add some stub cases for later humongous games, queue loading and a decodeParseString case

svn-id: r9985
This commit is contained in:
Jonathan Gray 2003-09-03 08:55:24 +00:00
parent ee68d3d198
commit 018d2ee6b1

View file

@ -1474,11 +1474,18 @@ void Scumm_v6::o6_resourceRoutines() {
loadFlObject(obj, room); loadFlObject(obj, room);
break; break;
} }
case 120:{ /* queue ? for load */
warning("stub queueload resource %d", pop());
// QL_QueGlobForLoad(2, pop(), 1);
break;
}
default: default:
error("o6_resourceRoutines: default case %d", op); error("o6_resourceRoutines: default case %d", op);
} }
} }
void Scumm_v6::o6_roomOps() { void Scumm_v6::o6_roomOps() {
int a, b, c, d, e; int a, b, c, d, e;
byte op; byte op;
@ -3111,6 +3118,9 @@ void Scumm_v6::decodeParseString(int m, int n) {
break; break;
} }
return; return;
case 0xF9:
error("decodeParseString case 0xF9 stub");
return;
case 0xFE: case 0xFE:
setStringVars(m); setStringVars(m);
if (n) if (n)