fixed ordering of engine jobs: no more known graphics glitches

svn-id: r25146
This commit is contained in:
Nicola Mettifogo 2007-01-21 11:05:22 +00:00
parent c12fe85922
commit 0147a83180
2 changed files with 2 additions and 1 deletions

View file

@ -362,7 +362,7 @@ void waitUntilLeftClick() {
void Parallaction::runGame() {
// printf("runGame()\n");
addJob(jobEraseAnimations, (void*)1, JOBPRIORITY_RUNSTUFF);
addJob(jobEraseAnimations, (void*)1, JOBPRIORITY_ERASEANIMATIONS);
_jRunScripts = addJob(jobRunScripts, 0, JOBPRIORITY_RUNSTUFF);
addJob(jobDisplayAnimations, 0, JOBPRIORITY_DRAWANIMATIONS);

View file

@ -41,6 +41,7 @@ namespace Parallaction {
#define JOBPRIORITY_ADDREMOVEITEMS 17
#define JOBPRIORITY_TOGGLEDOOR 18
#define JOBPRIORITY_WALK 19
#define JOBPRIORITY_ERASEANIMATIONS 20
#define JOBPRIORITY_HIDEINVENTORY 20
#define JOBPRIORITY_ERASEMOUSE 21