TINYGL: Add support for more texture color formats
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2 changed files with 53 additions and 18 deletions
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@ -32,6 +32,47 @@
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#include "graphics/tinygl/zgl.h"
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struct tglColorAssociation {
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Graphics::PixelFormat pf;
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TGLuint format;
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TGLuint type;
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};
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static const struct tglColorAssociation colorAssociationList[] = {
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/*
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* TGL_UNSIGNED_BYTE before other variants to provide OpenGLES-friendly formats
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* when this table is used to look these up.
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* Note: this does not matter at all for TinyGL, but this is to be consistent
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* with future OpenGL equivalent for this code.
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*/
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// TODO: remove pixel endianness conversions from tinygl callers and enable
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//#if defined(SCUMM_LITTLE_ENDIAN)
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#if 1
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{Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), TGL_RGBA, TGL_UNSIGNED_BYTE},
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{Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24), TGL_BGRA, TGL_UNSIGNED_BYTE},
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{Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), TGL_RGB, TGL_UNSIGNED_BYTE},
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{Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), TGL_BGR, TGL_UNSIGNED_BYTE},
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#else
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{Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), TGL_RGBA, TGL_UNSIGNED_BYTE},
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{Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0), TGL_BGRA, TGL_UNSIGNED_BYTE},
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{Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), TGL_RGB, TGL_UNSIGNED_BYTE},
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{Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), TGL_BGR, TGL_UNSIGNED_BYTE},
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#endif
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{Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), TGL_RGBA, TGL_UNSIGNED_INT_8_8_8_8_REV},
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{Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), TGL_RGBA, TGL_UNSIGNED_INT_8_8_8_8},
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{Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24), TGL_BGRA, TGL_UNSIGNED_INT_8_8_8_8_REV},
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{Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0), TGL_BGRA, TGL_UNSIGNED_INT_8_8_8_8},
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{Graphics::PixelFormat(2, 5, 5, 5, 1, 0, 5, 10, 15), TGL_RGBA, TGL_UNSIGNED_SHORT_1_5_5_5_REV},
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{Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0), TGL_RGBA, TGL_UNSIGNED_SHORT_5_5_5_1},
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{Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15), TGL_BGRA, TGL_UNSIGNED_SHORT_1_5_5_5_REV},
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{Graphics::PixelFormat(2, 5, 5, 5, 1, 1, 6, 11, 0), TGL_BGRA, TGL_UNSIGNED_SHORT_5_5_5_1},
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{Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0), TGL_RGB, TGL_UNSIGNED_SHORT_5_6_5_REV},
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{Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), TGL_BGR, TGL_UNSIGNED_SHORT_5_6_5},
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{Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), TGL_BGR, TGL_UNSIGNED_SHORT_5_6_5_REV},
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{Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0), TGL_RGB, TGL_UNSIGNED_SHORT_5_6_5}
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};
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#define COLOR_ASSOCIATION_LIST_LENGTH (sizeof(colorAssociationList) / sizeof(*colorAssociationList))
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namespace TinyGL {
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static GLTexture *find_texture(GLContext *c, unsigned int h) {
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@ -112,6 +153,15 @@ void glopBindTexture(GLContext *c, GLParam *p) {
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c->current_texture = t;
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}
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static inline const Graphics::PixelFormat formatType2PixelFormat(TGLuint format, TGLuint type) {
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for (unsigned int i = 0; i < COLOR_ASSOCIATION_LIST_LENGTH; i++) {
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if (colorAssociationList[i].format == format &&
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colorAssociationList[i].type == type)
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return colorAssociationList[i].pf;
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}
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error("TinyGL texture: format 0x%04x and type 0x%04x combination not supported", format, type);
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}
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void glopTexImage2D(GLContext *c, GLParam *p) {
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int target = p[1].i;
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int level = p[2].i;
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@ -131,23 +181,6 @@ void glopTexImage2D(GLContext *c, GLParam *p) {
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error("tglTexImage2D: invalid level");
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if (border != 0)
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error("tglTexImage2D: invalid border");
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Graphics::PixelFormat sourceFormat;
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switch (format) {
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case TGL_RGBA:
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sourceFormat = Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
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break;
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case TGL_RGB:
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sourceFormat = Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0);
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break;
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case TGL_BGRA:
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sourceFormat = Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24);
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break;
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case TGL_BGR:
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sourceFormat = Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0);
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break;
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default:
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error("tglTexImage2D: Pixel format not handled.");
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}
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Graphics::PixelFormat pf;
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switch (format) {
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@ -176,7 +209,7 @@ void glopTexImage2D(GLContext *c, GLParam *p) {
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DisposeAfterUse::NO
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);
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if (pixels != NULL) {
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Graphics::PixelBuffer src(sourceFormat, pixels);
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Graphics::PixelBuffer src(formatType2PixelFormat(format, type), pixels);
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if (width != c->_textureSize || height != c->_textureSize) {
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Graphics::PixelBuffer src_conv(pf, width * height, DisposeAfterUse::YES);
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src_conv.copyBuffer(
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