add some stub cases for later humongous games, queue loading and a decodeParseString case
svn-id: r9985
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1 changed files with 10 additions and 0 deletions
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@ -1474,11 +1474,18 @@ void Scumm_v6::o6_resourceRoutines() {
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loadFlObject(obj, room);
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break;
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}
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case 120:{ /* queue ? for load */
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warning("stub queueload resource %d", pop());
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// QL_QueGlobForLoad(2, pop(), 1);
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break;
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}
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default:
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error("o6_resourceRoutines: default case %d", op);
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}
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}
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void Scumm_v6::o6_roomOps() {
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int a, b, c, d, e;
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byte op;
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@ -3111,6 +3118,9 @@ void Scumm_v6::decodeParseString(int m, int n) {
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break;
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}
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return;
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case 0xF9:
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error("decodeParseString case 0xF9 stub");
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return;
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case 0xFE:
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setStringVars(m);
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if (n)
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