STARK: The image resources now load their xmg files
Contains fixes to the XMG code from ST and Somaen's branch
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fae93d84a2
commit
016e46b386
8 changed files with 133 additions and 38 deletions
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@ -34,15 +34,15 @@ Scene::Scene(GfxDriver *gfx) : _gfx(gfx) {
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if (!xarc.open("45/00/00.xarc"))
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warning("couldn't open archive");
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_elements.push_back(SceneElementXMG::load(&xarc, "house_layercenter.xmg", 0, 0));
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//_elements.push_back(SceneElementXMG::load(&xarc, "vista-scapehaze-more-fog3-final.xmg", 0, 0));
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_elements.push_back(SceneElementXMG::load(&xarc, "house_prop01_pillow.xmg", 384, 267));
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_elements.push_back(SceneElementXMG::load(&xarc, "house_prop02_pillow.xmg", 324, 299));
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_elements.push_back(SceneElementXMG::load(&xarc, "house_prop03_pillow.xmg", 141, 312));
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_elements.push_back(SceneElementXMG::load(&xarc, "house_prop4_armrest.xmg", 171, 184));
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_elements.push_back(SceneElementXMG::load(&xarc, "house_prop5_chair.xmg", 170, 164));
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_elements.push_back(SceneElementXMG::load(&xarc, "house_prop6_wall.xmg", 0, 0));
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_elements.push_back(SceneElementXMG::load(&xarc, "house_prop8_pillar.xmg", 534, 0));
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// _elements.push_back(SceneElementXMG::load(&xarc, "house_layercenter.xmg", 0, 0));
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// //_elements.push_back(SceneElementXMG::load(&xarc, "vista-scapehaze-more-fog3-final.xmg", 0, 0));
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// _elements.push_back(SceneElementXMG::load(&xarc, "house_prop01_pillow.xmg", 384, 267));
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// _elements.push_back(SceneElementXMG::load(&xarc, "house_prop02_pillow.xmg", 324, 299));
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// _elements.push_back(SceneElementXMG::load(&xarc, "house_prop03_pillow.xmg", 141, 312));
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// _elements.push_back(SceneElementXMG::load(&xarc, "house_prop4_armrest.xmg", 171, 184));
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// _elements.push_back(SceneElementXMG::load(&xarc, "house_prop5_chair.xmg", 170, 164));
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// _elements.push_back(SceneElementXMG::load(&xarc, "house_prop6_wall.xmg", 0, 0));
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// _elements.push_back(SceneElementXMG::load(&xarc, "house_prop8_pillar.xmg", 534, 0));
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SceneElementActor *actor = SceneElementActor::load(&xarc, "oldapril.cir");
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actor->setAnim(&xarc, "oldapril_idle.ani");
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