GLK: Standardizing on a common GameDescriptor class for detectors
This commit is contained in:
parent
84b6534c3f
commit
013f39cb5d
15 changed files with 91 additions and 101 deletions
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@ -31,18 +31,18 @@ namespace Glk {
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namespace Alan2 {
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void Alan2MetaEngine::getSupportedGames(PlainGameList &games) {
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for (const Alan2Descriptor *pd = ALAN2_GAME_LIST; pd->gameId; ++pd) {
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for (const PlainGameDescriptor *pd = ALAN2_GAME_LIST; pd->gameId; ++pd) {
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games.push_back(*pd);
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}
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}
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Alan2Descriptor Alan2MetaEngine::findGame(const char *gameId) {
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for (const Alan2Descriptor *pd = ALAN2_GAME_LIST; pd->gameId; ++pd) {
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GameDescriptor Alan2MetaEngine::findGame(const char *gameId) {
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for (const PlainGameDescriptor *pd = ALAN2_GAME_LIST; pd->gameId; ++pd) {
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if (!strcmp(gameId, pd->gameId))
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return *pd;
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}
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return Alan2Descriptor();
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return GameDescriptor::empty();
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}
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bool Alan2MetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
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@ -107,7 +107,7 @@ bool Alan2MetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &g
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}
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void Alan2MetaEngine::detectClashes(Common::StringMap &map) {
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for (const Alan2Descriptor *pd = ALAN2_GAME_LIST; pd->gameId; ++pd) {
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for (const PlainGameDescriptor *pd = ALAN2_GAME_LIST; pd->gameId; ++pd) {
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if (map.contains(pd->gameId))
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error("Duplicate game Id found - %s", pd->gameId);
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map[pd->gameId] = "";
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@ -26,25 +26,11 @@
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#include "common/fs.h"
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#include "common/hash-str.h"
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#include "engines/game.h"
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#include "glk/detection.h"
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namespace Glk {
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namespace Alan2 {
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/**
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* Alan2 game descriptior
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*/
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struct Alan2Descriptor {
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const char *gameId;
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const char *description;
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operator PlainGameDescriptor() const {
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PlainGameDescriptor pd;
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pd.gameId = gameId;
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pd.description = description;
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return pd;
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}
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};
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/**
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* Meta engine for Alan2 interpreter
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*/
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@ -58,7 +44,7 @@ public:
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/**
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* Returns a game description for the given game Id, if it's supported
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*/
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static Alan2Descriptor findGame(const char *gameId);
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static GameDescriptor findGame(const char *gameId);
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/**
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* Detect supported games
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@ -38,9 +38,8 @@ struct Alan2GameDescription {
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Common::Language _language;
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};
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const Alan2Descriptor ALAN2_GAME_LIST[] = {
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const PlainGameDescriptor ALAN2_GAME_LIST[] = {
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{ "alan2", "Alan2 Game" },
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//{ "cragne", "Cragne Manor" },
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{ nullptr, nullptr }
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};
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@ -64,7 +64,7 @@ bool Glk::GlkEngine::hasFeature(EngineFeature f) const {
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}
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Common::Error GlkMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
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Glk::TADS::TADSDescriptor td;
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Glk::GameDescriptor td = Glk::GameDescriptor::empty();
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assert(engine);
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// Populate the game description
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@ -96,16 +96,16 @@ Common::Error GlkMetaEngine::createInstance(OSystem *syst, Engine **engine) cons
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f.close();
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// Create the correct engine
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if (Glk::Alan2::Alan2MetaEngine::findGame(gameDesc._gameId.c_str()).description) {
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if (Glk::Alan2::Alan2MetaEngine::findGame(gameDesc._gameId.c_str())._description) {
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*engine = new Glk::Alan2::Alan2(syst, gameDesc);
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} else if (Glk::Frotz::FrotzMetaEngine::findGame(gameDesc._gameId.c_str()).description) {
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} else if (Glk::Frotz::FrotzMetaEngine::findGame(gameDesc._gameId.c_str())._description) {
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*engine = new Glk::Frotz::Frotz(syst, gameDesc);
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} else if (Glk::Glulxe::GlulxeMetaEngine::findGame(gameDesc._gameId.c_str()).description) {
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} else if (Glk::Glulxe::GlulxeMetaEngine::findGame(gameDesc._gameId.c_str())._description) {
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*engine = new Glk::Glulxe::Glulxe(syst, gameDesc);
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} else if (Glk::Scott::ScottMetaEngine::findGame(gameDesc._gameId.c_str()).description) {
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} else if (Glk::Scott::ScottMetaEngine::findGame(gameDesc._gameId.c_str())._description) {
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*engine = new Glk::Scott::Scott(syst, gameDesc);
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} else if ((td = Glk::TADS::TADSMetaEngine::findGame(gameDesc._gameId.c_str())).description) {
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if (td.isTADS3)
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} else if ((td = Glk::TADS::TADSMetaEngine::findGame(gameDesc._gameId.c_str()))._description) {
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if (td._options & Glk::TADS::OPTION_TADS3)
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*engine = new Glk::TADS::TADS3::TADS3(syst, gameDesc);
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else
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*engine = new Glk::TADS::TADS2::TADS2(syst, gameDesc);
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@ -150,22 +150,20 @@ PlainGameList GlkMetaEngine::getSupportedGames() const {
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}
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PlainGameDescriptor GlkMetaEngine::findGame(const char *gameId) const {
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PlainGameDescriptor gd;
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gd = Glk::Alan2::Alan2MetaEngine::findGame(gameId);
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if (gd.description) return gd;
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Glk::GameDescriptor gd = Glk::Alan2::Alan2MetaEngine::findGame(gameId);
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if (gd._description) return gd;
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gd = Glk::Frotz::FrotzMetaEngine::findGame(gameId);
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if (gd.description) return gd;
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if (gd._description) return gd;
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gd = Glk::Glulxe::GlulxeMetaEngine::findGame(gameId);
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if (gd.description) return gd;
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if (gd._description) return gd;
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gd = Glk::Scott::ScottMetaEngine::findGame(gameId);
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if (gd.description) return gd;
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if (gd._description) return gd;
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gd = Glk::TADS::TADSMetaEngine::findGame(gameId);
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if (gd.description) return gd;
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if (gd._description) return gd;
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return PlainGameDescriptor();
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}
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@ -24,9 +24,13 @@
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#define GLK_DETECTION_H
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#include "engines/advancedDetector.h"
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#include "engines/game.h"
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#define MAX_SAVES 99
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/**
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* ScummVM Meta Engine interface
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*/
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class GlkMetaEngine : public MetaEngine {
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private:
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Common::String findFileByGameId(const Common::String &gameId) const;
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@ -71,4 +75,33 @@ public:
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void detectClashes() const;
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};
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namespace Glk {
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/**
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* Holds the name of a recognised game
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*/
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struct GameDescriptor {
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const char *_gameId;
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const char *_description;
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uint _options;
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GameDescriptor(const char *gameId, const char *description, uint options) :
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_gameId(gameId), _description(description), _options(options) {}
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GameDescriptor(const PlainGameDescriptor &gd) : _gameId(gd.gameId), _description(gd.description),
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_options(0) {}
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static PlainGameDescriptor empty() {
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return GameDescriptor(nullptr, nullptr, 0);
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}
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operator PlainGameDescriptor() const {
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PlainGameDescriptor pd;
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pd.gameId = _gameId;
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pd.description = _description;
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return pd;
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}
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};
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} // End of namespace Glk
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#endif
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@ -39,7 +39,7 @@ void FrotzMetaEngine::getSupportedGames(PlainGameList &games) {
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games.push_back(*pd);
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}
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PlainGameDescriptor FrotzMetaEngine::findGame(const char *gameId) {
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GameDescriptor FrotzMetaEngine::findGame(const char *gameId) {
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for (const PlainGameDescriptor *pd = INFOCOM_GAME_LIST; pd->gameId; ++pd) {
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if (!strcmp(gameId, pd->gameId))
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return *pd;
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@ -49,7 +49,7 @@ PlainGameDescriptor FrotzMetaEngine::findGame(const char *gameId) {
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return *pd;
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}
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return PlainGameDescriptor();;
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return GameDescriptor::empty();
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}
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bool FrotzMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
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@ -129,8 +129,8 @@ bool FrotzMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &g
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const PlainGameDescriptor &desc = ZCODE_GAME_LIST[0];
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gd = DetectedGame(desc.gameId, desc.description, Common::UNK_LANG, Common::kPlatformUnknown);
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} else {
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PlainGameDescriptor gameDesc = findGame(p->_gameId);
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gd = DetectedGame(p->_gameId, gameDesc.description, p->_language, Common::kPlatformUnknown, p->_extra);
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GameDescriptor gameDesc = findGame(p->_gameId);
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gd = DetectedGame(p->_gameId, gameDesc._description, p->_language, Common::kPlatformUnknown, p->_extra);
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gd.setGUIOptions(p->_guiOptions);
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}
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@ -27,6 +27,7 @@
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#include "common/hash-str.h"
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#include "engines/game.h"
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#include "glk/streams.h"
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#include "glk/detection.h"
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namespace Glk {
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namespace Frotz {
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*/
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static void getSupportedGames(PlainGameList &games);
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/**
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* Returns a game description for the given game Id, if it's supported
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*/
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static PlainGameDescriptor findGame(const char *gameId);
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static GameDescriptor findGame(const char *gameId);
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/**
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* Detect supported games
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@ -31,18 +31,18 @@ namespace Glk {
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namespace Glulxe {
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void GlulxeMetaEngine::getSupportedGames(PlainGameList &games) {
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for (const GlulxeDescriptor *pd = GLULXE_GAME_LIST; pd->gameId; ++pd) {
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for (const PlainGameDescriptor *pd = GLULXE_GAME_LIST; pd->gameId; ++pd) {
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games.push_back(*pd);
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}
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}
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GlulxeDescriptor GlulxeMetaEngine::findGame(const char *gameId) {
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for (const GlulxeDescriptor *pd = GLULXE_GAME_LIST; pd->gameId; ++pd) {
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GameDescriptor GlulxeMetaEngine::findGame(const char *gameId) {
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for (const PlainGameDescriptor *pd = GLULXE_GAME_LIST; pd->gameId; ++pd) {
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if (!strcmp(gameId, pd->gameId))
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return *pd;
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}
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return GlulxeDescriptor();
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return GameDescriptor::empty();
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}
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bool GlulxeMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
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@ -107,7 +107,7 @@ bool GlulxeMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &
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}
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void GlulxeMetaEngine::detectClashes(Common::StringMap &map) {
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for (const GlulxeDescriptor *pd = GLULXE_GAME_LIST; pd->gameId; ++pd) {
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for (const PlainGameDescriptor *pd = GLULXE_GAME_LIST; pd->gameId; ++pd) {
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if (map.contains(pd->gameId))
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error("Duplicate game Id found - %s", pd->gameId);
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map[pd->gameId] = "";
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@ -26,25 +26,11 @@
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#include "common/fs.h"
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#include "common/hash-str.h"
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#include "engines/game.h"
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#include "glk/detection.h"
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namespace Glk {
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namespace Glulxe {
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/**
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* Glulxe game descriptior
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*/
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struct GlulxeDescriptor {
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const char *gameId;
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const char *description;
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operator PlainGameDescriptor() const {
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PlainGameDescriptor pd;
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pd.gameId = gameId;
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pd.description = description;
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return pd;
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}
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};
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/**
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* Meta engine for Glulxe interpreter
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*/
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/**
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* Returns a game description for the given game Id, if it's supported
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*/
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static GlulxeDescriptor findGame(const char *gameId);
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static GameDescriptor findGame(const char *gameId);
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/**
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* Detect supported games
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@ -38,7 +38,7 @@ struct GlulxeGameDescription {
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Common::Language _language;
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};
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const GlulxeDescriptor GLULXE_GAME_LIST[] = {
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const PlainGameDescriptor GLULXE_GAME_LIST[] = {
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{ "glulxe", "Glulxe Game" },
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{ "cragne", "Cragne Manor" },
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@ -34,13 +34,13 @@ void ScottMetaEngine::getSupportedGames(PlainGameList &games) {
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games.push_back(*pd);
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}
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PlainGameDescriptor ScottMetaEngine::findGame(const char *gameId) {
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GameDescriptor ScottMetaEngine::findGame(const char *gameId) {
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for (const PlainGameDescriptor *pd = SCOTT_GAME_LIST; pd->gameId; ++pd) {
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if (!strcmp(gameId, pd->gameId))
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return *pd;
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}
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return PlainGameDescriptor();;
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return GameDescriptor::empty();
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}
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bool ScottMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
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@ -26,6 +26,7 @@
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#include "common/fs.h"
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#include "common/hash-str.h"
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#include "engines/game.h"
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#include "glk/detection.h"
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namespace Glk {
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namespace Scott {
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/**
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* Returns a game description for the given game Id, if it's supported
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*/
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static PlainGameDescriptor findGame(const char *gameId);
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static GameDescriptor findGame(const char *gameId);
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/**
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* Detect supported games
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@ -31,18 +31,18 @@ namespace Glk {
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namespace TADS {
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void TADSMetaEngine::getSupportedGames(PlainGameList &games) {
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for (const TADSDescriptor *pd = TADS_GAME_LIST; pd->gameId; ++pd) {
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for (const GameDescriptor *pd = TADS_GAME_LIST; pd->_gameId; ++pd) {
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games.push_back(*pd);
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}
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}
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TADSDescriptor TADSMetaEngine::findGame(const char *gameId) {
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for (const TADSDescriptor *pd = TADS_GAME_LIST; pd->gameId; ++pd) {
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if (!strcmp(gameId, pd->gameId))
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GameDescriptor TADSMetaEngine::findGame(const char *gameId) {
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for (const GameDescriptor *pd = TADS_GAME_LIST; pd->_gameId; ++pd) {
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if (!strcmp(gameId, pd->_gameId))
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return *pd;
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}
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return TADSDescriptor();;
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return GameDescriptor::empty();
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}
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bool TADSMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
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@ -81,8 +81,8 @@ bool TADSMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &ga
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debug("ENTRY0(\"%s\", \"%s\", %u),", fname.c_str(), md5.c_str(), (uint)filesize);
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}
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const TADSDescriptor &desc = TADS_GAME_LIST[0];
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gd = DetectedGame(desc.gameId, desc.description, Common::UNK_LANG, Common::kPlatformUnknown);
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const GameDescriptor &desc = TADS_GAME_LIST[0];
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gd = DetectedGame(desc._gameId, desc._description, Common::UNK_LANG, Common::kPlatformUnknown);
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}
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else {
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PlainGameDescriptor gameDesc = findGame(p->_gameId);
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@ -97,10 +97,10 @@ bool TADSMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &ga
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}
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void TADSMetaEngine::detectClashes(Common::StringMap &map) {
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for (const TADSDescriptor *pd = TADS_GAME_LIST; pd->gameId; ++pd) {
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if (map.contains(pd->gameId))
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error("Duplicate game Id found - %s", pd->gameId);
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map[pd->gameId] = "";
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for (const GameDescriptor *pd = TADS_GAME_LIST; pd->_gameId; ++pd) {
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if (map.contains(pd->_gameId))
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error("Duplicate game Id found - %s", pd->_gameId);
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map[pd->_gameId] = "";
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}
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}
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@ -25,25 +25,12 @@
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#include "common/fs.h"
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#include "engines/game.h"
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#include "glk/detection.h"
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namespace Glk {
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namespace TADS {
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/**
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* TADS game descriptior
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*/
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struct TADSDescriptor {
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const char *gameId;
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const char *description;
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bool isTADS3;
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operator PlainGameDescriptor() const {
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PlainGameDescriptor pd;
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pd.gameId = gameId;
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pd.description = description;
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return pd;
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}
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};
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enum TADSOption { OPTION_TADS2 = 0, OPTION_TADS3 = 1 };
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/**
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* Meta engine for TADS interpreter
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@ -58,7 +45,7 @@ public:
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/**
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* Returns a game description for the given game Id, if it's supported
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*/
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static TADSDescriptor findGame(const char *gameId);
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static GameDescriptor findGame(const char *gameId);
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/**
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* Detect supported games
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@ -38,14 +38,14 @@ struct TADSGameDescription {
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Common::Language _language;
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};
|
||||
|
||||
const TADSDescriptor TADS_GAME_LIST[] = {
|
||||
const GameDescriptor TADS_GAME_LIST[] = {
|
||||
// TADS 2 Games
|
||||
{ "tads2", "TADS 2 Game", false },
|
||||
{ "oncefuture", "Once and Future", false },
|
||||
{ "tads2", "TADS 2 Game", OPTION_TADS2 },
|
||||
{ "oncefuture", "Once and Future", OPTION_TADS2 },
|
||||
|
||||
// TADS 3 Games
|
||||
{ "tads3", "TADS 3 Game", true },
|
||||
{ nullptr, nullptr, false }
|
||||
{ "tads3", "TADS 3 Game", OPTION_TADS3 },
|
||||
{ nullptr, nullptr, 0 }
|
||||
};
|
||||
|
||||
#define ENTRY0(ID, MD5, FILESIZE) { ID, "", MD5, FILESIZE, Common::EN_ANY }
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue