } else {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBEh]);
} }
} }

View file

@ -37,10 +37,11 @@
#include "hugo/hugo.h" #include "hugo/hugo.h"
#include "hugo/parser.h" #include "hugo/parser.h"
#include "hugo/util.h" #include "hugo/util.h"
#include "hugo/object.h"
namespace Hugo { namespace Hugo {
Parser_v2d::Parser_v2d(HugoEngine &vm) : Parser_v1d(vm) { Parser_v2d::Parser_v2d(HugoEngine *vm) : Parser_v1d(vm) {
} }
Parser_v2d::~Parser_v2d() { Parser_v2d::~Parser_v2d() {
@ -51,15 +52,15 @@ void Parser_v2d::lineHandler() {
debugC(1, kDebugParser, "lineHandler()"); debugC(1, kDebugParser, "lineHandler()");
object_t *obj; object_t *obj;
status_t &gameStatus = _vm.getGameStatus(); status_t &gameStatus = _vm->getGameStatus();
char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
// Reset_prompt_line (); // Reset_prompt_line ();
Utils::strlwr(_line); // Convert to lower case Utils::strlwr(_line); // Convert to lower case
if (!strcmp("exit", _line) || strstr(_line, "quit")) { if (!strcmp("exit", _line) || strstr(_line, "quit")) {
if (Utils::Box(BOX_YESNO, "%s", _vm._textParser[kTBExit_1d]) != 0) if (Utils::Box(BOX_YESNO, "%s", _vm->_textParser[kTBExit_1d]) != 0)
_vm.endGame(); _vm->endGame();
else else
return; return;
} }
@ -70,14 +71,14 @@ void Parser_v2d::lineHandler() {
if (gameStatus.gameOverFl) if (gameStatus.gameOverFl)
Utils::gameOverMsg(); Utils::gameOverMsg();
else else
// _vm.file().saveOrRestore(true); // _vm->_file->saveOrRestore(true);
warning("STUB: saveOrRestore()"); warning("STUB: saveOrRestore()");
return; return;
} }
if (!strcmp("restore", _line)) { if (!strcmp("restore", _line)) {
_config.soundFl = false; _config.soundFl = false;
// _vm.file().saveOrRestore(false); // _vm->_file->saveOrRestore(false);
warning("STUB: saveOrRestore()"); warning("STUB: saveOrRestore()");
return; return;
} }
@ -101,35 +102,35 @@ void Parser_v2d::lineHandler() {
do { do {
noun = findNextNoun(noun); // Find a noun in the line noun = findNextNoun(noun); // Find a noun in the line
// Must try at least once for objects allowing verb-context // Must try at least once for objects allowing verb-context
for (int i = 0; i < _vm._numObj; i++) { for (int i = 0; i < _vm->_numObj; i++) {
obj = &_vm._objects[i]; obj = &_vm->_object->_objects[i];
if (isNear(verb, noun, obj, farComment)) { if (isNear(verb, noun, obj, farComment)) {
if (isObjectVerb(verb, obj) // Foreground object if (isObjectVerb(verb, obj) // Foreground object
|| isGenericVerb(verb, obj)) // Common action type || isGenericVerb(verb, obj)) // Common action type
return; return;
} }
} }
if ((*farComment != '\0') && isBackgroundWord(noun, verb, _vm._backgroundObjects[*_vm._screen_p])) if ((*farComment != '\0') && isBackgroundWord(noun, verb, _vm->_backgroundObjects[*_vm->_screen_p]))
return; return;
} while (noun); } while (noun);
} }
noun = findNextNoun(noun); noun = findNextNoun(noun);
if ( !isCatchallVerb(true, noun, verb, _vm._backgroundObjects[*_vm._screen_p]) if ( !isCatchallVerb(true, noun, verb, _vm->_backgroundObjects[*_vm->_screen_p])
&& !isCatchallVerb(true, noun, verb, _vm._catchallList) && !isCatchallVerb(true, noun, verb, _vm->_catchallList)
&& !isCatchallVerb(false, noun, verb, _vm._backgroundObjects[*_vm._screen_p]) && !isCatchallVerb(false, noun, verb, _vm->_backgroundObjects[*_vm->_screen_p])
&& !isCatchallVerb(false, noun, verb, _vm._catchallList)) { && !isCatchallVerb(false, noun, verb, _vm->_catchallList)) {
if (*farComment != '\0') { // An object matched but not near enough if (*farComment != '\0') { // An object matched but not near enough
Utils::Box(BOX_ANY, "%s", farComment); Utils::Box(BOX_ANY, "%s", farComment);
} else if (_maze.enabledFl && (verb == _vm._arrayVerbs[_vm._look][0])) { } else if (_maze.enabledFl && (verb == _vm->_arrayVerbs[_vm->_look][0])) {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBMaze]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBMaze]);
showTakeables(); _vm->_object->showTakeables();
} else if (verb && noun) { // A combination I didn't think of } else if (verb && noun) { // A combination I didn't think of
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse_2d]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNoUse_2d]);
} else if (verb || noun) { } else if (verb || noun) {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoun]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNoun]);
} else { } else {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh_2d]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBEh_2d]);
} }
} }
} }

View file

@ -39,10 +39,11 @@
#include "hugo/schedule.h" #include "hugo/schedule.h"
#include "hugo/util.h" #include "hugo/util.h"
#include "hugo/sound.h" #include "hugo/sound.h"
#include "hugo/object.h"
namespace Hugo { namespace Hugo {
Parser_v3d::Parser_v3d(HugoEngine &vm) : Parser_v1w(vm) { Parser_v3d::Parser_v3d(HugoEngine *vm) : Parser_v1w(vm) {
} }
Parser_v3d::~Parser_v3d() { Parser_v3d::~Parser_v3d() {
@ -52,11 +53,11 @@ Parser_v3d::~Parser_v3d() {
void Parser_v3d::lineHandler() { void Parser_v3d::lineHandler() {
debugC(1, kDebugParser, "lineHandler()"); debugC(1, kDebugParser, "lineHandler()");
status_t &gameStatus = _vm.getGameStatus(); status_t &gameStatus = _vm->getGameStatus();
// Toggle God Mode // Toggle God Mode
if (!strncmp(_line, "PPG", 3)) { if (!strncmp(_line, "PPG", 3)) {
_vm.sound().playSound(!_vm._soundTest, BOTH_CHANNELS, HIGH_PRI); _vm->_sound->playSound(!_vm->_soundTest, BOTH_CHANNELS, HIGH_PRI);
gameStatus.godModeFl ^= 1; gameStatus.godModeFl ^= 1;
return; return;
} }
@ -71,9 +72,9 @@ void Parser_v3d::lineHandler() {
if (gameStatus.godModeFl) { if (gameStatus.godModeFl) {
// Special code to allow me to go straight to any screen // Special code to allow me to go straight to any screen
if (strstr(_line, "goto")) { if (strstr(_line, "goto")) {
for (int i = 0; i < _vm._numScreens; i++) { for (int i = 0; i < _vm->_numScreens; i++) {
if (!strcmp(&_line[strlen("goto") + 1], _vm._screenNames[i])) { if (!strcmp(&_line[strlen("goto") + 1], _vm->_screenNames[i])) {
_vm.scheduler().newScreen(i); _vm->_scheduler->newScreen(i);
return; return;
} }
} }
@ -81,17 +82,17 @@ void Parser_v3d::lineHandler() {
// Special code to allow me to get objects from anywhere // Special code to allow me to get objects from anywhere
if (strstr(_line, "fetch all")) { if (strstr(_line, "fetch all")) {
for (int i = 0; i < _vm._numObj; i++) { for (int i = 0; i < _vm->_numObj; i++) {
if (_vm._objects[i].genericCmd & TAKE) if (_vm->_object->_objects[i].genericCmd & TAKE)
takeObject(&_vm._objects[i]); takeObject(&_vm->_object->_objects[i]);
} }
return; return;
} }
if (strstr(_line, "fetch")) { if (strstr(_line, "fetch")) {
for (int i = 0; i < _vm._numObj; i++) { for (int i = 0; i < _vm->_numObj; i++) {
if (!strcmp(&_line[strlen("fetch") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) { if (!strcmp(&_line[strlen("fetch") + 1], _vm->_arrayNouns[_vm->_object->_objects[i].nounIndex][0])) {
takeObject(&_vm._objects[i]); takeObject(&_vm->_object->_objects[i]);
return; return;
} }
} }
@ -99,9 +100,9 @@ void Parser_v3d::lineHandler() {
// Special code to allow me to goto objects // Special code to allow me to goto objects
if (strstr(_line, "find")) { if (strstr(_line, "find")) {
for (int i = 0; i < _vm._numObj; i++) { for (int i = 0; i < _vm->_numObj; i++) {
if (!strcmp(&_line[strlen("find") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) { if (!strcmp(&_line[strlen("find") + 1], _vm->_arrayNouns[_vm->_object->_objects[i].nounIndex][0])) {
_vm.scheduler().newScreen(_vm._objects[i].screenIndex); _vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
return; return;
} }
} }
@ -111,8 +112,8 @@ void Parser_v3d::lineHandler() {
// Special meta commands // Special meta commands
// EXIT/QUIT // EXIT/QUIT
if (!strcmp("exit", _line) || strstr(_line, "quit")) { if (!strcmp("exit", _line) || strstr(_line, "quit")) {
if (Utils::Box(BOX_YESNO, "%s", _vm._textParser[kTBExit_1d]) != 0) if (Utils::Box(BOX_YESNO, "%s", _vm->_textParser[kTBExit_1d]) != 0)
_vm.endGame(); _vm->endGame();
else else
return; return;
} }
@ -123,14 +124,14 @@ void Parser_v3d::lineHandler() {
if (gameStatus.gameOverFl) if (gameStatus.gameOverFl)
Utils::gameOverMsg(); Utils::gameOverMsg();
else else
// _vm.file().saveOrRestore(true); // _vm->_file->saveOrRestore(true);
warning("STUB: saveOrRestore()"); warning("STUB: saveOrRestore()");
return; return;
} }
if (!strcmp("restore", _line)) { if (!strcmp("restore", _line)) {
_config.soundFl = false; _config.soundFl = false;
// _vm.file().saveOrRestore(false); // _vm->_file->saveOrRestore(false);
warning("STUB: saveOrRestore()"); warning("STUB: saveOrRestore()");
return; return;
} }
@ -150,9 +151,9 @@ void Parser_v3d::lineHandler() {
char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
// Test for nearby objects referenced explicitly // Test for nearby objects referenced explicitly
for (int i = 0; i < _vm._numObj; i++) { for (int i = 0; i < _vm->_numObj; i++) {
object_t *obj = &_vm._objects[i]; object_t *obj = &_vm->_object->_objects[i];
if (isWordPresent(_vm._arrayNouns[obj->nounIndex])) { if (isWordPresent(_vm->_arrayNouns[obj->nounIndex])) {
if (isObjectVerb(obj, farComment) || isGenericVerb(obj, farComment)) if (isObjectVerb(obj, farComment) || isGenericVerb(obj, farComment))
return; return;
} }
@ -160,8 +161,8 @@ void Parser_v3d::lineHandler() {
// Test for nearby objects that only require a verb // Test for nearby objects that only require a verb
// Note comment is unused if not near. // Note comment is unused if not near.
for (int i = 0; i < _vm._numObj; i++) { for (int i = 0; i < _vm->_numObj; i++) {
object_t *obj = &_vm._objects[i]; object_t *obj = &_vm->_object->_objects[i];
if (obj->verbOnlyFl) { if (obj->verbOnlyFl) {
char contextComment[XBYTES * 5] = ""; // Unused comment for context objects char contextComment[XBYTES * 5] = ""; // Unused comment for context objects
if (isObjectVerb(obj, contextComment) || isGenericVerb(obj, contextComment)) if (isObjectVerb(obj, contextComment) || isGenericVerb(obj, contextComment))
@ -170,13 +171,13 @@ void Parser_v3d::lineHandler() {
} }
// No objects match command line, try background and catchall commands // No objects match command line, try background and catchall commands
if (isBackgroundWord(_vm._backgroundObjects[*_vm._screen_p])) if (isBackgroundWord(_vm->_backgroundObjects[*_vm->_screen_p]))
return; return;
if (isCatchallVerb(_vm._backgroundObjects[*_vm._screen_p])) if (isCatchallVerb(_vm->_backgroundObjects[*_vm->_screen_p]))
return; return;
if (isBackgroundWord(_vm._catchallList)) if (isBackgroundWord(_vm->_catchallList))
return; return;
if (isCatchallVerb(_vm._catchallList)) if (isCatchallVerb(_vm->_catchallList))
return; return;
// If a not-near comment was generated, print it // If a not-near comment was generated, print it
@ -190,13 +191,13 @@ void Parser_v3d::lineHandler() {
char *noun = findNoun(); char *noun = findNoun();
if (verb && noun) { // A combination I didn't think of if (verb && noun) { // A combination I didn't think of
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoPoint]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNoPoint]);
} else if (noun) { } else if (noun) {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoun]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNoun]);
} else if (verb) { } else if (verb) {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBVerb]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBVerb]);
} else { } else {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh]); Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBEh]);
} }
} }

View file

@ -38,16 +38,17 @@
#include "hugo/game.h" #include "hugo/game.h"
#include "hugo/route.h" #include "hugo/route.h"
#include "hugo/global.h" #include "hugo/global.h"
#include "hugo/object.h"
namespace Hugo { namespace Hugo {
Route::Route(HugoEngine &vm) : _vm(vm) { Route::Route(HugoEngine *vm) : _vm(vm) {
} }
// Face hero in new direction, based on cursor key input by user. // Face hero in new direction, based on cursor key input by user.
void Route::setDirection(uint16 keyCode) { void Route::setDirection(uint16 keyCode) {
debugC(1, kDebugRoute, "setDirection(%d)", keyCode); debugC(1, kDebugRoute, "setDirection(%d)", keyCode);
object_t *obj = _vm._hero; // Pointer to hero object object_t *obj = _vm->_hero; // Pointer to hero object
// Set first image in sequence // Set first image in sequence
switch (keyCode) { switch (keyCode) {
@ -84,9 +85,9 @@ void Route::setWalk(uint16 direction) {
debugC(1, kDebugRoute, "setWalk(%d)", direction); debugC(1, kDebugRoute, "setWalk(%d)", direction);
static uint16 oldDirection = 0; // Last direction char static uint16 oldDirection = 0; // Last direction char
object_t *obj = _vm._hero; // Pointer to hero object object_t *obj = _vm->_hero; // Pointer to hero object
if (_vm.getGameStatus().storyModeFl || obj->pathType != USER) // Make sure user has control if (_vm->getGameStatus().storyModeFl || obj->pathType != USER) // Make sure user has control
return; return;
if (!obj->vx && !obj->vy) if (!obj->vx && !obj->vy)
@ -195,7 +196,7 @@ void Route::segment(int16 x, int16 y) {
if (y <= 0 || y >= YPIX - 1) if (y <= 0 || y >= YPIX - 1)
return; return;
if (_vm._hero->x < x1) { if (_vm->_hero->x < x1) {
// Hero x not in segment, search x1..x2 // Hero x not in segment, search x1..x2
// Find all segments above current // Find all segments above current
for (x = x1; !(_routeFoundFl | _fullStackFl | _fullSegmentFl) && x <= x2; x++) { for (x = x1; !(_routeFoundFl | _fullStackFl | _fullSegmentFl) && x <= x2; x++) {
@ -208,7 +209,7 @@ void Route::segment(int16 x, int16 y) {
if (_boundaryMap[y + 1][x] == 0) if (_boundaryMap[y + 1][x] == 0)
segment(x, y + 1); segment(x, y + 1);
} }
} else if (_vm._hero->x + HERO_MAX_WIDTH > x2) { } else if (_vm->_hero->x + HERO_MAX_WIDTH > x2) {
// Hero x not in segment, search x1..x2 // Hero x not in segment, search x1..x2
// Find all segments above current // Find all segments above current
for (x = x2; !(_routeFoundFl | _fullStackFl | _fullSegmentFl) && x >= x1; x--) { for (x = x2; !(_routeFoundFl | _fullStackFl | _fullSegmentFl) && x >= x1; x--) {
@ -224,22 +225,22 @@ void Route::segment(int16 x, int16 y) {
} else { } else {
// Organize search around hero x position - this gives // Organize search around hero x position - this gives
// better chance for more direct route. // better chance for more direct route.
for (x = _vm._hero->x; !(_routeFoundFl | _fullStackFl | _fullSegmentFl) && x <= x2; x++) { for (x = _vm->_hero->x; !(_routeFoundFl | _fullStackFl | _fullSegmentFl) && x <= x2; x++) {
if (_boundaryMap[y - 1][x] == 0) if (_boundaryMap[y - 1][x] == 0)
segment(x, y - 1); segment(x, y - 1);
} }
for (x = x1; !(_routeFoundFl | _fullStackFl | _fullSegmentFl) && x < _vm._hero->x; x++) { for (x = x1; !(_routeFoundFl | _fullStackFl | _fullSegmentFl) && x < _vm->_hero->x; x++) {
if (_boundaryMap[y - 1][x] == 0) if (_boundaryMap[y - 1][x] == 0)
segment(x, y - 1); segment(x, y - 1);
} }
for (x = _vm._hero->x; !(_routeFoundFl | _fullStackFl | _fullSegmentFl) && x <= x2; x++) { for (x = _vm->_hero->x; !(_routeFoundFl | _fullStackFl | _fullSegmentFl) && x <= x2; x++) {
if (_boundaryMap[y + 1][x] == 0) if (_boundaryMap[y + 1][x] == 0)
segment(x, y + 1); segment(x, y + 1);
} }
for (x = x1; !(_routeFoundFl | _fullStackFl | _fullSegmentFl) && x < _vm._hero->x; x++) { for (x = x1; !(_routeFoundFl | _fullStackFl | _fullSegmentFl) && x < _vm->_hero->x; x++) {
if (_boundaryMap[y + 1][x] == 0) if (_boundaryMap[y + 1][x] == 0)
segment(x, y + 1); segment(x, y + 1);
} }
@ -289,30 +290,30 @@ bool Route::findRoute(int16 cx, int16 cy) {
_destY = cy; // Destination coords _destY = cy; // Destination coords
_destX = cx; // Destination coords _destX = cx; // Destination coords
int16 herox1 = _vm._hero->x + _vm._hero->currImagePtr->x1; // Hero baseline int16 herox1 = _vm->_hero->x + _vm->_hero->currImagePtr->x1; // Hero baseline
int16 herox2 = _vm._hero->x + _vm._hero->currImagePtr->x2; // Hero baseline int16 herox2 = _vm->_hero->x + _vm->_hero->currImagePtr->x2; // Hero baseline
int16 heroy = _vm._hero->y + _vm._hero->currImagePtr->y2; // Hero baseline int16 heroy = _vm->_hero->y + _vm->_hero->currImagePtr->y2; // Hero baseline
// Store all object baselines into objbound (except hero's = [0]) // Store all object baselines into objbound (except hero's = [0])
object_t *obj; // Ptr to object object_t *obj; // Ptr to object
int i; int i;
for (i = 1, obj = &_vm._objects[i]; i < _vm._numObj; i++, obj++) { for (i = 1, obj = &_vm->_object->_objects[i]; i < _vm->_numObj; i++, obj++) {
if ((obj->screenIndex == *_vm._screen_p) && (obj->cycling != INVISIBLE) && (obj->priority == FLOATING)) if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling != INVISIBLE) && (obj->priority == FLOATING))
_vm.storeBoundary(obj->oldx + obj->currImagePtr->x1, obj->oldx + obj->currImagePtr->x2, obj->oldy + obj->currImagePtr->y2); _vm->storeBoundary(obj->oldx + obj->currImagePtr->x1, obj->oldx + obj->currImagePtr->x2, obj->oldy + obj->currImagePtr->y2);
} }
// Combine objbound and boundary bitmaps to local byte map // Combine objbound and boundary bitmaps to local byte map
for (int16 y = 0; y < YPIX; y++) { for (int16 y = 0; y < YPIX; y++) {
for (int16 x = 0; x < XBYTES; x++) { for (int16 x = 0; x < XBYTES; x++) {
for (i = 0; i < 8; i++) for (i = 0; i < 8; i++)
_boundaryMap[y][x * 8 + i] = ((_vm.getObjectBoundaryOverlay()[y * XBYTES + x] | _vm.getBoundaryOverlay()[y * XBYTES + x]) & (0x80 >> i)) ? kMapBound : 0; _boundaryMap[y][x * 8 + i] = ((_vm->getObjectBoundaryOverlay()[y * XBYTES + x] | _vm->getBoundaryOverlay()[y * XBYTES + x]) & (0x80 >> i)) ? kMapBound : 0;
} }
} }
// Clear all object baselines from objbound // Clear all object baselines from objbound
for (i = 0, obj = _vm._objects; i < _vm._numObj; i++, obj++) { for (i = 0, obj = _vm->_object->_objects; i < _vm->_numObj; i++, obj++) {
if ((obj->screenIndex == *_vm._screen_p) && (obj->cycling != INVISIBLE) && (obj->priority == FLOATING)) if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling != INVISIBLE) && (obj->priority == FLOATING))
_vm.clearBoundary(obj->oldx + obj->currImagePtr->x1, obj->oldx + obj->currImagePtr->x2, obj->oldy + obj->currImagePtr->y2); _vm->clearBoundary(obj->oldx + obj->currImagePtr->x1, obj->oldx + obj->currImagePtr->x2, obj->oldy + obj->currImagePtr->y2);
} }
// Search from hero to destination // Search from hero to destination
@ -389,43 +390,43 @@ void Route::processRoute() {
static bool turnedFl = false; // Used to get extra cylce for turning static bool turnedFl = false; // Used to get extra cylce for turning
// Current hero position // Current hero position
int16 herox = _vm._hero->x + _vm._hero->currImagePtr->x1; int16 herox = _vm->_hero->x + _vm->_hero->currImagePtr->x1;
int16 heroy = _vm._hero->y + _vm._hero->currImagePtr->y2; int16 heroy = _vm->_hero->y + _vm->_hero->currImagePtr->y2;
status_t &gameStatus = _vm.getGameStatus(); status_t &gameStatus = _vm->getGameStatus();
Point *routeNode = &_route[gameStatus.routeIndex]; Point *routeNode = &_route[gameStatus.routeIndex];
// Arrived at node? // Arrived at node?
if (abs(herox - routeNode->x) < DX + 1 && abs(heroy - routeNode->y) < DY) { if (abs(herox - routeNode->x) < DX + 1 && abs(heroy - routeNode->y) < DY) {
// DX too low // DX too low
// Close enough - position hero exactly // Close enough - position hero exactly
_vm._hero->x = _vm._hero->oldx = routeNode->x - _vm._hero->currImagePtr->x1; _vm->_hero->x = _vm->_hero->oldx = routeNode->x - _vm->_hero->currImagePtr->x1;
_vm._hero->y = _vm._hero->oldy = routeNode->y - _vm._hero->currImagePtr->y2; _vm->_hero->y = _vm->_hero->oldy = routeNode->y - _vm->_hero->currImagePtr->y2;
_vm._hero->vx = _vm._hero->vy = 0; _vm->_hero->vx = _vm->_hero->vy = 0;
_vm._hero->cycling = NOT_CYCLING; _vm->_hero->cycling = NOT_CYCLING;
// Arrived at final node? // Arrived at final node?
if (--gameStatus.routeIndex < 0) { if (--gameStatus.routeIndex < 0) {
// See why we walked here // See why we walked here
switch (gameStatus.go_for) { switch (gameStatus.go_for) {
case GO_EXIT: // Walked to an exit, proceed into it case GO_EXIT: // Walked to an exit, proceed into it
setWalk(_vm._hotspots[gameStatus.go_id].direction); setWalk(_vm->_hotspots[gameStatus.go_id].direction);
break; break;
case GO_LOOK: // Look at an object case GO_LOOK: // Look at an object
if (turnedFl) { if (turnedFl) {
_vm.lookObject(&_vm._objects[gameStatus.go_id]); _vm->_object->lookObject(&_vm->_object->_objects[gameStatus.go_id]);
turnedFl = false; turnedFl = false;
} else { } else {
setDirection(_vm._objects[gameStatus.go_id].direction); setDirection(_vm->_object->_objects[gameStatus.go_id].direction);
gameStatus.routeIndex++; // Come round again gameStatus.routeIndex++; // Come round again
turnedFl = true; turnedFl = true;
} }
break; break;
case GO_GET: // Get (or use) an object case GO_GET: // Get (or use) an object
if (turnedFl) { if (turnedFl) {
_vm.useObject(gameStatus.go_id); _vm->_object->useObject(gameStatus.go_id);
turnedFl = false; turnedFl = false;
} else { } else {
setDirection(_vm._objects[gameStatus.go_id].direction); setDirection(_vm->_object->_objects[gameStatus.go_id].direction);
gameStatus.routeIndex++; // Come round again gameStatus.routeIndex++; // Come round again
turnedFl = true; turnedFl = true;
} }
@ -435,7 +436,7 @@ void Route::processRoute() {
break; break;
} }
} }
} else if (_vm._hero->vx == 0 && _vm._hero->vy == 0) { } else if (_vm->_hero->vx == 0 && _vm->_hero->vy == 0) {
// Set direction of travel if at a node // Set direction of travel if at a node
// Note realignment when changing to (thinner) up/down sprite, // Note realignment when changing to (thinner) up/down sprite,
// otherwise hero could bump into boundaries along route. // otherwise hero could bump into boundaries along route.
@ -445,10 +446,10 @@ void Route::processRoute() {
setWalk(Common::KEYCODE_LEFT); setWalk(Common::KEYCODE_LEFT);
} else if (heroy < routeNode->y) { } else if (heroy < routeNode->y) {
setWalk(Common::KEYCODE_DOWN); setWalk(Common::KEYCODE_DOWN);
_vm._hero->x = _vm._hero->oldx = routeNode->x - _vm._hero->currImagePtr->x1; _vm->_hero->x = _vm->_hero->oldx = routeNode->x - _vm->_hero->currImagePtr->x1;
} else if (heroy > routeNode->y) { } else if (heroy > routeNode->y) {
setWalk(Common::KEYCODE_UP); setWalk(Common::KEYCODE_UP);
_vm._hero->x = _vm._hero->oldx = routeNode->x - _vm._hero->currImagePtr->x1; _vm->_hero->x = _vm->_hero->oldx = routeNode->x - _vm->_hero->currImagePtr->x1;
} }
} }
} }
@ -460,10 +461,10 @@ bool Route::startRoute(go_t go_for, int16 id, int16 cx, int16 cy) {
debugC(1, kDebugRoute, "startRoute(%d, %d, %d, %d)", go_for, id, cx, cy); debugC(1, kDebugRoute, "startRoute(%d, %d, %d, %d)", go_for, id, cx, cy);
// Don't attempt to walk if user does not have control // Don't attempt to walk if user does not have control
if (_vm._hero->pathType != USER) if (_vm->_hero->pathType != USER)
return false; return false;
status_t &gameStatus = _vm.getGameStatus(); status_t &gameStatus = _vm->getGameStatus();
// if inventory showing, make it go away // if inventory showing, make it go away
if (gameStatus.inventoryState != I_OFF) if (gameStatus.inventoryState != I_OFF)
gameStatus.inventoryState = I_UP; gameStatus.inventoryState = I_UP;
@ -478,7 +479,7 @@ bool Route::startRoute(go_t go_for, int16 id, int16 cx, int16 cy) {
bool foundFl = false; // TRUE if route found ok bool foundFl = false; // TRUE if route found ok
if ((foundFl = findRoute(cx, cy))) { // Found a route? if ((foundFl = findRoute(cx, cy))) { // Found a route?
gameStatus.routeIndex = _routeListIndex; // Node index gameStatus.routeIndex = _routeListIndex; // Node index
_vm._hero->vx = _vm._hero->vy = 0; // Stop manual motion _vm->_hero->vx = _vm->_hero->vy = 0; // Stop manual motion
} }
return foundFl; return foundFl;

View file

@ -53,7 +53,7 @@ struct segment_t { // Search segment
class Route { class Route {
public: public:
Route(HugoEngine &vm); Route(HugoEngine *vm);
void processRoute(); void processRoute();
bool startRoute(go_t go_for, short id, short cx, short cy); bool startRoute(go_t go_for, short id, short cx, short cy);
@ -61,7 +61,7 @@ public:
void setWalk(uint16 direction); void setWalk(uint16 direction);
private: private:
HugoEngine &_vm; HugoEngine *_vm;
byte _boundaryMap[YPIX][XPIX]; // Boundary byte map byte _boundaryMap[YPIX][XPIX]; // Boundary byte map
segment_t _segment[kMaxSeg]; // List of points in fill-path segment_t _segment[kMaxSeg]; // List of points in fill-path

View file

@ -43,12 +43,13 @@
#include "hugo/parser.h" #include "hugo/parser.h"
#include "hugo/util.h" #include "hugo/util.h"
#include "hugo/sound.h" #include "hugo/sound.h"
#include "hugo/object.h"
namespace Hugo { namespace Hugo {
#define SIGN(X) ((X < 0) ? -1 : 1) #define SIGN(X) ((X < 0) ? -1 : 1)
Scheduler::Scheduler(HugoEngine &vm) : _vm(vm) { Scheduler::Scheduler(HugoEngine *vm) : _vm(vm) {
} }
Scheduler::~Scheduler() { Scheduler::~Scheduler() {
@ -169,9 +170,9 @@ void Scheduler::insertActionList(uint16 actIndex) {
// Call Insert_action for each action in the list supplied // Call Insert_action for each action in the list supplied
debugC(1, kDebugSchedule, "insertActionList(%d)", actIndex); debugC(1, kDebugSchedule, "insertActionList(%d)", actIndex);
if (_vm._actListArr[actIndex]) { if (_vm->_actListArr[actIndex]) {
for (int i = 0; _vm._actListArr[actIndex][i].a0.actType != ANULL; i++) for (int i = 0; _vm->_actListArr[actIndex][i].a0.actType != ANULL; i++)
insertAction(&_vm._actListArr[actIndex][i]); insertAction(&_vm->_actListArr[actIndex][i]);
} }
} }
@ -192,7 +193,7 @@ event_t *Scheduler::doAction(event_t *curEvent) {
// to the next action in the list, except special case of NEW_SCREEN // to the next action in the list, except special case of NEW_SCREEN
debugC(1, kDebugSchedule, "doAction - Event action type : %d", curEvent->action->a0.actType); debugC(1, kDebugSchedule, "doAction - Event action type : %d", curEvent->action->a0.actType);
status_t &gameStatus = _vm.getGameStatus(); status_t &gameStatus = _vm->getGameStatus();
act *action = curEvent->action; act *action = curEvent->action;
char *response; // User's response string char *response; // User's response string
object_t *obj1; object_t *obj1;
@ -208,16 +209,16 @@ event_t *Scheduler::doAction(event_t *curEvent) {
insertActionList(action->a0.actIndex); insertActionList(action->a0.actIndex);
break; break;
case START_OBJ: // act1: Start an object cycling case START_OBJ: // act1: Start an object cycling
_vm._objects[action->a1.objNumb].cycleNumb = action->a1.cycleNumb; _vm->_object->_objects[action->a1.objNumb].cycleNumb = action->a1.cycleNumb;
_vm._objects[action->a1.objNumb].cycling = action->a1.cycle; _vm->_object->_objects[action->a1.objNumb].cycling = action->a1.cycle;
break; break;
case INIT_OBJXY: // act2: Initialise an object case INIT_OBJXY: // act2: Initialise an object
_vm._objects[action->a2.objNumb].x = action->a2.x; // Coordinates _vm->_object->_objects[action->a2.objNumb].x = action->a2.x; // Coordinates
_vm._objects[action->a2.objNumb].y = action->a2.y; _vm->_object->_objects[action->a2.objNumb].y = action->a2.y;
break; break;
case PROMPT: { // act3: Prompt user for key phrase case PROMPT: { // act3: Prompt user for key phrase
// TODO : Add specific code for Hugo 1 DOS, which is handled differently, // TODO : Add specific code for Hugo 1 DOS, which is handled differently,
response = Utils::Box(BOX_PROMPT, "%s", _vm.file().fetchString(action->a3.promptIndex)); response = Utils::Box(BOX_PROMPT, "%s", _vm->_file->fetchString(action->a3.promptIndex));
warning("STUB: doAction(act3), expecting answer %s", response); warning("STUB: doAction(act3), expecting answer %s", response);
@ -227,7 +228,7 @@ event_t *Scheduler::doAction(event_t *curEvent) {
char *tmpStr; // General purpose string ptr char *tmpStr; // General purpose string ptr
for (found = false, dx = 0; !found && (action->a3.responsePtr[dx] != -1); dx++) { for (found = false, dx = 0; !found && (action->a3.responsePtr[dx] != -1); dx++) {
tmpStr = _vm.file().Fetch_string(action->a3.responsePtr[dx]); tmpStr = _vm->_file->Fetch_string(action->a3.responsePtr[dx]);
if (strstr(Utils::strlwr(response) , tmpStr)) if (strstr(Utils::strlwr(response) , tmpStr))
found = true; found = true;
} }
@ -243,53 +244,50 @@ event_t *Scheduler::doAction(event_t *curEvent) {
break; break;
} }
case BKGD_COLOR: // act4: Set new background color case BKGD_COLOR: // act4: Set new background color
_vm.screen().setBackgroundColor(action->a4.newBackgroundColor); _vm->_screen->setBackgroundColor(action->a4.newBackgroundColor);
break; break;
case INIT_OBJVXY: // act5: Initialise an object case INIT_OBJVXY: // act5: Initialise an object velocity
_vm._objects[action->a5.objNumb].vx = action->a5.vx; // velocities _vm->_object->setVelocity(action->a5.objNumb, action->a5.vx, action->a5.vy);
_vm._objects[action->a5.objNumb].vy = action->a5.vy;
break; break;
case INIT_CARRY: // act6: Initialise an object case INIT_CARRY: // act6: Initialise an object
_vm._objects[action->a6.objNumb].carriedFl = action->a6.carriedFl; // carried status _vm->_object->setCarry(action->a6.objNumb, action->a6.carriedFl); // carried status
break; break;
case INIT_HF_COORD: // act7: Initialise an object to hero's "feet" coords case INIT_HF_COORD: // act7: Initialise an object to hero's "feet" coords
_vm._objects[action->a7.objNumb].x = _vm._hero->x - 1; _vm->_object->_objects[action->a7.objNumb].x = _vm->_hero->x - 1;
_vm._objects[action->a7.objNumb].y = _vm._hero->y + _vm._hero->currImagePtr->y2 - 1; _vm->_object->_objects[action->a7.objNumb].y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
_vm._objects[action->a7.objNumb].screenIndex = *_vm._screen_p; // Don't forget screen! _vm->_object->_objects[action->a7.objNumb].screenIndex = *_vm->_screen_p; // Don't forget screen!
break; break;
case NEW_SCREEN: // act8: Start new screen case NEW_SCREEN: // act8: Start new screen
newScreen(action->a8.screenIndex); newScreen(action->a8.screenIndex);
break; break;
case INIT_OBJSTATE: // act9: Initialise an object state case INIT_OBJSTATE: // act9: Initialise an object state
_vm._objects[action->a9.objNumb].state = action->a9.newState; _vm->_object->_objects[action->a9.objNumb].state = action->a9.newState;
break; break;
case INIT_PATH: // act10: Initialise an object path and velocity case INIT_PATH: // act10: Initialise an object path and velocity
_vm._objects[action->a10.objNumb].pathType = (path_t) action->a10.newPathType; _vm->_object->setPath(action->a10.objNumb, (path_t) action->a10.newPathType, action->a10.vxPath, action->a10.vyPath);
_vm._objects[action->a10.objNumb].vxPath = action->a10.vxPath;
_vm._objects[action->a10.objNumb].vyPath = action->a10.vyPath;
break; break;
case COND_R: // act11: action lists conditional on object state case COND_R: // act11: action lists conditional on object state
if (_vm._objects[action->a11.objNumb].state == action->a11.stateReq) if (_vm->_object->_objects[action->a11.objNumb].state == action->a11.stateReq)
insertActionList(action->a11.actPassIndex); insertActionList(action->a11.actPassIndex);
else else
insertActionList(action->a11.actFailIndex); insertActionList(action->a11.actFailIndex);
break; break;
case TEXT: // act12: Text box (CF WARN) case TEXT: // act12: Text box (CF WARN)
Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(action->a12.stringIndex)); // Fetch string from file Utils::Box(BOX_ANY, "%s", _vm->_file->fetchString(action->a12.stringIndex)); // Fetch string from file
break; break;
case SWAP_IMAGES: // act13: Swap 2 object images case SWAP_IMAGES: // act13: Swap 2 object images
swapImages(action->a13.obj1, action->a13.obj2); _vm->_object->swapImages(action->a13.obj1, action->a13.obj2);
break; break;
case COND_SCR: // act14: Conditional on current screen case COND_SCR: // act14: Conditional on current screen
if (_vm._objects[action->a14.objNumb].screenIndex == action->a14.screenReq) if (_vm->_object->_objects[action->a14.objNumb].screenIndex == action->a14.screenReq)
insertActionList(action->a14.actPassIndex); insertActionList(action->a14.actPassIndex);
else else
insertActionList(action->a14.actFailIndex); insertActionList(action->a14.actFailIndex);
break; break;
case AUTOPILOT: // act15: Home in on a (stationary) object case AUTOPILOT: // act15: Home in on a (stationary) object
// object p1 will home in on object p2 // object p1 will home in on object p2
obj1 = &_vm._objects[action->a15.obj1]; obj1 = &_vm->_object->_objects[action->a15.obj1];
obj2 = &_vm._objects[action->a15.obj2]; obj2 = &_vm->_object->_objects[action->a15.obj2];
obj1->pathType = AUTO; obj1->pathType = AUTO;
dx = obj1->x + obj1->currImagePtr->x1 - obj2->x - obj2->currImagePtr->x1; dx = obj1->x + obj1->currImagePtr->x1 - obj2->x - obj2->currImagePtr->x1;
dy = obj1->y + obj1->currImagePtr->y1 - obj2->y - obj2->currImagePtr->y1; dy = obj1->y + obj1->currImagePtr->y1 - obj2->y - obj2->currImagePtr->y1;
@ -310,16 +308,16 @@ event_t *Scheduler::doAction(event_t *curEvent) {
case INIT_OBJ_SEQ: // act16: Set sequence number to use case INIT_OBJ_SEQ: // act16: Set sequence number to use
// Note: Don't set a sequence at time 0 of a new screen, it causes // Note: Don't set a sequence at time 0 of a new screen, it causes
// problems clearing the boundary bits of the object! t>0 is safe // problems clearing the boundary bits of the object! t>0 is safe
_vm._objects[action->a16.objNumb].currImagePtr = _vm._objects[action->a16.objNumb].seqList[action->a16.seqIndex].seqPtr; _vm->_object->_objects[action->a16.objNumb].currImagePtr = _vm->_object->_objects[action->a16.objNumb].seqList[action->a16.seqIndex].seqPtr;
break; break;
case SET_STATE_BITS: // act17: OR mask with curr obj state case SET_STATE_BITS: // act17: OR mask with curr obj state
_vm._objects[action->a17.objNumb].state |= action->a17.stateMask; _vm->_object->_objects[action->a17.objNumb].state |= action->a17.stateMask;
break; break;
case CLEAR_STATE_BITS: // act18: AND ~mask with curr obj state case CLEAR_STATE_BITS: // act18: AND ~mask with curr obj state
_vm._objects[action->a18.objNumb].state &= ~action->a18.stateMask; _vm->_object->_objects[action->a18.objNumb].state &= ~action->a18.stateMask;
break; break;
case TEST_STATE_BITS: // act19: If all bits set, do apass else afail case TEST_STATE_BITS: // act19: If all bits set, do apass else afail
if ((_vm._objects[action->a19.objNumb].state & action->a19.stateMask) == action->a19.stateMask) if ((_vm->_object->_objects[action->a19.objNumb].state & action->a19.stateMask) == action->a19.stateMask)
insertActionList(action->a19.actPassIndex); insertActionList(action->a19.actPassIndex);
else else
insertActionList(action->a19.actFailIndex); insertActionList(action->a19.actFailIndex);
@ -340,18 +338,18 @@ event_t *Scheduler::doAction(event_t *curEvent) {
gameStatus.gameOverFl = true; gameStatus.gameOverFl = true;
break; break;
case INIT_HH_COORD: // act22: Initialise an object to hero's actual coords case INIT_HH_COORD: // act22: Initialise an object to hero's actual coords
_vm._objects[action->a22.objNumb].x = _vm._hero->x; _vm->_object->_objects[action->a22.objNumb].x = _vm->_hero->x;
_vm._objects[action->a22.objNumb].y = _vm._hero->y; _vm->_object->_objects[action->a22.objNumb].y = _vm->_hero->y;
_vm._objects[action->a22.objNumb].screenIndex = *_vm._screen_p;// Don't forget screen! _vm->_object->_objects[action->a22.objNumb].screenIndex = *_vm->_screen_p;// Don't forget screen!
break; break;
case EXIT: // act23: Exit game back to DOS case EXIT: // act23: Exit game back to DOS
_vm.endGame(); _vm->endGame();
break; break;
case BONUS: // act24: Get bonus score for action case BONUS: // act24: Get bonus score for action
processBonus(action->a24.pointIndex); processBonus(action->a24.pointIndex);
break; break;
case COND_BOX: // act25: Conditional on bounding box case COND_BOX: // act25: Conditional on bounding box
obj1 = &_vm._objects[action->a25.objNumb]; obj1 = &_vm->_object->_objects[action->a25.objNumb];
dx = obj1->x + obj1->currImagePtr->x1; dx = obj1->x + obj1->currImagePtr->x1;
dy = obj1->y + obj1->currImagePtr->y2; dy = obj1->y + obj1->currImagePtr->y2;
if ((dx >= action->a25.x1) && (dx <= action->a25.x2) && if ((dx >= action->a25.x1) && (dx <= action->a25.x2) &&
@ -361,19 +359,19 @@ event_t *Scheduler::doAction(event_t *curEvent) {
insertActionList(action->a25.actFailIndex); insertActionList(action->a25.actFailIndex);
break; break;
case SOUND: // act26: Play a sound (or tune) case SOUND: // act26: Play a sound (or tune)
if (action->a26.soundIndex < _vm._tunesNbr) if (action->a26.soundIndex < _vm->_tunesNbr)
_vm.sound().playMusic(action->a26.soundIndex); _vm->_sound->playMusic(action->a26.soundIndex);
else else
_vm.sound().playSound(action->a26.soundIndex, BOTH_CHANNELS, MED_PRI); _vm->_sound->playSound(action->a26.soundIndex, BOTH_CHANNELS, MED_PRI);
break; break;
case ADD_SCORE: // act27: Add object's value to score case ADD_SCORE: // act27: Add object's value to score
_vm.adjustScore(_vm._objects[action->a27.objNumb].objValue); _vm->adjustScore(_vm->_object->_objects[action->a27.objNumb].objValue);
break; break;
case SUB_SCORE: // act28: Subtract object's value from score case SUB_SCORE: // act28: Subtract object's value from score
_vm.adjustScore(-_vm._objects[action->a28.objNumb].objValue); _vm->adjustScore(-_vm->_object->_objects[action->a28.objNumb].objValue);
break; break;
case COND_CARRY: // act29: Conditional on object being carried case COND_CARRY: // act29: Conditional on object being carried
if (_vm._objects[action->a29.objNumb].carriedFl) if (_vm->_object->isCarried(action->a29.objNumb))
insertActionList(action->a29.actPassIndex); insertActionList(action->a29.actPassIndex);
else else
insertActionList(action->a29.actFailIndex); insertActionList(action->a29.actFailIndex);
@ -393,31 +391,31 @@ event_t *Scheduler::doAction(event_t *curEvent) {
_maze.enabledFl = false; _maze.enabledFl = false;
break; break;
case INIT_PRIORITY: case INIT_PRIORITY:
_vm._objects[action->a32.objNumb].priority = action->a32.priority; _vm->_object->_objects[action->a32.objNumb].priority = action->a32.priority;
break; break;
case INIT_SCREEN: case INIT_SCREEN:
_vm._objects[action->a33.objNumb].screenIndex = action->a33.screenIndex; _vm->_object->_objects[action->a33.objNumb].screenIndex = action->a33.screenIndex;
break; break;
case AGSCHEDULE: // act34: Schedule a (global) action list case AGSCHEDULE: // act34: Schedule a (global) action list
insertActionList(action->a34.actIndex); insertActionList(action->a34.actIndex);
break; break;
case REMAPPAL: // act35: Remap a palette color case REMAPPAL: // act35: Remap a palette color
_vm.screen().remapPal(action->a35.oldColorIndex, action->a35.newColorIndex); _vm->_screen->remapPal(action->a35.oldColorIndex, action->a35.newColorIndex);
break; break;
case COND_NOUN: // act36: Conditional on noun mentioned case COND_NOUN: // act36: Conditional on noun mentioned
if (_vm.parser().isWordPresent(_vm._arrayNouns[action->a36.nounIndex])) if (_vm->_parser->isWordPresent(_vm->_arrayNouns[action->a36.nounIndex]))
insertActionList(action->a36.actPassIndex); insertActionList(action->a36.actPassIndex);
else else
insertActionList(action->a36.actFailIndex); insertActionList(action->a36.actFailIndex);
break; break;
case SCREEN_STATE: // act37: Set new screen state case SCREEN_STATE: // act37: Set new screen state
_vm._screenStates[action->a37.screenIndex] = action->a37.newState; _vm->_screenStates[action->a37.screenIndex] = action->a37.newState;
break; break;
case INIT_LIPS: // act38: Position lips on object case INIT_LIPS: // act38: Position lips on object
_vm._objects[action->a38.lipsObjNumb].x = _vm._objects[action->a38.objNumb].x + action->a38.dxLips; _vm->_object->_objects[action->a38.lipsObjNumb].x = _vm->_object->_objects[action->a38.objNumb].x + action->a38.dxLips;
_vm._objects[action->a38.lipsObjNumb].y = _vm._objects[action->a38.objNumb].y + action->a38.dyLips; _vm->_object->_objects[action->a38.lipsObjNumb].y = _vm->_object->_objects[action->a38.objNumb].y + action->a38.dyLips;
_vm._objects[action->a38.lipsObjNumb].screenIndex = *_vm._screen_p; // Don't forget screen! _vm->_object->_objects[action->a38.lipsObjNumb].screenIndex = *_vm->_screen_p; // Don't forget screen!
_vm._objects[action->a38.lipsObjNumb].cycling = CYCLE_FORWARD; _vm->_object->_objects[action->a38.lipsObjNumb].cycling = CYCLE_FORWARD;
break; break;
case INIT_STORY_MODE: // act39: Init story_mode flag case INIT_STORY_MODE: // act39: Init story_mode flag
// This is similar to the QUIET path mode, except that it is // This is similar to the QUIET path mode, except that it is
@ -426,23 +424,23 @@ event_t *Scheduler::doAction(event_t *curEvent) {
// End the game after story if this is special vendor demo mode // End the game after story if this is special vendor demo mode
if (gameStatus.demoFl && action->a39.storyModeFl == false) if (gameStatus.demoFl && action->a39.storyModeFl == false)
_vm.endGame(); _vm->endGame();
break; break;
case WARN: // act40: Text box (CF TEXT) case WARN: // act40: Text box (CF TEXT)
Utils::Box(BOX_OK, "%s", _vm.file().fetchString(action->a40.stringIndex)); Utils::Box(BOX_OK, "%s", _vm->_file->fetchString(action->a40.stringIndex));
break; break;
case COND_BONUS: // act41: Perform action if got bonus case COND_BONUS: // act41: Perform action if got bonus
if (_vm._points[action->a41.BonusIndex].scoredFl) if (_vm->_points[action->a41.BonusIndex].scoredFl)
insertActionList(action->a41.actPassIndex); insertActionList(action->a41.actPassIndex);
else else
insertActionList(action->a41.actFailIndex); insertActionList(action->a41.actFailIndex);
break; break;
case TEXT_TAKE: // act42: Text box with "take" message case TEXT_TAKE: // act42: Text box with "take" message
Utils::Box(BOX_ANY, TAKE_TEXT, _vm._arrayNouns[_vm._objects[action->a42.objNumb].nounIndex][TAKE_NAME]); Utils::Box(BOX_ANY, TAKE_TEXT, _vm->_arrayNouns[_vm->_object->_objects[action->a42.objNumb].nounIndex][TAKE_NAME]);
break; break;
case YESNO: // act43: Prompt user for Yes or No case YESNO: // act43: Prompt user for Yes or No
warning("doAction(act43) - Yes/No Box"); warning("doAction(act43) - Yes/No Box");
if (Utils::Box(BOX_YESNO, "%s", _vm.file().fetchString(action->a43.promptIndex)) != 0) if (Utils::Box(BOX_YESNO, "%s", _vm->_file->fetchString(action->a43.promptIndex)) != 0)
insertActionList(action->a43.actYesIndex); insertActionList(action->a43.actYesIndex);
else else
insertActionList(action->a43.actNoIndex); insertActionList(action->a43.actNoIndex);
@ -463,16 +461,16 @@ event_t *Scheduler::doAction(event_t *curEvent) {
gameStatus.jumpExitFl = action->a46.jumpExitFl; gameStatus.jumpExitFl = action->a46.jumpExitFl;
break; break;
case INIT_VIEW: // act47: Init object.viewx, viewy, dir case INIT_VIEW: // act47: Init object.viewx, viewy, dir
_vm._objects[action->a47.objNumb].viewx = action->a47.viewx; _vm->_object->_objects[action->a47.objNumb].viewx = action->a47.viewx;
_vm._objects[action->a47.objNumb].viewy = action->a47.viewy; _vm->_object->_objects[action->a47.objNumb].viewy = action->a47.viewy;
_vm._objects[action->a47.objNumb].direction = action->a47.direction; _vm->_object->_objects[action->a47.objNumb].direction = action->a47.direction;
break; break;
case INIT_OBJ_FRAME: // act48: Set seq,frame number to use case INIT_OBJ_FRAME: // act48: Set seq,frame number to use
// Note: Don't set a sequence at time 0 of a new screen, it causes // Note: Don't set a sequence at time 0 of a new screen, it causes
// problems clearing the boundary bits of the object! t>0 is safe // problems clearing the boundary bits of the object! t>0 is safe
_vm._objects[action->a48.objNumb].currImagePtr = _vm._objects[action->a48.objNumb].seqList[action->a48.seqIndex].seqPtr; _vm->_object->_objects[action->a48.objNumb].currImagePtr = _vm->_object->_objects[action->a48.objNumb].seqList[action->a48.seqIndex].seqPtr;
for (dx = 0; dx < action->a48.frameIndex; dx++) for (dx = 0; dx < action->a48.frameIndex; dx++)
_vm._objects[action->a48.objNumb].currImagePtr = _vm._objects[action->a48.objNumb].currImagePtr->nextSeqPtr; _vm->_object->_objects[action->a48.objNumb].currImagePtr = _vm->_object->_objects[action->a48.objNumb].currImagePtr->nextSeqPtr;
break; break;
case OLD_SONG: case OLD_SONG:
//TODO For Hugo 1 and Hugo2 DOS: The songs were not stored in a DAT file, but directly as //TODO For Hugo 1 and Hugo2 DOS: The songs were not stored in a DAT file, but directly as
@ -500,7 +498,7 @@ event_t *Scheduler::doAction(event_t *curEvent) {
void Scheduler::runScheduler() { void Scheduler::runScheduler() {
debugC(6, kDebugSchedule, "runScheduler"); debugC(6, kDebugSchedule, "runScheduler");
status_t &gameStatus = _vm.getGameStatus(); status_t &gameStatus = _vm->getGameStatus();
event_t *curEvent = _headEvent; // The earliest event event_t *curEvent = _headEvent; // The earliest event
while (curEvent && curEvent->time <= gameStatus.tick) // While mature events found while (curEvent && curEvent->time <= gameStatus.tick) // While mature events found
@ -512,16 +510,16 @@ uint32 Scheduler::getTicks() {
// Return system time in ticks. A tick is 1/TICKS_PER_SEC mS // Return system time in ticks. A tick is 1/TICKS_PER_SEC mS
debugC(3, kDebugSchedule, "getTicks"); debugC(3, kDebugSchedule, "getTicks");
return _vm.getGameStatus().tick; return _vm->getGameStatus().tick;
} }
void Scheduler::processBonus(int bonusIndex) { void Scheduler::processBonus(int bonusIndex) {
// Add indecated bonus to score if not added already // Add indecated bonus to score if not added already
debugC(1, kDebugSchedule, "processBonus(%d)", bonusIndex); debugC(1, kDebugSchedule, "processBonus(%d)", bonusIndex);
if (!_vm._points[bonusIndex].scoredFl) { if (!_vm->_points[bonusIndex].scoredFl) {
_vm.adjustScore(_vm._points[bonusIndex].score); _vm->adjustScore(_vm->_points[bonusIndex].score);
_vm._points[bonusIndex].scoredFl = true; _vm->_points[bonusIndex].scoredFl = true;
} }
} }
@ -535,11 +533,11 @@ void Scheduler::newScreen(int screenIndex) {
debugC(1, kDebugSchedule, "newScreen(%d)", screenIndex); debugC(1, kDebugSchedule, "newScreen(%d)", screenIndex);
// Make sure the background file exists! // Make sure the background file exists!
if (!_vm.isPacked()) { if (!_vm->isPacked()) {
char line[32]; char line[32];
if (!_vm.file().fileExists(strcat(strncat(strcpy(line, _vm._picDir), _vm._screenNames[screenIndex], NAME_LEN), BKGEXT)) && if (!_vm->_file->fileExists(strcat(strncat(strcpy(line, _vm->_picDir), _vm->_screenNames[screenIndex], NAME_LEN), BKGEXT)) &&
!_vm.file().fileExists(strcat(strcpy(line, _vm._screenNames[screenIndex]), ".ART"))) { !_vm->_file->fileExists(strcat(strcpy(line, _vm->_screenNames[screenIndex]), ".ART"))) {
Utils::Box(BOX_ANY, "%s", _vm._textSchedule[kSsNoBackground]); Utils::Box(BOX_ANY, "%s", _vm->_textSchedule[kSsNoBackground]);
return; return;
} }
} }
@ -555,16 +553,16 @@ void Scheduler::newScreen(int screenIndex) {
} }
// 2. Set the new screen in the hero object and any being carried // 2. Set the new screen in the hero object and any being carried
_vm.setNewScreen(screenIndex); _vm->setNewScreen(screenIndex);
// 3. Read in new screen files // 3. Read in new screen files
_vm.readScreenFiles(screenIndex); _vm->readScreenFiles(screenIndex);
// 4. Schedule action list for this screen // 4. Schedule action list for this screen
_vm.screenActions(screenIndex); _vm->screenActions(screenIndex);
// 5. Initialise prompt line and status line // 5. Initialise prompt line and status line
_vm.screen().initNewScreenDisplay(); _vm->_screen->initNewScreenDisplay();
} }
// Write the event queue to the file with handle f // Write the event queue to the file with handle f
@ -642,35 +640,13 @@ void Scheduler::restoreScreen(int screenIndex) {
debugC(1, kDebugSchedule, "restoreScreen(%d)", screenIndex); debugC(1, kDebugSchedule, "restoreScreen(%d)", screenIndex);
// 1. Set the new screen in the hero object and any being carried // 1. Set the new screen in the hero object and any being carried
_vm.setNewScreen(screenIndex); _vm->setNewScreen(screenIndex);
// 2. Read in new screen files // 2. Read in new screen files
_vm.readScreenFiles(screenIndex); _vm->readScreenFiles(screenIndex);
// 3. Initialise prompt line and status line // 3. Initialise prompt line and status line
_vm.screen().initNewScreenDisplay(); _vm->_screen->initNewScreenDisplay();
}
void Scheduler::swapImages(int objNumb1, int objNumb2) {
// Swap all the images of one object with another. Set hero_image (we make
// the assumption for now that the first obj is always the HERO) to the object
// number of the swapped image
debugC(1, kDebugSchedule, "swapImages(%d, %d)", objNumb1, objNumb2);
_vm.file().saveSeq(&_vm._objects[objNumb1]);
seqList_t tmpSeqList[MAX_SEQUENCES];
int seqListSize = sizeof(seqList_t) * MAX_SEQUENCES;
memcpy(tmpSeqList, _vm._objects[objNumb1].seqList, seqListSize);
memcpy(_vm._objects[objNumb1].seqList, _vm._objects[objNumb2].seqList, seqListSize);
memcpy(_vm._objects[objNumb2].seqList, tmpSeqList, seqListSize);
_vm.file().restoreSeq(&_vm._objects[objNumb1]);
_vm._objects[objNumb2].currImagePtr = _vm._objects[objNumb2].seqList[0].seqPtr;
_vm._heroImage = (_vm._heroImage == HERO) ? objNumb2 : HERO;
// Make sure baseline stays constant
_vm._objects[objNumb1].y += _vm._objects[objNumb2].currImagePtr->y2 - _vm._objects[objNumb1].currImagePtr->y2;
} }
} // End of namespace Hugo } // End of namespace Hugo

View file

@ -47,7 +47,7 @@ struct event_t {
class Scheduler { class Scheduler {
public: public:
Scheduler(HugoEngine &vm); Scheduler(HugoEngine *vm);
virtual ~Scheduler(); virtual ~Scheduler();
void initEventQueue(); void initEventQueue();
@ -61,7 +61,6 @@ public:
void restoreEvents(Common::SeekableReadStream *f); void restoreEvents(Common::SeekableReadStream *f);
void saveEvents(Common::WriteStream *f); void saveEvents(Common::WriteStream *f);
void restoreScreen(int screenIndex); void restoreScreen(int screenIndex);
void swapImages(int objNumb1, int objNumb2);
private: private:
enum seqTextSchedule { enum seqTextSchedule {
@ -69,7 +68,7 @@ private:
kSsBadSaveGame = 1 kSsBadSaveGame = 1
}; };
HugoEngine &_vm; HugoEngine *_vm;
event_t _events[kMaxEvents]; // Statically declare event structures event_t _events[kMaxEvents]; // Statically declare event structures
@ -86,7 +85,7 @@ private:
class Scheduler_v1d : public Scheduler { class Scheduler_v1d : public Scheduler {
public: public:
Scheduler_v1d(HugoEngine &vm); Scheduler_v1d(HugoEngine *vm);
~Scheduler_v1d(); ~Scheduler_v1d();
const char *getCypher(); const char *getCypher();
@ -94,7 +93,7 @@ public:
class Scheduler_v3d : public Scheduler { class Scheduler_v3d : public Scheduler {
public: public:
Scheduler_v3d(HugoEngine &vm); Scheduler_v3d(HugoEngine *vm);
~Scheduler_v3d(); ~Scheduler_v3d();
const char *getCypher(); const char *getCypher();

View file

@ -39,7 +39,7 @@
namespace Hugo { namespace Hugo {
Scheduler_v1d::Scheduler_v1d(HugoEngine &vm) : Scheduler(vm) { Scheduler_v1d::Scheduler_v1d(HugoEngine *vm) : Scheduler(vm) {
} }
Scheduler_v1d::~Scheduler_v1d() { Scheduler_v1d::~Scheduler_v1d() {

View file

@ -39,7 +39,7 @@
namespace Hugo { namespace Hugo {
Scheduler_v3d::Scheduler_v3d(HugoEngine &vm) : Scheduler(vm) { Scheduler_v3d::Scheduler_v3d(HugoEngine *vm) : Scheduler(vm) {
} }
Scheduler_v3d::~Scheduler_v3d() { Scheduler_v3d::~Scheduler_v3d() {

View file

@ -239,7 +239,7 @@ void MidiPlayer::timerCallback(void *p) {
player->updateTimer(); player->updateTimer();
} }
SoundHandler::SoundHandler(HugoEngine &vm) : _vm(vm) { SoundHandler::SoundHandler(HugoEngine *vm) : _vm(vm) {
MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM); MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM);
MidiDriver *driver = MidiDriver::createMidi(dev); MidiDriver *driver = MidiDriver::createMidi(dev);
@ -254,7 +254,7 @@ void SoundHandler::setMusicVolume() {
void SoundHandler::stopSound() { void SoundHandler::stopSound() {
/* Stop any sound that might be playing */ /* Stop any sound that might be playing */
_vm._mixer->stopAll(); _vm->_mixer->stopAll();
} }
void SoundHandler::stopMusic() { void SoundHandler::stopMusic() {
@ -285,8 +285,8 @@ void SoundHandler::playMusic(int16 tune) {
uint16 size; // Size of sequence data uint16 size; // Size of sequence data
if (_config.musicFl) { if (_config.musicFl) {
_vm.getGameStatus().song = tune; _vm->getGameStatus().song = tune;
seqPtr = _vm.file().getSound(tune, &size); seqPtr = _vm->_file->getSound(tune, &size);
playMIDI(seqPtr, size); playMIDI(seqPtr, size);
} }
} }
@ -302,7 +302,7 @@ void SoundHandler::playSound(int16 sound, stereo_t channel, byte priority) {
static byte curPriority = 0; // Priority of currently playing sound static byte curPriority = 0; // Priority of currently playing sound
// //
/* Sound disabled */ /* Sound disabled */
if (!_config.soundFl || !_vm._mixer->isReady()) if (!_config.soundFl || !_vm->_mixer->isReady())
return; return;
// //
// // See if last wave still playing - if so, check priority // // See if last wave still playing - if so, check priority
@ -314,11 +314,11 @@ void SoundHandler::playSound(int16 sound, stereo_t channel, byte priority) {
curPriority = priority; curPriority = priority;
// //
/* Get sound data */ /* Get sound data */
if ((sound_p = _vm.file().getSound(sound, &size)) == 0) if ((sound_p = _vm->_file->getSound(sound, &size)) == 0)
return; return;
Audio::AudioStream *stream = Audio::makeRawStream(sound_p, size, 11025, Audio::FLAG_UNSIGNED); Audio::AudioStream *stream = Audio::makeRawStream(sound_p, size, 11025, Audio::FLAG_UNSIGNED);
_vm._mixer->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, stream); _vm->_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, stream);
} }

View file

@ -41,7 +41,7 @@ class MidiPlayer;
class SoundHandler { class SoundHandler {
public: public:
SoundHandler(HugoEngine &vm); SoundHandler(HugoEngine *vm);
void toggleMusic(); void toggleMusic();
void toggleSound(); void toggleSound();
@ -51,7 +51,7 @@ public:
void initSound(); void initSound();
private: private:
HugoEngine &_vm; HugoEngine *_vm;
Audio::SoundHandle _soundHandle; Audio::SoundHandle _soundHandle;
MidiPlayer *_midiPlayer; MidiPlayer *_midiPlayer;