fixed ordering of engine jobs: no more known graphics glitches
svn-id: r25146
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c12fe85922
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0147a83180
2 changed files with 2 additions and 1 deletions
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@ -362,7 +362,7 @@ void waitUntilLeftClick() {
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void Parallaction::runGame() {
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// printf("runGame()\n");
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addJob(jobEraseAnimations, (void*)1, JOBPRIORITY_RUNSTUFF);
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addJob(jobEraseAnimations, (void*)1, JOBPRIORITY_ERASEANIMATIONS);
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_jRunScripts = addJob(jobRunScripts, 0, JOBPRIORITY_RUNSTUFF);
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addJob(jobDisplayAnimations, 0, JOBPRIORITY_DRAWANIMATIONS);
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@ -41,6 +41,7 @@ namespace Parallaction {
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#define JOBPRIORITY_ADDREMOVEITEMS 17
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#define JOBPRIORITY_TOGGLEDOOR 18
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#define JOBPRIORITY_WALK 19
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#define JOBPRIORITY_ERASEANIMATIONS 20
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#define JOBPRIORITY_HIDEINVENTORY 20
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#define JOBPRIORITY_ERASEMOUSE 21
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